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Averinth Book 1 a LitRPG Adventure
End of Book Character Sheet

End of Book Character Sheet

Character sheet:

Name: Xane Quin

Race: Human (Male)

Personal Level: 25(Max)

Class:

Mana Infused Gunman: Level: 5

Professions:

Artificer: Level 8

Stats:

Health Points: 1550/1550

Stamina: 1340/1340

Mana: 3220/3220

Attributes:

Strength: 144

Constitution: 155

Dexterity: 181

Agility: 149

Endurance: 134

Intelligence: 322

Wisdom: 186

Charisma: 121

Luck: 137

Abilities:

Perfect memory(Exotic):

You remember everything. Gives a permanent plus 5 to intelligence. Every 5 points in intelligence, above 10, will gain you 1 additional point. Learn skills 15% faster.

Cultivate(Unique)

Your unique body allows you to pull ambient mana from your surrounding condensing into experience.

Skills:

Sneak(Common): Novice Rank 5

Gives you the ability to hide from others' sight. Attacks from hidden positions slightly increase damage. This skill is slightly affected by dexterity.

+1% less likely to be noticed per rank.

+1% damage while in Sneak per rank.

Godly Eyesight(Legendary)

You have the sight of a god. This is a direct upgrade to the inspect skill.

Instantaneously by looking at an object or creature you will gain enhanced detail about the object or creature. Nothing but legendary skills can block this. You can see through most materials for 15 feet + Intelligence/2 feet. This is affected by depth of obstruction and material of obstruction. This portion of the skill uses 100 mana - Intelligence/6 per second of use. You can zoom in your sight further using 50 stamina - Intelligence/2 stamina every 5 seconds of use.

Gunmanship(Unique): Apprentice rank 1

Wielding small arms to anti material rifles you gain bonuses to using one.

This skill is slightly affected by both dexterity and intelligence.

Novice Bonuses:

+2% damage with firearms per rank.

+2% accuracy with firearms per rank.

+2% reload speed with firearms per rank.

Apprentice Bonuses:

+1% to deal double damage per rank.

Hand to Hand Combat(Common) Novice Rank 4

Through punching you grow. Gain increased damage with your hands. Slightly increases the resilience of hands. This skill is slightly affected by strength and endurance.

+1% to damage per rank.

+2% resilience of hands per rank.

Small Arms Combat(common) Novice Rank 8

From wielding daggers to a gladius you know how to use small blades. You have increased damage and swinging speed when it comes to small blades. This skill is slightly affected by dexterity.

+1% to damage per rank

+1% swing speed per rank

Throwing(Common) Novice Rank 4

From tossing rocks to spears made of lighting. This skill increases your ability to do so. Increase damage and accuracy of thrown weapons. This skill is slightly affected by strength and dexterity.

+1% damage per rank.

+2% accuracy and distance per rank.

Stolen from Royal Road, this story should be reported if encountered on Amazon.

Dual Wield(Common) Novice Rank 7

When fighting with two weapons from dual daggers to dual greataxe and greatswords you need this skill. Increases accuracy and swing speed whilst having a weapon in both hands.

Penalty of -90% accuracy and increase by 10% till 0%

+1% swing speed per rank.

Conjuration(Uncommon) Novice Rank 8

This is a school of magic. Conjuration is when you create an object from magic or summon a creature from another realm or create it from magic. Increase damage and time of created objects or summoned creatures. It also affects the ability to control more creatures. This skill is slightly affected by Intelligence, wisdom and charisma.

+1.25% damage per rank.

+1.25% time per rank.

Herbology(Common) Novice Rank 1

If picking plants is your thing then Herbology is your game. This skill increases your chance to successfully pick a plant and quantity of it you gain. This skill is slightly affected by wisdom and dexterity.

+1% success rate per rank.

+.5% yield per rank.

+.5% quality

Water Magic(Uncommon) Novice Rank 2

This is a school of magic. This skill affects water based spells. Affects strength and mana cost of water based spells.

