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Mountain of the Immortals
Stat Sheets End of Book 2

Stat Sheets End of Book 2

Zeus Stats

Stats - Self Buffed

* * *

Name: Zeus

Race: Greater Deity

Class: Justice of Thunder

Level: 60

HP: 3800/3800

MP: 995/995

XP: 12.37%

STR: 40

DEX: 30

CON: 43

INT: 21

WIS: 11

MEN: 25

Physical Attack: 362

Physical Defense: 682

Accuracy: 89

Critical: 88

Attack Speed: 357

Magic Attack: 113

Magic Defense: 455

Evasion: 92

Speed: 126

Casting Speed: 213

HP Regen.: 22.1/minute

MP Regen.: 5.0/minute

* * *

Equipment

* * *

Weapon

* * *

Name: Widow Creator +7

Type: Spear

Rarity: C Grade

Physical Attack: 199

Magic Attack: 111

Special Ability: -

Attack Speed: Normal

Durability: 10629/16000

Weight: 1980st.

Description: This spear has been created using a certain black metal that has since been lost in time. The alloy used is impervious to mundane or magical analysis making weapons that were crafted with it unique. This whole spear is a single piece of almost unbreakable metal while its weight bigger according to how fast the wielder swings, further maximizing its ferocity.

* * *

Head

* * *

Name: Sumerian Battle Helmet

Type: Head

Rarity: C Grade

Physical Defense: 58

MP Increment: 0

Durability: 3898/4800

Weight: 640st.

Description: Sumerians were one of the first groups of people in the Prime Material plane to craft equipment with the sole purpose of fighting. The design of this helmet is lean and practical, void of any decorative elements but very effective in protecting its wearer.

* * *

Full Body Armor

* * *

Name: Abaddon Devout Full Plate Armor +2

Type: Full Body Armor (Heavy)

Rarity: B Grade

Physical Defense: 272

MP Increment: 0

Durability: 8021/8400

Weight: 9980st.

Description: This incredibly powerful one-piece armor is used by the disciples of the abyssal angel Abaddon, who is also known as Apollyon. The armor is made of an alloy exclusively found in the abyss that constantly shifts its shape, making the engravings ever-changing. The shifting patterns of this armor are feared among mortals since the disciples of Abaddon are known for their desire to craft pain through loss. Creating widows and orphans, or killing children and letting their parents live with the pain of separation, are some of the tactics they are most known for.

* * *

Hands

* * *

Name: Blue Mythril Gloves

Type: Hands

Rarity: C Grade

Physical Defense: 39

MP Increment: 0

Durability: 4412/4600

Weight: 600st.

Description: Blue mythril is a very rare and hard to extract variety of the legendary mythril ore that can only be found in underground veins that are directly underneath fresh water lakes. The proximity to the mountains instills the material with the amount of flexibility and strength one would expect from normal mythril but the fact that it is also close to water grants item crafter with it an additional bonus. The gloves wearer’s lung capacity when underwater is increased by 20%.

* * *

Feet

* * *

Name: Woodwyrm Leather Boots +3

Type: Feet

Rarity: C Grade

Physical Defense: 40

MP Increment: 0

Durability: 2588/12000

Weight: 1210st.

Description : The soles of these boots are made of compressed, hardened woodwyrm leather. The unique properties of this material make the wearer less likely to trip even when magical means make the terrain slippery. If three or more pieces of woodwyrm leather armor are worn together, an additional bonus of 5.26% in Physical Defense applies.

* * *

Necklace

* * *

Name: Necklace of Beauty +3

Type: Necklace

Rarity: C Grade

Magic Defense: 67

Durability: 5676/6000

Weight: 150st.

Description: A necklace only befitting creatures of immense beauty. The additional magical effects of the necklace are not available to those who do not fulfill certain beauty standards.

* * *

Earrings

* * *

2x

Name: Earring of the Enchantress +3

Type: Earring

Rarity: C Grade

Magical Defense: 51

Durability: 4765/5000

Weight: 150st.

Description: This ornate ivory earring loop has been crafted specifically for the goddess Aphrodite. Its additional magical effects are not visible to any one but her.

* * *

Rings

* * *

2x

Name: Ring of Medium Charm +3

Type: Ring

Rarity: C Grade

Magical Defense: 35

Durability: 4156/5200

Weight: 150st.

