I tried to listen to figure out where the music was coming from, but the plaza made the sound echo all around me, and the side streets weren't any better. After wandering for a couple minutes I finally decided to climb a building. I picked an abandoned back alley just in case it was illegal to climb buildings. I'd played other games where you could climb a building with no problem, so how hard could it really be?
Hard, very hard.
Apparently 5 strength is not enough to climb a vertical surface with barely any handholds. Oh, and did I mention that most of the buildings were made out of large slabs of stone? There weren't any edges to grab onto, unless you could reach twice your height. Maybe Bjorn could have done it, but even jumping I couldn't reach. So after falling on my bum a couple times (it hurts more when you have a tail to land on) I decided to sit there and pout.
While I was pouting I remembered my new class, and all my blocked notifications, so I started looking at everything, hoping to find some kind of music finding spell.
Congratulations!
You have successfully completed your initial class selection
For choosing a magic class you gain
+5 Mental
+5 Willpower
Congratulations!
You have successfully changed your class to an advanced class
For unlocking Sugarra Witch you gain
+5 Mental
+5 Willpower
+5 Awareness
+5 Fire Magic
+5 Shadow Magic
+10 Fire Resistance
+10 Shadow Resistance
Congratulations!
For unlocking a class that synergises with your race you gain
+5 Fire Magic
+5 Shadow Magic
+5 Fire Resistance
+5 Shadow Resistance
+5 Curse Resistance
Congratulations!
For choosing a spell casting class you unlock
Spells
Alert!
For rank 15 Fire Magic you learn
Firebolt
Fireball
Firewall
Fireshield
Flaming Skull
Burn
Alert!
For rank 15 Shadow Magic you learn
Shadowbolt
Cloak of Shadows
Darkness
Shadow Blade
Shadow Step
Shadow Swap
Alert!
For having 20 Mental as a witch you learn
Curse of Blindness
Curse of Stupidity
Curse of Molasses
Curse of Inevitability
Congratulations!
For knowing 15 spells you gain
+10 Willpower
Congratulations!
For having 30 Willpower you learn
Meditation
Mana Conservation
Empowered Spells
Alert!
For gaining Curse Resistance your cursed state can be removed
You will need to discover the method to do this
Congratulations!
For rank becoming a Witch you have entered the Arcane Guild
You gain +1 Mental for every spell you know
Stolen from its rightful author, this tale is not meant to be on Amazon; report any sightings.
You gain Magic Resistance equal to half your Willpower
You have completed a quest
+3 stat points
Congratulations!
You have gained +5 favor with Poroto
You have a 1% discount when buying from Poroto
Congratulations!
You have acquired a soulbound wand
This wand can never be stolen
It will grow with you and develop based on your abilities
Normal Soulbound Witches Wand
This is wand is designed for a beginner witch to grow with
+3 Mental
+3 Willpower
Spell: Hexbolt
Name: Bwyd Diderfyni Titles: Master Race: Dragon (Cursed) Resistances: Shadow 25, Fire 25, Curse 5, Physical 1. Alignment: Neutral Class: Sugarra Witch Stat Points: 6 Attributes: Shadow, Fire Skills: Natural Armor (Degraded), Dragon Breath (Degraded), Flight (Degraded), Fire Magic, Shadow Magic.
Strength: 5 Agility: 4 Mental: 18 (+22) Fortitude: 10 Reflexes: 4 Willpower: 32 (+5) Dexterity: 8 Perception: 4 Awareness: 8
Natural Armor 1 (Degraded) Gain 1 point of physical resistance per level. (Degraded) Maximum level is 1. Dragon Breath 1 (Degraded) Gain a fire breath attack that ignores half the target's fire resistance. The damage is equal to your Fortitude multiplied by Dragon Breath's level. (Degraded) You will also take half the damage you deal. Flight 1 (Degraded) You can use your wings to fly. You will gain more control, and special maneuvers as the level increases. (Degraded) Maximum level is 1. Fire Magic 15 You can use your mana to cast fire spells. Each level increases the spells you can learn, and the level of the spell. Shadow Magic 15 You can use your mana to cast shadow spells. Each level increases the spells you can learn, and the level of the spell. Meditation 1 You can increase your mana recovery rate by 1/10 of your Willpwer per level. Mana Conservation 1 You spend 1 less mana per spell cast. This increases by 1 per level. Empowered Spells 1 You may double the mana you spend to increase the power of the spell. At higher levels you can use more mana to empower the spell even more.
Master Earned after gaining a servant. +5 Mental and Willpower.
