Status
Name : Jason Andromeda (Bonded)
Level 99 | Tier 4
Race : Voidborn Abyssal
Health : 787200/787200 (39360 Health/Min | 656/s)
Mana : 787200/787200 (59040 Mana/Min | 984/s)
Class : Voidborn Abyssal Prince II (Unique)
Bond : Miana Andromeda
Stats
Strength : 2460 (Base : 820 Effectiveness : 300%) [50%]
Dexterity : 2460 (Base : 820 Effectiveness : 300%) [50%]
Endurance : 2460 (Base : 820 Effectiveness : 300%) [50%]
Vitality : 2460 (Base : 820 Effectiveness : 300%) [50%]
Mana : 2460 (Base : 820 Effectiveness : 300%) [50%]
Intelligence : 2460 (Base : 820 Effectiveness : 300%) [50%]
Free Points : 0
Titles : The Top of Humanity…?, Abyss Enhanced, One Tier Ahead!, Speedrunner II, Global Powerhouse, Dungeon Break Clear I
Skills : All Seeing Eye of the Abyss - Tier 4, Abyss Touch - Level 56 | Tier 2, Void Armor - Level 60 | Tier 2, Wreath of Destruction - Level 52 | Tier 1, Void Manipulation - Level 60 | Tier 2, Avatar of Destruction - Tier 4, Void Rip (Portal) - Level 40 | Tier 1, Partial Draconic Form - Tier 4, Shard of Oblivion - Level 31 | Tier 1, Void Storage - Tier 4, Void Blade - Level 23 | Tier 0
Growth Item Creation Uses : 2
Bond : Status
Name : Miana Andromeda (Bonded)
Level 99 | Tier 4
Race : Abyss Blizzard Serpent (Lightning Attuned) (Humanoid Form)
Health : 1259520/1259520 (62976 Health/Min | 1049.6/s)
Mana : 629760/629760 (47232 Mana/Min | 787.2/s)
Bond : Jason Andromeda
Stats
Strength : 1968
Dexterity : 1968
Endurance : 3936 (Base : 1968 Effectiveness : 200%)
Vitality : 3936 (Base : 1968 Effectiveness : 200%)
Mana : 1968
Intelligence : 1968
Titles : Unique Bond
Skills : Lightning Manipulation - Level 60 | Tier 2, Ice Manipulation - Level 56 | Tier 2, Electrical Freeze - Level 51 | Tier 2, Domain of Ice and Lightning - Level 50 | Tier 2, Draconic Form - Tier 4, Glacier Fall - Level 40 | Tier 1, Heavenly Discharge - Level 23 | Tier 0,
Evolution Level : I
Shared Skills
Abyss Manipulation, Bonded Battling
Bond Level : III
Status
Name : Treia Kia
Level 72 | Tier 3
Race : Windborn Voidling (Elven Heritage)
Health : 117216/117216 (5984 Health/min | 99.73/s)
Mana : 120736/120736 (9055 Mana/min | 150.92/s)
Class : Princess of the Void II
Stats
Strength : 755 (Base : 343 Effectiveness : 220%)
Dexterity : 1109 (Base : 504 Effectiveness : 220%)
Endurance : 733 (Base : 333 Effectiveness : 220%)
Vitality : 748 (Base : 340 Effectiveness : 220%)
Mana : 755 (Base : 343 Effectiveness : 220%)
Intelligence : 755 (Base : 343 Effectiveness : 220%)
Free Stats : 0
Titles : Princess of the Void, Two Tiers Ahead, Demon Slayer, Mass Destruction, Normal Beasts? Too Easy.
Skills : Wind Manipulation - Level 50 | Tier 2, Wind Blade - Level 50 | Tier 1, Void’s Eye - Level 25 | Tier 1, Storm Eye - Level 37 | Tier 1, Cloudstep - Level 35 | Tier 1, Purifying Winds - Level 32 | Tier 1, Void Manipulation - Level 35 | Tier 1, Void Rip (Portal) - Level 25 | Tier 1, Void Armor - Level 1 | Tier 0, Avatar of the Void - Tier 2, Black Hole - Level 25 | Tier 1, Void Barrier - Level 1 | Tier 0, Void Blade - Level 10
Skill Descriptions
All Seeing Eye of the Abyss - Tier 4
This eye is always watching over you, even in the most unlikely times. As an evolved version of the Identify Skill All Seeing Eye of the Abyss, it still has some of the original functions of the original Skill, such as blocking Identify attempts and being able to ignore Identify Blockers. However, as it has been connected to the Consciousness of [REDACTED], it has gained more functions:
You now have an All Seeing Eye on your body, which can float and either split into more eyes for surveillance or, if given Mana, give various buffs.
