God Encyclopedia (Major Braunad Gods)
“Before we begin, to impress the Power of Faith to any reader, we will speak first of the Anecdote of Fairness before anything else.
In ages lost and long passed, remembered only through the Historia, there was a God of Justice. This was not a Justice like Bahamut, but a Justice of Might, of the Will of Humans over anything else. As such, it was brutal and subjugating God, teaching its followers to kill and conquer all the races, leading to the Slavery of Orckind, the Humiliation of Elves and the Sequestration of Dwarves. It was, undoubtedly a powerful god, on par with even Light of today.
Yet that God does not persist today, for one simple reason. Belief. Belief in something utterly insane.
When humanity turned north after subjugating the Orcs, they met the tall and strange race of Goliaths, who believed in fairness above all else. When humans and goliaths fought, the goliaths always matched the number of humans on the battlefield, even when easily outnumbering them, the goliath’s will settle who goes to battle with a short game and once again match the number of humans on the field.
This honourable conduct was not reciprocated by the humans of the time, and so the goliaths were constantly pushed back deeper into their mountains. Because when the goliaths were outnumbered, they reasoned that they were physically stronger than the humans, thus they fought the humans at severe disadvantages, and when they outnumbered the humans, the goliaths limited the number of them fighting to be equal or less than the number of humans in the fight.
It was at the final battle when humanity had pushed goliaths to the Coldest North, where air freezes before one could breathe it, was the God of Justice summoned, brought to the world through the blood sacrifice of countless Goliaths.
The Goliath Army, saw the coming of Justice, they saw the mountains shiver with deific power, the world scream in fear, they saw the Blood God Born From Genocide and Slaughter, and to even the balance, they added a single Goliath to their army, to once again, match the number of competitors on the other side.
In the battle that came, it was the Goliaths who won.
The exact nature of the victory is still not completely known, shrouded in mystery, but it is known this. The Human Empire was broken, Justice was slain that day, and Fairness was made from its corpse.
What is best understood about that victory, was that it was caused by belief.
The Goliath’s believed that by matching the number of players on both ‘teams’, they would make the match Fair. Even when thousands of their kind were slaughtered, even when the ice was made red with their blood and the earth shook as Gods came from the sky, they believed it was Fair.
And so it was.
This is the insane power of Faith. The Goliath’s wholeheartedly believes in Fair Conduct, even to this day. They will endlessly try to pursue it to the point of insanity, and their efforts were rewarded.
Know this insanity was not Faith in a Religion, but in Culture. Such a thing is not exclusive to the Goliaths. Most obvious are the Orcs, believing that the larger the weapon, the more effective it is, carrying massive and unpractical weapons by the eyes of other races, their simple belief that larger is better making it so.
We don’t expect such things to have power, because we expect them to be right. That is why such power is often unknown. Perhaps the most recent example of such a Cultural Faith, is the Band of Five, the five brave souls who eventually slew the Revenant King, and the myriad others who battled doom where ever it rises. Why are specifically five people so effective? Simply because people believe it so because the stories and tales we tell to children tell them of great evils slain by five.
This is the power of Faith. Of Belief. Do not underestimate it.” - The Introductory Page of the God Encyclopedia.
For the sake of brevity, this list will only include deities with three or more Domains or a Divine Mandate and who originates or whose Pantheon also has origins in Braunad. As such the large majority of Gods will not be on this list. The first god of every listed Pantheon is its leader with only a few exceptions.
Some term explanations,
Divine Symbol: An object or symbol used to signify a god, usually carried by worshippers to pray and access deific power.
Domain: A concept which any of the god’s priesthood or worshippers can access and draw power from. Some gods are Domains but have other additional Domains that may relate to it.
Divine Mandate: A worldly law, brought into existence and maintained by an extremely powerful god. Unlike Domains, anyone can use a Divine Mandate, similarly, everyone is affected by the Divine Mandate.
