Character Sheets as of 4.23 and Boss Notes
“A guillotine? Seriously? You’ve been alive since forever and this is the best you can think of?” - Nil the Critic, known as the Hanged in contemporary history.
Dustin:
Alignment for the luls: Lawful Neutral
Normal Character Sheet:
Dustin Character Sheet
Name: Dustin
Classes: Fungalmancer Level 3
One Free Level, Unassigned. Will gain Level Up benefits upon assigning.
Body
Strength: 8
Agility: 7
Dexterity: 6
Constitution: 18
Stamina: 10
Vitality: 12
Mind
Intelligence: 16
Wisdom: 20
Charisma: 6
Soul
Will: 10
Aura: 10
Perception: 10
Racials:
Superior Darkvision, Fungal Body, Sun Sickness, Mana Dependency, Pacifying Spores, Innate Magic
Class Skills:
Fungalmancer: Grow Sporage (Visual, Proximity), Sporage Wisp Symbiosis, Bracken Polypores
Spells:
T0: Balm Spores, Spore Lights, Sneezing Spores, Acid Spit
T1: Mushroom Meal, Poison Spores
T2: Bark Skin
Available Spell Slots:
T0: 2
T1: 2
T2: 2
Languages:
Common
Undercommon
Impact Points: 398
Available Feats
Mysterious Sustenance Provider (3 SP): You gain +1 to CON and gain proficiency and knowledge with the Cooking Skill.
Magician Tarot (6 SP): You select from the Tarot Spell List and learn 2 Tier 0 and 1 Tier 1 Spells of your choice. They do not take up existing spell slots.
Dimensional Gate (9 SP): You select from the Interweaved Dimensions Spell List and learn 2 Tier 2 and 1 Tier 3 Conjuration Spells of your choice. They do not take up existing spell slots.
Keen Mind (3 SP): You gain a +2 to INT. You always know which way is North, the exact time before sunrise or sunset and may accurately recall anything you have seen or heard within the past month.
Strategist (3 SP): You gain a +1 to WIS and gain proficiency and knowledge with the Martial Skill. (Note, as you already have proficiency, your current proficiency will increase.)
Adept Battle Caster (6 SP): You gain +2 to any Body or Mind stat of your choice. You can choose to remove one required spell component of your choice (Somatic, Verbal or Material) when casting a spell in exchange for a higher mana requirement. (This does not apply to Ritual Spells.)
Sacrifice (3 SP): Once per day, you may remove one instance of damage on another. An equivalent amount of damage will be inflicted upon yourself.
Analyse Character Sheet:
Dustin Analyse Character Sheet
Name: Dustin
Classes: Traveler Level -, Fungalmancer Level 3, Priest of the Discovery Shard Level 1
Body
Strength: 8
Agility: 7
Dexterity: 6
Constitution: 18
Stamina: 10
Vitality: 12
Mind
Intelligence: 16
Wisdom: 20
Charisma: 6
Soul
Will: 10
Aura: 10
Perception: 10
Racials:
Superior Darkvision, Fungal Body, Sun Sickness, Mana Dependency, Pacifying Spores, Innate Magic
Class Skills:
Traveller: Learn, 'Respawn Ability'
Fungalmancer: Grow Sporage (Visual, Proximity), Sporage Wisp Symbiosis, Bracken Polypores
Priest of the Discovery Shard: Analyse, Observation Link, Et Non-Discent
Paths:
Learn: Symbiosis
Analyse
Spells:
T0: Balm Spores, Spore Lights, Sneezing Spores, Acid Spit
T1: Mushroom Meal, Poison Spores
T2: Bark Skin
Languages:
Common
Undercommon
Greenie:
Name: Greenie
Race: Wisp (Sporage Symbiote)
Racials:
Sporage Symbiote Level 1
Body
Strength: N/A (2)
Agility: 5 (9)
Dexterity: N/A (11)
Constitution: 2 (4)
Stamina: N/A (20)
Vitality: N/A (2)
Mind
Intelligence: 9
Wisdom: 6
Charisma: 8
Soul
Will: 9
Aura: 2
Perception: 7
Racials:
Wisp: Ephemeral, Incorporeal Movement, Consume Mana, Null Mana Regeneration
Sporage Symbiote: Superior Darkvision, Fungal Body, Sun Sensitivity, Mana Dependency, Innate Magic, Flee Form, Symbiote
T1: Poison Spores
Yellow:
Name: Yellow
Race: Wisp (Sporage Symbiote)
Racials:
Sporage Symbiote Level 1
Classes:
Sneak Level 1
Body
Strength: N/A (2)
Agility: 7 (13)
Dexterity: N/A (15)
Constitution: 2 (4)
Stamina: N/A (20)
Vitality: N/A (2)
Mind
Intelligence: 11
Wisdom: 6
Charisma: 9
Soul
Will: 11
Aura: 2
Perception: 10
Racials:
Wisp: Ephemeral, Incorporeal Movement, Consume Mana, Null Mana Regeneration
Sporage Symbiote: Superior Darkvision, Fungal Body, Sun Sensitivity, Mana Dependency, Innate Magic, Flee Form, Symbiote
Classes:
Sneak: Pass without Trace, Sneak Attack
Spells:
T0: Sneezing Spores
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Noam:
Alignment for the luls: Chaotic Evil
Name: Noam
Classes: Skald Level 4
Body
Strength: 12
Agility: 14
Dexterity: 10
Constitution: 9
Stamina: 10
Vitality: 8
Mind
Intelligence: 13
Wisdom: 10
Charisma: 15
Soul
Will: 10
Aura: 10
Perception: 10
Free SP: 6
Racials:
Darkvision, Hellish Resistance
Class Skills:
Breathless, Beatbox, Fire, Catch These Hands!
