「Admin Announcement
The Admin team is happy to announce that the first player on the Earth server has reached the 21tst Floor! Upon reaching the 21st Floor you will gain access to a new lobby. Inside of this new lobby many new features of the Tower will be unlocked.
Guilds: By chanting 'Guild Window', it will bring you into the guilds page. To establish a guild you need to spend 20,000G. By establishing a guild you will gain many rewards and benefits. There are many ranks inside of the guild for it to function properly. Guilds can level up to gain more influence, members, and funds.
Guild Territory: Guilds have the ability to have territory and influence. Meaning, you can build a structure for your guild, by marking this as your guild territory many things become unlocked. While inside of the guild territory all guild members gain stats.
Guild Funds: This is a fund established by the guild leader. The guild fund can be used to give to members. It can also be used to expand the guild territory and influence. How the guild fund is used is up to the Guild Leader.
Guild Wars: Guilds can appose war onto other guilds for their territory and guild funds. There are three ways to end a guild war. Peace, Killing, and Surrendering. Peace; both guilds leaders choose to stop the war, gaining nothing for initiating war. Killing; killing the opposing guild leader, gaining everything that guild owns. Surrender; a guild surrenders to the other, gaining everything that the guild owns.
Guild Leaders: By carrying the risk of starting the guild you gain the benefit when you succeed. Guild Leaders have the most power in the guild. Having access to all the funds, territories, etc. The guild leader can establish rules the guild members must follow. Rules must be established before the guild is established. You can create rules later on if every member agrees. The guild leader can be over thrown by a duel from a guild member.
Guild Tower: A Tower that only guilds members can enter. If you aren't in a guild you cannot participate in the Tower. By guild members completing Floor in the Tower it will give benefits unique for the guild. Guild Funds, XP, Territory, etc. The members who complete Floor will gain benefits too.
Trading system: By going up to another players and shaking their hand while chanting 'Trade'. A window will appear of your inventory, status window, and room items. You can trade anything you own. Even guilds, rights to trade, etc.
Duels: By shaking hands and both players chanting 'Duel', it will create a barrier only the challenger and the opponent can enter. A duel risks everything the other player has. If the opponent beats you they earn everything you have gained. This includes, XP, gold, items, rooms, etc. The only thing not gained is skills. Thus, you will die when you lose.
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Shops: More shops have been added into the new lobby. Shops for potions, weapons, armor, jewelry, food, etc. Shops are maintained by NPC's . However, by raising your affinity with said NPC's you can gain the shop. Shops can be built by players. Although, they need to maintain the stock and shop itself.
Professions: Reaching a certain affinity with an NPC they can teach you some of their skills. These skills can range from crafting, fighting, gathering, etc. Getting more proficient in this profession will help you gain better quests, and fame with all NPCs.
Sub Classes: Upon reaching level 50 you obtain a sub class based on stats and skills. The Tower automatically calculates what sub class fits your main class and your current stats. Sub classes can by changed through a payment of gold. You can find this inside of the 'Status Window'.
Admins Watching: Higher ranked admins are now able to watch players. By being within the first 100 people to reach the 20th Floor you will be put on a list. Admins are able to look at this list for promising players. Admins can now more in-depth watch players as they complete floors.
Admins Disciples: An Admin can propose for you to be their disciple. This will give you skills exclusive from said admin. For an Admin to propose for you to be their disciple, you must not have any sponsorships. You can sever this contract with the admin but lose all skills, items, gold, etc. gained from the contract.
Rooms: Players can build their own house and transfer their room to said house. Building a house requires land that can be purchased at the land shop. By chanting 'Room Transfer' your room will transfer to the house.
Betting System: By going into the coliseum you can access a betting system. By chanting 'Betting System' you can look at all the current fights happening. You can look at the players win and lose record before making a bet on said match. All bets must be made before the match time reaches 20 seconds. If a bet is made within that 20 second time frame and the match ends before 20 seconds no rewards are given.
Traveling Merchant: A Traveling Merchant will appear at random times creating an event inside of the Tower. Due to the Traveling Merchants power all other shops besides the Towers Shop will be closed. The Traveling Merchant offers 'discounted' good of higher level items.
Server Events: Events such as the coliseum event will happen more often. Each event will give a unique skill not obtainable through any other way. Events can be anything, fighting, crafting, racing, even gaming.
Hunting Ground: Outside of the lobby you can find monsters to fight without going into the Tower. However, players don't gain XP or gold by fighting these monsters. Monsters do drop exclusive items and potions.
Quests: By getting a certain affinity with NPC's they can give you quests with rewards. Quests can differ with each NPC from what they want. There are many quests exclusive items to gain that cannot be obtained elsewhere. By completing quests you will gain fame with all NPC's inside of the lobby.
Sincerely,
The Admin Team」