Clan Hall Stats
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Place of Power: Primary Guild Hall - Divine Realm
Name: Mount Olympus
Level: 5
State: Idle
MP: 325,267,115,979
MP Generation: 53,000 MP/minute
Population: 10,149
Lumber: 2,842,559
Iron: 1,238,989
Food Rations: 44,849
Level Up Requir.: 80x Level 5 Manors (Met)
16x Level 5 Farms (Met)
4,000 Citizens (Met)
Intelligence Agency (Met)
Complete 1x Research Project (Met)
Complete 1x Raid (Met)
1,000,000 Food Rations (Met)
1,000,000 Lumber Units (Met)
1,000,000 Iron Units (Met)
Level Up Cost: 10,000,000 MP
Level Up Time: 34,560 minutes
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Available Construction Projects
Tent (160/160)
Storage Shack (6/6)
Farm (32/32)
Lumberyard (1/1)
Mining Camp (1/1)
Blacksmith’s Workshop (1/1)
Melee Fighting Barracks (1/1)
Ranged Fighting Barracks (1/1)
Walls (1/1)
Mana Generator (4/4)
Magic Thunder Coil Defenses (4/4)
Warmage Academy (1/1)
Academics and Research Institution (1/1)
Intelligence Agency (1/1)
Sky Harbor (1/1)
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160x
Name: Manor
Level: 5
Occupants: 64/64
Level Up Requir.: Settlement Level 6
Level Up Cost: 720 Lumber Units (7,200MP)
120x Stone Units (1,200MP)
72 Misc Building Units (720MP)
Level Up Time: 15,360 minutes (9,216,000MP)
Description: A lavish manor with a multitude of amenities, twenty separate rooms, a kitchen, a dining area, and a living room. This building is able to comfortably house sixty four humanoids while it also has twenty two bathrooms with magical toilets operating with small void portals. This building is considered above average in terms of living conditions and all individuals living in it get an additional quality of living and happiness boost.
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6x
Name: Storage Facility
Level: 5
Stored Resources: 56,887/10,000,000
Level-Up Requirement: Settlement Level 6
Level-Up Cost: 96,000x Lumber Units (960,000 MP)
12,000x Iron Units (120,000 MP)
Level-Up Time: 60,000 minutes (18,000,000 MP)
Description: A multi-story wooden building meant for storing purposes. This building is optimized for utilizing every inch of space while also offering absolute protection for anything that is stored in there. A magically operated platform can transfer items from one level to another while six of the floors have extremely low temperatures, aiming to keep biological materials from degrading while two of them have cabinets of extra-dimensional storage void of oxygen. Additionally, a mana coating over the building’s whole surface protects it from flames, frost and bludgeoning and magical damage.
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32x
Name: Farm
Level: 5
Livestock: 120/120
Crops: 498/1,200
Job Slots: 72/72
Level Up Requir.: Settlement Level 6
Level Up Cost: 12,000x Lumber Units (12,0000MP)
Level Up Time: 72,000 minutes (43,200,000MP)
Description: A farm that allows for a variety of small, medium, and large sized animals to live in as well as a large selection of crops. Owning a farm increases food rations production rate.
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Name: Lumberyard
Level: 5
Output: 2,000 Units/hour
Job Slots: 120
Level Up Requir.: Settlement Level 6
Level Up Cost: 20,000x Lumber Units (200,000MP)
Level Up Time: 9,600 minutes (5,760,000MP)
Description: The mining camp is the beginning and the end of every miner’s daily life. This is where the ores will be brought to be crashed, grounded, roasted, smelted, refined, and casted. Owning a mining camp significantly increases metal and ore units production rate.
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Name: Mining Camp
Level: 5
Output: 2,000 Units/hour
Job Slots: 120
Level Up Requir.: Settlement Level 6
Level Up Cost: 40,000x Lumber Units (400,000MP)
20,000x Iron Units (200,000MP)
Level Up Time: 9,600 minutes (5,760,000MP)
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Description: The mining camp is the beginning and the end of every miner’s daily life. This is where the ores will be brought to be crashed, grounded, roasted, smelted, refined, and casted. Owning a mining camp significantly increases metal and ore units production rate.
