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Lord of Creation Series (Book One STUBBED!)
Codex Entry: Levels, EXP, and Cultivation

Codex Entry: Levels, EXP, and Cultivation

1) What is the Eternal System?

Also known as "System" or "ES" in the book series within the Eternal Archive, this is implicitly described to be a multiverse-wise construct meant to keep track of progress throughout a person's life.

2) Does it track Cultivation Tiers/offer Cultivation Tier upgrades?

Yes to both. It tracks the person's Cultivation tier separately from the person's level and experience while offering quests that give them tier upgrades (or reagents to advance their tier depending on quest rewards). These quests are often rare to gain.

3) What does it mean for race types?

Racial types (of which there are four) are meant to signify their rarity and base ability within System-controlled space/universes. The more common (and less powerful) races are classified as "Mortal" races whereas the rarest (and most powerful) are classified as "Elder" races.

4) What are the race type restrictions in the System?

Mortal Races: Level 300 and 200m XP (all 15 Cultivation tiers) Ancient Races: Level 600 and 400m XP (Allowed 11 Cultivation tiers) Mythical Races: Level 900 and 600m XP (allowed 9 Cultivation tiers) Elder Races: Level 10,000 and 2,000m XP (No normal Cultivation allowed. Dark Cultivation enabled.)

5) What are all of the Cultivation Tiers?

From Lowest to Highest, they are:

1. Bronze

2. Silver

3. Iron

4. Gold

5. Quartz

6. Diamond

7. Emerald

8. Knight

9. Duke/Duchess

10. Underlord/Underlady

11. Archlord/Archlady

12. Sage

13. Monarch

14. Herald

15. Demigod

6) What are the tiers of divinity?

From Lowest to Highest:

Tier 4: Spirits/Elementals

Tier 3: Young Gods

Tier 2: Archon (formerly known as Reagents)

Tier 1: Elder Champions (formerly known as Elder Assistants)

Tier N: Primal Powers

7) Are there Guilds?

Yes. Guilds exist across all of the System-controlled worlds and are often used by other organizations, kingdoms, or fiefdoms in all Realms. There are three types of guilds (as described in "Chaotic Reality"): Healer, Heroic, and Wicked.

8) You said there were Realms?

Yes, I did. Realms are what I describe the Multiverse (where the System is heavily enforced in most worlds within) and are divided between three sections:

- Core Realms (safest)

- Outer Realms (Dangerous)

- Far Outer Realms (Suicidally dangerous)

9) What does Cultivation do?

Cultivation (and the Dark Cultivation variant) work by refining the physical body (or vessel depending on race) to a pinnacle "perfection" through reagents, cores, or Tier upgrades via the System. Using reagents or cores is difficult as each tier requires more in terms of quality and quantity in order to advance, but through specific quests given out by the System, people can be rewarded with an advancement.

For each tier of advancement (besides Bronze), the following occurs:

- 10% efficacy boost to all stats per tier.

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- +6 free stat points to allocate per tier.

- Magical effects are boosted by 20% per tier (maxing out at 280% at Demigod)

- Physical (Unarmed) attacks are boosted by 20% per tier (maxing out at 280% at Demigod)

Cultivators can utilize various techniques to collect Qi/Madra/etc into their meridians and dantian which also allows them to gain tiers outside of System Quests. Unfortunately, if the dantian is destroyed, all cultivation progress is reset and very few methods exist to which higher tiered cultivators can restore the dantian-making it nigh impossible for a cultivator to regain the ability to cultivate.

There are three types of cultivation aspects all cultivation focus on:

- Body Physique: Provides resistances on physical damage and increases unarmed/melee attacks.

- Soul Core: Provides resistances on magical damage and increases efficiency of magical attributes.

- Fate Wheel: Provides an increased Vitality efficiency and lengthened Lifespan.

For each of the the aspects which govern Cultivation, there are respective grades. In the following list (going from lowest to highest), each grade has the respective tier grading of Lowest to Highest:

- Mortal

- Earth

- Sky

- Heaven

- Cosmic (or Celestial)

- Divine

10) Does the System show the world or worlds that people can travel to?

Yes, it does. There are a few exceptions to where someone may be able to go without Administrator (Primal Powers) permissions, but essentially the worlds can be shown in the private messaging function.

The exceptions are the following:

- The Abyssal Sea

- External dimensions (excluding entities that are living multiverses or dimensions under the System)

- Systemless worlds (or unintegrated worlds)

- The Endless Expanse

11) Is there any references to religion from Earth?

Yes, there are a few. I usually read a lot of fictional stories (both LitRPG and non-LitRPG) that reference or center around specific religious mythos like Greek and Nordic pantheons, but there are also some references to Dungeons and Dragons pantheons as well that can be seen throughout the series.

