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Chapter 5 - Worm - Brief Information

Chapter 5 - Worm - Brief Information

WORM - BRIEF INFORMATION

Manton Effect - Inability to kill people

TEAMS

* PRT - Parahuman Response Team

* Protectorate

* ABB - Asian Bad Boys

* Coil’s Organization - consists of a large group of mercenaries and capes under the command of the supervillain Coil.

* Travelers

* Empire Eighty-Eight - are a gang of white supremacists based in Brockton Bay.

* Merchants - The merchants are a result of drug dealers and users gaining powers, forming a team, and then using those powers ensure they can get rich selling and taking drugs

* Undersiders

* Slaughterhouse Nine

* Endbringers

* Wards

* Entity

* Scion - avatar of a higher power.

CLASSIFICATION OF STRENGTH

PRT created twelve classifications in modern day use.

1. Mover - Has a mobility enhancing power.

2. Shaker - Has a power with an area of effect.

3. Brute - Has enhanced strength or durability.

4. Breaker - Can shift into another state.

5. Master - Can control others or create minions.

6. Tinker - Can create or alter devices with futuristic technology.

7. Blaster - Is a ranged, offensive threat.

8. Thinker - Focuses on information gathering.

9. Striker - Has a power that is melee-ranged or touch-based.

10. Changer - Can alter their form or appearance.

11. Trump - Can manipulate powers in some capacity.

12. Stranger - Focuses on stealth or infiltration.

ENDBRINGERS

* Behemoth - Can control various types of nature force

* Leviathan - Can control water

* Simurgh - Has power similar to techies and telepathic powers

PARAHUMANS LIST

1. ABB - Asian Bad Boys

1. Lung - Leader of ABB. Can transform to fire-breathing-dragon and enlarge during battle. Can use pyrokinesis in human form and partial-dragon or full-dragon transformation.

2. Bakuda - Girlfriend of Lung. Can create explosive devices with a lot of effects.

2. Undersiders

1. Bitch - Rachel is a lost girl who has dogs to keep her company. Can increase dogs to monstrous sizes.

2. Grue - Brian was the acting leader of the Undersiders until he was mentally broken by his second trigger event, he struggles with forms of PTSD. Can create a smothering darkness that causes sensory deprivation and can borrow powers from people that come in contact with his darkness.

3. Regent - Alec aka. Jean-Paul, the son of Heartbreaker, joined for safety and independence. Can interfere with the nervous systems of others, capable of completely controlling them if given enough time.

4. Queen of Zerg - Taylor wanted to become a hero, but ended up joining (and later leading) the Undersiders. She originally joined in the hopes of finding information on them and turning them in to the authorities. Her agenda subsumes that of the others. Has absolute control over arthropods in a three block radius.

5. Tattletale - Lisa (Sarah) is an abrasive person often trying to prove she is the smartest person in the room. Resourceful enough to beat a mastermind, she can extrapolate information to a large degree.

3. Wards - underage heroes of Protectorate

1. Aegis - possesses the ability of flight and an augmented physiology that operates at peak capacity as long as he is still living

2. Clockblocker - Clockblocker could "tag" nearly anything, freezing it in time.[2] This power could affect living creatures,[6] including humans, as well as inanimate objects.[8][9] It could not affect him.[10]

3. Gallant - Comes across as a natural gentleman, which may have been influenced by his ability to see people emotions in a way no one could hide. When in costume he pretended to be a tinker in public by wearing 'secondhand' power armor. He hoped he would be able to help Amy with her emotional state, but never got the chance to do so.[3]

4. Glory Girl - Victoria is a hot-tempered and prideful cape,[4] partly as a result of her powers.[5] She enjoys fighting and is prone to using excessive force on her enemies.[6] Despite this she genuinely believed in being a hero and helping others.[7]

5. Kid Win - As a Tinker, Chris has the ability to understand and invent things well beyond the current level of technology. He originally believed that he specializes in advanced guns though later discoveries showed that his specialty is actually multi-utility devices.[2][4]