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Name: Blacksmith’s Workshop
Level: 5
Level Up Requir.: Settlement Level 6
Level Up Cost: 6,400x Lumber Units (64,000MP)
3,200x Iron Units (32,000MP)
1,600x Stone Units (16,000MP)
Level Up Time: 7,680 minutes (4,608,000MP)
Description: The blacksmith’s workshop is what separates hamlets from organized village communities. Tools, weapons, and armor are only the beginning of what a smithy can offer to a settlement. Owning a blacksmith’s workshop unlocks weapon and armor research as well as crafting equipment and tools. At the current level, the blacksmith’s workshop is able to produce large-sized machines of war as well as well as employ two spellcasters. These individuals would be able to instill minor enchantments on items or break them down with the chance of creating a core that holds an existing enchantment.
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Name: Melee Fighting Barracks
Level: 5
Level Up Requirement: Settlement Level 6
Level Up Cost: 160,000x Lumber Units (1,600,000MP)
: 80,000x Stone Units (800,000MP)
Level Up Time: 14,400 minutes (8,640,000MP)
Description: The perfect place to train for melee combat. The barracks are equipped with all the necessary training equipment and magical automations needed to strengthen the body and increase in aptitude with all close-combat weapons. Troops that train in these barracks gain a 10% increase in Physical Attack and Attack Speed.
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Name: Ranged Fighting Barracks
Level: 5
Level Up Requirement: Settlement Level 6
Level Up Cost: 160,000x Lumber Units (1,600,000MP)
: 80,000x Stone Units (800,000MP)
Level Up Time: 14,400 minutes (8,640,000MP)
Description: The perfect place to train for ranged combat. Everything a fighter needs in order to excel in this style of fighting can be found in these barracks, from moving targets to a multitude of training weapons and projectiles. Fighters who do their training here will see an immediate increase in their agility and control over these weapons. The troops that train in this barrack gain a 10% increase in Physical Attack and Attack Speed.
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Name: Walls
Level: 5
Level Up Requir.: Settlement Level 6
Level Up Cost: 100,000x Lumber Units (1,000,000MP)
1,500,000x Iron Units (15,000,000MP)
3,000,000x Stone Units (30,000,000MP)
Level Up Time: 30,720 minutes (18,432,000MP)
Description: A thick wall of metal-reinforced concrete that surrounds the entire city. The wall is wide enough to allow for dozens of people to walk along its length as patrols and it is a great defense against colossal sized enemies. It can withstand significant non-magical damage and minimal magical damage while the possibility of arming its edges with medium-sized artillery is also possible.
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4x
Name: Mana Generator
Level: 5
Output: 13,000 MP/minute
Level Up Requir.: Settlement Level 6
Level Up Cost: 1,800x Iron Units (16,000MP)
Level Up Time: 6,000 minutes (3,600,000MP)
Description: Mana Generators are large devices that, once ignited, can concentrate mana particles around places of power and push them to their core. Generators are the only way to increase the passive MP regeneration rate of places of power besides leveling up their cores. Increases MP Regeneration Rate by 13,000MP/minute.
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4x
Name: Magic Thunder Coil Defenses #1
Level: 5
Level Up Requir.: Settlement Level 6
Level Up Cost: 200x Lumber Units (2,000MP)
300,000x Copper Units (3,000,000MP)
300,000x Iron Units (3,000,000MP)
Level Up Time: 7,680 minutes (4,608,000MP)
Description: A colossal metal coil-like structure that has the unique ability of condensing the mana in the atmosphere and release it in burst of energy against enemies. The coils built in the guild hall of Mount Olympus are using the element of their patron deity, the thunder. Additionally, the coils the coils can be retracted and completely hidden underground.
