Novels2Search
Rebirth at Hogwarts
006 Items in the storage compartment

006 Items in the storage compartment

The next day at the dinner table, Luke was met by his older brother Albert.

After greeting each other good morning, Albert, who was a member of the Quidditch varsity team at school, was the first to ask, "Luke, I heard you won a Neptune? Can I have a test flight with it later?"

"Sure no problem Albert."

"Luke did awesome, and Luke's win was featured in this morning's Daily Prophet, which is amazing." Owen said as he flicked the paper in his hand, pointing to the area that was actually quite small - but luckily there was also a picture to go with it to give it a much stronger presence.

"Father, show me." Renn took the words and extended his hand towards his father's paper.

"I want it too, I want it too." Emily had transformed into her brother's little fan, running to her father's side and scrambling to read it as well.

"Emily, can you read it?" Len teased his sister badly.

"Can't read it, but it has Luke's picture on it." Emily replied matter-of-factly.

Owen dryly handed the paper to Lenn and asked him to read it to his sister.

It described his award, and included a large photo of Luke smiling with Neptune in his hand, with the freckles on Ron's face clearly discernible next to him.

"Dinner, dinner." Mrs Harris was in a good mood as she directed breakfast to arrive in front of everyone.

"Roasted tomatoes, soy beans in tomato sauce, scrambled eggs with ham and bacon, oatmeal, and mum you made some Bavarian white sausage with sauerkraut, it's scrumptious!" Little sister Emily tersely sighed in contentment.

Luke viciously forked a bite of white sausage with sauerkraut, at least it went down a little better than the native British dishes made him feel, but he couldn't help but despair in his mind about what he would eat in the future.

After eating breakfast Luke returned to his room on the pretext of doing homework, unlocked the door and opened the storage space.

The storage space was displayed in front of Luke, there were now four items inside. A parchment scroll tied with a blue rope, a wizard's robe, and two books.

Luke already knew that the parchment scroll was a "schoolmaster's aura", so Luke chose to take out the sorcerer's robe.

There was no doubt that this was a gorgeous sorcerer's robe, the black velvet fabric was very smooth, the mysterious black light was hidden, inlaid with a three-finger wide dark red trim, on which was engraved with ancient runes that Luke couldn't understand.

"What is the function of this robe?"

Just as he thought of this, a function description appeared below the corresponding storage compartment of the robe.

"Myriad Wizard Robe!" Just seeing the name, Luke couldn't help but spit it out, it was such a dorky name, and there was the risk of being sent a lawyer's letter...

Myriad Wizard Robe: automatically adjusts to a certain size (can be adjusted from a medium humanoid body shape to a small or large humanoid body shape). Transforms into any costume you want, comes with automatic decontamination magic to clean up a new one, invisibility magic (can use the Illusion spell three times a day, lasts for half an hour each time the spell isn't voluntarily cancelled or undone by a counterspell, and returns to use every eight hours), and is as good as the skins of the Horned Camelot and the Man-Headed Sphinx and Scorpion-Tailed Beast against normal charms.

To be on the safe side, Luke immediately took off all his clothes and put on this wizard's robe, smooth to the touch comforting his skin, lightweight as if there was not a single inch of his body, and the empty freedom of his lower body made him a little uncomfortable.

Luke thought for a moment and transformed the Mythic Wizard Robe into the likeness of the dress he had just worn, casually pouring a cup of black tea over his body, the water stains were very clear, the robe dripping wetly downwards, but miraculously there was no damp discomfort at all on his body, there was a thin film separating the vapour from the moisture. This was rather the same function as Daisy's most expensive robes that had been purchased at Mrs Morkin's Robe Shop, which had been made constant with a variety of charms - big sister Daisy had been a little careless in her style, and often spilled them on her clothes when making magic potions, so the thermostatic function, which was preferred to most other wizards, was rather less important than this ability, bearing in mind that Some magical things are not so easily cleaned up.

At the thought of "cleaned up", the robes, which had just been soaking wet, dried instantly, with no water stains at all.

The whole outfit became clean and tidy, as if the ironed shirt collar stood up straight at the neck, and the clothes fit properly on the body.

Luke chose the encyclopaedia, which was a very thick book with a vermillion red cover decorated with a compass-like ornament, it was a cipher disc, which could be set to a seven-digit password, Luke thought that the number seven was a special number in the world of Harry Potter, so he set it to "7777777".

When he opened the cover, the first thing that appeared was a general description of Charms, a row of silver letters on yellowish, thin parchment with no visible region that automatically changed to modern English spelling.