----------------------------------------
White Pantheon
A Pantheon of Gods seeking to protect the world from the forces that be. They mainly hold dominion over goodly aspects.
Light
“The Light is fleeting, but it will return.”
Purity, goodness, things that seem so easily lost. Yet the truth is no matter what happens, goodness will never be lost. The Light will always be there, watching over you. No matter how you stumble, no matter how you falter, you can rise in the end. Her tenets are simple, her worship far. She is Light, simple as that.
Titles: The Lady of Light, The First Purity, The Hope of Man, The Suffering Sorrow, She Who Died to Redeem, and too many to list.
Divine Symbol: A White Rose
Domains: Light, Hope
Divine Mandate: The Hope Undenied: No matter what happens, everyone will always have hope.
The Great Flame
“Do not Fear. For It will win.”
In the shadows of great cities lost, where fear runs rampant and hope does not reach, there is a single flame. Burning long before the Ascension of Light and will burn long after her fall. It is a testament against the ruin of Shadesmar. Countless souls have been sacrificed to keep the Great Flame burning and countless more will be done so that Fear may not gain another inch in the world. Those who light their Lanterns know themselves beyond Fear, for the Dark must never win.
To carry a Lantern is to consign yourself to eternal war, for when a Lantern perishes, their soul is sucked into their Lantern and they will burn so long as the Lantern is lit, just so the next holder may be slighter stronger, braver, faster and smarter.
Title: The Light in the Dark, The Great Flame, The Gestalt, The Living Fire, Huo, It Which Burns Forever
Divine Symbol: A Lit Lantern
Domains: Fire, Light, Courage, Sacrifice, Lanterns, Guidance
Divine Mandate: The Light in the Dark: Fire and light will harm and banish the creatures of Shadesmar.
Bahamut
“Man is capable of great things, if only they were also capable of agreeing.”
Bahamut, a name older than the world, older than memory or text. An ancient entity and leader of the Metallic Dragons, brother to Tiamat, he led humanity from the Age of Upheaval and have protected them from great threats. He seeks to raise all mortal-kind to a higher and greater purpose. There will be no path for villainy so long as Bahamut has a say.
Bahamut is the leader of the Platinum Protectorate, a nation-state which seeks to quickly respond to existential threats and is responsible for the Mercenary Guild system. They possess the largest military force of Flight Mages across the world and is responsible for delivering Contingency Contracts.
Titles: Platinum Dragon Lord, The White Flame, The Pure Silver, The Platinum Protector, Shepherd of Humanity, He With A White Wing, and too many to list.
Divine Symbol: A White Dragon Head Regalia
Domains: Dragons, Order, Nobility, Wisdom, Protection, Knowledge, Balance, Judgement
The Silent
“The answer to whether or not you are forgiven is Silence.”
Not all who try to do good come from a place that is good. Redemption is a difficult thing, often impossible, many do not even attempt it, the few who do often die on the way there. Yet for those who try, they are watched by the Court of Silence. They do not judge, they do not tell you you are redeemed. They simply watch, they simply acknowledge. They are not the ones who forgive, they are the ones who do not forget. They are the ones who remember your struggle when no one else does.
Titles: The Silent Court, The Watchers, The Carrion Court, They That Watch, They That Remember
Divine Symbol: The Symbol of Two Scarred Hands Clasped in Prayer.
Domains: Redemption, Knowledge, Sacrifice, Struggle
Abram The Unyielding
“Pray to the Gods but keep a sword in hand.”
The God of Stubbornness, he is one who endures, the one who fights with every brave soldier in the dirt and mud of a thousand battlefields. In life, Abram was a paladin errant who found a Lesser Hell Breach in his travels, fearing that if he left to warn the world, the Breach’s demons will pass through and wreak havoc, he stayed and defended that location for eighty years. Nothing but his sword and shield, his armour and a Ring of Sustenance keeping him alive, he fought countless horrors alone, and even the entirety of a Hell Circle could not move him. If not for the Historia, his sacrifice would’ve been one of countless forever forgotten, yet it is not, and so Abram watches over every man and woman who gives their life to fight horrors, those who hold the line just a moment longer in the dirt and mud.
