Name: Cosmic or Cosmic Child - (she gave it lots of thought and decided to go with that name. Though she will blame it on the goddess if anyone tries putting the name down.) - she does state its her Mage Name (ie Professional name). Never tells anyone her 'real' name, as she really does not have one.
Race: Elf, Grey - SuperElf (as opposed to super-human)
Str: 24 (To Hit: +6 (+11), Dam: +12, Wght: 1250 Max: 1500, OD: 19(17), BB: 95%)
Dex: 19 (React speed: +3, Aim: +3(+8), Defense: -4)
Con: 19 (HP: +5, SS: 99%, RS: 100%, Poison Save: +1 (5%) )
Int: 20 (NWP: 9, Spell lv: 9, Chance to learn: 96%, Immune to lv 2 Illusions)
Wis: 13 (No adjustments - if priest +1 lv1 spell)
Chr: 16 (Max Henchmen: 8, Loyalty: +12, Reaction: +5 - pretty)
-Story Teller: +9
Class: (Mystic / Exorcist) Warrior (Martial Artist) - Mage
Al: N (with good leanings)
Prefered Weapon: Staff or Open Hand (form of mixed martial arts)
AC: 3 (natural) / dex -1 (Can Only be harmed by magical weapons (+2) or supernatural sources)
HP: 105
THACO: 12 (1)
Lv: 7 - 9/10
Xp: 10,000 / 270,000 (first number from past life - new number from new life)
Hght: 4'9"
Wght: 93
Hair: Silver - full, comes to upper thighs
Eyes: Ice Blue
Skin: Pale white (normal for a grey or silver elf)
Age: Mental 60 Physical 110 (adolescent for an elf, but 'grown up' in body - Scary levels of intelligence to - old soul, crossed with the old mind of a jaded human)
Gender: Female
Build - Appearance: 26(DD)x20x24 - slender and pretty, but with this friendly air and strong presence. - constant but low level feeling of 'Holy' around her to.
Unfortunet tendancy to attract trouble in the form of self entitled, minor thieves, and foolish people who think she is an easy mark for what ever mischief they are about, all that tends to backfire around her as she is smarter and more aware than any of those sorts can see or understand
Cp: 10
Sp: 40
Ep:
Gp: 50
Pp:
Gems: 50 Opals (1000gp)
Jewelry: 25 (Random - 1000gp to 25000gp - most opal and other metal)
Line of Credit with Temple of Suine - 900 gold
Quirks / Special Magic: 11
*Permanent Tongues ability (semi telepathic) can understand and be understood on any spoken language (no reading - though does learn written languages faster. 3x if living persons who speak / read the language are present).
*Aura Sight with Spirit Sense (can see hidden runes or spirits and magical signatures - Can tell the nature of any spiritual or magical being she see's. Can also tell if someone is under a spell, but not always what kind of spell, at least to start - will take practice to know what the different signatures mean.)
**Holds the keys Awareness, Perception, Knowledge, Understanding, Balance - the Awareness gives her the Aura Sight, the Perception allows her to Know the nature of things, the Knowledge allows her both an increase of Intelligence and the information on how to use Psychic gifts and do Exorcisms and Holy protections, the Understanding makes it so all these keys work together. (Understanding and Groking are the same thing), Balance makes it so everything works in harmony with in herself.
*False Faith - this is a psionic ability to generate a Faith Field used in exorcisms - the Paladin Aura of Protection works some like this, but this one can be done with out calling on any god or supernatural source. It can also be used to increase the Paladins protections by +2 (or 20ft radius - so the Protection radius becomes 30ft of the caster and Turn Undead is at the same level as Caster)
She can not turn this off, the best she can do is pull it in till it only surrounds her form, about 2 inches from her physical body. Normally it extends through her own aura range, but when she sleeps it spreads out in to a 10ft globe around her. This is a subconscious defence that came about when she got dropped in to this scary new world.
