It was weird to consider an entity that worked at certain geological timeframes getting rushed by much of anything, yet here he was all the same, falling into a tic he did not know he had acquired, yanking at the hair along the back of his scalp. Not a personal kind of nervousness, far from it - doubt in his designs and actions had fallen away hundreds of worlds ago. Instead it was impatience at progress he felt should have been made already.
The stakes were ultimately low for him, which only made it all the more irritating that things did not immediately hop into step with his grand orchestra. He was wildly successful in his line of work, priding his masterpieces on how efficient they were and how they grew and harvested and ate, so of course he had been more than magnanimous and taken on a world from one of the other developers, perfectly assured and assuring that the troublesome project could easily be brought up to the standards of his work where others were… less than successful. Not that their successes ever matched up to his own, of course.
And so far things were going well, just a tad bit slowly. The limits that all developers dealt with in how directly they could interfere was all part of the business, as was the easiest way around it - to plant seeds plucked off of an established world and place them where you felt they were needed on the one you were working on. The key to The Entity’s success was how he picked his seeds, though. Half through luck and half through creatively bending the limits on how much one could interfere, he had cultivated a plethora of tests of sorts across his more successful works that helped him pick out optimal seeds. The best part was how he had dressed up the tests, disguising them as games that dealt with all sorts of different people, scenarios and ‘imaginary’ places, giving plenty of information for him to feel out some of the bigger changes when one moved a seed, even acclimating their minds to whatever form they might take on wherever they landed.
He would never admit it, but early on his choices of seed always seemed to do rather poorly, self-destructing before they got their work done.
As he stopped to bask in his own brilliance in how he only had seeds that self-destructed after their work was done now, as guided by his tests, it struck him what the problem was on the current project. The problem world, where the underlying rules were highly mutable compared to most, was a dangerous, fragmented place as it was now. The Entity had sprinkled plenty of choice candidates that would reshape the cultures present to then work on taming the world itself, using all the knowledge artifacts from the bright and shiny and hungry societies they originated from, but all his seeds were safe and cautious. Perhaps too safe to reach outside of the patches he had planted them in. And he needed them to reach, to wind their vines across the world’s peoples and ensure that everything was brought in line.
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With that in mind, he considered the best way to agitate the environment. It could not be too great, else the consequences would disrupt his other seeds. Instead, he needed… a candle that would burn bright but briefly, he decided. A seed that would make a local splash but quickly get swallowed up and choked out by its competing seeds. A catalyst that would react but quickly consume itself in the resultant reaction. Something that would be just enough to get things moving.
From there, it was only a moment to dig through potential candidates, focusing on the results of his precious tests that had yet to steer him wrong. That mutable nature of the world to be developed narrowed some of his considerations with who would be able to mentally handle that, but he wanted someone who would not mess with those fabrics either. Someone who would hate where they would wind up, to force them to move elsewhere. Someone who would not get along well with local powers, to ensure they could not do anything to win over their betters on the ground. Someone volatile enough that, given the dangerous nature of the world, they would certainly not last too long in their new home. Someone familiar with just enough of the details of the developing world that they likely would not break immediately.
The other factors that he typically weighed, he paid little attention to. This seed would not be there to prosper, only to break ground for the ones that mattered. It made for a swift decision, a nice change of pace from the antsy sitting and waiting that had been needling him. So with the relief that comes from a well-scratched itch, The Entity reached out and snagged his newest and last seed from the world it was from, a more recent success that had a stricter set of rules underpinning its existence. He inspected the seed for a brief moment before tossing it toward its destination with a flick of a metaphysical wrist. The matter thus settled, he decided to turn his attention elsewhere, happy to put the whole thing to rest for now. After all, a developer as great as he had many projects on his plate, some of which even needed his personal touch to “flourish”. By the next time he checked in, things should be well on their way toward where they should be and that was vastly satisfying to know, deep down.