I awoke at a three hundred odd meters away from the forest, it seems that I was lucky again (though my luck should be zero), but let's stop this kind oh thing, or I'm sure I'll regret it.
Getting rid of my after-sleep dizziness, I started to recollect yesterday events; I was lucky that when that fucking ghost appeared, I was at only thirteen meters above the ground and the fall damage was low, or I wouldn't have lasted enough to kill that thing.
Well, this could also be associated with my lack... more like non-existent of preparation; I have no safe shelter, no back-up plan, and very little planning ahead... now that I think about it, this is the least it could have happened, if there were stronger, or faster kinds of undead, I would be the one who gives experience and not on the receiving end.
For now I need to review yesterday gains from when the ghost appeared.
"Show status window and skill window"
NameJackRaceLesser GhoulAge0GenderMaleTitles-Class-Level6 (36%)Fame-100Health Points150/150HP regen0.15/sMana Points743/743MP regen1.06/sStamina Points320/320SP regen4,44/hEnergy Points17/17EP regen0.57/sRage Points0/30RP generation?Vitality15Soul100Strength17Intelligence41Agility20Wisdom32Charisma-100Leadership11Luck0Comprehension10,63Physical resistance0.00%Magical resistance0.00%Movement speed15.16 Km/hStat points available15
INNATE SKILLSEndless memory: thanks to your out of the norm soul, you can now store your memories inside it, no matter if good or bad, from now on you'll never forget anything you experience (this includes all the senses you have or gain; other perks will appear as you discover them)Severed by fate: strange skill that enables your soul to directly alter some of your statsFate vision (sorry, can't have you alter other people's fate, you're not me *Goddess of fate*): enables you to see other people fates, which includes their trials and their life expectancySteady hands: gives a 50% accuracy bonus and 10% critical chance; it's immensely useful in many different jobs Blessing of the Goddess of Fate: strange blessing given by the the goddess, those who possess it are said to not have bindings and be able to go against the flowRACIAL SKILLSInstinct of the beast: in a range of 50 meters, allow you to detect any life form (at max 15 levels higher than you) that are not using stealth related abilities, also gives you a rough estimate of the other party strength by means of fearGlutton: by eating any living (or fresh killed) life forms, you're able to heal fasterImmunity system: because your're dead, not many viruses can affect you, and because you're an undead, every other kind of viruses, bacteria, exc. are killed off COMBACT SKILLSCharge+ (novice lv2): when you're at more than ten meters from your target, this skill gives you a large boost of speed, if you manage to hit your target, you deal +17% of damage and inflict the
Consumes: 12 EP each useInstinctual combact (novice lv1): when your health is lower than 10% and your rage gauge is full, you obtain a boost in stats equal to the max amount of the rage gauge, and your instinct will help your decision/execution makings. This state will end after the RP goes back to 0, leaving you weak afterwards for some time.UTILITY SKILLSClimb (beginner lv1): This skill shows you the best path in order to reach the top during climbing; it also decrease the use of stamina during the climbAutomatic mapping (intermediate lv1): this ability allows you to keep track of where you are while also compiling a mental map of your surroundings through the skill Instinct of the beast or special actions. You also gain the ability of sensing the north.MAGICAL SKILLSShadow claws (novice lv1): by cladding your claws in dark magic, you gain a boost of 20% in attack and 10% in armor penetration. It also gives you the ability to damage magical beings.
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Consumes: 5 MP/sKi reinforcement (novice lv1): by letting mana run through your body, you gain a 10% on your physical stats. Repeated use of this skill will cause your body to produce a defensive aura even when not in use.
Consumes: 15 MP/s, 2 EP/s, 1SP/s
So it seems that by leveling up, I gain three stat points, well, for now let's even the physical stats, at 20, the remaining 7 points should all go in agility, this way my ability at evading and escaping will go up; as someone once said: run to live for the day you kill them.
Immediately after selecting which stat each point should raise, I felt my body change; muscle density, bone hardness, tendons elasticity and a lot of other changes appeared. This could be interesting, it seems that in this world, the system does not give superhuman power to the ones using it, but directly interferes with the beings constitution.
In other words, if someone goes all out in strength, he will become bulky thanks to all those muscles, agility compress those muscles and gives elasticity to the body, while stamina increases the hardness of the bones, internal organs, and skin, it also increase the recovery rate of HP, SP and EP.
Congratulations, you figured out how the system gives power to the beings who possess it. You also figured out the relationship between the stats and the effects on the body
+3 intelligence, +3 wisdom
And this is the confirmation I needed, now, as far as the skills go, there is not much to say, apart from becoming a human... ghoul compass and the forest map, the other skills will need time to get accustomed to, and I also need to increase their mastery.
What intrigues me is that during my previous fight with the ghost, while I was in Instinctual combat mode, apart from darkness I could feel another element, the earth element, though it was relatively weak compared to the dark element.
Oh well, nothing ventured, nothing gained, I decided to sit on the ground, while letting the mana flow trough my body into the soil. The experience was very intriguing, as the range of my sensory perception increased to seventyfive meters, I could also
However, my mana was drained in only five minutes, but would this stop me? If I could fell the earth element just by pushing my mana into it, can I not do the opposite? In Earth there was a saying: we came from dust, and to dust we shall return.
If what I did right now was
After what seemed thirty minutes and various try, I was able to collect the mana from the earth into me, it was at this moment that various windows appeared in front of me.
Congratulations, you developed the skill Attunement meditation
Thanks to your hard work, you awakened the eath affinity, from now on you'll be able to use
Thanks to your training, you gained +2% earth magic proficiency, +1% dark magic proficiency, +1% light magic resistance
This world will never cease to surprise me, will it? It seems I can now cultivate the elements, though it will surely not be as easy as it seems, if I can persevere there is the possibility of a way out... or so I hope.
For now I need to go back to the forest and create a shelter, a simple burrow in one of the tombstones should be pretty easy to do now that I also have the earth affinity; after that I'll have to restart my hunt.
Though from now on I'll welcome ghosts should they ever appear in front of me, let's be a bit more careful this time around.