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Mountain of the Immortals
Stat Sheets End of Book 1

Stat Sheets End of Book 1

Clan Hall Stats

* * *

Place of Power: Primary Guild Hall - Divine Realm

Name: Mount Olympus

Level: 4

State: Idle

MP: 327,429,232,128

MP Generation: 12,000 MP/minute

Lumber: 412

Iron: 819

Food Rations: 2980

Level Up Requir.: 40 Level 4 Houses (Met)

8 Level 4 Farms (Met)

Academics and Research Institution (0)

200 Citizens (1270)

100,000 Food Rations (2980)

100,000 Lumber Units (412)

100,000 Iron Units (819)

Level Up Cost: 1,000,000 MP

Level Up Time: 192 hours

* * *

Available Construction Projects

Tent (80/80)

Storage Shack (1/4)

Farm (16/16)

Lumberyard (1/1)

Mining Camp (1/1)

Blacksmith’s Workshop (1/1)

Melee Fighting Barracks (0/1)

Ranged Fighting Barracks (0/1)

Walls (1/1)

Mana Generator (1/2)

Magic Thunder Coil Defenses (0/2)

Warmage Academy (0/1)

Academics and Research Institution (0/1)

* * *

80x

Name: House

Level: 4

Occupants: 16/16

Level Up Requir.: Settlement Level 5

Level Up Cost: 180 Lumber Units (1800MP)

30x Iron Units (300MP)

18x Misc Building Units (180MP)

Level Up Time: 128 hours (4,608,000MP)

Description: A spacious wooden house with three separate rooms, a kitchen, a dining area, and a living room. This building is able to comfortably house eight humanoids while it also has two bathrooms with magical toilets operating with small void portals.

* * *

Name: Storage Shack

Level: 1

Stored Resources: 0/1000

Level Up Requir.: Settlement Level 2 (Met)

Level Up Cost: 80x Lumber Units (800MP)

10x Iron Units (100MP)

10x Misc Building Units (100MP)

Level Up Time: 2 hours (72,000MP)

Description: A simple, single-floor wooden building meant for storing purposes. This building doesn’t have the most efficient use of space but it provides protection for anything that is stored in there.

* * *

16x

Name: Farm

Level: 4

Livestock: 40/40

Crops: 400/400

Job Slots: 24/24

Level Up Requir.: Settlement Level 5

Level Up Cost: 3000x Lumber Units (30000MP)

Level Up Time: 400 hours (14,400,000MP)

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Description: A farm that allows for a variety of small and medium sized to live in as well as a small selection of crops. Owning a farm increases food rations production rate.

* * *

Name: Lumberyard

Level: 4

Throughput: 10000 Units/hour

Job Slots: 24

Level Up Requir.: Settlement Level 5

Level Up Cost: 4000x Lumber Units (40,000MP)

Level Up Time: 32 hours (1,152,000MP)

Description: A lumberyard is the focal point of a community’s wood-working business, be it imports, exports, treatment, or processing. Owning a lumberyard significantly increases lumber units production rate.

* * *

Name: Mining Camp

Level: 4

Throughput: 10000 Units/hour

Job Slots: 24

Level Up Requir.: Settlement Level 5

Level Up Cost: 4000x Lumber Units (40,000MP)

2000x Iron Units (20,000MP)

Level Up Time: 32 hours (1,152,000MP)

Description: The mining camp is the beginning and the end of every miner’s daily life. This is where the ores will be brought to be crashed, grounded, roasted, smelted, refined, and casted. Owning a mining camp significantly increases metal and ore units production rate.

* * *

Name: Blacksmith’s Workshop

Level: 2

Level Up Requir.: Settlement Level 3 (Met)

Level Up Cost: 200x Lumber Units (2,000MP)

100x Iron Units (1,000MP)

Level Up Time: 4 hours (144,000MP)

Description: The blacksmith’s workshop is what separates hamlets from organized village communities. Tools, weapons, and armor are only the beginning of what a smithy can offer to a settlement. Owning a blacksmith’s workshop unlocks weapon and armor research as well as crafting equipment and tools.

* * *

Not constructed yet

Name: Melee Fighting Barracks

Level: 3

Level Up Requir.: Settlement Level 4

Level Up Cost: ??

Level Up Time: ??

Description: The perfect place to train for melee combat. The barracks are equipped with all the necessary training equipment and magical automations to allow for the strengthening of the body and increase in aptitude with all close-combat weapons. The troops that train in this barrack gain a 6% increase in Physical Attack and Attack Speed.

* * *

Not constructed yet

Name: Ranged Fighting Barracks

Level: 3

Level Up Requir.: Settlement Level 4

Level Up Cost: ??

Level Up Time: ??

Description: The perfect place to train for ranged combat. Everything a fighter needs in order to excel in this style of fighting can be found in these barracks, from moving targets to a multitude of training weapons and projectiles. Fighters who do their training here will see an immediate increase in their agility and control over these weapons. The troops that train in this barrack gain a 6% increase in Physical Attack and Attack Speed.

* * *

Name: Walls

Level: 4

Level Up Requir.: Settlement Level 5

Level Up Cost: 10000x Lumber Units (100,000MP)

150000x Stone Units (1,500,000MP)

300000x Iron Units (3,000,000MP)

Level Up Time: 256 hours (9,216,000MP)

Description: A wall of straight lumber that surrounds the entire settlement. Although the wall is not made to hold any people or have them patrol on its top, it is a great defense against normal sized enemies.

