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Pokemon Dungeon
Floor 1 - Chapter 3

Floor 1 - Chapter 3

-24 Hours Later

I slowly feel my vision and senses return. Urg.... What happened?

It takes me a few seconds before I suddenly jolt with realization. That's Right!! The 'Pokemon' scan what's the results? WHAT's the RESULTS!!??

I hurriedly bring up the screen/s full of notifications to look through them.

Deep Scan Complete!

Begining Species reconstruction procedures....

Selecting Optimal Creatures within Database to use as a basis for reconstruction or fusion...

Elementals, Fae, Animals, Spirits, and Sentient Golems selected for basis of new race!

Dragons, Undead, Demons, High Humans, and Titans chosen for selective data sources for particular subdivisions within the new race that are not covered by the chosen base races.

Error!

Volume of data concerning the various species listed are too massive!

Necessary processing power to reconstruct them all is too taxing at Host's current Rank.

Searching for solution.....

Solution Reached!

Focus Processing power on reconstructing 1 sub-race, Normal-Type, Fire-Type, Grass-Type, Bug-Type, etc..., of Race 'Pokemon' at a time before moving on to the next.

Thus freeing up processing power to continue to help host grow and increase their Rank and available processing power.

Simplest Sub-Race to adapt to this world selected for initial generation!

Begining combination calculations.....

Projected Results are promising, begin actual generation!

Generating New Race!

Generating.....

..............

Initial Generation Successful!

New Race Added to Data banks!

Race Name: 'Pokemon'

Sub-Race Name: 'Normal Type'

% of Normal-Type species successfully generated = 18%

All completed species are to be sent to Host's dungeon catalogue for potential purchase and summoning for use in their dungeon.

Uploading......

Upload complete.

Estimated time until completeion of full Normal-Type species list: 12 days, 23 hours, 47 minutes.

Congratulations Dungeon Core #1000!

Due to your contribution a completely new Race has been discovered and added to the DSI!

+25000 Exp +5 Int +10 Wis +10 Luck +Title: Pioneer

Congratulations Dungeon Core #1000!

Your Dungeon Type has become a completely new Race!

Your Dungeon has become the first to Specialize in the Pokemon Race!

It is the worlds first (and, for now, only) Pokemon Dungeon!

+5000 Exp +3 Luck +Title: Progneitor Dungeon

Congradulations Dungeon Core #1000!!!

You have Levelled up! x 73

You have reached Level 78!

+3650 Durability +73 to All Stats +2993 DP (Level x Rank=DP reward)

Finally! I can finally summon and find out more about these creatures in my memories called Pokemon!

I don't know why but I am suddenly getting fired up and excited! As I thought this 'Pokemon' Race is deeply connecvted to me somehow.

I am a bit disappointed that I don't yet have acess to the complete race but oh well. Beggars can't be choosers.

Besides that I seem to have gotten a couple titles again. They seem pretty easy to get, so for now I am just gonna keep moving along at my own pace.

So far most of my title effects have been useful, though I can't really tell for sure until after I make my dungeon, so I guess I'll see what these new ones bring to the table.  

Pioneer: You are one who dares to go beyond what is 'Known' and aims to discover new things in the grand and endless quagmire that is the 'Unknown'. Whether you share your findings with the world or not you will forever be known as a pioneer who has to decided to push the boundaries of common sense. (+10 Wis +20% Exp from any and all future new discoveries +10% to all stats when using what you yourself have discovered as well as when exploring the unknown)

Progneitor Dungeon (Race: Pokemon): You are the first of your kind! A dungeon like no other! Even if future dungeons follow in your example you will always be the first to have adopted this race and thus have a closer connection to it. (+10% Affinity and Cost Reduction with the Pokemon Race +10% to stats of all Pokemon while in the Dungeon +Increased Dungeon Mana Density +100 Core Durability per Dungeon Rank)

This story has been unlawfully obtained without the author's consent. Report any appearances on Amazon.

Very nice indeed. I could see these titles being very useful for me. Although I am unsure if I will ever be able to discover or explore anything to take full advantage of the 'Pioneer' Title since from what I understand Dungeons are stationary but for right now lets focus on the present.

After all of this my stats have to be pretty awesome right?

Lets take a look. I think 'Status'.

Name: None Dungeon Core #: 1000 Title/s: Enlightened One, ... Race: Dungeon Core Status: Normal Dungeon Core Type: Pokemon Rank: 1 Level: 78/100 Dungeon Mana Density: N/A Dungeon Points (DP): 3018

Current Exp: 80 

Exp to Next Lv: 700

Dungeon Floor #: N/A Core Durability: 4050  Mana: 11415 (12515) Mana Regen: 1480/min (1630/min) Luck: 92 (101) Int: 114 (125) Wis: 148 (163)

Dungeon Status

Note: Incomplete Notification Detected!!

Focus on this screen for more details!

Well now thats pretty impressive, if I do say so myself. The brackets () on the status list are probably for the percentage bonus from my title/s. 

But I wonder what Incomplete Notification thing at the end is all about? Well only 1 way to find out.

Let's see......I close the other screens and focus on the notification screen causing it to expand.