Description: This ring made of pure platinum has been crafted specifically for the goddess Aphrodite. Its additional magical effects are not visible to any one but her.

* * *

Skills

* * *

Name: Simple Weapon Proficiency

Level: 3

Type: Passive

HP Consumed: 0

MP Consumed: 0

Power: 0

Range: Self

Precondition: Only active when using simple bladed weapons or bows.

Description: Experience gained using simple weapons proves beneficial during battle. Physical Attack is boosted by +8.5%. Physical Attack is boosted by +4.

* * *

Name: Lance, Spear, and Polearm Mastery

Level: 31

Type: Passive

HP Consumed: 0

MP Consumed: 0

Power: 0

Range: Self

Precondition: Only active when wielding a lance, spear, or any type of polearm weapon.

Description: Fighting with weapons that have larger reach than the typical longsword comes easily, enabling attacks with a bigger range as well as sweeping strikes. Physical Attack is increased by 79.3 when using a polearm weapon.

* * *

Name: Blunt Weapon and Sword Mastery

Level: 8

Type: Passive

HP Consumed: 0

MP Consumed: 0

Power: 0

Range: Self

Precondition: Only active when wielding swords or blunt weapons.

Description: Fighting with swords or weapons that deliver bludgeoning damage comes easily, enabling greater control over the weight of the weapon and the precision of the strikes. Physical Attack is increased by 20.5 when using swords or blunt weapons.

* * *

Name: Light Armor Mastery

Level: 36

Type: Passive

HP Consumed: 0

MP Consumed: 0

Power: 0

Range: Self

Precondition: Only active when wearing light armor.

Description: Continuous use of light armor has increased its efficiency both in terms of defensive abilities as well as flexibility and agility. Physical Defense is increased by 54.8, and Evasion is increased by 6 while wearing light armor.

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* * *

Name: Heavy Armor Mastery

Level: 36

Type: Passive

HP Consumed: 0

MP Consumed: 0

Power: 0

Range: Self

Precondition: Only active when wearing heavy armor.

Description: Continuous use of heavy armor will increase its efficiency in terms of defensive abilities. Physical Defense is increased by 53.2 while wearing heavy armor.

* * *

Name: Precision

Level: 1

Type: Aura

HP Consumed: 0

MP Consumed: 5

Power: 0

Range: Self

Precondition: None.

Description: Mana is channeled to the user’s brain to increase their focus and attention on their opponents’ vulnerable spots, making them better at finding aim with their strikes. Accuracy is increased by 3 and MP proportionate to the user’s level is consumed continuously while this skill is in use.

* * *

Name: Vandalier

Level: 13

Type: Aura

HP Consumed: 0

MP Consumed: 11

Power: 0

Range: Self

Precondition: None.

Description: This offensive stance continuously funnels mana, making the user more vicious in their attacks, especially those on the vital organs of their enemies. Critical Damage is increased by 379 and MP is consumed continuously while this skill is in use.

* * *

Name: A Good Rest

Level: 2

Type: Passive

HP Consumed: 0

MP Consumed: 0

Power: 0

Range: Self

Precondition: The user is sitting or otherwise resting awake.

Description: Resting is not just used to catch one’s breath but also to allow to the mana channels in the body to repair themselves and repair the body itself. HP Regeneration Rate is increased by 2.7 and MP Regeneration Rate is increased by 2.1.

* * *

Name: Increased Vitality

Level: 6

Type: Passive

HP Consumed: 0

MP Consumed: 0

Power: 0

Range: Self

Precondition: None.

Description: Only through constant strife and pain can one’s body break through its limits. Maximum HP is increased by 300.

* * *

Name: Enhanced Body Regeneration

Level: 6

Type: Passive

HP Consumed: 0

MP Consumed: 0

Power: 0

Range: Self

Precondition: None.

Description: Constant training of the body has proved to be essential to increasing one’s metabolism. HP Regeneration Rate is increased by 2.

* * *

Name: Mighty Shot

Level: 9

Type: Active

HP Consumed: 0

MP Consumed: 17

Power: 187

Range: 700 inches

Precondition: Only usable with a bow.

Description: A powerful long-distance attack. The arrow is imbued with mana before being fired, making it easier to pierce through flesh and armor.

* * *

Name: Mighty Slash

Level: 9

Type: Active

HP Consumed: 0

MP Consumed: 9

Power: 84

Range: Melee

Precondition: Only usable with swords, blunt weapons, or spears.