Titles: The Enduring, The Unyielding, The Shield Brother, The Patron Saint of Lost Causes, The Stubborn Old Man (Affectionately given by the now dead Demon King of the Breach)
Divine Symbol: A Sword Soaked in Blood, Sweat and Mud.
Domains: Endurance, Sacrifice, Struggle, Strife, Solidarity
----------------------------------------
Rising Pantheon
A Pantheon of Gods who seeks to do good, but does not wish to align with the White Pantheon for various reasons.
Aisha
“There is always another enemy, another tyrant, another doom. Rising from the shadows even as the last is smothered. Do not let them win.”
The woman Aisha Vashard once partied across the world, a mere mortal snuffing evil where ever as it rose, but it was never enough, and so she ascended at the twilight of her life. Fear her, for there are few places where the sun doesn’t rise.
Aisha has three chivalric orders, the Sunrise Sabres, the Sunlight Scriptures and the Sunset Sonata.
- The Sunrise Sabres are the front-lines of her priesthood, battling the tyrannical dictators and a thousand other existential threats with naught but blade and prayer.
- The Sunlight Scriptures are present in every court of law, acting as Pro Bono lawyers assisting the citizenship and tearing apart the legitimacy of any tyrant or corrupt noble with every word said.
- The Sunset Sonata work with the population of an oppressed people, hidden within every tavern, their songs are sung in every house, they inform citizens, educate them, of their state and of the state of the outside world, slowly organising dissent and revolt.
Titles: The Solar Sword, The Regicide, Tyrant Slayer, Mother Necessity, The Dawn, The Noon, The Dusk
Divine Symbol: A Scimitar and Scales with a backdrop of a Shining Sun
Domains: Sun, Strife, Law, Sacrifice, Justice
Fairness
“No matter your birth, no matter your condition, a competition deserves to be Fair.”
A city crafted from the corpse of an old god of Justice. Fairness is the resting place of the souls of people who kept to Fair and Honourable Conduct throughout their entire life, where they compete against each other to the ends of time.
Titles: The Warrior’s Rest, The Enforced Fairness, Kraag Thetai,
Divine Symbol: A scale, one weighing a fist, the other weighing a ball
Domains: Fairness, Zeal
Divine Mandate: The Fair Referee: In any competition with two or more sides, should all sides agree to a set of rules, they may call Fairness to enforce it by summoning a Competitor of Old, who will act as a referee and punish competitors who break either the spirit or wording of the rules.
Discovery
“The world is an endless horizon, it would be a shame to not see all of it.”
Discovery is an old god who ascended around the same time as the Historian, he is prayed to by all those who seek to discover something, from another landmass to a small coin lost in the house. Recently, his North Star has disappeared and his Priesthood weakened, in the Historia, it is said that Discovery is lost. Though this is not the first time a deity has fallen, if his priesthood fails, he may soon be added to the Encyclopedia of Dead Gods.
Titles: The Joyous Jaunter, The Journeyman, The Deity of Ships and Seas, The Guide of the Lost, The Prelude to Invasion, and too many to list.
Divine Symbol: A compass, map or any wayfinding implement
Domains: Discovery, Knowledge, Travel, Stars
Divine Mandate (Former): The North Star: No matter where you are, you may look to the skies and see a star forever pointing North.
Tilt
“Oops! My mistake!”
A mischievous god of tricksters and pranks. She is a god who delights in small pranks, the timing of which is often very unfortunate for the victim. A proposal may lead to a sudden pantsing or a banana peel placed in the midst of a tavern brawl. Also, do not swear near a follower of Tilt or, gods forgive, Tilt herself, and especially not near children. Not unless you want to be pranked for the rest of the month and be cursed to have your swears be forever bleeped. Nonetheless, no one is ever truly harmed in her tricks and pranks.