Proficiencies:
Polearms
Beatboxing
Martial Arts:
Swift Strike
Spells:
T0: Biting Words, Vicious Mockery
Available Spell Slots:
T0: 2
T1: 3
T2: 2
Languages:
Common
Infernal
Available Feats
Player Killer (3 SP): Once per day, you may choose one source of damage you possess to be empowered against Travelers.
Coup De Grace (3 SP): Once per day, you may choose one source of damage you possess to be empowered against downed or non-combating opponents.
Mobile (3 SP): You gain a +2 to AGI. You instinctively know how to traverse difficult terrain, you may completely ignore non-magical difficult terrain when running.
Brawler (3 SP): You gain a +1 to STR or CON. You gain proficiency and knowledge with Unarmed Strikes or Improvised Weaponry. (Note, as you already have proficiency in Unarmed Strikes, your current proficiency will increase.)
Backpfeifengesicht (9 SP): You gain a +2 to CHA. All magical taunting effects you deal now have their potency doubled. All magical based charm effects you deal now automatically fail. Once per day you may choose to emit an aura that forces all creatures with visual sight of you to make an Intelligence or Wisdom save against your Charisma or be taunted into attacking you. This will last a minute and the affected may continue to make Intelligence or Wisdom saves to break out your taunt effect.
Jack of All Trades (6 SP): You gain proficiency and knowledge with all weapons you wield. If you already had proficiency, the level of proficiency does not increase.
Weapon Master (9 SP): You gain +2 to any Body stat of your choice or two +1s to any Body stat of your choice. You gain proficiency and knowledge with five weapons of your choice. If you already had proficiency with your chosen weapon, the level of proficiency increases. This increase can be applied multiple times on a single weapon.
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Utoqa the Tribeless:
Alignment for the luls: True Neutral
Titles: The Banished, The Tribeless
Name: Utoqa the Tribeless
Race: Variant Lizardfolk (Oasis Touched) (Tequalan)
Racials:
Variant Lizardfolk Level 1
Classes:
Artificer Level 1
Survivalist Level 3
Total Level: 5
Body
Strength: 14
Agility: 14
Dexterity: 15
Constitution: 17
Stamina: 16
Vitality: 14
Mind
Intelligence: 9
Wisdom: 13
Charisma: 4
Soul
Will: 6
Aura: 7
Perception: 21
Racials:
Natural Armour and Weapons: Utoqa possesses scales as tough as chain mail, as well as a bite weapon.
Hold Breath: Utoqa can hold his breath for 15 minutes (2 x{[CON+STA+VIT]/3})
Magical Darkvision: Utoqa can see in dim light within 10 metres as if it were bright light, and in darkness as if it were dim light. He can't discern colour in darkness, only shades of grey. A dispel magic effect negates this.
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Variant Biology: Utoqa has Poison Resistance and advantage on all CON and VIT saves.
Paths:
Scavenge: A trick that allows him to craft magical items out of the corpses of creatures. They are imbued with aspects of the creature’s power but tend to be one use only unless the creature was very strong (boss level mob).
Survive: Three charges, he may expend charges to use certain abilities. Regain all charges upon a long rest or one charge every short rest.
* Salve (One Charge): Utoqa is healed for an amount based on his total level and Vitality.
* Sustenance (One Charge): Utoqa gains enough nourishment to sustain himself for one day.
* Stalk (One Charge): Utoqa marks a target, he instinctively knows the movements of this target and may track it for up to a day while the mark lasts.
* Survive (One Charge): Utoqa ignores one instance of lethal damage and is brought back to consciousness. If Utoqa were to die, this automatically activated if he has the appropriate charges. This ability does not heal existing wounds or ailments save for those causing death.
Notable Scavenge Creations:
Gift: An extremely sharp and durable tomahawk made from a bone gifted by the explorer he saved. Can easily cleave through flesh and bone.