Description: A powerful melee attack. The weapon is enveloped in a thin layer of mana, making it easier to slice through flesh and armor.

* * *

Name: Mortal Stab

Level: 9

Type: Active

HP Consumed: 0

MP Consumed: 8

Power: 210

Range: Melee

Precondition: Only usable with daggers and knives.

Description: A rudimentary assassinating attack. The weapon is coated in a thin layer of mana. Once the weapon strikes, the mana is released into the victim’s vital organs. This skill’s power stacks on top of the user’s Physical Attack.

* * *

Name: Stunning Strike

Level: 15

Type: Active

HP Consumed: 0

MP Consumed: 33

Power: 131

Range: Melee

Precondition: Only usable with a melee weapon.

Description: A calculated blow that may render the opponent incapacitated by channeling mana to the target’s nerve system. Chance to stun an enemy for 7 seconds.

* * *

Name: Sweeping Force Attack

Level: 15

Type: Active

HP Consumed: 0

MP Consumed: 34

Power: 391

Range: Melee

Precondition: Only usable with a polearm weapon.

Description: A mana-infused slash of the polearm extends its reach and cuts through multiple enemies without meeting any resistance. Can attack all enemies in range and ignores shield defense bonuses.

* * *

Name: Devastating Blow

Level: 15

Type: Active

HP Consumed: 0

MP Consumed: 34

Power: 326

Range: Melee

Precondition: Only usable with a melee weapon.

Description: A sudden surge of mana at the moment the weapon hits the enemy makes the blow much more powerful than it would have been otherwise.

* * *

Name: Roar of War

Level: 4

Type: Active

HP Consumed: 0

MP Consumed: 17

Power: 0

Range: Self

Precondition: None.

Description: The user is filled with the uncontrollable urge to jump into battle, without any regard for their personal well-being. The roar temporarily unlocks mana channels in the user’s body to boost their toughness and regeneration. Maximum HP is raised by 25% and the user instantly recovers 25% of the new maximum HP value.

* * *

Name: Primal Battle Cry

Level: 2

Type: Active

HP Consumed: 0

MP Consumed: 30

Power: 0

Range: Self

Precondition: The user is able voice their battle cry.

Description: The user’s dominating presence and hunger for battle reacts with a large mana injection to their musculoskeletal system, providing an extraordinary boost to their strength. Physical Attack is increased by 25% for 20 minutes.

* * *

Name: Maelstrom of Steel

Level: 23

Type: Active

HP Consumed: 0

MP Consumed: 61

Power: 1704

Range: Melee

Precondition: Only usable with spears, lances, and polearms.

Description: A swinging attack that can strike multiple enemies at once. Mana is enveloping the spear in the wielder’s hands, making it spin extremely fast around its axis. The combination of magical spinning and the three hundred sixty degrees rotation from the wielder delivers a devastating attack on up to five enemies, ignoring shield defense bonuses.

* * *

Name: Spear of the Thunder God

Level: 23

Type: Active

HP Consumed: 0

MP Consumed: 87

Power: 1296

Range: Melee

Precondition: Only usable with spears, lances, and polearms.

Description: The magnificence of the thunder god is materialized as a shining orb of electricity on the edge of the weapon’s blade. Upon contact with an enemy the electric field envelops them before crushing their bodies with terrible force and frying their internals. Affected creatures may become stunned for 7 seconds and the attack is ignoring shield defense bonuses.

* * *

Name: Intimidating Howl

Level: 7

Type: Debuff

HP Consumed: 0

MP Consumed: 42

Power: 0

Range: 700 inches

Precondition: None

Description: The mana empowered howl of the user sends chills down the spines of their enemies. Even though this skill is not enough to cause the enemies to flee in terror, it rattles their resolve to such extent that their attacks are half-hearted at best. Reduces the Physical Attack of nearby enemies by 23% for 30 seconds.

* * *

Name: The Thrill of the Fight

Level: 2

Type: Buff

HP Consumed: 0

MP Consumed: 25

Power: 0

Range: Self

Precondition: None

Description: Battle is something that defines people and some savor it more than others. It’s those individuals who live for the absolute thrill of escaping death and serving it to others that can reach the pinnacle of battle prowess. The user sacrifices some of the mana flow from their feet to increase circulation on their hands and torso. Decreases Speed by 10% and increases Attack Speed by 10% for 20 minutes.