Her followers are people who never truly lost that childlike wonder, journeying the world, playing small pranks in their god’s name, before settling down in a profession helping children, often becoming the ‘Cool’ Teacher.
Titles: I Swear it was Tilt!, The Prankster, That Tiny Glowing *BLEEP*
Divine Symbol: A Silver Bell
Domain: Trickery, Freedom, Loyalty, Children
Ludal
“Is anyone going to clean this up?”
The god of healing for both land and people. He and his followers are the unsung heroes of the world, for when a Demon wreaks havoc in the countryside, someone has to fix the corruption left, when the Inquisition burns down an entire forest, someone has to replant the trees, when people are haunted by horrors, someone has to be there to comfort them. Ludal works the thankless job ensuring everything is fixed and remains so.
Titles: The Janitor, Cleanup Crew, The Aberration Slayer with a Thousand Bloody Mops
Divine Symbol: A Cleaning Rag Used so Much it is Forever Dirty
Domain: Healing, Peace, Mind, Protection
----------------------------------------
If you spot this narrative on Amazon, know that it has been stolen. Report the violation.
Elder Pantheon
Ancient gods, young when the Old Gods became what they were. They are gods who have survived longer than any else. They represent the old faith, the following of the old rules of Honour and Hospitality.
1. Be a Good Host.
2. Be a Good Guest.
3. Respect Nature.
4. Hunt and gather what you need, but not too much.
5. Leave the dead to rest.
Lorn
“It’s not that hard, be a good host and guest!”
Father of the Hearthfire, husband to Gwaina, they teach the lessons of old, to keep to the Old Laws. He is the god of the household and of work matters. Appeasing him is difficult, but always rewarded.
Titles: Father of the Hearthfire, and too many to list.
Divine Symbol: A Lit Hearth
Domain: Balance, Hospitality, Home, Hardwork, Teaching
Gwaina
“Let up on the kids will you?”
Mother of the Hearthfire, wife to Lorn, they teach the lessons of old, to keep to the Old Laws. She is the god of marriage and of domestic matters. Kind-hearted, but hard when needed.
Titles: Mother of the Hearthfire, and too many to list.
Divine Symbol: A Lit Hearth
Domain: Balance, Hospitality, Home, Marriage, Children
Tasha
“So much desert, so little time.”
A goddess who travels the world, leaving lush lively forests in her wake. She is a tough, loud and hardworking goddess, seeking to heal the world one fistful of dirt at a time. Those that are diligent will feel her kindness, and those that are lazy, her disdain. She is called strict by the new generations, but the old remember that such things matter little to Tasha. A hard day’s work is its own reward after all.
Titles: Mother Diligence, The Verdant Lady, and too many to list.
Divine Symbol: A Seed that Will Grow with Diligence and Care
Domain: Balance, Nature, Diligence, Endurance
Qing
“Remember the greatest and the lowest of times, only then can we learn.”
The sole surviving Elven god after the Humiliation of Elves. Qing is a god of wisdom, seeking to help his race learn of the mistakes of the past, so that they may become greater in the future.
Titles: Father Knowledge, The Last, and too many to list
Divine Symbol: A Wooden Mask
Domain: Balance, Wisdom, Knowledge, Rulership
Bundriroc
“Follow the Path, follow the Stones.”
An immutable god of a thousand forms. It is the god of the wild, the markers which separate the road from the untamed forests. It is a brutal yet loyal god, appearing as one of a thousand different animals. Following it is a difficult and trying ordeal, but Bundriroc rewards commitment and loyalty with the Mark of the Wild.
Titles: The Shapeless One, and too many to list.
Divine Symbol: A Stone or Pebble Etched with the Teeth and Claws of Wild Beasts
Domain: Balance, Nature, Wild, Loyalty, Travel
Revel
“The Day of Feasts has come!”
