:hi:
I will post some in game information here so you can keep track of Chrono stat.
Negotiate = wisdom,sense,luck +1
Alchemy skill beginner = 2 int 2 wisdom per level
cooking skill beginner = 2 wisdom and sense per level
Accessory crafting = 2 Dexterity per level
Foraging skill beginner = 2 stamina per level
Blacksmith skill beginner = 2 strength, sense, endurance per level
Blacksmith skill intermediate = 4 strength, sense, endurance per level
Artisan beginner = 4 sense per level
clothing/tailoring beginner =1 int , 1 sense per level
Merchant every 10 level = 10 hp, 10 mp
Soul Necromancer every 10 level = 10 hp , 2 int
first emperor
Vahn Gusten ----> Ancient Emperor
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Second Emperor
Grass ---> Year 0 --> year 4
Third Emperor
Seth ----> Year 4 ---> Year 7
Fourth Emperor
Kongol----> year 7 --> year 8
Fifth Emperor
Alex ---> Year 9 ---> Current year
(User Max level = level 600) <--------undecided
(NPC max level = 999)<-----------undecided
Update 31/08/2014
Monster type race : Instead of having class like other normal race, they evolve when they get enough experience.(If you read Re: Monster it's easier to understand.)
Certain race get higher stat bonus but in return, they has huge weakness and permanent chaotic status.