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Focusless core
Chapter 1; Focusless

Chapter 1; Focusless

> I heard that the system was made from the left over essence of the world's creation, but that's utter bullshit, let's be honest. On that note; Mana! Magic! Very cool, it does so many fun things, especially my specific type of mana. If I use fire mana, I can burn someone's eyes to a crisp from a distance. If I use water mana, I can extract the water out of someone's eyes and turn them blind. If I use earth mana, I can pick up or make a small stone and launch it into someone's eyes. And if I use wind mana, I can stop someone from breathing.

>

> But limiting yourself to the four base elements is for losers, well except if you do a mix of them, those are cool.

>

> There are so many types of mana, I actually made loser mana yesterday after ripping out the heart of a loser and using it as a base for mana transformation.

-Exerpt from 'Your mother is fat, HAHAHA!' written by 'Lucaric Ba'alhos', the mad god.

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A young mind held within a crystaline structure meekly celebrated it's birth with a mental cheer, and then carried on with what it's instincts were screaming at him to do; 'Diggy diggy hole', 'Create (Cool) minions', 'Make cool place', 'Create strong protection' and last but not least; 'Lure and kill sentients'.

*Nameless*

MP; 10/10 Essence; 0 Schematics Record Skills Common Aspects

The core couldn't help but shake in excitement mentally as it saw it's status. It was acknowledged by the great will of the world! It madly pushed 'Aspects' repeatedly, and forth came another screen.

Young core, it's dangerous to go alone, take this focus! Earth

The earth, as stable as steel, shall bear the weight of any great beast.

-Increase affinity and control of [Earth] aspect by 100%

-Increase affinity and control of [Earth-based] aspects by 1-50% (Based on closeness to the [Base aspect])

*Non [Earth-based] elemental aspects affinity and control defaulted to 25%, if above 25%

Wind

Breath in the essence of the world, and be as free as the skies above.

-Increase affinity and control of [Wind] aspect by 100%

-Increase affinity and control of [Wind-based] aspects by 1-50% (Based on closeness to the [Base aspect])

*Non [Wind-based] elemental aspects affinity and control defaulted to 25%, if above 25%

Water

The waves sway, deep within an murky abyss lay, a monster so great, a dead man it shall make.

-Increase affinity and control of [Water] aspect by 100%

-Increase affinity and control of [Water-based] aspects by 1-50% (Based on closeness to the [Base aspect])

*Non [Water-based] elemental aspects affinity and control defaulted to 25%, if above 25%

Fire

Burn, burn, burn, let the world burn. Turn it all to ash and leave nothing left, a scorched wasteland in the wake of a flame o' so great.

-Increase affinity and control of [Fire] aspect by 100%

-Increase affinity and control of [Fire-based] aspects by 1-50% (Based on closeness to the [Base aspect])

*Non [Fire-based] elemental aspects affinity and control defaulted to 25%, if above 25%

Elemental

Rule the sky, manage the earth, dominate the seas, and burn the heavens.

-Increase affinity to base elemental aspects by 11%

-Increase control of base elemental aspects by 11%

*Lock all non base elemental aspects.

Focusless

The future untold, let your ambition guide your choice, and surpass the mold.

-Elemental aspect control set to 50%

-Elemental affinity set to 10%

-Non elemental based aspects set to 60% affinity if not equal to or above said affinity.

-Non elemental based aspects affinity increased by 5% if equal or above 60% control.

*Control of the four elements and all those related to them, stunted, but that is to say that those not associated with them are completely free to use.

The young core was amazed, so many choices were laid out to it. Earth would let it make giant monsters, wind would allow it make fast monsters, water would allow it to make more... 'all-rounder monsters?' it guessed, there wasn't much information on it. Fire would allow it to make something with great power.

Elemental seemed to give him everything, but based on the '*Insert element*-based' aspects, it seemed to restrict anything outside of the 'Base elements'. It was versatile, but... Focusless seemed more... Fun.

The young core thought for a moment 'I am pretty ambitious, and those non-elemental aspects seem pretty appealing... Just thinking of the cool aspects I could use...'

On pure impulse it picked 'Focusless'.

'-Wait, that wasn't a smart choice, was it?' The young core realized, it hadn't even thought it over. Just the fact that all those cool aspects would be forcefully made available... The core looked at the aspects available to it as a [Common] grade core.

Aspects Common -Earth (Affinity; 10%, Control; 50%)

-Wind (Affinity; 10%, Control; 50%)

-Water (Affinity; 10%, Control; 50%)

-Fire (Affinity; 10%, Control; 50%)

'Oh, I'm screwed.'

The young core felt the looming terror hanging above him and quickly looked at 'Schematics'

-Due to lack of focus, no extra schematic is distributed.

Schematics Common -Slime (5 MP)

'So screwed, this poor core is.' The core silently weeped for a few moments, as the mistake really started to fully materialize infront of him.

'-Wait! Who ever said that I had to stay faithful to the schematic? I shall upgrade it!' Although it wasn't the smartest tool in the shed, it was confident that there had to be some way to not be the weakest core on the block, what were all those non-elemental aspects used for then?

And so he accepted the knowledge held within the schematic, mentally yawning 'Wasn't there supposed to be something like a kno- Oh, there it is.' The dungeon core thought as it mentally looked at the schematic within his memory.

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If the core wanted to actually put the schematic to use, he would need some space to put it in, so he started to dig out around it.