A god of wine, parties and celebrations. He is a god of parties, unchecked revelry and the madness born from such events.
Titles: The Mad Drunk, and too many to list.
Divine Symbol: A Wine Cup
Domain: Balance, Celebration, Wine, Madness
----------------------------------------
Knowledge Pantheon
A Pantheon of Gods who seeks to protect and spread information. A largely neutral Pantheon, any God can join and have it overlap with their previous affiliations due to the nature of its head.
Historian
“It doesn’t matter how many ages past, I will remember them, even if no one else will.”
The Historian is an old god. Only the Old Gods are said to be older, he remains neutral, forever updating his Historia with the millions of tiny events that happen every day, in most cases, he is a simple footnote in history, just the person who writes history. But those who dismiss the Historian forget the most important thing, to learn from History. The Humbling of Challenge remains a fresh event to the gods, and they know not to provoke the Historian to action.
His Historians are present everywhere, discovering and recording history every they find. They are the ones who search ancient tombs for lost texts, they are the ones who piece together scraps of paper to learn of the diets of ancients. They are the ones who ensure nothing is forgotten.
Titles: Deity of History Writ and Recorded, the Lord of Wisdom, He Who Wars Against The Unknown, the One Who Remembers All, and too many to list.
Divine Symbol: The Historia or any record or history book
Domains: History, Knowledge, Time, Sight
Divine Mandate: The Historian’s Paradox: What is written, that is true, will be remembered by the world.
Manatheres
“Magic, or at least the potential for it, should available to all. We are all made ignorant when we only have our own perspective for reference.”
Manatheres is perhaps the strongest ever High Archmagus to have ever lived. During the Age of Wonders, after the death of the Revenant King, the merging and discussion between different schools of magic led to the world-shattering discovery that magic was inherently belief-based and as long as conditions were met, any magic can be cast. From the throwing of sticks on the ground to most complex equations, they were made all the same with this revelation. During this age, where other mages fought the nihilistic realisation that their life’s work to understand the universe may have been pointless, Manatheres only saw opportunity. He cast the first Tier 10 spell in existence, creating an energy that any could use to cast magic, named after himself. For this, he underwent Apotheosis and became the very concept of Mana. But like other Conceptual Gods, this led to him losing all his humanity, his thought and knowledge, now he is naught but the energy of Mana, used in countless different ways.
Titles: The First High Archmagus, Inventor of Tier Magic, Mana, and too many to list.
Divine Symbol: An opened spellbook
Domains: Mana, Knowledge, Arcana
Divine Mandate: Mana: Mana exists.
Other Gods who are also part of this Pantheon are:
Bahamut
Tiamat
Discovery
Qing
The Morning Herald
Wundull
----------------------------------------
Pantheon Union:
A Pantheon of Gods that have banded together at least in name to become a relevant force.
Ethelinda The Merchant
“Hey twenty gold is twenty gold.”
The Merchantile Goddess is a recent but powerful addition to the world. Formerly the Guild Master of a ‘Legally Not a Multi-Level-Marketing Scheme’, it is rumoured she ascended purely to change her Guild to a Church, thus avoiding taxes in certain nations. For Legal Reasons, I must say that these are just unfounded rumours with no basis in reality and that her Church sells everything if you have the coin and at very cheap and competitive prices. So you should definitely go to your local M-Church to purchase your daily needs. She currently holds the monopoly for Commercial Resurrections.
Titles: The Prosperous, The First Princess, The Merchant Princess, The Merchant, Green Bastard (Given by Travellers, in reference to something of their world.)
Divine Symbol: A Stack of Coins Held Together by a Red String
Domains: Coin, Business, Order
Divine Mandate: Wealth Phantasm: So long as a merchant keeps to a Non-Aggression Pact, their wealth will manifest into a Guardian Spirit when they are attacked. These Spirits are stronger the more wealthy the merchant is, but damage to it will also damage their wealth.