* * *

Name: Mana Generator

Level: 4

Level Up Requir.: Settlement Level 4 (Met)

Level Up Cost: 400x Iron Units (4000MP)

Level Up Time: 2000 minutes (1,200,000MP)

Description: Mana Generators are large devices that, once ignited, can concentrate mana particles around places of power and push them to their core. Generators are the only way to increase the passive MP regeneration rate of places of power besides leveling up their cores. Increases MP Regeneration Rate by 11,000MP/minute.

* * *

Name: Magic Thunder Coil Defenses

Resources Needed: 10x Lumber Unit (100MP)

15000x Copper Units (150,000MP)

15000x Iron Units (150,000MP)

Construction Time: 32 hours (1,152,000MP)

Description: A gigantic metal coil-like structure that has the unique ability of condensing the mana in the atmosphere and release it in burst of energy against enemies. The coils built in the guild hall of Mount Olympus are using the element of their patron deity, the thunder.

* * *

Not constructed yet

Name: Warmage Academy

Resources Needed: 800x Lumber Unit (8,000MP)

Construction Time: 16 hours (576,000MP)

Description: The place to be for magic user. The warmage academy isn’t just focusing on offensive magic but is rather a meeting place for all magic paths, including healing and buffing. The spellcasters that train and study in this academy gain a 6% increase in Magic Attack and Casting Speed.

* * *

Not constructed yet

Name: Academics and Research Institution

Resources Needed: 1600x Lumber Unit (16,000MP)

Construction Time: 32 hours (1,152,000MP)

Description: Knowledge is the ultimate currency in the world of Apocosmos. This institution is focused on discovering long lost truths, deciphering the meanings of past events in order to provide insights for the future, and to push the limits of understanding. Through time and perseverance, the institution can provide permanent boosts on all facets of life in the Apocosmos.

* * *

Available Divine Realm Construction Projects

Divine Portal (1/1) - Divine Realm Construction

God’s Watchtower (1/1) - Divine Realm Construction

Hexagonal Prismatic Ambrosia Cell Tower (1/1) - Divine Realm Construction

* * *

Name: Divine Portal

Level: 4

Description: A two-way portal that can be permanently placed in a distance of up to 15 miles from the guild core. These portals allow for instantaneous teleportation between them with absolutely no limitations in size and numbers as long as they can fit through.

* * *

Name: God’s Watchtower

Level: 4

Description: This watchtower was build with the single purpose of surveilling the vicinity of the realm of the god who is controlling it. With the expense of 1 Divinity Point per day, said god will be notified when a creature of significant power enters a range of 100 miles.

* * *

Name: Hexagonal Prismatic Ambrosia Cell Tower

Level: 4

Description: Ambrosia is the food of immortality. Just like bees are capable of creating honey, so can places of power claimed by gods produce ambrosia. A series of interconnected hexagonal cells will be able to produce enough ambrosia for one ration per day.

* * *

Available Enhanced Guild Core Construction Projects

Monster Slayers Union (0/1)

Dragon Ghost Protector (0/1)

* * *

Name: Monster Slayers’ Union

Resources Needed: 400x Lumber Units (4000MP)

80x Mythril Units (8000000MP)

40x Steel Units (400MP)

20x Iron Units (200MP)

Construction Time: 4000 minutes (2,400,000MP)

Description: It is a gigantic honor and responsibility to rid the Apocosmos of monsters terrorizing its citizens. The monster slayers’ union is one of the few hubs that create quests and contracts on hunting and killing especially dangerous monsters. While the quests are going to eventually become available to everyone visiting the union, the right of first refusal belongs to the guild of Zeus.

* * *

Name: Dragon Ghost Protector

Resources Needed: 100000x Gold Units (100000000MP)

Construction Time: 4000 minutes (2,400,000MP)

Description: The essence of Typhon, the one hundred-headed dragon has been captured in the guild core and is available for use for as long the core exists. By constructing one hundred golden dragon head sculptures on the periphery of the city, the ghost of the king of monsters can be unleashed upon anyone who dares attack the settlement. This defensive measure will cost 1000000MP to be activate, lasts one hour and can only be used once per week.

Guild Skills

* * *

Name: Thunderous Souls

Level: 1

Type: Guild Buff

HP Consumed: 0

MP Consumed: 100

DP Consumed: 2

Power: -

Range: All guild members in a radius of 50 miles from Zeus.

Prerequisite: Have at least two members in the guild.

Description: The thunder god Zeus can summon a special lightning whose thunder ignited the hope and power in the hearts of all guild members who witness it. Boosts Physical Attack and Physical Defense of all guild members and allies of the guild who are in range by 5%.

* * *

Name: Locate Guild Member

Level: 1

Type: Active

HP Consumed: 0

MP Consumed: 150

DP Consumed: 1

Power: -

Range: Anywhere in the realm the skill is being used or realms adjacent to it.

Prerequisite: Hasn’t been used in the past 7 days.

Description: The guild leader can locate any of the guild’s members, simply by focusing on the pact they have sealed with them. The location of the target will be revealed to the guild leader by the Dark Energy in great detail and using terms they will find the most useful in pinpointing the exact place.

* * *