“First things first,” Darius muttered to himself. He selected the Reinforced Wall on the building Tab. He saw that each section of the wall would take forty-seven Build Points, which translated to one hundred eighty-eight Essence with materials and five hundred sixty-four Essence without. As he considered how much Essence it would cost to just push the west wall out by fifty feet, even taking in to consideration the fifty percent refund of the existing wall, it would still cost him around ten thousand Essence to build it. “God damn it, why does everything have to be so fucking expensive? I wish I could just use War Points to build the damned thing. Defense is a war thing, ain’t it?”
To Darius’s surprise, when he’d set the wall to where he wanted it, he got a new prompt.
Sufficient War Points available to rapid construct defensive fortification.
1 War Point = 20 Build points
26 sections of Reinforced Adobe Wall: 12,220 Build points
War Points required: 611
Available War Points: 1,100
Would you like to instantly construct Reinforced Wall for 611 War Points?
Y/N
“Well, hot damn. That’d still leave me with five hundred or points left, so why the hell not?” Darius clicked yes. Within seconds he watched through the build menu map as brief clouds of rainbow fog covered the area only to dissipate a couple seconds later. He also noticed the original wall section was still there, which he realized meant he could still refund it for another four thousand Essence and change. Happy with the turn of events, Darius refunded the wall and watched as his Essence balance rose to twenty-one thousand, one hundred sixty-seven.
Flush with funds, Darius navigated to the Settlement store and used the Settlement Bank to purchase the Lord’s Manor and the Village Hall blueprints for a thousand credits and two thousand credits, respectively. When he opened the blueprints of each one, he was extremely glad he’d saved so much Essence on the wall.
Tier 1 Lord's Manor
Description:
The Tier 1 Lord's Manor is a grand and imposing structure designed to reflect the status and authority of the settlement's leader. This elegant adobe manor combines functionality with luxury, providing ample space for administration, gatherings, and the lord's personal quarters. Its architectural design emphasizes both security and comfort, making it a central hub for governance and social events within the settlement.
Physical Description:
The Lord's Manor is a two-story building with a wide, welcoming entrance. The exterior is crafted from sturdy adobe bricks, giving it a rustic yet noble appearance. Large windows with intricate wooden shutters allow natural light to flood the interior, while a spacious courtyard provides an outdoor space for meetings and relaxation.
Dimensions:
Total Area: 60 ft x 40 ft
Height: 25 ft (two stories)
Main Features:
Entrance Hall: A large entrance hall with high ceilings and decorative elements.
Main Hall: A grand central hall for gatherings, meetings, and feasts.
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Private Quarters: Spacious and comfortable living quarters for the lord, including a bedroom, study, and private sitting room.
Administrative Office: An office for managing settlement affairs, complete with a large desk and storage for documents.
Dining Room: A formal dining room for hosting guests and conducting business over meals.
Kitchen: A fully equipped kitchen for preparing meals for the lord and their guests.
Servants' Quarters: Modest accommodations for up to 10 servants.
Guard Barracks: Modest accommodations for up to 10 guards.
Storage Rooms: Multiple rooms for storing supplies and valuables.
Building Bonus: +5% Loyalty Growth
Building Requirements:
Materials:
Adobe Bricks: 200 Units
Wood: 50 Units
Glass: 15 Units
Stone Bricks: 30 Units
Clay/Mud: 50 Units
Manual Build Point Requirement:
Total Build Points: 605 BP
Essence Cost:
With Materials: 2,420e
Without Materials: 7,260e
Manifestation Time:
With Materials: 8 Minutes 4 Seconds
Without Materials: 2 Hours 1 Minute
Quality: Average
Defense: 40
Durability: 1,600/1,600
Hard Points: 5
The Tier 1 Lord's Manor stands as a symbol of power and stability, ensuring the leader's ability to govern effectively and host dignitaries in style.
Tier 2 Village Hall
Description:
The Tier 2 Village Hall is an upgraded administration center that replaces the humble Headman's Hut. Designed to facilitate the effective governance of the village, this structure combines practicality with a touch of grandeur, making it a focal point for administrative activities, community meetings, and village events.
Physical Description:
The Village Hall is a spacious, single-story building with a commanding presence. The exterior is constructed from a blend of adobe and stone bricks, giving it a solid and durable appearance. Large windows ensure ample natural light, while the main entrance features a grand doorway with intricate carvings.
Dimensions:
Total Area: 50 ft x 30 ft
Height: 15 ft
Main Features:
Entrance Lobby: A welcoming lobby with seating areas and notice boards for village announcements.
Main Hall: A large hall for community gatherings, meetings, and events.
Headman’s Office: A private office for the headman, equipped with a large desk, shelves for records, and a meeting table.
Council Room: A room dedicated to village council meetings, complete with a round table and chairs.
Records Room: A secure room for storing important documents and village records.
Meeting Rooms: Two smaller rooms for private meetings and discussions.
Storage Rooms: Multiple rooms for storing supplies and equipment.
Kitchen: A functional kitchen for preparing food for meetings and events.
Restrooms: Modern facilities for the convenience of the villagers and visitors.
Building Requirements:
Materials:
Adobe Bricks: 150 Units (20 bricks per unit)
Wood: 40 Units (10 boards per unit)
Glass: 20 Units (25 panels per unit)
Stone Bricks: 50 Units (800 bricks per unit)
Clay: 30 Units (1 cubic yard per unit)
Manual Build Point Requirement:
Base BP cost: 556
Tier 2 BP cost increase: +50%
Total BP: 834
Essence Cost:
With Materials: 3,336e
Without Materials: 10,008e
Manifestation Time:
With Materials: 6 Hours
Without Materials: 18 Hours
Quality:
Grade: Above Average
Defense: 75
Durability: 750/750
Hard Points: 8
The Tier 2 Village Hall is a significant upgrade from the Headman's Hut, reflecting the growing complexity and needs of the village. It stands as a testament to the village's progress and commitment to effective governance and community engagement.
“It’s going to cost me over seventeen thousand Essence for these buildings? Holy shit, that’s a lot,” Darius swore. He took a moment to calm himself, then with a soft, “Easy come, easy go.” Darius set about placing his new home and upgrading the old office into a brand-new Village Hall.
With those couple of tasks completed, Darius felt his stomach rumble. “damn, when was the last time I had anything to eat?” thinking back, Darius realized he’d completely skipped lunch and suddenly it felt like his stomach was trying to bore a hole through his spine. Closing the Settlement Interface, Darius stepped outside. The moment there wasn’t anyone inside the Headman’s hut, a wall of the multicolored fog rolled over the building and the eighteen-hour timer began. He paused for a moment, suddenly realizing that was where he slept and worried about where he would sleep, but then he remembered the Lord’s Manor only had a two-hour timer and relaxed.
Looking up, he saw that people had collected a bunch of the furniture they’d piled up by the storage room and had set up an odd combination of rustic surroundings furnished with fancy high-end tables and chairs. A line had already formed going to the doorway to Zumu’s new kitchen workshop, where they had set up another table and were placing plates piled high with food as quickly as people were carrying them away. Joining the que, Darius’s mouth watered at the delicious scents of food as people walked by to take a seat. There were still a couple of hours until sunset, so for a little while at least, he could sit down and relax with his people.