Fortune
“I don’t control the cards any more than you can control the weather.”
The Two-Faced God of Fortune, appearing as either Miss or Missus Fortune to those that pray to her. She sees the myriad ripples every action takes across the world and divines futures from that. Pray you do not receive Miss Fortune when she divines your fate.
There are twenty-two cards present throughout the world, each representing a card in the Major Arcana, they will appear in the possession of people with the capability of doing Great Things.
Titles: The Soothsayer, Fate, Watcher of the Weave, the Matron, The Two-Faced God of Luck, and too many to list.
Divine Symbol: A Deck of the Major Arcana
Domains: Fate, Arcana, Knowledge
The Morning Herald
“Hurry hurry! There’s news to deliver!”
The Morning Herald is a God of Information and the Press. His followers move to gather information from a dozen different places, print them into newspapers and spread them. Worshipping him is simple, create a shrine to him and leave a small offering, by the morning a freshly printed newspaper will be there and the offering accepted.
Titles: The Reporter, The God of Travels, The Morning News, The Press
Divine Symbol: A Winged Foot.
Domains: News, Information, Travel
Jubalon the Oath Kept
“Don’t waste your life! It is worth so much!”
For legal reasons, I am to inform you that Jubalon is not an official part of the Union and that the Merchant Church vehemently rejects the unethical practices of the Devil Lord with the strongest possible language. That said, the Soul Market of Abaddon is often a place where Merchant Priests of Ethelinda are ‘allegedly’ seen often, selling souls and using Jubalon to guarantee any deal made. Well, better the Devil you know.
Titles: The Devil Lord of the First Circle, Head of Abaddon, The Merchant Prince
Divine Symbol: A Contractor’s Inkwell
Domains: Oaths, Balance, Tyranny
----------------------------------------
Neutral Gods
Gods with no affiliation to any pantheon and who pursue their own agendas.
Challenge
“You see impossibility, I see a Challenge.”
The God Challenge is a simple god. She teaches one to always improve themselves, to constantly strive to be better by overcoming that next hill, that next step. So long as you are constantly Challenged, you will grow.
Her worshippers range from monster hunters, journeying warriors to chefs. As long as there is a challenge to overcome, she remains.
Titles: The Challenger, The One who Rises, The Humbled
Divine Symbol: A Symbol of Two Fists Punching Each Other.
Domains: Challenge, Struggle, Overcoming, Ambition
Divine Mandate: Clash: If one faces an opponent of equal or greater skill in a field similar or opposite to theirs, one may declare a Challenge, should both parties accept, then they may clash with their respective fields. Success may result in becoming greater, but failure may also result in permanently losing something.
Tiamat
“Humanity is great, I haven’t had this much good food since the Cheese Wars.”
Tiamat, a name older than the world, older than memory or text. An ancient entity and leader of the Chromatic Dragons, sister to Bahamut, she remains a largely neutral force, terrible when roused but peaceful, if slightly overbearing if approached respectfully. In recent centuries, she has become a massive foodie, seeking to sample every dish conceivable after the Holy Cheese Crusade and the War Over What Gradient Makes Perfectly Toasted Toast, which collectively killed eight million people, whetted her appetite.
Titles: The Chromatic Dragon Lord, The Dragon Queen, The Rainbow Flame, She With Many Colours, The Avaricious, and too many to list.
Divine Symbol: A Regalia of the Seven Heads of Tiamat Forming a Circle
Domain: Dragons, Chaos, Chromatic, Wisdom, Coin, Knowledge, Balance, Elements
God Emperor Of Dwarves
“The only earth the weak shall inherit is a grave.”