Dungeon Status

Due to the issue concerning your Dungeon Race Affinity and the subsequent creation of the Pokemon Race your Welcome Package explanations were cut off and side tracked part way through temporarily.

Thus delaying the completion of the Welcome Package and your Dungeon.

Do you wish to continue with your Welcome Package? Y/N

Oh yeah I was in the middle of that before my focus was redirected to my excitement around the creation of Pokemon.

Yes of course I want to continue it! Without the Welcome Package how am I supposed to figure out how to create my dungeon and populate it with Pokemon! I think 'Yes'.

Dungeon Status

Acknowledged!!

Reopening Welcome Package....

Welcome New Dungeon Core!

........

Now that you have selected your Race and Dungeon Type it is up to you to figure out the intracacies of your chosen specialization to find a format that works for you in order to further define and differentiate yourself as a [Insert Chosen Race Here] Dungeon!

Here is some information specific and known only to Dungeons, or rarely the most high ranked in their related fields, to help you in your growth and survival.

For a Dungeon to exist and grow it requires mana to be absorbed in any form, whether it be mana from the environment, equipment, or living creatures. After which the mana is then digested/cycled through the dungeon before most of the now purified mana is released back into the environment. This process makes the insides of dungeons, and especially the core itself, to be rife with mana that it has siphoned over it's entire existence. Dungeons are regulators and purifiers of the world's mana. They are a vital existence for the growth of the world!

In exchange for the mana they have purified and returned to the world, the world then gives the dungeon DP or Dungeon Points, which can only be used and percieved by dungeons, to improve it's growth through the Dungeon Shop. Though DP can be obtained by other methods such as leveling up. DP can be used purchase monster templates that match your Dungeon Type, terrains, item templates and many more things vital to the growth of a dungeon.

However to maintain that growth the dungeon must utilize it's own siphoned/personal mana for land expansion, monster generation, item/reward generation, and upkeep. If it fails to maintain enough surplus mana to meet the necessary amount needed to maintain the dungeon then the longer the condition persists the greater the chance of the dungeon going 'Feral'. In this state the dungeon consciousness slowly deteriorates while beginning to gradually reduce the amount of mana released back into the surroundings until enough mana surplus can be gained to maintain the normal dungeon conditions and get it out of the 'Feral' state. However if the 'Feral' Dungeon state lasts until it completely stops releasing any mana at all things become unrecoverable.  It is at this point that they transition into completely mindless 'Fallen' Dungeons. They become a bottomless pit that lives simply to actively and passively absorb anything and everything into itself as it continues to endlessly grow and expand with the only desire being to swallow everything.

Thus, absorbing enough mana to avoid going 'Feral', or worse 'Fallen', is essential for any and every dungeon. However, while mana from the surrounding environment can be passively absorbed by normal dungeons it is very slow and gradual. On the other hand, mana from living beings is only slightly better since the mana is tied to a concsious mind and soul thus making it very difficult to absorb while they are alive. Hence the reason why dungeons kill living beings, in order to survive just like every other species.

It is unknown if this was intended as a solution to lure in living beings or simply a side effect of the natural birth instincts of dungeons but the richer than average density of mana present in dungeons is a fatal attraction to most living species, as they require dense mana environments to enhance their growth, resulting in them overrunning and sometimes destroying the dungeon unless they are reduced and killed by the dungeon's forces.

To protect the Dungeon and the Core it is recomended to have several floors of varying complexity alongside creatures of varied strength to defend them within the dungeon. While their is no limit to the number of floors and monsters if you place too many it will cause your mana maintenance costs to skyrocket so you must find a balance. It is also recommended to avoid eliminating every single intruding living being as otherwise they may resort to destroying the dungeon or avoiding it completely. To reduce the possibility of that occuring item, currency, and reward generation were introduced to dungeons as a method of bribing sentients from pursuing more destructive courses of action and luring them in with greed.

One of the main defensive stopgap measures of Dungeons are boss monsters. These creatures are special or unique monsters within the dungeon that are typically several stages more powerful or dificult to deal with than the average monsters on the floor. You can only have a single Boss Monster on a floor at a time unless certain conditions are met. In addition the amount of total Floor Bosses that a dungeon can possess is equal to their current Rank.

Out of the many dungeons that preceded you the Dungeons of the #300 series and the #700 series have been entirely wiped out. The #200, #500, and #800 series have more or less half their cores left. Though a couple 'dead' dungeons cores have merged cores with or been devoured by other cores or foreign dungeon bosses the result is the same with their identity as a Dungeon Core of a Dungeon being wiped out. That may change if they have the opportunity to take over another dungeon, so take heed young Dungeon Core, but for now this is their current condition. Dungeon Series #0, #100, #400, #600, and #900 are mostly intact at about 70 dungeons each or higher. The reason being: series #900 is the youngest before the #1000 series so they are still in their growing phase as such results may change.; series #0 and #100 are the oldest and strongest of dungeon veterans, they have lived for millenia and should not be underestimated,; series #400 and #600 are mostly all in unique and interesting situations related to sentient politics that the DSI does not fully comprehend.

For any additional information you must discover it for yourself as you grow and progress!

Good luck out their young Dungeon Core!

....Unlocking Dungeon Store

End of Welcome Package!