I am particularly favoring both Greek and Nordic myths so readers may expect to see some acknowledgements of those pantheons!

12) How does the Attribute Point system work?

Attribute Points (AP) or Skill Points (SP) are divided into the six categories:

- Vitality (governs Health and HP Regen)

- Strength (Governs the amount of damage a person can do)

- Intelligence (Governs Energy Capacity)

- Wisdom (Governs Energy Regeneration)

- Agility (Governs maneuverability and basic speed)

- Perception (Governs Sight)

In each level up, everyone gets the base point allocation:

- Mortal: 12 points

- Ancient: 8 points

- Mythical: 4 points

- Elder: 2 points

When points are allocated, these are the values:

- Vitality: +10 HP and +2 Regen/point

- Strength: +1 damage/point

- Intelligence: +20 Energy/point

- Wisdom: +2 Regen/point

- Agility: +2 movement/point

- Perception: +2 Sight/point

13) How does levelling work in the System?

Starting with the minimum experience to Level of 1000 (at level 1), this scales in proportion to the user's level and experience capacity. All experience carries over from the previous level. Prime levels (2, 3, 5, 7, 11, 13, etc) have an increased experience requirement to level and offer a slight increase in free Attribute points based on the difference in level from the last prime number. Ex: at Level 3, all points are increased by 1. Level 5, an additional 2 points, etc.

Levels are calculated using the following equation formula: (n^2*1000) + 1000 = x n = Level x = Experience to Next Level

Some people-depending on their situation-can enforce a complete System reset of their profile in exchange for specific bonuses. Whether it is their levels, gained experience, cultivation tier, or a mixture of all three, these users can exchange it all to gain a [Prestige] level added to their profile. [Prestige] levels are unique to the Eternal System in where after reaching certain benchmarks (ex. Levels in multiples of 20, Silver tier or higher Cultivation, etc), users can reset their current progress back down to Bronze-tier Level Zero of their respective race while still retaining the stats they once had. After the first [Prestige] level is acquired, the method of levelling up basic (or Ordinary) levels gets harder. There is currently no known upper limit of [Prestige] one can reasonably do in the System.

What happens once you force a reset? Well, all experience gained suffers a negative percentage based on how many times you've [Prestiged] in the past out of 100 percent. After the ninth level of [Prestige] occurs, all experience is permanently reduced by 90% and cannot be decreased further.

If you hit the racial Experience Cap (or cannot get past the Level Cap), you are given the option to [Prestige] to reset all progress (outside of skills and stats).

14) Is there an evolution path that the System tracks?

Yes. The Eternal System tracks racial evolutions and even can award them though no scholar-outside of the Elder Courts-have been able to deduce how it does. Based on the person's racial attributes, Cultivation and level/experience capacity may be affected.

15) What are the System Interfaces?

Every world within System-controlled space has a "System Interface" that allows each world's inhabitants to gain access to the Eternal System and its various functions. These are divided between six tiers of authority and these interfaces are located within the [World Core].

Tier 1 - Basic functions.

Tier 2 - Basic functions + increased Memory capacity

Tier 3 - [Tier 2] + Solar Mapping Function

Tier 4 - [Tier 3] + Increased Solar Mapping + Greater Detection

Tier 5 - [Tier 4] + Increased Inventory Capacity + 200% additional Energy Output

Tier 6 - [Tier 5] + Interdimensional Travel + Greater access to Intermediate System Functions.

Beyond Tier 6, there exist intermediate Interfaces though they are more "efficient" than the first six tiers. Very few worlds/universes have Intermediate level interfaces and even fewer have advanced ones, but there are many things unknown about the Eternal System in the current age.

16) What are Classes and Origin Perks?

Classes (as described in the System) are specialized "jobs" that a person can utilize in order to gain Attributes per level and increase their blank AP per level based on their rarity. All classes within the Eternal System are ranked as follows from most common to least:

- F-Grade

- E-Grade

- D-Grade

- C-Grade

- B-Grade

- A-Grade

- S-Grade (then SS and SSS respectively)

- Transcendent-Grade (highest rarity and least known tier in the System)

Origin Perks are either race-specific or person-specific and act similarly to bonuses which can affect a wide range of System functions. Ranging from extremely detrimental to extremely beneficial, these perks are not to be underestimated as they are permanently fixed to your Profile. Luckily, only three Origin Perks can be tied to a Profile-no more or less.

Be Warned! The stronger (and more beneficial) your Origin Perk is, the greater your consequences become. Some perks within the System are even able to prevent ascending into Godhood or outright kill their host after a certain amount of time or usage-regardless of level or cultivation tier.

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