The Tyrannical god of the Grey Dwarves, he is the Emporer of the Deep Imperium, ruling the Duergan Dwarves with an iron fist. It is said he resides in the deepest locations within the earth, where the caverns have their own sky and a Black Sun burns all. He is the sole Forge God for the simple reason he brutally murdered every other one. His teachings are simple, those who are strong and have conviction are the ones who will inherit the world. The weak should perish if they do not have the capability to survive. Anywho say otherwise are fools, covering their ears to the brutal truth of the world.
Titles: God Emperor of the Grey Dwarves, The Black Sun, The Enduring Tyrant, The Earth Father, and too many to list.
Divine Symbol: A Hammer with a Head Shaped Like a Fist
Domain: Tyranny, War, Forges, Strength, Earth, Will
Ludwig
“Some may say that the First Thief Lord is an unfortunate person to have reached godhood, I say they are foolish nobles who had all their wealth charitably redistributed.”
The First Thief Lord, an unpredictable god. His actions are clouded, his presence seemingly everywhere. Yet it is known thus, Ludwig seeks to rid the world of those bloated on wealth and power and to share them with the poorest and weakest. Some say he even seeks to bring down the gods… His tenet is simple: Look out for the weak and do not disdain them for everyone was once weak. No matter how high you rise, you always struggled on that first step.
Ludwig has a great soft spot for children and is known to help them out best he could. Every winter solstice, followers of Ludwig move out in force, donning bright red cloaks and robbing those Unfortunately Fortunate, taking toys, food, clothes and other trinkets, before gifting them to the poorest children. Some may say this method of forced charity is ‘unethical’ and ‘wrong’, Ludwig says they were literally wearing bright red cloaks! If you wanna stop them then open your eyes!
Titles: The Robbing Hoodlum, The First Thief Lord, The Red Hood, The ‘Should We Really Still be Insulting Him Now That He’s a God?’, The Sultan of Satire, The Charitable, The ‘Oh Fuck Check His Titles’, Communist Santa (Given by Travellers, in reference to one of their own gods)
Divine Symbol: A Beggar’s Bowl
Domains: Trickery, Charity, Thievery, Freedom, Children
The Mourner
“Just here to ensure you are not alone.”
His true name is unknown, as is his true appearance. This god appears in front of people dying who have no hope of recovery, and only if they are alone, with no one else beside them to see their passing and have no hope of an afterlife. Appearing as an older man of the dying’s race, with mourning attire appropriate for their culture. He simply stays by the side of the dying until the moment they pass. He is known only because of the black roses left behind near the deceased and of infrequent sightings and recordings throughout history, it is thought that he is at least as old, or older than Light.
His worshippers are few but seek to follow this god’s Path, mourning those who pass, carrying out burial rites and mourning those who are alone.
Titles: Old’Man Death, Thank You, The Silent Watcher, and too many to list.
Divine Symbol: A Black Rose
Domains: Death, Mourning, Solidarity
Tempest
“When the seas are rough, know you can only pray.”
A fickle goddess of discord and chaos. Unpredictable, but a wild force of freedom and the divine fairness of chaos. She offers no respect to those that cry to her for mercy or power, but the few who cry to her to be challenged, to travel in her domain regardless of permission. They are the ones she respects and challenges. Those wanting are stolen away by the depths of the sea.
Titles: The Sea Witch
Divine Symbol: A Symbol of a Whirlpool with an Eye at the Centre
Domain: Balance, Chaos, Tempest, Storm
Wundull
“Joy is saying we’ll play again tomorrow. Sadness is the day that becomes a lie.”
The God of Gnomes and Halflings is an oddity amongst the gods, seeking not great power, influence or wealth, but to simply create and play games. Playing with their fellows until the ends of time. His most recent endeavour is the creation of the Trading Card Game ‘Age of Wonders’, using cards with inspiration and effects based on real locations, artefacts and people. What is alarming is the extreme accuracy these cards hold on the abilities of people, leading to many to suspect Wundull is not as weak as he appears…
Titles: The Old Friend, Friend of Death, The Plays Almighty, Current Former World Champion of AoW, and too many to list.