A sigil refers to a magical act that mobilises the magical forces of the wizarding world in order to achieve a certain effect that would be impossible for a human being to achieve, such as levitating an object, creating fire out of thin air, or knocking a person unconscious. Charms are usually done through incantation. The use of sigils usually produces physical phenomena such as glowing, so they can often be dodged, staggered, or blocked by objects (including another sigil). The act of using a spell is often referred to as "casting" or "applying".

Generally, three conditions are required for the successful casting of a spell: wand waving, incantation, and concentration. If the wand is not waved in the correct manner, the incantation is not recited correctly, or concentration is not achieved during the casting of the spell, then the spell will fail or backfire. It should be noted that charms can be performed without reciting an incantation and without using a wand even though they are more difficult than reciting an incantation and using a wand through silent and wandless charms.

Luke knew that these methods were not taught to users at the school at first, but rather until the students reached a certain level, for example, silent spells were taught in the sixth year at Hogwarts, and some of the more famous users of silent spells included Albus Dumbledore, Mystique, and Severus Snape, who also used wandless magic without losing much of their power and effectiveness The average wizard with a little talent can only cast simple spells with these advanced techniques.

Most spells in the English wizarding world are of Latin origin, but there are also spells of English origin. Figuratively speaking, the difference between shapeshifting and sigilology is similar to the difference between form and function, or matter and energy. The former focuses on what the object "is" (its form - metamorphosis), while the latter focuses on what the object "does" (its function - sigilistics). -(sigilology). The casting of a spell is usually accompanied by the generation of light, which shoots from the tip of the wand to the target. For example, Fainting Down emits a red light, and Avada Sojourn emits a green light. Of course, there are also charms that have no visible intermediate effects, such as Flying and Silent. Some people casting charms will also make a loud noise when they do so, but this is usually a feature of the lesser level - it reminds Luke of the original episode where Harry Potter would make a banging, smoky mess when he cast a spell, which is clearly not the way of the master.

Stolen story; please report.

Normally, charms are cast with a time limit. This means that the effects from the magic will wear off after a certain amount of time. For example, the Weapon to Remove You only had an effect the moment it was cast, while the Faint Down and Uniform Petrification lasted for a considerable amount of time. Counterspells can similarly end specific charms. In addition, the vast majority of effects caused by charms also disappear when the caster dies, with the exception of some constant magic that has been cast in a special way, such as the magical artefacts of Hogwarts Castle that were cast or built by the founders.

This preface ended with a specific admonition that while wizards could invent new charms, it was a practice that was secretly difficult and dangerous; Luke knew that Severus Snape as a student had invented several charms during his time at Hogwarts, but Luna's mother, Pandora Lovegood, had once died because something had gone terribly wrong during an experiment in magic, so he wasn't arrogant enough to try to learn how to run without having learnt how to walk in a short period of time He was not arrogant enough to try to run without learning to walk in a short period of time, and even if he were to do so, he would have to wait for a solid foundation before he could do so.

After that, the Encyclopaedia of Charms entered the main topic, listing the general classification of Charms. And there is a note to note that the degree of independence between categories is still unknown. In other words, generally a spell can only belong to one of these categories, but there may be specific spells that can belong to different categories at the same time. For example, petrification is the most advanced type of black magic, but it is also a type of shapeshifting; Knightly Fire is both a magic spell and a curse. And many healing spells can be considered both magic spells and shapeshifting spells.

The catalogue is divided into Transfiguration, Magic Spells, Evil Spells, Poison Spells, Curses, Counterspells, and Healing Spells.

The defining function of Transfiguration is to change the form or appearance of an object, and this class of spells can be subdivided into true Transfiguration spells, in which an existing object is altered, and Summoning spells, in which the desired object is conjured out of thin air. Example: animagus, a sorcerer who is capable of transforming himself into some kind of animal while retaining his sanity and magical mana.

The defining function of a magic spell is to change the original properties of an object, i.e. its behaviour and abilities. Magical spells usually have a longer lasting effect when cast by an experienced caster. Example: Weapons Apart - Disarming Spell is classified in this category because it changes the properties of the object (opponent) from "armed" to "disarmed" by separating them from their wand. The definitional function of an evil spell is a minor offence.

The defining function of a Bad Spell is minor black magic; the effects of the spell are usually annoying but amusing, and are usually intended as a trick to cause minor inconvenience to the target. Additionally there are some Bad Spells that can only be kept in effect by staring at them in concentration. Example: obstacle heavy - an obstacle spell that impedes the movement of the target to some degree.