*Natural in Class (Martial Artist - Mage) higher understanding and innate gift for magic gives her an effective +10% xp boost (high stats + this gives her a +20% over all boost)
-Enhanced Intelligence +4, Constitution +4
-Devoted paladin abilities ( detect good/evil, aura of protection, immune to disease, turn undead at -2 levels, Lay on of Hands - Cure Wounds 1d8HP/lv (7D8) - per use. can use on self) - do to her nature, the Aura of Protection is always on. Evil that comes with in 10ft of her gets very uncomfortable and if she starts to Focus will start to feel pain and a desire to get away from her - this is not limited to supernatural evil, mortal evil will not like her either)
-Natural Story Teller (+4 chr - believeable or well told stories - at her level even truth detection skills and spells can't tell she is lieing)
-Aim +5 (+8) Zen training (both Melee and range To Hit)
-Find Hidden Objects, Secret Doors, and Detect Traps +15% (Observation)
-Natural AC: 3 (only harmed by magical weapons - this includes vampire and shifter claws or bite, +2 or better weapons to harm her, mundane weapons,even those of high quality, just bounce off)
-Leaping ability Str + 12ft up/across +18 down (36 Up/Across - 42ft down)
-Indestructable Stomach - not affected by nausea, ingested poisons or alchol - can eat almost anything organic (ie not stones, metals, or the like)
- Inspire Loyalty +4 (as if chr were 4 steps higher)
- Mutant Powers (6) [included TK in this list as its really part of several of the other listed powers here]
*Tactile Telekinesis 500 lbs / 2 levels - (2500 lbs) able to generate Kinetic Blast at level limit (5D10)- Flight 250mph / 2 lvs (1250 mph) (inside a force wall ball), Force Wall Ball (aka force bubble - AC 0 - 50hp/2 levels (250hp) + regenerates 5 HP every round not under attack - mental limit: tends to hum or use made up 'martial arts' attacks to use abilities beyond straight telekinesis (this is just how her mind works - so may do Ma Kay Ya Kay Ya for the force blast, as an example - to help her focus herself)
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* Cryokenesis / Pyrokenesis / Electrokinesis (1d6/2 levels - 5D6) [due to these powers, heat and cold tempetures do not bother her anymore - fire does not burn her - ice does not freeze her - smoke still will affect her as normal however - being hit by a magic ice attack, no damage from the ice, but still rock hard substance hitting her will hurt, Lightning itself no damage, the knock back on the other hand...]
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*Speed x4 (quadruple normal movement - this includes combat and attack speeds)
-
*Spiderclimbing
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*Dimension door like teleport (mini gate) opens a 'door' in the air, the door can be up to 10ft across, range 300 miles
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*Super Strength (equal to a Storm Giant) (with out power, her str drops to 18/00- Ogre Str - this only happens if something actively blocks her 'mutant' powers)
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*Bio-Physical Regeneration (1D10 hp/ 6 seconds) - subconscious regeneration of herself - 3hp/ 6 seconds - concentration boost it to 1D10 +3hp/ 6 seconds
Special Weaknesses:
* Do to her nature, her blood is extra special tasty to vampires- about 3x potency - however if the vampires are of evil type, they take damage from drinking her 'blessed blood' - which can be bad for both as she is highly addictive flavor to vampires (drink her blood, die horribly, but can't stop because it taste so good).
IF she gets turned, she will be a daywalker (even if turned by a dark consumed type) as her constant use of Holy has made it so any darkness pulled in to her is burned out. She will also not lose any of her abilities or powers, but gain those of what ever clan the Sire was (was / is very true for a dark type, as she is likely an accident and they are a burning corpse by the time her blood makes it through their system.)
*Trouble Magnet - low level thieves, self important people, and other minor threats all seem to have her number and come looking for her. Not to the point of attracting the wierd, but so many of these sorts see her as an easy target. Even if she is not. She just has that kind of face. (Looks nieve to most - it comes to a real shock to the sort that tries stuff against her to learn she is more worldly than they thought. Also a Lot stronger in personality than her soft looks protray - if she were human most would put her down as a pretty empty headed blond, in how they treat her. Those that know her however tend to gain a great deal of respect for the powerful little woman.) - Cosmic says she is an Asshole Magnet, they just seem to flock to her (Stan being the first one of those locally.)
Psion Abilities
Stolen from its original source, this story is not meant to be on Amazon; report any sightings.
