......................................Jack POV........................................
Finally I'm alone again, I think I tired myself out more in the last week than in the time I used to build the theme park, the life of a babysitter is not easy at all.
For the time being, I intend to sleep for twenty four hours straight, it seems to me that the last time I slept was months ago... wait, wasn't it? I mean, I know time stops inside my dimension, but is it possible that I need to sleep? This will require further investigations, for now... goodnight.
--------------------------------------------------------------------------------------------
*Yawn* I wonder for how much time I slept, but now I feel refreshed, nothing beats sleeping; I dread the day humanity in my old world will be able to avoid it by using science, probably a monster will be born. (note from the author: only people who know a certain doctor will get this reference ;))
Now, let's take a look of my overall skills, they changed a lot from the last time I've seen them: "show skills"
INNATE SKILLSEndless memory: thanks to your out of the norm soul, you can now store your memories inside it, no matter if good or bad, from now on you'll never forget anything you experience (this includes all the senses you have or gain; other perks will appear as you discover them)Severed by fate: strange skill that enables your soul to directly alter some of your statsFate vision (sorry, can't have you alter other people's fate, you're not me *Goddess of fate*): enables you to see other people fates, which includes their trials and their life expectancySteady hands: gives a 50% accuracy bonus and 10% critical chance; it's immensely useful in many different jobsBlessing of the Goddess of Fate: strange blessing given by the the goddess, those who posses it are said to not have bindings and be able to go against the flowRACIAL SKILLSInstinct of the beast: in a range of 50 meters, allow you to detect any life form (at max 15 levels higher than you) that are not using stealth related abilities, also gives you a rough estimate of the other party strength by means of fear.
Because of the added Earth control skill, this skill is now able to let you feel everything connected to earth in a 75 meters
Glutton: by eating any living (or fresh killed) life forms, you're able to heal fasterImmunity system: because your're dead, not many viruses can affect you, and because you're an undead, every other kind of viruses, bacteria, exc. are killed offCOMBAT SKILLSElemental charge (beginner lv6): when you're at more than ten meters from your target, this skill gives you a large boost of speed, if you manage to hit your target, you deal +31% of damage and inflict the
Consumes: 26 EP, 260 MP each use
Assassinate (novice lv8): if you manage to sneak attack an enemy with this skill, you deal +80% damage. If you use this skill in conjunction with the skill Stealth, the damage doubles.
Consumes: 18 EP, 180 MP each use
Stealth (novice lv1): By moving slowly and with attention, you're able to avoid enemies' senses; for a better result you can also shroud yourself in darkness, blending with the shadows. Other elements can be used in synergy with this skill.
-50% movement speed, 80% possibility to avoid enemies' senses at the same level, it changes depending on enemies' skills, the difference in level and the difference in stats. Consumes: 2 EP/s, 5 SP/h, 30 MP/s for every element used.
Leach (novice lv3): In a range of 3 meters, you're able to steal 0.3% of your opponent(s) max resources every second, you receive 13% of what you leached.
Consumes: 0.5 MP/s for each enemy you leach from.
Instinctual combact (novice lv7): when your health is lower than 17% and your rage gauge is full, you obtain a boost in stats equal to the max amount of the rage gauge, and your instict will help your decision/execution makings. This state will end after the RP goes back to 0, leaving you weak afterwards for some time.UTILITY SKILLSClimb (beginner lv4): this skill shows you the best path in order to reach the top during climbing; it also decrease the use of stamina during the climb.Automatic mapping (intermediate lv2): this ability allows you to keep track of where you are while also compiling a mental map of your surroundings through the skill Instinct of the beast or special actions. You also gain the ability of sensing the north.Attunement meditation (novice lv8): this skill allows you to enter a deep state of meditation after concentrating for two minutes (in this state you're very vulnerable), this state grants you a boost of 200% in the MP recovery rate. What's more, by attuning yourself to the different elements; depending on your undestanding, how much time you passed in meditation and your race, you're able to gain the respective magic profiency or increase an already existing one.Magic science (grandmaster lv1): by using the elements, you're able to create nearly anything you can think of (given that you know the theory behind), this is also true for battle spells.