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Name: Warmage Academy
Level: 5
Level Up Requir.: Settlement Level 6
Level Up Cost: 16,000x Lumber Units (160,000MP)
Level Up Time: 9,600 minutes (5,760,000MP)
Description: The place to be for magic user. The warmage academy isn’t just focusing on offensive magic but is rather a meeting place for all magic paths, including healing and buffing. The spellcasters that train and study in this academy gain an 10% increase in Magic Attack and Casting Speed.
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Name: Academics and Research Institution
Level: 5
Researchers: 24/24
Available Research: Improved Resource Gathering - Lumber Level 4
Improved Resource Gathering - Metals Level 4
Improved Resource Gathering - Stone Level 4
Improved Resource Gathering - Farming Level 1
Magic Core Extraction Level 1
Magic Core Attachment Level 1
Level Up Requir.: Settlement Level 6
Level Up Cost: 6,400x Lumber Units (64,000MP)
3,200x Stone Units (32,000MP)
Construction Time: 3,840 minutes (2,304,000MP)
Description: Knowledge is the ultimate currency in the world of Apocosmos. This institution is focused on discovering long lost truths, deciphering the meanings of past events in order to provide insights for the future, and to push the limits of understanding. Through time and perseverance, the institution can provide permanent boosts on all facets of life in the Apocosmos.
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Name: Intelligence Agency
Level: 5
Operatives: 8/8
Assignments: Espionage - Information Gathering (0)
Espionage - Steal Technology (0)
Sabotage - Incite discord (0)
Sabotage - Active planning or technological sabotage (0)
Surveillance - Keeping tabs on high risk individuals (0)
Level Up Requir.: Settlement Level 6
Resources Needed: 3,600x Lumber Units (36,000MP)
Level Up Time: 8,000 minutes (4,800,000MP)
Description: The operatives of this building serve their city in the darkest shadows and deepest crevices of the Apocosmos. When there is information that might be of benefit to their homeland, these agents would even sacrifice their lives in order to acquire it. Having an Intelligence Agency means that the city is interested in becoming a major played in the web that is the Apocosmos. Pieces of information might start flowing toward the masters of the agency almost immediately after its construction while targeted espionage during wartime or for financial gains becomes available.
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Name: Sky Harbor
Level: 5
Level Up Requir.: Settlement Level 6
Level Up Cost: 72,000x Lumber Units (720,000MP)
24,000x Aluminum Units (240,000MP)
Level Up Time: 16,000 minutes (9,600,000MP)
Description: A floating harbor that can hold up to 4 flying ships. The building for processing flying vessels as well as the dock are permanently enchanted to float above the surface on a constant distance from the surface the harbor is bound to. Individuals who want to access the harbor can do so by any non-magical means that connect it to the ground.
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Available Divine Realm Construction Projects
Divine Portal (1/1) - Divine Realm Construction
God’s Watchtower (1/1) - Divine Realm Construction
Hexagonal Prismatic Ambrosia Cell Tower (1/1) - Divine Realm Construction
Wonder of Worship (1/1) - Divine Realm Construction
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Name: Divine Portal
Level: 5
Level Up Requir.: Settlement Level 6
Level Up Cost: 1,600x Stone Units (16,000MP)
12 Divinity Points
Level Up Time: 32,000 minutes (19,200,000MP)
Description: A two-way portal that can be permanently placed in a distance of up to 15 miles from the guild core. These portals allow for instantaneous teleportation between them with absolutely no limitations in size and numbers as long as they can fit through. Portals of level 5 or higher can utilize a secondary set of portals. This second gateway can be permanently placed in a distance of up to 150 miles from the guild core.
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Name: God’s Watchtower
Level: 5
Level Up Requir.: Settlement Level 6
Resources Needed: 1,600x Stone Units (16,000MP)
12 Divinity Points
Level Up Time: 8,000 minutes (4,800,000MP)
Description: This watchtower was build with the single purpose of surveilling the vicinity of the realm of the god who is controlling it. With the expense of 1 Divinity Point per day, said god will be notified when a creature of significant power enters a range of 10,000 miles. Additionally, the watchtower will render a creature’s invisibility mute once they reach withing 1,000 feet from the walls and will notify the god controlling it.
