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The Berserker Knight
Stats, Skills and Equipment

Stats, Skills and Equipment

This topic will show the most recent stats, skills and equipment of Perseus. It will also be updated after every chapter.

Stats

Avatar: Perseus

Race: Human

Level: 18

Class: Twilight Guardian

Title: The Bane of Wolves

Fame: 200

Life: 1800

Mana: 600

Strength: 87 (+20)

Agility: 85 (+20)

Vitality: 95

Endurance: 93

Sustenance: 90

Wisdom: 30

Intelligence: 35

luck: 10

Leadership: 0

Killing Spirit: 134

Health Regeneration: 3 h/s (Formula is total health divided by 10 minutes. Then divided by 60 secs.)

Mana regeneration: 0.66 m/s (Formula is total mana divided by 15 minutes. Then divided by 60 secs.)

Offence: 22

Defense: 32

Resistance to magic:

Fire: 10%

Water: 0%

Earth: 0%

Black: 0%

Unassigned stats: 90

•+20 str and agi

•Armor worn weighs 25% less than original weight

•Monsters with Unlawful or Chaotic alignment will attack you on sight without the ability to disengage combat

•Disengaging combat before your opponent has fallen causes a permanent decrease to stats

•Skills can be used when mana has reached zero at the cost of 500% stamina.

•All healing received by outside sources has +25% effect strength

•When fighting monsters or characters with Unlawful or Chaotic Alignment, all stats increase by 30%.

•Killing non-monsters with Lawful or Good alignment causes a permanent decrease to stats

•Under certain conditions killing those of unlawful or Chaotic alignment causes you to gain permanent increases to stats

Skills

Repair: Intermediate 2(11%)

You can repair items to their maximum durability.

Polishing: Intermediate 4 (27%)

Increase defence by 16%

Chance to dodge by 2%

Sharpening: Intermediate 3 (46%)

Increase attack power by 13%

Identify: Intermediate 3 (22%)

You are Able to identify items of higher tiers and level.

Killing Spirit Control: Intermediate 1 (0%)

You can control your Killing Spirit much more easily and efficiently.

Additional Ability-You can now change the physical shape of your Killing Spirit to an extent. Because of additional ability all sub abilities now have an increased mana cost.

Sub Techniques:

Iron Lungs - Increases lung capacity by 100%, Stamina increases by 100%, stamina decreases 50% slower - Mana cost 20m/s

Sturdy Bones - Your bones have more support and you can take recoil with less damage, recoil decreases by 50% - Mana cost 20m/s

Muscle Empowerment - Your muscles have been strengthened by your Killing Spirit, strength increase by 100%, speed increase by 100% - Mana cost 20m/s

Steel Skin - Your body has been coated with Killing Spirit, Defense increase by 100% - Mana cost 20m/s

Spirit Weapon – Your Weapon is coated in Killing Spirit, Attack Power increase by 100%, Attack Speed increase by 100% - Mana cost 20m/s

Killing Spirit Burst – You release all your Killing Spirit in a condensed burst – mana cost – your entire mana supply if not enough mana is left the rest will be deducted from your life instead. Current level: attack power is multiplied by 7 in a single strike.

Riding: Beginner 7 (85%)

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Riding skill improves your ability to balance and speed to an extent when riding a horse.

Improve balance by 70%

Improved riding speed by 35%

Weapon Mastery: Beginner 9 (76%)

Atk power increase by 90%

Atk speed increase by 45%

Blacksmithing: Beginner 7 (78%)

You can create better equipment.

Ambidextrous: Beginner 6 (68%)

You are skilled at using both hands.

Increases the speed, attack and accuracy of your off hand. Increases all of the above by 70%

Dual Wield: Beginner 6 (68%)

Allows you to use two weapons at the same time. Increases speed of attacks by 55%

Increase attack power by 30%

Class Skills:

Battle Healing: Beginner 1 (0%)

Increase health regeneration while in combat with beings of darkness.

+300% Health Regen during combat with Unlawful or chaotic aligned monsters or characters

Battle Rage: Beginner 3 (56%)

The longer a fight takes the stronger you become.

After 2 mins and 54 secs of combat, STR and AGI increase by 1 every 10 seconds

Righteous Fury: Beginner 1 (0%)

When you or any party member receive a blow that reduces your health by 30% or more, you become enraged for 30 seconds

+10% STR, VIT, AGI, -10% INT, WIS, CHA. +25% ATT

Familiar Taming: Beginner 1 (0%)

Any creature you bond with can become your familiar and fight by your side.

-20% EXP after bonding with a familiar who receives the EXP. Familiar can be summoned 24 hours after its death. Max number of familiars-2. Familiars receive a +10% bonus to their stats.

Roar of Might: Beginner 2 (63%)

You release a roar declaring your strength.

Increase all offensive abilities by 15% for 10 seconds, Mana Cost 300.

Equipment

Dual Hard Iron Claymore

Durability: 55/55

Damage: 20-24

Created by a Blacksmith with decent skill.

Effects:

Strength +15

Speed decrease by 10%

Options:

When used with its counterpart effects and damage are increased by 20%.

Thick LeatherLeather Jerkins

Defense: 6

A thick leather jerkin that gives good defence.

Strong Leather Greaves

Defence: 7

A strong pair of leather Greaves give good defence.

Hard Iron Chain Mail

Defense: 17

Created by a blacksmith with decent skill. Provides good defense.

Limits:

STR +50

Hard Iron Breastplate

Defense: 19

Created by a blacksmith with decent skill. Provides good defense.

Limits:

STR +50

Hard Iron Gauntlets

Defense: 15

Created by a blacksmith with decent skill. Provides good defense.

Limits:

STR +50

Hard Iron Bracers

Defense: 16

Created by a blacksmith with decent skill. Provides good defense.

Limits:

STR +50

Hard Iron Boots

Defense: 17

Created by a blacksmith with decent skill. Provides good defense.

Limits:

STR +50

Hard Iron Leg Guards

Defense:19

Created by a blacksmith with decent skill. Provides good defense.

Limits:

STR +50

Hard Iron Helm

Defense: 18

Created by a blacksmith with decent skill. Provides good defense.

Limits:

STR +50