The earth around his crystal slowly disintegrated at the cost of his mana, after an unknown amount of time, a ~4m^3 cubic room was 'Carved' out. Though that room made no difference to the fact that the core was laying on the rough ground, not that it mattered too much to the core. It was mostly extremely irritated that it took so long to make, it was as if he had a low affinity and control with it -Oh yea.

The y- Let's just call it something, eh... Falc, yea, let's go for that- Falc readied himself for a long and arduous process as he started to use the water aspect to manifest a liquid, and used said aspect to force it still into a some-what circular form, and started to weave it together with attributeless mana, after which a few liberties were taken with the water aspect, morphing the created liquid into something more... Viscous.

Then the second to last thing, a bunch of long strands of attributeless mana that could contract between different parts of the viscous blob.

Now, the final part; 'Mentally' tap it to life with a small 'Spark'. I know it's confusing, and it's just very hard to properly explain this.

After it had been brought to life by the spark, that slime that was created seconds ago, twitched madly without reason, not knowing what to do. It could not see, it could not even think, it just was there.

'Come on, stop spasming and do something!' Falc prodded mentally against the extremely primitive semi-mind inside the slime, which made the slime stop spasming, but it then continued again after only a moment.

Falc, seeing that he couldn't even properly influence it, started to despair 'How do I even make this thing actually do something?! How can I improve a spasming mess without a mind!?' His mental eyes flitsted back to the schematic, and he quickly looked at the finished product. It all matched up; Viscous, kept together with attributeless mana, mana muscles, nucleolus- 'Wait, nucleolus, how am I supposed to make that?! There's no guide on that!'

'Make a nucleolus you seizuring twat!' Falc mentally screamed at the slime, not really expecting it to do anything except spasming even more, but it actually did something!

-It killed itself due to the strain placed upon the stabilizing mana threads.

Falc sighed mentally 'It was probably just me making some fatal error as I struggled to use the water aspect.' They quickly erased the viscous water with great difficulty, and then just tried again.

The water creation was the most annoying, but weaving them was pretty relaxing as it wasn't a fight against the laws of nature for him, but something he could actually do with a bit of focus. Then the muscles 'Wait, did that slime keep spasming because the muscles were done badly?' The core quickly glanced back to the schematic, and this time made sure to follow the guide to the T.

This time the slime just stood still for a few moments, before it tried to jump, which failed miserably, but at least it wasn't spasming! Every single attempt failed miserably, and it quickly collapsed again.

Though it was discouraging, there was progress! And it was pretty obvious he just needed to stabilize it a bit more 'Either the weave or the Water aspect are what cause the problem, and thinking about that focus... it's 100% the aspect.'

Falc went back to the drawing board and tried to make some other variant of water, after recycling the previous slime's corpse.

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A man silently prayed 'Hey, mad god, I found out today that if you mix life and death magic cool things happen, specifically the creation of a 'Sartal being'. Something that is neither alive nor dead, but is still alive, it's confusing. But we killed a few and cool [Sartal] attributed materials were obtained-'

Skill; activates.

A dungeon has been formed.

The man instantly stood up and left the small church-like building "Comrades! A dungeon has formed! Prepare to enter the dungeon city that's going to form around it!" He called out loudly while passing through the streets, filled with 'Madness', mixes of mana which are dangerous and heretical to all religions.

They praised the 'Mad god', though they didn't treat him as a true god, his mere presence a few thousand years made this place tainted with a '[Trace of the mad god]' which allowed for his believers to have an easier time getting classes and skills relating to him. Mostly 'Madness' related classes, classes like {Priest of the mad god} were exceptionally rare even with a [Remnant]'s support.

He quickly looked at his status to make sure that it was all in order.

Class; {Mad arcanist} Level; 41 Race; [Human] Strength; 13 Agility; 17 Physique; 32 Spirit; 93 Magic power; 68 MP; 94/94 Skills Common Uncommon Rare -, lvl 3

-, lvl 2

-, lvl 4

-, lvl 1

-, lvl 12

-, lvl 7

-, lvl 4

-, lvl 23

-, lvl 2

-, lvl 6

-, lvl 9

-, lvl 12

... -, lvl 11

-, lvl 16

-, lvl 7

-, lvl 17

-, lvl 12

-, lvl 37

-, lvl 27

-, lvl 41

-, lvl 14

-, lvl 8

-, lvl 16

-, lvl 6

... -, lvl 12

-, lvl 49

-, lvl 32

-, lvl 24

-, lvl 22

-, lvl 18

-, lvl 13

-, lvl 6

-, lvl 17

-, lvl 7

-, lvl 3

-, lvl 14

...

This is what a person with any normal skill would see, but there was more hidden beneath the surface.

Mad god's bounty

-:

Hear the calls of madness and decipher secrets best left forgotten.

-Rank 0 (31%)

-Attunement process; Record madness.

*Due to being rankless, basic statements related to the mad god's influence are made.

-;

You know of which you have not known.

-Rank 0 (12%)

-Attunement process; Experience madness.

*Due to being rankless, intuition is manifested as a screen.

-;

HOW DARE YOU THINK I HAVE A WEAKNESS!? -The mad god.

-Rank 0 (4%)

-Attunement process; Follow scripture.

*Due to being rankless, 's effects are highly limited and conditional (Reduced penalty with higher attunement.)

"There will be a elder meeting in half an hour, be there, or be square!" He called as the old arcanist started to plan out the future of this specific branch of the cult.

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