Finger of Dustin: One of Dustin’s severed fingers, when used will spray Pacifying Spores in a 5-metre radius.
Notable Items:
Trick Pouches: Belt pouches that appear normal, however, each contains a small subspace that can store several times their perceived capacity. Items stored inside cannot exceed the size of the opening of the pouch.
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Naukoth Stoneback (Deceased)
Alignment for the luls: Lawful Good
Titles: Stoneback, ‘Another Mentally Deficient Orc’
Name: Naukoth Stoneback
Race: Orc
Classes:
Haulier Level 2
Virtuoso Level 3
Total Level: 5
Body
Strength: 25
Agility: 11
Dexterity: 16
Constitution: 16
Stamina: 23
Vitality: 18
Mind
Intelligence: 12
Wisdom: 8
Charisma: 13
Soul
Will: 22
Aura: 12
Perception: 9
Racials:
Darkvision, Powerful Build
Class Skills:
Haulier: Carrying Capacity Increase, Endurance
Virtuoso: Erudite Dexterity, Battle Inspiration, Solo Opera
Melodies:
War of Drums
Ilneval's Edge
Axe in Motion
Path:
Resolute
Requiem (Incomplete)
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Boss Notes:
Giatan Xienne and CH-067 'Todd' (Both Deceased)
Giatan Xienne Boss Sheet:
Giatan Xienne
The Priest of Life
Class:
Priest (Life Domain) Level 3
Chimerist: Level 5
Stats:
Body
Strength: 19
Agility: 12
Dexterity: 13
Constitution: 23
Stamina: 19
Vitality: 18
Mind
Intelligence: 19
Wisdom: 11
Charisma: 12
Soul
Will: 13
Aura: 18
Perception: 13
Traits:
Martial Novice: This creature is an inexperienced martial combatant.
Magic Adept: This creature is a magical combatant.
Recovery: This creature is capable of healing itself by a significant amount.
Devour: This creature may consume an opponent. Keeping it inside its stomach and potentially eating killed opponents for benefits.
Lord: This creature utilises additional creatures to aid itself on the battlefield.
Bond: This creature has a long time bond with a companion, it has certain abilities based on this bond.
Faith: This creature is a servant of a god that may participate in the fight.
Hidden:
Silence: This creature has abilities that may seal an opponent’s ability to cast magic.
Basic Combat:
Command Pheromones: This ability was never identified but was used in combat.
Hardened Fist: Giatan’s right fist has been augmented with the skin of the Vulcanos Raptor. It may rapidly harden to a toughness akin to volcanic rock. Attacks done with this fist deal bludgeoning damage.
Spell Caster: Giatan Xienne knows the following spells:
* T0: Sacred Flame, Mending, Control Flame, Druidcraft, Guidance, Thaumaturgy
* T1: Healing Word, Cure Wounds, Animal Friendship, Speak with Animals
* T2: Animal Messenger, Locate Animals and Plants
* T3: Plant Growth, Revivify
* T4: Dominate Beast
Aura User: Giatan Xienne knows the following martial arts:
* Enhance Ability: Fox Cunning, Protection from Poison
Altered Tiefling: Giatan Xienne is a tiefling with an altered form, as such, he has the following resistances:
* Damage Resistances: Bludgeoning, Piercing, Slashing, Fire
* Condition Resistances: Charmed, Exhaustion, Paralyzed, Unconscious
Integrate:
Create Chimera (Ritual): This ability was never identified or used in combat.
Integrate Form (Ritual): This ability was never identified or used in combat.
Distilled Waters of the Oasis (Item): Giatan Xienne possesses a unique concoction made in part of the water from the Oasis. He possesses three such mixtures encased in salt crystal tubes blessed with desiccation and necrotic properties to prevent mutation. Upon consumption of this concoction, the drinker will experience rapid metabolism and regeneration. However, this regeneration still relies on the creature’s natural metabolic processes and as such still needs swift consumption to fully activate. Failure to consume may result in the swift autophagy of random ‘unessential’ organs. ‘This right here… we can save so many people with this.’ - Giatan Xienne.
Hidden:
Basic Combat:
Mimic Arm: Giatan’s left arm has been replaced with flesh from Mimicron The Living Dungeon. It is extremely dexterous and has enough biting force to break steel plate. It acts as a pseudo-separate entity from Giatan similar to an octopus arm.
Mage Slaying Tail: Giatan has grafted the tail of a Magebane Scorpian’s tail onto his body. When wrapped around him it acts as pseudo-armour against physical attacks and its metallic nature disrupts spell casting near him. It has a stinging tip which injects fine iron dust into the body of an enemy. This greatly disrupts their spellcasting and may permanently damage their abilities to spell cast.
Life:
Disciple of Life (Passive): This ability was never identified or used in combat.
