Congratulations, Darius Williams, on selecting the Modular Mechanist class!
As a Modular Mechanist, you will be able to master the art of piloting advanced power armor while conjuring customizable Eidolons, transforming your armor into a versatile and formidable force on the battlefield. Your unique expertise will allow you to adapt to any situation by summoning temporary, situation-specific enhancements and weaponry for your power armor. With enhanced piloting skills, increased power efficiency, and the ability to rapidly deploy and maintain specialized Eidolons, you will always be prepared with the perfect tool for any challenge. Embrace your new role and dominate the battlefield with unmatched versatility and precision!
Health Points: 7 per point of Constitution => 8
Health Regeneration: 1.4 HP per point of Constitution => 1.6
Stamina Points: 14 SP per point of Endurance => 15
Stamina Regeneration: 1.4 per point of Endurance => 1.5
Mana Points: 10 per point of Intelligence => 15
Mana Regeneration: 10 per point of Wisdom => 15
Seeing all the changes to his stats, Darius opened his Status window and looked over the results. He saw that he had twelve attribute points available to be spent, but he moved past that to look at his Health, Stamina, and Mana pools. He saw that he'd gained an extra sixteen health and seventeen Stamina, but what really snagged his attention was his new Mana pool. "Damn, my Mana pool doubled. Shit, just imagine what I can conjure now." He also noted that the free attribute points from getting his advanced class had automatically been allocated, which explained why his Intelligence and Wisdom were both sitting at fifteen. Of all the changes his class brought, his magical abilities seemed to have grown the most.
"Wait, if I have twelve free Attributes to spend, that means I should also have twelve more Upgrade Points for my Power armor." feeling excited at getting more upgrades, he looked around. Not noticing any threats in his immediate surroundings, he dove into the upgrade system.
Reminder Notification: Upgrade Navigation when you have more Upgrade Points available.
"Oh, right. I did ask you to remind me, thanks Pax." not wanting to forget, Darius selected the Navigation system upgrade section and read through it.
Navigation Program:
Embark on your missions with confidence using the Navigation Program. This cutting-edge software provides a seamless mapping system that combines a compact mini-map, offering real-time enemy and resource indicators, with a fully rendered main map. As you explore uncharted territories, the main map expands, revealing new areas and invaluable intel. With precise navigation and up-to-date information, this program becomes your trusty guide in unfamiliar terrain.
Computation Point Cost per Tier: 1 CP
Navigation Software Upgrades
Tier 0: Basic Compass
Displays a simple compass on the H.U.D., indicating the cardinal directions to assist with basic orientation.
Tier 1: Mini-map
Provides a small minimap display on the H.U.D., showing nearby terrain, landmarks, and the position of allies and enemies within a 20ft radius.
Tier 2: Basic Mapping
Introduces a basic map overlay on the H.U.D., allowing the pilot to view a larger area and mark important locations manually.
Tier 3: Localized Mapping
Expands the minimap range to a 50ft radius, providing a more extensive view of the immediate surroundings and highlighting nearby points of interest.
"I only have the basic compass for now. The first upgrade gives me a minimap. As useful as I'm sure that is, it's not really enough. Basic Mapping though, that should get me what I need without spending all of my points on one thing. I still need to upgrade my Mana systems, too." Nodding to himself, Darius went ahead and spent three upgrade points to purchase the first two tiers of Navigation.
Next, Darius upgraded both the Mana Capacity and the Mana Regeneration to rank 2 each for a total of four upgrade points. Darius also upgraded the Conjuration specialty upgrade, bringing his Eidolon Hardpoints from two to five. With three Upgrade Points left, Darius remembered how annoying it was that he couldn't zoom in at all, so he dropped one point into the Visual Sensor, giving him a basic 2x zoom function. He also noticed his targeting software was still rank zero, and with his new weapons, using targeting, he upgraded it as well.