Reduce the needed mana during constructions by 63%, reduce the needed mana during battle for spellcasting by 2% for every magic element (derived elements also count) you are proficient in.
Trap mastery (master lv10): the combination of the skills Trap making, Disarm trap and Trap discovery; no need to explain it to you, right? I pity the ones who'll try to rob your home.
Reduce the probability of your traps being discovered, let you discover enemy traps at first look and gives you the ability to disarm traps 60% faster
House summon: every building you make that has the word
Unauthorized usage: this narrative is on Amazon without the author's consent. Report any sightings.
Mana reserve: 15000/∞
MAGICAL SKILLSElemental claws (novice lv10): by cladding your claws in elemental magic, you gain a boost of 30% in attack and 12% in armor penetration. It also gives you the ability to damage magical beings. Different additional effects will appear depending on the element you use.
Consumes: 20 MP/s
Ki reinforcement (beginner lv1): by letting mana run through your body, you gain a 16% on your phyisical stats. Repeated use of this skill will cause your body to produce a defensive aura even when not in use.
Consumes: 115 MP/s, 13 EP/s, 12SP/s
Elemental cloak (novice lv5): by externally circulating your mana, you create a barrier of the chosen element around you. This barrier can protect you for a damage equal to 10% of your mana and inflicts effects on the opponent depending on the element.
Consumes: 10% of the total MP each use.
Recovery (beginner lvl1): By using the resources in your or the target body, you stimulate the existing recovery rate to +0.55 HP/s, you can also give your body resources to the target.
Consumes: 50 MP/s, 1 EP/s, 2SP/s
Earth control (beginner lvl6): This skill gives you the ability to freely control earth and replace every kind of earth magic attack.
+16% Earth magic damage, +8% Earth magic speed, +4% Earth magic casting speed.
Consumes: ? MP
Metal control (beginner lvl1): This skill gives you the ability to freely control metal and replace every kind of metal magic attack.
+11% Metal magic damage, +5.5% Metal magic speed, +2.75% Metal magic casting speed.
Consumes: ? MP
Fire control (novice lvl5): This skill gives you the ability to freely control fire and replace every kind of fire magic attack.
+5% Fire magic damage, +2.5% Fire magic speed, +1.25% Fire magic casting speed.
Consumes: ? MP
Flora control (novice lvl4): This skill gives you the ability to freely control the flora around you and replace every kind of flora magic attack
+4% Flora magic damage, +2% Flora magic speed, +1% Flora magic casting speed.
Consumes: ? MP
Ki control (beginner lvl2): This skill gives you the ability to freely control the Ki in your body and replace every kind of Ki skill (this does not means that the effects of the Ki on your body disappear, contrary those effects will get stronger).
+12% Ki damage, +6% acceleration, +3% speed, +1.5% defence.
Consumes: ? MP, ? EP, ? SP
Ah, not bad at all... I think that from now on I'll keep the basic Stealth ability always activated, my recovery rates are high enough to completely negate the cost.
Same thing with the Leach ability; every time I'll confront an enemy, immediately after the Assassinate skill, the leach skill will be launched in order to nullify the opponent recovery rate and deal some OT damage; at higher levels I'll probably be able to deal substantial damage with this skill.
Finally, the Elemental cloak skill will also be kept always active, though it will give me away in the beginning, I hope that there will be a way to make it less obvious that I have it activated all the time, still it's better safe than sorry, assassination attempts will be prevented with this.
Thanks to Magic science, all my spell will have reduced costs, for now it's only 10% but it will grow with time, I still have two new affinities that I have not touched.
Regarding the
All the other skills will be used based on the necessity and the situation, untill now I had no choice, but it's better to not grow too confortable in a ghoul body, I have no intention to stay in this body, and if time is used in the mastery of this body, it will all be lost time.
For now I'll try to use some
I needed to
With this I finished all my preparations, let's depart for the 7th circle of Hell.
----------------------------------------------------------------------------------
I know this chapter is a little short, but the tab with the skills took me a good while and I can't save it, so I had to find a way to keep and modify it for the next time.