Isa decided it was time to do something she had been putting off for a while…. Research. Isa sat on the floor and closed her eyes concentrating on what she wanted to do. In just a few seconds, she navigated with her mind to the Wiki page to check out the stat breakdown and what they meant.
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Articles:
Stats Explained
Isa opened that page with a thought.
Stats Explained:
Constitution: Increasing this stat will give you more Health Points
Vitality: Increasing this stat will increase your resilience to outside effects and increase natural armor. E.g. Your skin will get tougher. Such effects could be poison, paralysis, loss of muscle control, and others we might not know about.
Strength: Increasing this stat will allow you to swing faster, hit harder, jump higher, and, to some extent, increase your speed.
Wisdom: Increases complex problem-solving. Unlocks various abilities that can only be unlocked through raising this stat. Makes intelligence hit harder. Increases Mana pool.
Intelligence: Increases spell damage/ allows more spells to be cast at once.
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Increases Mana pool slightly
Endurance: Increases the distance you can run before your stamina runs out. Increases the amount of stamina available
Charisma: Increases relationships with others. Can make tasks easier to complete.
Luck: Unknown. I don't have this stat; I mean, I do, but mine is at 0.
Isa was…. disappointed to say the least. The stat she wanted to know the most about was Luck, especially since hers was so high.
I guess this is just one more thing I'll have to figure out by trial and error.
“Luck is a stat that will affect your ability to “accidentally” dodge attacks and get critical strikes. You Luck is a little different in that you can change it to bolster your other attributes, if only for a short time”, Lady commented.
It was a little disconcerting how it seemed Lady could read her thoughts.
"I can read your thoughts, but only because you are in the dungeon; once out of my domain, then that is different," Lady responded.
"Oooo-kay," Isa said hesitantly. It was time for Isa to talk with her familiar and see what Evie could really do. As Isa turned toward her familiar something strange happened.
Error…. Familiars not a part of the game. Attempting to delete…. Attempt failed…. Familiar is soul-bound and cannot affect familiar. Remedying for future settlers…… Achieved.
Isa was so confused about why the game seemed to want to spite her at every turn. Either that or Isa was getting so lucky that the game didn't, or couldn't, change anything.
“I mean… my Luck is at 450. That is quite high as the Wiki tells me. Or what it could tell me. However little help it was.”, Isa mumbled to herself.
Isa turned her attention to her familiar. "Master?" Isa heard in her head. Isa nodded.
"Now, let's see what you can do."
Be Aware: As this familiar is soulbound, you can modify its code to cause different effects. Be careful, though; this could have deleterious effects.
Okay…..
Isa projected her thoughts to Evie, “Run over there and back ."Evie ran over to the far side of the room and back again. Evie tripped once, but it was better than Isa thought it would be. And the trip was more like a stumble, not really a trip and fall.
Isa asked Lady if she could modify the room to suit the needs of training Evie.
“I can create one additional room besides this one. Would you like me to turn it into a training room?”, Lady asked.
“Yes, please. Will this training room be only used for Evie’s training, my training, or both?”
“It will be complete customizable to your needs, whether that be for you or your familiar”
"Okay, please do that then."
Isa watched as Lady concentrated, and suddenly, a doorway popped into existence at the far end of the cavern.
"With enough time, you can turn this cave into a modern-looking room and have walkways and such going throughout."
Isa had already forgotten that Lady could read her thoughts, but that was even an old thought, albeit not very old.
"Oh cool. I'd like that; it would make, at least, this area feel more like home.", Isa replied.
Isa walked toward the door when she heard a tired voice behind her say,
"I put a little something extra in there, too, just as an FYI."