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Name: Hexagonal Prismatic Ambrosia Cell Tower
Level: 5
Level Up Requir.: Settlement Level 6
Level Up Cost: 12 Divinity Points
Level Up Time: 16,000 minutes (9,600,000MP)
Description: Ambrosia is the food of immortality. Just like bees are capable of creating honey, so can places of power claimed by gods produce ambrosia. A series of interconnected hexagonal cells will be able to produce enough ambrosia for two rations per day.
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Name: Wonder of Worship
Level: 5 (Maximum)
Description: A place to unite all followers under one roof. This temple is the epicenter of any god’s faith as well as the holiest place to visit by all followers. Pilgrimages can be carried out with this temple as a goal. Each pilgrimage successfully completed provides both the god and the follower with XP proportionate to the distance covered. Finally, continuous subconscious praying is unlocked.
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Available Enhanced Guild Core Construction Projects
Monster Slayers Union (1/1)
Dragon Ghost Protector (1/1)
Magic Item Manifestation Altar (1/1)
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Name: Monster Slayers Union
Level: 4 (Maximum)
Level Up Time: 8,000 minutes (4,800,000MP)
Description: It is a gigantic honor and responsibility to rid the Apocosmos of monsters terrorizing its citizens. The monster slayers’ union is one of the few hubs that create quests and contracts on hunting and killing especially dangerous monsters. While the quests are going to eventually become available to everyone visiting the union, the right of first refusal belongs to the guild of Zeus.
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Name: Dragon Ghost Protector
Level: 5
Level-Up Requirement: Settlement Level 6
Level Up Cost: 10,000,000x Gold Units (10,000,000,000MP)
Level Up Time: 16,000 minutes (9,600,000MP)
Description: The essence of Typhon, the one hundred-headed dragon has been captured in the guild core and is available for use for as long the core exists. By constructing one hundred golden dragon head sculptures on the periphery of the city and hiding them inside the city’s walls, the ghost of the king of monsters can be unleashed upon anyone who dares attack the settlement. This defensive measure will cost 100,000,000MP to be activated, lasts one hour and can only be used once per week. During this time, each of the heads is able to breath it all attack and moved around as far as its neck allows it.
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Name: Magic Item Manifestation Altar
Level: 5
Magic Items’ Grade: E-Grade
Next Item: 23 hours, 58 minutes, 42 seconds
Level Up Requir.: Settlement Level 6
Level Up Cost: 20x Stone Units (200MP)
100,000,000MP
Construction Time: 800 minutes (480,000MP)
Description: Very few entities ever reach the status of a world raid boss and their existence can become a menace to the balance of entire realms. Once such threats are eliminated, the Dark Energy acknowledges the fact that balance is restored and just might provide material things that might prove useful to the ones responsible.
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Guild Skills
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Name: Thunderous Souls
Level: 1
Type: Guild Buff
HP Consumed: 0
MP Consumed: 100
DP Consumed: 2
Power: -
Range: All guild members in a radius of 50 miles from Zeus.
Prerequisite: Have at least two members in the guild.
Description: The thunder god Zeus can summon a special lightning whose thunder ignited the hope and power in the hearts of all guild members who witness it. Boosts Physical Attack and Physical Defense of all guild members and allies of the guild who are in range by 5%.
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Name: Locate Guild Member
Level: 1
Type: Active
HP Consumed: 0
MP Consumed: 150
DP Consumed: 1
Power: -
Range: Anywhere in the realm the skill is being used or realms adjacent to it.
Prerequisite: Hasn’t been used in the past 7 days.
Description: The guild leader can locate any of the guild’s members, simply by focusing on the pact they have sealed with them. The location of the target will be revealed to the guild leader by the Dark Energy in great detail and using terms they will find the most useful in pinpointing the exact place.
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