4. New Wave

1. Glory Girl - Victoria has the classic Alexandria package of flight, invincibility, and superhuman strength.[48] She also radiates an aura that makes her allies more inclined to respect and look up to her, while making her terrifying and intimidating to her enemies.[49][50]

2. Panacea - The best healer in the World

5. Protectorate

1. Triumvirate

1. Legend - As a member of the Triumvirate, Legend is considered one of the most powerful parahumans in North America. His powers are summarized as "flying artillery": he can fly, shoot lasers from his body, and endure strong attacks. Still, attacks from Behemoth, Leviathan and Siberian have all been devastating enough that they were sufficient to take him out of the fight.[7] His lasers were primarily blue-white[8]. These beams can turn corners, fork into multiple lasers, pass through walls, and freeze and/or ignite his targets. He can use different effects creating cutting, disintegration, impact, heat, focused, staccato bursts, fat lasers, and invisible lasers. He could combine these effects, but this took time to investigate and he rarely faced threats that necessitated the needed effort.[9] The 'freezing' laser actually lowers the temperature at the point of contact close to absolute zero, damaging the target and freezing ambient moisture.[9] The 'heat ray' that ignited a target works on a similar principle.

2. Alexandria - Alexandria is considered the epitome of 'flying brick' capes. The triad of flight, strength, and invincibility reoccurs often enough, in enough variations, that it’s often referred to as ‘the Alexandria package’ in honor of her.[13] According to experts, Alexandria is one of the strongest parahumans that has ever been recorded.[14] She has the ability to fly at speeds nearly matching Legend.[13] She was able to achieve incredible speeds in flight, being able to fly from halfway of US and Japan back to Cape Verde in under six minutes.[15] She could fly so fast people couldn't follow her with their eyes, zig-zagging, although Skitter could still sense her movements with her bugs. This made it impossible to spot or photograph her.[16]

3. Eidolon - He has the ability to equip himself with a tremendous array of varied powers but is limited to three at the same time. The powers he chooses take time to build up, but within minutes he can match the strength of veteran users of the same abilities. Eidolon is one of the founding members of the Protectorate and the leader of the Houston Protectorate. He is generally considered to be the strongest parahuman and the fifth-strongest being on the planet, the first four being Scion and the Endbringers.[3]

2. Top Tier Heroes - Typically powerful heroes who lead their own departments or have some other major presence in the community

1. Armsmaster - Colin is a Tinker that specializes in miniaturization and efficiency. He uses this power to create ridiculously efficient technological devices which he outfits into his suits of armor or into his weapons.

3. Regional Protectorate Teams -

1. Triumph - Rory's mainpower is sound manipulation - he can control its force, area of effect, and unleash it in bursts. He also sports a mild healing factor, healing quicker than average with minimal scarring

2. Battery - Battery has the ability to charge up her power and then release it to give herself a large boost to her speed, a smaller boost to her strength and some electromagnetic powers. Each second she spent charging gave her several seconds of power usage.[11] She was also almost invincible while charged.[3][2][6] While charged, she was faster and stronger than Assault, although he was faster over a long distance because she needed to stop to recharge.[3] According to interviews and article Taylor had read, it was probably a physiological change, enhancing her biology and then altering it back before the strain becomes too much.[12] She needed to be able to concentrate in order to charge,[3][9]and she needed to stay still or stick to simple actions while charging. She reached a limit after charging for 7-12 seconds.

3. Miss militia - Hannah's power is a green and black,[12][1] semi-sentient[9] blur of energy that can form into ordinary-looking weapons. She can re-summon the weapon at will, collapsing it back into energy.[12][13] She can re-summon a weapon if it runs out of ammo, reloading it,[14][15] or if it’s jammed.[16] This made it easier to use non-lethal ammunition, such as rubber bullets.[17] The weapons her power creates vibrate slightly, as if alive.[12] further the energy will flit about, taking the form of various weapons whenever she is on guard.[18] Her power influences her ability to use the weapons, enhancing her draw time and aim, and subtly adjusting their balance.[19] She was able to accurately shoot a target's head and neck.[20] She claimed that she could re-summon her weapon from someone's hands and shoot the wielder before they could react.[12]

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