* * *

Name: Provocative Defiance

Level: 3

Type: Debuff

HP Consumed: 0

MP Consumed: 56

Power: 0

Range: 700 inches

Precondition: None

Description: A sudden burst of mana reaches all enemies around the user and forces them to consider the caster as the biggest threat at that time. This false perception fogs their ability to react defensively against the caster and thus suffer a penalty from their attacks. Provokes nearby enemies and reduces their resistance to melee attacks by 12 for 20 seconds.

* * *

Name: Mana Stunning Pierce

Level: 5

Type: Active

HP Consumed: 0

MP Consumed: 92

Power: 1788

Range: 300 inches

Precondition: Only usable with spears, lances, and polearms.

Description: An incredibly powerful melee attack that charges the tip of the spear with an immense amount of concentrated mana. Upon contact, the mana is released at the target, knocking them back and stunning them for 5 seconds. Should the user wish it, this attack can be triggered from a distance, ignoring shield defense bonuses.

* * *

Name: Detect Weakness on Titans

Level: 1

Type: Active

HP Consumed: 0

MP Consumed: 50

Power: -

Range: Self

Precondition: None

Description: Be it through rigorous study, extreme hatred, or a combination of the two, one can manage to find out and take advantage of the weaknesses all race have. The creature affected by this buff sees an increase of 5% on their damage output against titans.

* * *

Name: Final Strand of Hope

Level: 7

Type: Passive

HP Consumed: 0

MP Consumed: 0

Power : 0

Range : Self

Precondition: None.

Description: When getting closer to death, one might experience a sudden surge of extreme power in a primal effort to remain alive. Through continuous training and bringing one’s self so close to death or even beyond it multiple times, it is possible to be able to control such primal reserves at will. Physical Attack is increased by 79.3 when HP is lower than 30%.

* * *

Name: Single Point of Focus

Level: 3

Type: Aura

HP Consumed: 0

MP Consumed: 27

Power: 0

Range: Self

Precondition: Only usable with spears, lances, and polearms.

Description: Using a polearm type of weapon enables attacking multiple enemies with a single swipe. By focusing one’s one attention and mana on a single target, a polearm user can make their strikes more powerful even though striking multiple enemies is not available any more. Increases Physical Accuracy by 3 and Physical Critical Damage by 5 but multi-target attacking is not available any more.

* * *

Divine Skills

* * *

Name: Master of Storms

Level: Divine Skill

Type: Active

HP Consumed: 0

MP Consumed: 0

DP Consumed: 1

Power: n/a

Range: 7000 inches

Precondition: None

Description: The divine domain of Zeus, son of Cronus of Mount Orthys, covers all aspects of thunderstorms. This includes manipulation of electricity, winds, clouds, and rainfall. Zeus is able to control all of these elements with a single thought or even command them to act in a certain way for 4 hours without having to expend any concentration or MP on them.

* * *

Name: Lightning Smite

Level: 5

Type: Active - Divine

HP Consumed: 0

MP Consumed: 85

DP Consumed: 1

Power: 26000

Range: 7000ft.

Precondition: The skills is only usable in outdoor environments with atmosphere or places where electric currents are available.

Description: Being the god of thunder carries the advantage of being able to manipulate electricity, from the smallest spark to the biggest thunderstorms. With the expense of one Divinity Point, the electricity can be directed at your will or a lightning can strike a specific target. Upon a critical hit, the lightning will chain and strike an additional enemy of the caster’s choosing.

* * *

Name: Thunderous Intent

Level: 1

Type: Passive - Divine

HP Consumed: 0

MP Consumed: 0

DP Consumed: 0

Power: -

Range: -

Precondition: -

Description: Thunder and lightning are defining attributes. The very essence of electricity is part of the god named Zeus. Let if be known to all that there is no greater commander of this element in all of the Greek realms. Every weapon can be imbued with lightning for additional damage without costing any additional MP or DP. Additionally, lightning damage, except for what is generated by this skill, will heal instead of harm you.

* * *

Name: Smite Everywhere

Level: 1

Type: Passive - Divine

HP Consumed: 0

MP Consumed: 0

DP Consumed: 0

Power: -

Range: -

Precondition: -

Description: The strength of a god can transcend the limitation of their physical environment and will eventually allow them to manifest their powers even in the void. The Divine Smite skill and all similar thunder striking skills of divine origin are now available for use without any limitations.