With one point remaining, Darius considered upgrading other software or sensors, but nothing called out to him as being really necessary, so instead of wasting his point on something, he decided to save it so he could get a more expensive upgrade later. With that decision made, Darius finalized his upgrades.
Error: Insufficient Computational Points available for Software Upgrades. Upgrade Computation System to proceed.
I apologize, Darius. these upgrades require 46 CP and we only have 40 CP available. Upgrading the Power Armor's Computation Power will cost two Upgrade Points and will increase the Computation Point maximum to sixty.
"God damn, mother fucking… shit!" Darius swore. it wasn't directed at Pax, but rather at himself. He'd been so focused on the upgrades he'd wanted, but didn't pay any attention to their requirements. Still swearing and berating himself under his breath, he looked over what he could do without so he could get one more upgrade point. he needed the navigation if he was going to be flying around the area. He also couldn't do without the increased mana and mana regeneration. if he didn't upgrade the Eidolon hard points, then he wouldn't be able to equip everything he wanted… that left the Vision Sensor and the targeting software. He thought for a moment, then had a brilliant idea. What if I create a Utility Eidolon that could function as a visual amplifier? then I can skip that upgrade and maybe get something with better magnification… yeah, let's do that. Canceling the Visual Sensor Upgrade, he used his two available upgrade points to increase Computation Power to Tier two. he, once again, finalized his choices. This time it worked.
Familiar with this process now, Darius waited patiently as his view screen went dark for a moment. After about a minute, the screen lit back up and the boot sequence ran through its process. Various technical lines scrolled down as the Diagnostics did their thing, checking every system. One by one, each system lit up green. Once everything had been checked, the main system booted up and his normal H.U.D. populated with one new addition. In the bottom right corner of the screen was a translucent map showing all of his surroundings in real time. It wasn't very detailed, but it had icons representing the buildings, little white dots where each of the dead Kobolds were and green dots where the people inside the church were gathering their things. There was even a color-coded legend on the side that let him know that white was neutral, or in the case of the Kobolds, neutralized creatures, green was friendly, yellow was a potential threat, and red was reserved for enemies.
Moving on to his Attribute points, he considered what he should do with them. Based on what he'd read from his new Advanced Class description and the Attribute bonuses it gave, he figured that it was more important to increase his Dexterity and his mental stats than it would be to increase his Strength. Even after the bonus attributes from his class, he only had a fourteen in his Dexterity; so, he put four points into it, bringing it up to eighteen. Not wanting his mental stats to stay behind, especially with their new importance, he placed three in each as well, leaving him with two points remaining. After careful consideration, he put the remaining points into Agility, bringing it to eighteen as well.
Looking over his finalized attributes, Darius remembered something Ethan had said about min/maxing his stats to get the most out of everything. Briefly, he wondered if he did something wrong with his attributes. Everything but his constitution and endurance were at eighteen, and they were only a little behind, sixteen and seventeen respectively. Everything seemed pretty well balanced out, but he did worry that he was spreading his points out a too thinly. He shrugged away the worry. It's better to be balanced than lopsided any day. I mean, just look at them body builders. They're all strength and no agility. I bet they can’t even wipe their own ass with how bulky they are.
Now that all of Darius's points had been spent, he took some time to go over all of his status screens while he absently collected all the loot from the lizard assholes. he let all the loot just go straight into the storage built into his suit.
Darius Williams
Modular Mechanist Level 13
Xp: 6,803/7,850
Credits: 3,430
Str 20 (18)
Dex 18
Agi 18
Con 16
End 17
Int 18
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Wis 18
Attribute points available: 0
Hp: 128/128
Regen: 27/Day
Sp: 255/255
Regen: 26/min
Mp: 270/270
Regen: 27/min
Def: 50
Minor Perk: Durable Bag of Holding, Minor
Moderate Perk: Soul-Bound Power Armor
Combat Arts
Rapid strike: +30% attack speed, -15% damage, -15% accuracy for 5 seconds. Cost: 30 Stamina.