Channel Divinity, Enhance Life (Active): This ability was never identified or used in combat.
Dead God (Domain): This ability was never identified but was used in combat.
Bond:
Beast Bond (Passive): This ability was never identified but was used in combat.
Cries of the Master (Triggered): This ability was never identified or used in combat.
Weaknesses:
Inexperienced Combatant: Giatan is not an experienced combatant, as such he tends to leave the fighting to his creations. Solving most problems by just swarming enemies with endless chimeras.
Thin Skin: Giatan responds easily to any provocation, given or perceived.
One Way Communication: Giatan cannot receive information from the majority of his creations unless they directly return to him. This has one exception in CH-067.
Magical Nullification: Giatan’s Mage Slaying Tail disrupts his own spell casting, when it is wrapped around him he gains armour akin to full plate mail but can only cast T0 spells.
Loyal till the End: This weakness was never identified or used in combat.
CH-067 'Todd' Boss Sheet
CH-067 ‘Todd’
Chimerist Creation
Racial:
Chimera Level 2
Stats:
Body
Strength: 25
Agility: 8
Dexterity: 7
Constitution: 28
Stamina: 24
Vitality: 12
Mind
Intelligence: 4
Wisdom: 3
Charisma: N/A
Soul
Will: 2
Aura: 2
Perception: 8
Traits:
Overwhelm (Physical): This creature has abilities that can overcome physical resistance.
Devour: This creature may consume an opponent. Keeping it inside its stomach and potentially eating killed opponents for benefits.
Bond: This creature has a long time bond with a companion, it has certain abilities based on this bond.
Hidden Traits:
Enrage: This creature enters a new phase after certain conditions are met.
Basic Combat:
Frost Breathe: CH-067 has the head of a minor frost elemental, granting it a breath weapon. It may breathe frost in a large cone, dealing cold damage.
Stone Speaker: CH-067 has the head of a minor stone elemental, granting it control of all stone nearby when it sings.
Vacuum Crush: CH-067 has the mouth of a Deep Devourer Otter-Squid, granting it extreme suction power and a grinding mouth.
Hidden:
Bond:
Beast Bond (Passive): This ability was never identified but was used in combat.
Cries of the Beast (Triggered): Should Giatan Xienne perish in battle, CH-067 will scream in anguish, attempting to destroy all nearby creatures in vengeance.
Weaknesses:
Unintelligent: CH-067 is incapable of thinking for itself, as such it follows its master’s orders completely.
Restricted: CH-067 has been instructed to not use Stone Speaker or Vacuum Crush due to the large amount of collateral damage they cause to Giatan’s experiments and furniture.
Puppy: CH-067 can be temporarily distracted by calling it by its nickname ‘Todd’. When done so, it will excitedly look at the caller and expect a treat to be thrown. This was used by Giatan to feed it Distilled Waters of the Oasis.
Loyal till the End: Should Giatan Xienne fall, CH-067 will fall into a depressive state after Cries of the Beast, it is completely unresponsive even to harm and will wait for orders that will never come. CH-067 was later euthanised by the Ivory Tower when discovered in this state.
Mercenary Combat Rating: 20
Bounty Notice: Giatan Xienne is an intelligent magic caster who possesses dangerous amounts of the Class I Restricted Object: Oasis Water. His own chimeric skills allow him to greatly augment himself for any sort of situation and his heretical worship of his god gives him great healing abilities. Though the base chimeras are weak, he makes up for it in huge quantities and usually implements swarm tactics. It is not recommended you face him without a way to clear his swarm.
His crimes include: Heretical Worship, Human Experimentation, Unnatural Treatment of Living Creatures, Possessing Class I Restricted Objects
Nil Boss Difficulty Rating: I
Reasons:
Inefficient use of abilities: Giatan was a scholar first and combatant second, he did not know how to effectively strategise and use his resources in combat encounters.
Bad Matchup: Giatan had a poor matchup with Noam, who is greatly skilled at insulting people.
Poor Planning: Giatan expected to face off against mages. His original battle plan was to waste their mana on waves and waves of chimeras before finishing them off with Mage Slaying Tail providing both protection and spell nullification whilst CH-067 took care of their frontline support. He faced off against more warrior types than expected and as such Mage Slaying Tail became a liability stopping him from casting his advanced spells.
Thoughts:
Giatan planned and prepared against the wrong opponents. He took an ability that would've been lethal to mages but a sub-optimal option to more balanced compositions. In this fight, he was specialised against taking down mages and as such handicapped himself from casting his own spells. He severely underestimated the capabilities of close range non-mana combatants and suffered multiple injuries as a result. If Giatan had prepared against a more balanced composition, he may have been an H Rank encounter. If he was specifically preparing against Dustin and co, he would've been an F Rank encounter. Unfortunately, things don't always go as planned.