Firebolt Range: 2 X Mental (80). Single target Fire damage: Mental (40). Throw a bolt of fire at one target within range. Fireball Range: 2 X Mental (80). Single target Fire damage: 2 X Mental (80). Area Fire damage: Mental (40). Diameter: Mental (40). Throw a ball of fire at a target to cause damage, or explode. Firewall Duration: Willpower (37). Length: Mental (40). Fire damage: Mental (40). Create a wall of fire. Fireshield Duration: Willpower (37). Fire/Cold Resistance: 1/2 Mental (20). On hit Fire damage: 1/4 Mental (10). Protect yourself with fire. Flaming Skull Duration: Willpower (37). Fire Resistance: 1/4 Mental (10). Intimidation: 1/2 Mental (20). Light your skull on fire to give a slight boost to Fire Resistance and Intimidation. Burn Duration: 30 Seconds. Damage Frequency: 1/2 Mental (20). Fire damage: 1/5 Mental (8). Light a target on fire. Shadowbolt Range: 2 X Mental (80). Single target Shadow damage: Mental (40). Throw a bolt of shadow at one target within range. Cloak of Shadows Duration: 10 X Willpower (370). Stealth: 1/2 Mental (20). Surround yourself in shadows. Darkness Duration: Willpower (37). Range: Mental (40). Diameter: Mental (40). Create a zone of darkness. Shadow Blade Duration: Willpower (37). Shadow Damage: 1/4 Mental (10). Create a blade of pure shadows. Shadow Step Range: Mental (40). Step through shadows. Shadow Swap Make your shadow take damage from one attack for you. Curse of Blindness Duration: Permanant unless target is resistant to curses. Cause a creature to become blind.
Curse of Stupidity Duration: Permanant unless target is resistant to curses. Cause a creature to lose half its Mental, Willpower, and Awareness stats. Curse of Molasses Duration: Permanant unless target is resistant to curses. Cause a creature to become slowed. Curse of Inevitability Duration: Permanant unless target is resistant to curses. Cause a creature to be hit by everything that is aimed at it. Hexbolt Range: 2 X Mental (80). Single target Curse damage: Mental (40). Throw a bolt of curse energy at one target within range.
It took me a little longer than I expected to read everything, and then read some of it again, and again, until I thought I understood everything. I was kind of glad I didn't read all the notifications while I was still with Poroto, because I probably had a stupid look on my face while I was reading, and then I remembered Marcus. I turned a bit red as I realized that I looked a bit like he had when he couldn't process his notifications. Then I looked around just to make sure no one saw me in my awkward state. I did see a small rat chewing on something, but there weren't any people. I did notice that the music was a lot louder. Like a lot louder. In fact it was so loud I realized how absorbed I was in my notifications, and started heading towards the plaza.
As I got closer, I found the side streets were slightly crowded. All the people who were missing before had come back. Most of them seemed to be going towards the plaza, so I just moved along with the crowd. When we got to the plaza it had changed. There was a stage set up near the center, and crowds of people all over the place. There was one path that was clear from one of the roads to the center, but the rest was filled with people. To get a slightly better view I decided to use a spell. Shadow Step. At first I tried to step to the shadow of a chimney on top of one of the guild buildings, but it failed. So then I went back to the side street, and Shadow Stepped to the darkside of the roof. It gave me a wierd feeling as I went from one place to another, but I managed to not fall off the roof. Luckily I had a great view of the whole plaza from the rooftop so I was able to see a group of soldiers in bright red jackets with black shirts, and pants start to enter the plaza by the cleared path. They had long spears with red and black banners haning on them. Behind the soldiers was a group of trumpeter soldiers. They had the same uniforms, but they carried, and played, trumpets. Then came a group of drummers, also in the same uniform, and then came a chariot.
The chariot was made of gold, and there was one man riding in it. He wore robes and a lot of gold jewelry, and his hair even had stips of gold in it. It made me feel a little annoyed to see him wearing so much gold. It just seemed excessive. Behind him was another group of soldiers on horses, and finally at the very end was a group of soldiers that looked like they probably did magic. They had staffs, and wands, and wore robes (red and black of course).
Eventually the gold wearing man got out of his chariot and on to the stage. The crowds around him started cheering, until he held up his hands to stop them. He did have a kind of charming look, and I might have thought he looked hansome if it wasn't for all the gold, but the way the crowd responded to him made me think he was either a celebrity or a noble that everyone liked.
"People of Dorsythe, I have come before you today to tell you of our grand undertaking. The king has decreed that we shall hunt down and destroy all the creatures of evil, and we will hunt them to the places they hide. No where will be safe for the monsters that have plagued humankind. Today, as your lord, I come before you to ask for volunteers to travel to the dark lands and hunt down the monsters, to save our people, and to secure our kingdom from our enemies." The crowds cheered. "If you are brave enough, and love this land, then go to the adventurer's guild and they will sign you up on our greatest quest ever!"