Divine Symbol: Anything that could be played as a game. A stack of cards, dice, even dirt used to play house or sticks used to play fight.
Domains: Games, Trickery, Loyalty, Travel
The Chaos Zodiac
“Meow!”
A collection of nine deific cats, collectively making up the Chaos Zodiac. Each cat roams the world pursuing their own agendas. They are the constant chaos, so long as there is one, all others of the Zodiac will return. Worshipped by Catlovers, Tabaxi and many more weirdos, they do not seek anything, simply to see the world, and perhaps accidentally cause some mischief on the way.
Titles: The Fucked Up One, The Felinid Chaos, The Cats
Divine Symbol: A Cat’s Paw Print
Domains: Chaos, Trickery, Freedom
----------------------------------------
Dark Gods
Gods who seek the end of man, to end the world in a thousand horrific ways. These Gods must never gain the power to form a Divine Mandate. If they do, the world is irreparably damaged.
Shadesmar
“Slam the drums! Ring the bells! Light the Lanterns! Refresh the Talismans! The Dark is here!”
Shadesmar is the reminder that we are not above Fear. That no matter how we advance, how far the light of man is lit, we will the fear the Dark, and the Dark is worthy of Fear.
Titles: The First Fear, The Ruined Lands, Hei, The Dark, and too many to list.
Divine Symbol: Unknown.
Domains: Fear, Panic, Dread
Divine Mandate: Unknown.
The Weeping Child
“I am sorry I could not save you.”
There are many stories of Good triumphing, of Evil failing before Good. The Black Dragon is slain, the Good King takes the throne, the orphan leaves their abusive aunts home and meets their true parents who love them, or grow up to love a child twice as much. This is not the story of the Weeping Child. It is a gestalt crafted by the Mad Mage Khao from a thousand suffering children in his attempts to reach Apotheosis. An amalgamation of suffering born from children kept artificially young and suffering within Khao’s labs, a thousand innocent souls stitched together to form this horror. Eventually, it grew too powerful for the Mad Mage to contain, breaking its bonds, the Weeping Child entered the world. It is an avatar of despair, the protector of orphans. Sometimes when an orphan or child is abused, the entire region of people will simply… disappear, leaving only a child with a play doll, capable of seeing and speaking to the dead. Its existence is a tragedy, but the longer it remains the more of the world will fall into despair and horror. This thing must be slain if only to finally end their suffering.
Titles: The Tragedy, The Gestalt, The Tears Wept, The Protector of Orphans, and too many to list.
Divine Symbol: A Child’s Play Doll.
Domains: Tragedy, Despair, Pain, Undeath, Children
Osshiven’Kai
“We offer revelations and cookies!”
The Clockwork God of Chaos, its motives are as unfathomable as its true form. Summoned to the world by a misaligned attempt to contact the 7th Hell Circle. Its followers are madmen, nigh unkillable and seem to follow motives as unknowable as their god. One thing is consistent, they spread anarchy and chaos wherever they go, leaving ruins in their wake, or even worse, more followers.
Titles: The Ticking Chaos, The Whispering Clock, The Forbidden Truth, and too many to list.
Divine Symbol: A Clock that Shows the Incorrect Time and Often has a Myriad Other Random Changes
Domains: Chaos, Madness, Enlightenment, Life
The Underdark Gobbler
“Dig! I said dig you fool-”
A massive worm prowling the depths of the Underdark. It is said every tunnel within the Underdark was dug by this entity, which leads to some horrific conclusions when one examines how old some of them are. What happens when the Gobbler consumes something is not clear, it is just known that in its wake are left myriad aberrations, each more horrific than the other. This creature is followed by the few aberrations that are sapient. Their worship of the creature is strange and alien.
Titles: The Gobbler, The Unsated, The Worm, The Aberrant Mother, and too many to list.
Divine Symbol: Unknown.
Domains: Madness, Aberrations, Mind