Modular Mechanist Class Bonuses
Bulwark: +1 Defense per 10 mana for one minute.
+15% Piloting Skill Bonus.
+15% Power Efficiency.
+1 Extra Power Armor Specific Eidolon per 5 Points of Intelligence.
-20% Mana Upkeep Cost for Power Armor Specific Eidolons.
-20% Cast Time for Power Armor Specific Eidolons
Eidolons Known
2/5
Power Armor Eidolons Known
3/3
Skills
Acrobatics: Rank 4 +8% jump distance, +4% movement speed
Administration: Rank 6 +12% productivity bonus, +6% resource efficiency
Athletics: Rank 6 +12% movement speed, -6% stamina cost
Concentration: Rank 5 +10% focus per rank, -5% mental fatigue
Conjuration: Rank 12 +24% Creation Points, +12% Duration
Evasion: Rank 9 +18% Evasion Speed, -9% damage received
First Aid: Rank 1 +2% health regeneration, -1% debuff timer
Grapple: Rank 6 +6% Grapple Control, +3% Submission Mastery
Identify: Rank 7 +14% Strength of target, +7% information
Improvised Weapon: Rank 1 +2% Dmg, +1% Accuracy
Meditation: Rank 5 +10% mana regeneration, +5% mental resistance
Pilot (Power Armor): Rank 5 +10% Control, +5% Power Efficiency
Stealth: Rank 3 +6% Avoid notice, -3% Speed penalty
Targeting: Rank 1 +2% Accuracy, +1% Target acquisition speed
Tumbling: Rank 6 +6% Evasion, +3% Speed recovery
Unarmed Combat: Rank 15 +30% Dmg, +15% Attack speed
Long gun: Rank 3 +6% Damage, +3% Range
Sharpshooter: Rank 1 +2% Accuracy, +1% Range
Spell Schools
Conjuration
Spells Known
Conjure Utility Eidolon
Cost: 10 Mana, Duration: 5 min 9 sec, Range 5 feet
Effect: conjure a low durability tool or other utility Eidolon. Cannot be used directly as a weapon.
Create Eidolon
Cost: Channeled Duration: Varied Range: Varied
Effect: channel your mana into the spell to draw upon the astral plane to form a custom Eidolon that can be conjured for its Mana cost. Each custom Eidolon generates a separate spell that conjures that specific Eidolon.
Conjure Custom Eidolon
Spiked War Gauntlets
Quality: Well Crafted
Rarity: Uncommon
Base material: Titanium
Damage: 16
Defense: 20
Durability: 48/48
Duration: 13 minutes
Traits: +10 armor penetration
Cast time: 10 seconds
Mana Cost: 66 MP
30 caliber Riffle
Quality: Above Average
Rarity: Common
Base material: Steel
Damage: 22
Range: 330 Ft
Durability: 33/33
Duration: 5.5 minutes
Ammunition Capacity: 22 rounds
Traits: +11 armor penetration
Weight: 7.2lbs
Cast time: 9 seconds
Conjuration cost: 70 Mana
Magic Effect: Reload (90 Mana to add 22 Rounds to Riffle)
Mana Pool: 186
Regen: 19/minute
Mana Cost: 70 MP
Cast time: 9 Seconds
Skyblade
Winged jetpack, Power Armor Mounted Equipment
Range: Self
Duration: 16 minutes 21 seconds
Quality: Well Crafted
Durability: 240/240
Base Material: Orichalcum
Weight: 192 lbs.
Mana Pool: 678/678
Flight Speed Boost: +48% flight speed, Cost: 156 Mana per minute.
Mana Efficiency: -22% Mana cost for flight operations.
Flight Stability: +12%.
Altitude Limit Increase: +720' maximum flight altitude.