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Object Reading
Aura Sight (see above)
False Faith (see above)
Astral Projection
Clairvoyance (limited - new ability - range 350 miles) [allows her to target her teleportation easier]
Weapon Prof ( )
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Open Hand (Kung Fu / Karate type)
Staff
Sword
Bow
Dagger / knife (thrown)
NWP ( 12/14 ) +6
*Swimming
*Boat handling (row or canoe)
*Fishing
*Read / Write English - Common Elven, Common Trade Language, Dethic, Ariel, Human kingdom (the language where the main temple of Suine is found)
*Spiritualism and Exorcism techniques - Spirit Identification including Demons, Devils, and Angelic types
*Parapsychology (beyond the spiritualist listing - including psychic abilities and phenominon - immune to supernatural fear - this includes Dragon Aura and similar)
-Spell Lore (allows the use and reading of magical tomes and languages - needed to use magic in this world)
-Enchantment -
-Alchemy - crossed with Enchantment can make stronger potions and charged items (mostly used on the bottles in Alchemy, or papers in scrolls, etc)
-Carpentry (old life made staves and wands and some other type things - now knows all the missing information to the point can make some high quality items)
-Blind Fighting (Do to Zen training she can fight at no penalty)
-Ride Horse (include drive wagon or carrage)
- Tracking
-First Aid (healing skill - bandage wounds, treat burns, set broken bones)
-Weapon and Armor appraising (as a collector she has a good eye for this sort of thing)
-Gem Appraising (knows kinds of gems and some on rarity. Not prices persay as she does not know the local market) [the fact that the 'costume jewerly' she brought from home is worth so much here really floored her]
-Cooking
Spell Lvl - #
1(4) 2 (4) 3 (3) 4 (2) 5 (2)
Equipment
Multi pocket Shorts (magic)
1 pair underware (mens)
1 Hooded 'split' robe (like in pic) white
1 sunglasses (wrap around type with own carry case)
5 full outfits, undergarments and leggings.
1 hooded cloak
Comb
swiss army pocket knife
swiss army pen knife
2 packets of of tissue
4 pens
Wallet with change purse (american money)
(3 key rings)
- flashlight (small)
- 2 cups (one used to store random items originally)
- 20 assorted plastic spoons, forks, knives
- Lighter (bic)
- bag of assorted bungie cords
- 2 jumper cables
- 10ft of double twined tow cable with hooks
- emergancy road side bag
- small first aid kit (bandages, etc) with 3 pack of tums and 4 packs of asprin
- bottle of asprin (30ct)
- bottle of Ibprofen (100ct)
- mini tarp for covering front window of car from outside (has pockets for the side mirrors)
- pillow
- blanket (nice)
- 2 umbrella's 1 golf, 1 regular
- 2 'walmart' bags
- 1 bag with zipper side pannel and zippered top
- bag of paper towels (large towels, 50 ct)
- Insulated coffee mug (16 oz with lid)
-' Bucket style grill (new)
- bag of charcole (for grill)
- grill pan (small - 6")
- set of grill tools (metal spatula, tongs, long fork, cleaner brush)
- long tip lighter (for grill) - these items were bought to be a gift for a friend'
-Sun shade (took it as it might be useful.)
-'book' of post it notes - assorted sizes
- Camp type drip coffee maker (impulse buy) - with a cone shaped metal mesh filter (its just large enough to make 1 cup of coffee at a time, made to fit over the top of a cup or small pot)
- large wheeled brand new ice chest (50 gal size with retractable handle)
*Food Items
2 10oz Pam
1 gal 2% milk
1 qt low fat creamer
1 doz eggs
4 cans Mushroom soup
4 cans new england clam chowder (cambles homestyle)
2 cans of peas with mushrooms and onions mixed in
1 package multi grain bread (pepperage farm)
4 gallons spring water (store brand)
1 box of crackers (Saltines)
6 bags of coffee -2 southern pecan, -2 Pumpkin spice, -1 decaff, -1 Cinimon spice (HT Brand)
3lb bottle of sugar (2)
32 oz bottle of mayo
2 16ct sliced Sharp Chedder cheese
10 pks of salt and pepper (from restraunts)
2 '4' pack premade burgers - for friend to take on camping trip'
36 oz Cinimon, finely ground (impulse buy)
Magic Items 6 (The deck is item 6 even though it's not in her inventory)
-Shoes of Striding and Springing (walk or run for 12hrs a day and causes no fatigue - can jump +30ft forward, +9 ft backwards, or + 15ft up or down - put this way as her Leaping ability affects this - forward 42ft, backward 14ft, up 27 down 33ft but no bonus / penalty for strength while wearing the boots)
-Thermal Bag of Holding with preservation magics - food does not spoil, Ever! (2) (5ft Hx 10ft W x 10ft L - 500 cu ft - 5000 lb wieght limit)
- Never ending (self refilling) box of charmin wipes (30ct, refills at dawn each day - box is indestructable)
-Coffee cup of Alchemy (this is the Improved version that can make any food related liquid, including, soups and fresh blood, and such as well as the normal list of items) this cup has a extended handle on the side and a picture of a tavern on it - can make cold, room tempeture, warm, body temp warm, and hot (steaming) levels of tempeture.