* * *

Name: Thunder Strikes Twice

Level: 1

Type: Active

HP Consumed: 0

MP Consumed: 25

DP Consumed: All available (minimum 1)

Power: 0

Range: Self

Precondition: Only usable when HP is lower than 10%.

Description: The sheer power and determination of the thunder god is enough to bring him back from the verge of dying. The total amount of available Divinity Points are consumed as the lightning strikes a new power through his body, restoring his HP completely.

* * *

Name: Establish Divine Domain

Level: 1

Type: Active - Divine

HP Consumed: 0

MP Consumed: 500

DP Consumed: 5

Power: -

Range: Melee

Precondition: This skill can only be used on the core of a place of power.

Description: Having undergone the Apotheosis quest has opened a new world of possibilities as a god walking among mortals. Using this skill, a deity can claim a place of power and transform it to their domain upon which they would be able to build their religion.

* * *

Name: Hundred-fold Lightning Smite

Level: 1

Type: Active - Divine

HP Consumed: 0

MP Consumed: 100

DP Consumed: 7

Power: 2600000

Range: 7000ft.

Precondition: None

Description: The divine evolution of gods is bound to their life and needs. At some point during Zeus’s life the need for a powerful, multi-targeted smite attack was so important that it manifested itself as a divine skill. This form of the smite attack is now one divine lightning strike divided into one hundred parts but rather one hundred individual punishments toward the beings the dared defy the thunder god’s dominance.

* * *

Name: Thunder Switch

Level: 1

Type: Active - Divine

HP Consumed: 0

MP Consumed: 300

DP Consumed: 1

Power: -

Range: 700 inches

Precondition: None

Description: Entangling Dark Energy particles by utilizing the tremendous energy discharge of thunderstrikes can make pairing two individuals possible as well as switching their positions in space and time. By utilizing this skill, the god of thunder, Zeus, can switch place with any member of his party, even if that party member is disabled or unwilling.

* * *

Name: Instant Divine Teleport

Level: 1

Type: Active - Divine

HP Consumed: 0

MP Consumed: 100

DP Consumed: 3

Power: -

Range: 700 inches

Precondition: Not magically silenced

Description: The tether connecting one divine entity to their realm knows no distance. In the flick of an eye, the god Zeus can teleport back to the top of Mount Olympus and away from any danger. More willing individuals may join Zeus in teleporting with him as long as they are within range. The cost for additional targets of this divine skill is 1 DP per person or entity. The tether would work between realms but may have trouble piercing through certain planes with intense anti-magic properties.

* * *

Name: Go with the Current

Level: 1

Type: Active - Divine

HP Consumed: 0

MP Consumed: 100

DP Consumed: 1/minute

Power: -

Range: Self

Precondition: None

Description: The god of thunder and lightning is able to leave his mortal coil for a brief period of time and transform his consciousness into pure electric energy. By doing this, Zeus is able to travel through any material that allows electricity to pass through it, adopting all attributes of the energy he has become. If there are no available DP, Zeus will reclaim his body at the moment that his DP ran out.

* * *

Aphrodite Stats

Stats - Self Buffed

* * *

Name: Aphrodite

Race: Greater Deity

Class: Beauty Transcendent

Level: 60

HP: 3078/3078

MP: 2863/2863

XP: 14.51%

STR: 22

DEX: 21

CON: 27

INT: 39

WIS: 23

MEN: 38

Physical Attack: 345

Physical Defense: 597

Accuracy: 96

Critical: 52

Attack Speed: 436

Magic Attack: 523

Magic Defense: 833

Evasion: 87

Speed: 154

Casting Speed: 552

HP Regen.: 16.5/minute

MP Regen.: 10.2/minute

* * *

Divine Skills

* * *

Name: Love is in the Air

Level: 1

Type: Passive - Divine

HP Consumed: 0

MP Consumed: 100

DP Consumed: 1

Power: -

Range: 200 miles radius around the deity.

Precondition: -

Description: Increases the likelihood of followers within the range of this passive skill to perform sexual rituals in honor of their goddess for 24 hours.

* * *

Name: Enhanced Breeding

Level: 1

Type: Passive - Divine

HP Consumed: 0

MP Consumed: 200

DP Consumed: 2

Power: -

Range: 200 miles radius around the deity.

Precondition: -

Description: Increases the likelihood of followers successfully procreating for 24 hours.