Mana Cost: 138 MP
Cast time: 11 Seconds (14 -20%)
Upkeep cost: 110 MP
Doom Bringer 3000
Plasma Blaster, Power Armor Mounted Weapon
Quality: Exceptional
Rarity: Rare
Base material: Titanium
Damage: 52
Range: 293 Ft
Rate of Fire: 1 per second
Durability: 65/65
Duration: 15.5 minutes
Power Bank Capacity: 65 shots
Traits: +13 Burning Damage, Secondary effect 5% to inflict Burn status for 62 damage over 60 seconds
Accuracy bonus +20%
Weight: 4.8lbs
Cast time: 7 seconds
Conjuration cost: 132 Mana
Reload cost: 5 P.P./shot
Hard Points required: 1
Mana Cost: 132 MP
Cast time: 6 Seconds (7-20%)
Upkeep Cost: 106 MP
Rain of Fire
Missile Launcher, Power Armor Mounted Weapon
Quality: Exceptional
Rarity: Rare
Base material: Steel
Damage: 130
Range: 650Ft
Rate of Fire: 5 seconds
Durability: 65/65
Duration: 15.5 minutes
Missile Capacity: 4
Traits: Incendiary explosive (50/50 Kinetic and fire Damage), 20ft radius. 20% chance to cause Burn Status dealing 130 damage over 60 seconds
Lock on speed: +20%
Magic Effect: Reload (130 Mana to Replace 1 Missile)
Mana Pool: 262/262
Weight: 15lbs
Cast time: 11 seconds
Conjuration cost: 117 Mana
Hard Points required: 1
Conjuration Cost: 117 MP
Cast time: 9 Seconds (11-20%)
Upkeep Cost: 94 MP
ICS Mark 42 Adaptive Series Power Armor
Upgrade points
Available
Total
1
39
Type
Melee
Size
Medium
Durability
200/200
Storage
20 slots, 99 max stack
Defense
50
Handling
+20%
Hardpoints
0/2
Computing Points
46/60
Energy Points
750/750
Energy Recharge Rate
24/minute
Mana Capacity
400/400
Mana Focus
+20%
Mana Regeneration
40/minute
Eidolon Hard Points
2/5
Speed Modifier
+10%
Strength Modifier
+10%
Power Armor Systems
Armor
Tier 2
Orichalcum
50 Defense
Computation Power
Tier 2
14 CP Available
60 CP Max
Enhancement
Path Specific
Environmental Tolerance
Tier 1
+5% resistance to environmental and elemental attacks
Life Support
Tier 0
Air supply
1 hr.
Mobility
Tier 1
Land Speed
+10% Movement speed
Flight
Tier 2
30 ft max altitude
100 mph max speed
Inertial Dampener
Tier 1
Reduce G-Force by 1G
+5 EP per minute in flight
Power Bank Capacity
Tier 1
Energy Points
750/750
Power Recharge Rate
Tier 1
Energy Recharge
24 EPM
Sensors
Audio
Tier 0
External Microphone pickup
Biological
Tier 0
Detect small to large animal life
20 ft range
Energy
Tier 0
Line of Sight Detection
Environmental
Tier 0
Basic Ambient Readings
Radar
Tier 0
Basic
50 ft range
Seismic
Tier 0
Basic
50 ft range
Visual
Tier 0
Basic front facing camera
Software
AI
Tier 2
Enhanced Diagnostics
+20% Handling
Communications
Tier 0
Basic Two-Way calls
1 Mile Range
Diagnostics
Tier 0
Basic Boot up check
Navigation
Tier 2
Basic Mapping
Resource Management
Tier 0
Power & Ammunition HUD display
Targeting
Tier 1
Enhanced Accuracy
+10% Accuracy
Tactical Analysis
Tier 1
Target Priority
Strength Enhancement
Tier 1
+10% Strength
Storage
Tier 0
20 Slots
99 max stack
Weapons
Medium Melee Weapon
Mana Capacity
Tier 2
400/400
Mana Channel
Tier 1
20/second flow rate
Mana Focus
Tier 1
+20%
Mana Regeneration
Tier 2
40/minute
Conjuration
Tier 2
5 Eidolon Hard Points