Monsterpedia Terms
Levels
Monster Levels are an unofficial way of tracking how dangerous a monster type usually is. Monster Levels tend to match the depth of the labyrinth layer they're commonly found on, leading to a 6 rank system. Our Monsterpedia also includes the controversial 0 level, giving 7 total.
ohno [http://immigrantrealms.com/wp-content/uploads/2023/08/VyVHq80.png]
Every fight is different, but dragons are more dangerous than goblins unless something has gone very badly.
Level Zero
Technically these monsters are level one, but they're just so bad at fighting a lot of delvers call them type 0. Jackalopes are pretty much prey animals, far less dangerous than an angry deer or wild boar. Goblins similarly are weak to comical levels, dying with a kick. They're still monsters but...
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It's hard to be worried about a monster you've seen killed by a fiesty corgi, but better safe than sorry.
Level I
The lowest common rank, found at the upper layers. These monsters are comparable to an untrained, unmerged human. As such they usually quickly fall to trained delvers. These monsters are also the most common raiders outside of Labyrinths.
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The most dangerous monsters in this class are the intelligent ones. Don't assume they're all as dumb as goblins!
Level II
Either possessing greater strength or skill than an unmerged human, these monsters are very dangerous to civilians. While rarely a danger to a skilled merged human on their own, several together can be a challenge.
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If you discover this tale on Amazon, be aware that it has been unlawfully taken from Royal Road. Please report it.
Level II monsters often have variants or unique abilities. Especially the further you go. Don't assume anything! Kill them fast.
Level III
Possessing either unique talents or both greater strength and skill than an unmerged human, Level III monsters are serious threats. It's generally assumed a trained delver is better than any lone Level III, but can't stand up to two or more. In these areas it's best to travel in a team.
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Gear starts mattering a lot more here. A party with mithril weapons and the latest defensive charms will crush a group of Level III monsters. A group with generic gear might be defeated no matter how good they are.
Level IV
Only one thing unifies these monsters. They're all much bigger than humans. Power wise they range from 'a big beast' to the powerful ancient dragons. But size really matters. It gives these monsters a defense that's hard to beat. After all, it doesn't matter how good your knife skill is if you can't actually stab any vital organs. Delvers need to be ready to fight these giants if they go past the third layer.
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It's speculated the only reason these monsters haven't overrun the surface is that they can't fit through most of the passages to reach us. I hope there's a better reason, so we don't have to worry about them getting a shovel and getting out the slow way.
Level V
Level Vs are another special type. While their base skills can be all over the place, all Level Vs have an ability that can instantly defeat a delver. Common examples are a succubus' charm, medusa's gaze, or liches' death spell. Failing to prepare for these attacks can mean certain death. You need to be ready to face a Level V monster.
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Make sure your defenses work even in combat. A lot of overconfident delvers have tried to use a mirror to fight medusa, only to get beaten to death.
Level VI
Greater Demons and other unique enemies. They possess the skills of a merged delver, and have practiced for centuries possibly. They'll die like any human, but don't expect them to give you an easy target.
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Treat a fight with Level VIs like a fight with the best delvers you know. After all, they've probably killed someone that good in the past...