Name: Cin'aed FlameSinger
Race: Half Elf (half Demi-god)
Str: 16 (Dam: +1, Weight: 70, Max: 195, OD:9 LG: 10%)
Dex: 22 (react: +4, Missile: +4(+9) Def: -5)
Con: 18 (HP: +4, SS: 99%, RS: 100%)
Int: 21 (NWP: 10, Chance to Learn: 97%, Immune to up to Lv3 Illusions)
Wis: 16 (MD: +2 )
Chr: 22 (Max Henchmen: 35, Loyalty Base: +16, Reaction Adj: +11)
(animal magnetism, attracts people subconsciously - some of it is sexual, some just force of personality)
App: 20 (for pure animal attraction ie Physical)
Class: Mage - Rogue (lv6 martial artist - permanent)
Al: N
Preffered Weapon: Long tooth Dagger +3
AC: 4/-1 (with shield 1/-4)
HP: 56
THACO: 18
Lv: 5/6
Xp: 70,500
Hght: 5'8"
Wght: 110
Hair: dark red mid back (full)
Skin: Caucasian (lt tan)
Eyes: Ice Blue
Apparent Age: 20
Gender: Female
Build - Appearance: 34(DD)x24x30 long slender legs, tight butt, pretty face, Strong Force of Presence and Animal Magnetism (sexual pullings)
Quirks / Special Magic: 12 (Naturally Skilled: +6 NWP)
-Natural Story Teller (+3 believability Chr)
-Detect Magic at will (aura sight / vibrations 60ft)[vibrations allows her to sense 'shielded' magic and through barriers like walls, floors etc, where she would normally not be able to see the aura's of the magic - works well with penetration vision]
-Double Jointed (+40% Escape Bonds)
-Ambidexterous (No off hand)
-Natural AC 4 (not counting dex)
-Excellent Aim +5
-Dex: +4, Int: +4, Chr: +4
-Paladin Abilities (Detct Good / Evil, Aura of Protection Good / Evil, Immune to Disease, Turn Undead -2 levels [+2 levels if priest])
-Regenerate +3hp/r (can reattach limbs cf as troll)
-Heightened Touch (hands) +20% Pick pockets / Open Locks
-Powers (6)
* Penetration Vision (60ft) (with practice this can help disable traps and pick locks by making it so she can actually See the objects she is working on)
* Telekinesis (500lbs /2lv - 1500lbs)
* Cryokenesis + Pyrokenesis (1D6/Lv) (side effect Immune to heat,cold,fire,ice still Feels them but it does no harm or makes her uncomfortable)
* Heal Others 1D20 (bio-regeneration)
* Invisibility at will (Can Fight or run with this version, run in to or be hit and stay invisible unless knocked out)
* True Flight (spd: 300 mph)
Treasure
Cp: 20
Sp: 7690
Ep: 4
Gp: 2800
Pp: 1651
Gems:
10 - 3
50 - 5
100 - 1
500 - 4
Weapon Prof (3) Can fight with 2 weapons at no penelty
Staff
Dagger
Sword
NWP (5/5){+16}[11 tech / first life skills]
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*Drive Car (stick shift or automatic)
*Swimming (str)
*Use computer
*R,W,S English
*Pet Care / Training (Dogs and Cats)
*Gaming (cards)
*RPGs (story Telling)
*Cooking (camping)
*Ride Horse
*Appraise weapon quality
*Trivia (AD&D, Mythology, Mysticism, Sci-Fi/Fantasy, Vampires, Shifters)
------------
*Armorer / Weapon Smith / Black Smithing (Smelting) Str:0
*Leather Working Int: 0
*R/W/S Elven
*R/W/S Common (trade language)
*Singing Chr: 0
-Fire Building Wis -1
-Musical Instrument - Mandolyn / Guitar Dex -1
-Art (drawing, painting) Wis 0
-Reading Lips Int -2
-Disguise Chr -1
Spell Lvl - #
1(4)[8] 2(2)[4] 3(1)[2] 4( ) 5( ) 6( ) 7( ) 8( ) 9( )
Equipment
First aid kit (small & medium bandages, cloth strips, 1 ace bandage,book, assorted other stuff)
2 blankets (blue/green 90inx60in)
Small pillow (travel)
Neck Pillow
Umbrella (large)
2 16oz insulated coffee mugs with caps (2 spare caps for newer mug)
Bag of assorted plastic and metal eating utensils)
Bottle of Ibprophen (30)
travel toothbrush with mini toothpaste
Emergancy Blanket (silver)
Rain Slicker (Blue) [poncho]
Thin emergency rain slicker (clear)
Bottle of windex
Empty spray bottle
100 large paper napkins (in bag)
Road Side emergancy kit (2 Jumper Cables, 20ft tow rope (1500lb), tools, flares(2), manual)
12 peppermints (individually wrapped)
2 rolls life savers (Butterrum)
2 -2ltr Mountain Dew
2 -2ltr Sprite
4 4x shirts (new)
two prong leather belt (size 50, 1 new, 1 old)
Heavy Brown coat with hood
Medium hooded blue coat
Cap (Isle of women)
Hunters cap (black with fake fur)
6 pack of med. white socks
2 footlong subs (meatball / tuna)
2 bags of Munchos (chips)
1 lg (32oz) cup (originally sprite)
3 5x hospital gowns
2 2oz bottles hand sanitizer
1 squeegie handle (18")
Magic Items
2 large bags of Holding with Accessability (Walmart blue cloth bags with handles)
Mini light (flashlight, never runs out of power) 30ftx6ft beam
3 Pots:
-Ex-healing
-Longevity
-Speed
-Boots of the North
-Advanced Hewards Handy Haversack (Side pouches(2)= 250lbs/30cu ft-Main bag: 1000lbs/150cu ft)
-Cloaks of the Vagabond
-shield +2
-Folding Boat (Sail Boat, Yacht) Box: 12"x6"x6" - Boat 1: 12ft Lx4ft wx 3ft deep Ship - 24ft lx8ft w x6ft d (has deck, seats for 5 rowers, square sail, cabin) - In the Box is an inventory of the treasure rooms contents with full list of magic items and command words when nessisary)
-Long Dagger +3
-Ring: Wizardry (2x 1st-3rd) (looks like a simple brass ring with runes carved in it)
-Crystal Ball with Clairaudence (actually a Cube 6")
Thief Skills (base, race / dex bonus, -Level points, total) 200pts
Pick Pockets: 15% +10% - 20 = 85% (quirk: +20 105%)
Open Locks: 10% - 40 = 50% (quirk: +20 70%)
Find and Remove Traps: 5% - 20 = 25%
Move Silently: 10% +5% - 20 = 45%
Hide in Shadows: 5% +10% - 5 = 30%
Detect Noise: 15% +5% - 5 = 25%
Climb Walls: 60% - 20 = 80%
Decipher Languages / Codes: 10
Other Skills (From Players Options Skills & Powers)
Tunnelng 10% (dex) 0 (Race) 0 = 10%
Escape Bonds 10% (dex) 0 (race) 0 (quirk) +40% = 50%
Detect Illusion 10% (int) +10 (race) +5 = 15%
Detect Magic 10% (int) +10 (race) +5 = 100%
Detect Poison: 20%