When given 20000/50000/100000/200000 Mana, you will gain the following Effects : Increases effective Strength by 10%/50%/100%/200%, Increases Speed and Mental Processing Speed by 20%/40%/150%/300%, Increases Mana and Health regen by 50%/75%/150%/300%, Increases Mana use reduction by 10%/40%/75%/90%, Increases all Damage by 20%/50%/100%/200%. These Buffs last for 1 hour/45 min/ 20 min/ 10 min. These can only be used once every 4 hours/9 hours/18 hours/36 hours.. Only one instance of these buffs can exist at any time. Also, when given the same amounts of Mana, you gain a quota of universal healing. Depending on the Mana given, you can heal yourself or someone else for 100000/250000/500000/1000000 Heath. These can only be used once every 2 hours/5 hours/10 hours/12 hours. This healing cannot be stacked over one another.
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Abyss Touch - Tier 2
Draw on the latent Abyss Element in your body and push it into raw materials to Transmute or destroy them. You can also use this skill on sentient beings for an infection-like attack that can only be removed by another Abyssal, including you, or specialized instruments. This will convert their mana into a damaging substance that their body rejects. When you channel this Skill on your body, you can increase the speed at which you move. This scales off the Mana/s you channel this with. Whenever this Skill is used on a weapon or body part, that weapon or body part releases two sharp bursts of Abyss when you land, dealing 25% of the damage dealt by that attack each.
Cost : Transmute - Dependent on Tier of object. Infection - 500 Mana to start. You can infuse up to triple the base Mana to increase the damage dealt.
Channeling : +(Mana/s / 4)% (Maximum : 100%) Speed
Damage : 100 + (Extra Mana/2) Abyss Damage/ 20s. Damage increases by 300% every 1.5 minutes.
Void Armor - Tier 2
Draw on the Void to create an armor that both negates a percentage of damage and restores Mana and Health. When this armor blocks spells, it will restore Mana equal 17% of the
Mana used in spell and restore Health equal to 15% of half the Damage that would have been done with no defenses. Additionally, when the Armor is broken, it will let out a pulse of Void, dealing Void Damage based on your Max Health. Whenever you’re protected by this armor, you gain a 20% damage bonus.
Damage : 60% Max Health
Damage Negation : 24%
Cost : 150 Mana/ 2s
Wreath of Destruction - Tier 2
Pulling on the Elements of Void or Abyss, wreath your weapon in either of them converting damage dealt with that weapon to that type and increasing damage dealt by a set amount for a certain time. Every hit you make with this skill active will decrease your opponent’s Resistance by 4% for the corresponding Element, stacking to a 60% decrease. This lasts until the duration ends or is refreshed. While your weapon is affected by this, you restore 5% of Damage done as Health and 10% of Damage done as Mana.
Damage Increase : 40%
Duration : 7 min
Cost : 1200 Mana
Void Manipulation - Tier 2
A manipulation Skill that allows you to draw on the Void Element and use it in a variety of ways. Can be used to develop new Skills. Now afflicts the Affliction : Tainted for 5 min | 3 days when damage dealt with this skill. Max stacks : 6 (Additive/Exponential). When you Taint someone, you can expend the stacks to deal 5000 damage/stack. This can be triggered at any time until stacks are cleansed or expire.
Damage : 200 Void Damage/s
Cost : 150 Mana and 30 Health/s
*Your Race : Voidborn Abyssal negates Self-damage dealt by this skill
Tainted : Take 10% (Additive | 5 min) more Void Damage per stack and take 10^(Stacks) (Exponential) Void Damage per hour. Cannot naturally heal this damage.
Avatar of Destruction - Tier 4
Envelop your body with the Elements of Destruction, increasing various attributes. This Skill has two modes : Partial and Being
Mode - Partial : Envelop up to two body parts, increasing the Damage caused by those body parts by 75% (Applies to weapons used by those parts) and the speed you can move them by 60%.
Cost : 100 Mana/s per body part
Max Time : 12 min
Cooldown : 7 min (Starts after use begins and is separate for each part.)
Mode - Being : Envelop your entire being with Destruction, channeling the full power of your Avatar (Applies to Weapons). Increases Mana Regen, Health Regen by 400%. Increases Damage inflicted by 350%. Increases Void/Abyss Damage by 250%. On hit, damage is considered Destruction Damage, applying both the effects of Void and Abyss. Your speed and processing speed will be increased by 700%. When duration ends, you will be put into a weakened state where your Mana Regen and Health Regen are decreased by 70% and you take 90% more damage. This lasts for 2 hours.
Cost : 100000 Mana
Duration : 15 minutes
Cooldown : 20 Hours
Void Rip (Portals) - Tier 1
Call on the Void to make a rip in the fabric of the universe, creating a two-way portal into the Void. As long as you have a good idea of the Void’s layout or a Mana Anchor, you can open another portal elsewhere. Any portal opened during combat that is more than 50 meters will fail. All portals opened during combat are considered Short distance and any portal over 500 meters is considered Long Distance
Cost (Long Distance) : 3000 Mana Initially, 400 Mana per kilometer/s to keep open.