The defining function of a poison spell is to always have a negative effect on the target, and has more of the same connotations as black magic than evil spells. The main purpose is to inconvenience the target. Example: grinning hoola-hoola- A poisonous spell that causes a person to laugh continuously.

The defining function of a curse is one of the worst kinds of black magic, intended to inflict a strong negative effect on the target. Avada Sorcery-Also known as a death spell or killing spell, kills the victim.

The defining function of a counterspell inhibits the effect of another charm. Counterspells are a mysterious type of sigil that has not been elaborated much. There are six known types: evil spell-breaking spells, curse-breaking spells, magic spell-breaking spells, restoration spells, anti-evil spells, and other counterspells, and while the nomenclature is complex, they all share the common feature of inhibiting another sigil. Example: all spells end (Spell Rising Stop), a counterspell that applies widely to normal rune spells.

The defining function of a healing spell is to restore or improve the health of a living object. Example: Heal As You Were - heals minor injuries.

Luke was a bit puzzled after reading the classification of the runes, according to his previous understanding, only Durmstrang's in the world's magic schools were known for their tolerant attitude towards black magic and for teaching them, but now it looked as though if petrification like the Unity was also classified as a curse and black magic, why were the students at Hogwarts able to learn it? And the normal route to this petrification spell can be found in Curses and Countercurses by Wendyk Wredean. So Durmstrang's black magic refers to magic that is much more harmful, and Hogwarts has a more lenient attitude towards black magic that is not as intense and does not have serious consequences? (Author's Note: The author went to the official website and wiki to find additional extra information after this copying of the book review of the book review big brother, and actually found that JK Rowling actually defined Hermione's first year used on Neville's tutelage petrified into the category of curses a bit puzzled.)

Casually clicked on the spell categories and then selected a spell at random.

It showed: common lockpicking spell - Araho Cave Open.

The main points of the spell were written on it, and on the page next to it there was a long-haired woman who seemed to be composed of shadows and wore robes demonstrating over and over and over again, relentlessly demonstrating the waving motions of the wand as it should be waved, and by touching her with her hand, she actually gave out the pronunciation of the spell, making it easy for those watching to grasp the pronunciation of the spell.

Although the woman made of shadows felt a little creepy, it was a really useful feature.

Luke pressed down the surprise in his heart and flipped through the book he got yesterday, "Rune Application Strategies" again.

The dark blue leather cover, also converted into modern English with silver text, and the table of contents marked the page number locations where various simple spells were located.

Interestingly, the page numbers were not fixed, and occasionally a new spell would pop up, with information in the introduction about what book the spell was from and who the author was. Luke guessed by the information he had read in the newspaper a few days before and the last few charms in the catalogue: it could be that someone had published a new book on charms, and the book would be automatically entered.

Luke finds the magic spell he just found in the encyclopaedia: the common lock-picking spell, Araho Cave Open.

Synopsis: There are many ways to get through a locked door in the wizarding world (see the fire-making spell, the digging spell, and the shattering spell), but if you want to be inconspicuous, the lock-picking spell will be your best friend. Also known as Burglar's Friend, it is a charm that can open doors and windows that are locked and not magically protected. This spell can also be used to open doors locked by a locking spell. HISTORY: The lockpicking spell first appeared in Africa, but it is not clear who originally invented it. The spell was brought to England in the 17th century by Elton Esric and subsequently spread around the world. Esrick began to use this new spell for evil in London. Whether it was a Muggle house or a wizard's house, he burgled them all. It wasn't until Londoner Burrageon Burleigh invented a new addition to the anti-locking spells - the Anti-Allaho Hole Opening spell.

Prior to Aloha Hole, the most popular lock picking spell was "Open the Door", which would break the lock, but sometimes left a smoking hole in the eye of the lock. Even earlier was "Open Sesame", which involved ripping the door off its hinges and splitting it into firewood. All of these incantations are very crude and not as subtle as "Arachow's Hole".

This spell has been featured in several books, including Standard Spells, Elementary. It is taught in the first year of Hogwarts School of Witchcraft and Wizardry.

The following is also labelled in text form with how the spell is used, how the wand is waved, and the associated counterspell. At the end, examples were given, telling the reader in the form of cases that had been documented in magical history books, of the occasions on which the charm had been used.

As he read the cases, Luke gained a deeper understanding of the magical community.

Not just the sigils, but the social customs, the customs of the land.

Thus, for the rest of the holiday, Luke read these two books hungrily, the words were firmly in Luke's mind, but the audio-visual materials, Luke still needed to digest and understand - the only thing he felt a little pity is that these two books are more oriented to the application of the level and there is no specific research and development of the theory!