- Pristine Shorts of Deep Pockets (pocketed shorts - 6 pockets, one with a zipper) auto fits person, does not stain, cut, self cleaning - resist fire, acid, and all forms of mold (always smells clean to) - pockets are all 5'x5'x5' deep (125cu.ft), main pockets (top) have accessability as well.
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Deck of Fate (ran it over with car, caused random draws through multiple Spheres)
-Knight (2) - these are not nessisarily warriors, can be other classes - due to the Chaos of the world events 'special' is a given. (This is how Esmerelda and Edore were picked really)
-Jester (2) (20,000xp)
-Sun (2) (magic Item + 100,000xp - Box of Charmin Wipes - box indestructable and wipes self replicate - Coffee Mug (thermal) now advanced 'Alchemy' Jug )
- The Fates (got it 3 times, which canceled 3 bad draws, no other effect)
-Star (Dex became 19)
- Bag of Gems (1000gp base - 50)
-Moon - how 'she' came to be in a new form with abilities and actually lived through the wormholes and chaos - subconscious wishes granted as the beings Only wish during the event was to live through it all.) - The one to actual grant the wish was Suine, Goddess of the Sun, Protector of the weak, and Lady of the Fields - bit of a mix, sun, agriculture, and protection against the Dark - Greater Diety. She is aided by her brothers of the Moon and Thier shifters against those who would harm the world. Present enemy is using Night Stalkers, twisted ones full of hate and evil. (not all Night Stalkers are evil as a rule, but the enemies are.)
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Notes:
Reincarnated via a sun Goddess in to a high magic world that was under attack by a religious order dedicated to spreading enthropy and using Dark Consumed Vampires as foot soldiers.
The world quakes (Cosmic Inbalance) has dropped many odd items in to the world. Including a few people or vehicles. Both sides seek the people, the vampires to give them more shock troops, the other side to save them and maybe gain some help against the Evil Ones.
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Knight 1, Edora
Race: Half Elf, Brawn type Daywalker (aka Brujah)
Innate ability Telepath
Skills / class
Warrior - level 5 Rogue level 6
xp: 16,000
Hght: 5'8"
Wght: 140 (muscle)
Hair: Dark Brown, straight
Eyes: Grey
Knight 2, Esmerelda
Race: Human, Werewolf (Alpha)
Innate Ability: Hieghtened Senses (even in human form her senses are stronger than normal)
Skills / Class
Priestess of the Sun and Moon (aka Gods of Light and Shadow) lv 7
xp: 55,000
Hght: 5'5"
Wght: 120
Hair: Dark Brown, straight, waist legth but worn in a pony tail
Eyes: Black
These two are best friends, though they tend to argue and insult each other allot, call each other names and such things. But they take offense if anyone else does it to the other. They have known each other a long time and been through a great deal together. (Esmerelda is thralled to Edora, she knows what that means but the form of her affection is not sexual - the irony that both women are lesbians is not lost on them, but neither is attracted to the other That way. They are just good friends and allies.)
Names:
-High Priestess of Suine - Brallek'th Natrollin'Tek, goes by High Priestess, or Priestess as most people have trouble getting her name right.
-Owner of the Fields Inn: Lazlo (beta type werewolf)
-Assistant Innkeeper: Hal, werekin (wolf tribe) very serious sort normally, but Cosmic has gotten him to at least smile a few times.
Town Alpha's (Town Name: Holy Fields)
Esmerelda mid level priestess of Suine, thrall of Edora, which gives her enhanced strength and ferocity in combat, the edge she needs to stay the top female Alpha in this city.
Galford (smart and strong) - Galford is the one who is behind the Field Inn and a few other places, being kept neutral territory. He is smart in a business man kind of way (almost a Mob level businessman sometimes). He understands that people need places to relax and all that.
He has heard the rumors on the new elf, and how she wiped the floor with Zene. So he knows to be careful around her if he ever meets her. But as she is not a shifter, he knows he really does not have any power over her either. Which he is fine with. She is working for the church and he is a Paladin of that church, so its all good with him.
Zene (bully type, strong over smart, but not as dumb as some think.) Knows that the elf held back during their fight. It really came to him when he felt her pull her punches. He came out of that fight badly bruised, which means that aura he saw around her had some serious spiritaul magics in it. - then he heard the rumors about her and really understood. Demon hunters, even weak ones, are dangerous fighters. She is not weak, she is careful. He can respect that.