Cooldown (Long Distance) : 30 min/Kilometer
Cost (Short Distance) : 400 Mana Initially, 30 Mana per meter/s to keep open
Shard of Oblivion - Tier 1
Summon a spike of Abyssal Energy and throw it at your opponents and deal large amounts of Abyss Damage. Up to 15 Shards may exist at once and last up to 1 minute. When a shard is broken or its timer is out, it explodes into 9-20 smaller shards, dealing Abyss Damage that target enemies. You can now manually detonate shards by summoning another over the limit or dismissing one. Manually detonated shards deal 50% more damage. If the cooldown is still running, instead of detonating, they are dismissed.
Cost : 250 Mana/Shard
Damage : Large Shard - 2800 Abyss Damage. Small Shard - 450 Abyss Damage
Manual Detonation Cooldown : 1.5 seconds
Void Storage - Tier 4
By sealing off a portion of the Void, you have created an area where time doesn’t pass for items put into it. This can be used as a space to store items or other things. Also, you can’t put living things into it.
Warning : If an attempt to put a living being other than plants into your storage is detected, you will be punished by the System.
Current space : 80’ * 80’ * 80’
Cost : None
Void Blade - Tier 0
Compress Void into the crescent shape and throw it at your opponents, dealing Void Damage. Due to its properties, it will absorb the Mana of anything it hits, dealing more damage and, if not blocked with a specialized Skill, will go through opponents.
Cost : 50 Mana
Damage : 100 + 5 per Mana absorbed (Max : + 500) Void Damage
Cooldown : 0.5 seconds
Weapon Descriptions
[Name Pending] Sword Type - Level 75 | Tier Growth
These blades have been fused to one hilt, made with Abyssal Platinum and Ice Attuned Obsidian. It was infused with not just Abyss, but Void as well. The weapon’s special skill has been altered to [Prodigy II] which has 12 charges and will constantly be infused with Destruction (Void/Abyss), which will do the same amount of damage regardless of resistances. When used with an Avatar, this blade will release four extra slashes, each doing 30% of the original damage. All Void/Abyss skills channeled through this weapon will work with increased effect.
Recharge time : 30 Min or 19200 Mana
Damage : 5000 - 10000 damage
+ 80% Abyss/Void Damage bonus when on person
+ 40% Abyss/Void Skill Effectiveness
Skill : Prodigy II
When used, increases Damage Dealt by all means for 2 minutes. (Exponential)
Damage Increase : 15%
Max Stacks : 12
Winds’ Fury - Level 75 | Tier Growth
Forged from the Four Winds’ anger, this blade has a constant Wind infusion that will occasionally let out an extra slash that deals half the maximum damage. This sword is imbued with the Skill [Ferocious Winds]. Whenever Wind damage is dealt, your opponent and all opponents nearby will suffer from Wind Slash, dealing 10% of the Max damage while decreasing Wind RES by 4%, stacking 10 times for 4 minutes, this effect doubled when [Ferocious Winds] is activated with the timer reset. While used with an Avatar, this blade will increase all damage by 50%.
Skill Cooldown : 5 min
Damage : 4000 - 12000 damage
+60% Wind Damage when on person
Skill : Ferocious Winds
When used, all stacks of Wind Slash will deal 40% of the Max Damage, while dealing their application damage every four seconds for 1 minute to all opponents affected by Wind Slash. This also increases the wielder's damage by 2% for every stack of Wind Slash affected by this skill for the same duration.
Orb of Snowstorm - Level 150 | Tier Growth
A catalyst containing the wrath of a vicious snowstorm. Whenever an Ice or Lightning attack is launched, it launches an additional, weaker version of that attack, dealing 25% of the original’s damage and lowering the respective RES by 20%. Additionally, any physical damage dealt will be converted to either Ice or Lightning damage, depending on preference.
+50% Ice and Lightning Damage bonus
+30% Ice/Lightning Skill Effectiveness
Quests
The Leveling Escapade
You have decided that Leveling and escaping the Abyss before you are caught is the most important thing currently. Leah and you must get as strong as you can. Good luck, young Prince.
Requirements - Reach Level 50, Escape the first Level of the Abyss.
Completed!
Society is Real!
You have escaped the Abyss after many hardships and trials. Now, you must make a life for yourself and your Bond while hiding from the Valkyries. You’ve come up with what you think is a solid plan and will attempt to take it upon yourself to complete it.
Requirements :
Find a place you can stay (Completed)
Join a non-discriminating Guild (Completed)
Earn enough money to support both you and your beloved Bond (Completed)
Stay undetected by the Valkyries (Failed…?)
Reach your Class Upgrade (Completed)
Hidden Objective : Clear Corrupted Dungeon (Completed)
Completed!
Rumbling Under the Surface
After the fall of the {Corrupted} Dungeon, new information came into light: It isn’t the only {Corrupted} Dungeon. There are still two more left on this continent. Find them both, starting in the Elven Kingdom.
Requirements :
All Party Members Reach Level 100 (Jason - 99/100, Mia - 99/100, Treia - 72/100)
Go to the Elven Kingdom and gather information on recently active Dungeons (0/??)
Destroy the {Corruption} Dungeon (0%)
Rewards :
Varies
Quest Update