Artemis Stats

Stats - Self Buffed

* * *

Name: Artemis

Race: Greater Deity

Class: Hunt Dominion

Level: 60

HP: 2772/2772

MP: 995/995

XP: 15.02%

STR: 39

DEX: 33

CON: 41

INT: 21

WIS: 11

MEN: 25

Physical Attack: 1477

Physical Defense: 611

Accuracy: 90

Critical: 162

Attack Speed: 347

Magic Attack: 256

Magic Defense: 509

Evasion: 106

Speed: 140

Casting Speed: 213

HP Regen.: 17.9/minute

MP Regen.: 5.1/minute

* * *

Equipment

* * *

Weapon

* * *

Name: Bow of Artemis +17

Type: Bow

Rarity: C Grade

Physical Attack: 571

Magic Attack: 176

Special Ability: Defining Shot

Attack Speed: Slow

Durability: 12621/13200

Weight: 1880st.

Description: Once a C-grade bow, this majestic piece of warfare has been enchanted to levels few mortals or even gods have seen before. Breaking the +16 threshold, Artemis was able to change the bow’s original name and forever mark this world with her courageous presence. The bow’s previous characteristics were lost in time once it changed its name and manifested its unique ability. Once per day, the wielder of this weapon can unleash a devastating attack that has 100% chance of finding its target, ignores any shield, armor, or magical bonuses, and always strikes a critical hit.

* * *

Ares Stats

Stats - Self Buffed

* * *

Name: Ares

Race: Greater Deity

Class: War Eternal

Level: 60

HP: 3295/3295

MP: 1010/1010

XP: 10.96%

STR: 38

DEX: 34

CON: 35

INT: 25

WIS: 12

MEN: 26

Physical Attack: 618

Physical Defense: 719

Accuracy: 98

Critical: 91

Attack Speed: 443

Magic Attack: 247

Magic Defense: 595

Evasion: 94

Speed: 139

Casting Speed: 294

HP Regen.: 15.0/minute

MP Regen.: 7.6/minute

* * *

Skills

* * *

Name: War and Mayhem

Type: Buff

Level: 1

Effect: Boosts Physical Attack by 12%

Time Left: 4 minutes 59 seconds

Description: The recipient’s mana channels are excited by the call for battle. The mana flow is accelerated and concentrates more densely on each strike, resulting in more powerful attacks.

* * *

Name: War and Precision

Level: 1

Type: Active

HP Consumed: 0

MP Consumed: 66

Power: -

Range: 700 inches

Precondition: Only usable with dual swords

Description: The mana explosion emanating from the clanging of swords enhances the battle perception of the user and their party members, making them more focused on their enemies. Increases Physical Accuracy by 4 for 5 minutes.

* * *

Name: War and Fury

Level: 1

Type: Active

HP Consumed: 0

MP Consumed: 66

Power: -

Range: 700 inches

Precondition: Only usable with dual swords

Description: The boiling of blood, the heavy breathing, and the unclear thoughts of rage during battle provide manifest as force that enhance the fighting spirit of the user and their party members. Increases Attack Speed by 15% for 5 minutes.

* * *

Divine Skills

* * *

Name: Rain of Swords

Level: 2

Type: Active - Divine

HP Consumed: 0

MP Consumed: 100

DP Consumed: 1

Power: 26000

Range: 7000ft.

Precondition: The skills is only usable in outdoor environments or indoor places where the height is larger than 100ft.

Description: There is nothing more terrifying that staring at the cruel face of war as it swipes centuries of civilization in mere moments. This terror materializes by the divine power of Ares, the god of war, as 100,000 swords in the air, falling with great force and impaling everything as they come crushing down. Friends and foes alike are damaged by this attack as long as they are in the area of effect selected by Ares.

* * *

Hephaestus Stats

Stats - Self Buffed

* * *

Name: Hephaestus

Race: Greater Deity

Class: Forge of Divinity

Leve: 60

HP: 5732/5732

MP: 1018/1018

XP: 14.82%

STR: 39

DEX: 33

CON: 41

INT: 21

WIS: 11

MEN: 25

Physical Attack: 424

Physical Defense: 722

Accuracy: 97

Critical: 43

Attack Speed: 413

Magic Attack: 153

Magic Defense: 521

Evasion: 84

Speed: 125

Casting Speed: 203

HP Regen.: 25.1/minute

MP Regen.: 5.1/minute

* * *