+1.25 damage per rank

-.75 mana cost per rank

Barter(Common) Novice Rank 3

Rags to riches to even more riches. That is the motto of every aspiring merchant. This skill affects prices based on others Barter skill and other varying conditions.

-1% price of bought goods per rank

Mana Manipulation(Common): Novice Rank 8

One of the first skills any aspiring magic user gains, this basic skill increases one's ability to control their mana.

-1% to mana cost

+2% to controlling mana constructs

Worm River Dance(Exotic) Apprentice Rank 2

Perform the Worm River Dance to gain bonuses. Can only be performed once a day and last for one day. All bonuses are doubled when near a river.

You will have the grace and flexibility of the Worm god Teti Vu.

Novice Bonus:

+3% movement per rank

+6% movement in water per rank

+3% to water magic effectiveness per rank

Apprentice Bonus:

+1 Dexterity per rank

+1 Agility per rank

+1% chance to dodge an attack that would have hit you per rank

Spells:

Mana Ammunition(Rare)(Greater)(Conjuration)

At a cost of 50 mana - 5/intelligence per ammunition you can generate ammo for ranged weapons. You can generate ammo directly in ranged weapons. This effect lasts for 2 hours + 10/intelligence hours. Example: arrows, stone, bolts, bullets. The damage and strength of the ammo is based on conjuration rank.

Smooth Sailing(Common)(Petty)(Water)

Smooth sailing is a simple spell. It is a concentration based spell meaning the caster needs to continue channeling into the spell for it to continue working. Will increase sailing speed of vessels big and below in size scale. Only usable on water craft while in water.

Speed increase: 5%

Mana Cost: 10 mana per minute.

Class Perks:

Dodge Roll: Upon activation of perk you will dodge and become intangible.

-50% damage while dodge rolling.

Cost: 50 stamina or mana

Infused Bullet: Infuse a single round way beyond normal. When at max charge bullet explodes on impact dealing addition AoE damage

Cost: 25 mana a second up 400 mana.

Deals 15% more damage per 25 mana used.

Can work with magical and non magical rounds.

Dead Eye: Mark a target. Once marked, the caster can not choose another target until the target dies or duration elapses. Target takes 15% additional damage from castor. Castor can sense the target in a small radius and tell which direction they are in.

Radius: 120 feet

Duration: 12 hours

Feats:

Small hunter: Defeat a creature 10 levels higher than you

2 points to all stats

Big hunter: Defeat a creature 20 levels higher than you

4 points to all stats

Skill maker: Make a new skill. This is a rare accomplishment in Averinth after eons of time many skills have been made and over time new ones are becoming harder and harder to find. But you have and Averinth sees your accomplishment.

25 points to all stats

10% to all stats

25% faster skill learning speed

Averinth looks upon you

Looked upon: You have been looked upon by Averinth itself. Not many gain the eye of Averinth itself for it hasn’t meddled in minor affairs since he created the systemlings.

Beast Tamer: Tame your first beast

Plus 2 to charisma

Aren’t You a Smart Cookie: Have 100 points in intelligence. This is the first milestone in stats. This is an upgradable Feat.

Reading and skill learning speed increased by 5%

Paracausal Scare: Fight something far beyond your capability and survive to tell the tale.

+1 to any stat of your choice.

What did you expect, not like you killed it or really even hurt it.

Godly Imbuement 2: You have “willingly” imbued yourself with a godly body part.

+10 to intelligence and wisdom.

+5% to all stats.

Overwhelming power: Your body can’t handle such overwhelming power building inside you. Become stronger or get rid overwhelming power to get rid of feat.

Brittle: Due to overwhelming powers surging through you your body needs to take more time to heal injuries and takes them more easily.

+15% to all damage taken.

-15% to all experience gained.

Stronger than an ox: have 100 in strength.

Strength has an +5% increase when trying to lift something.

+1% damage to all melee.

Wisecrack: Gain 100 points in wisdom

Have a chance to innately sense when a spell or skill is being cast on you.

Mass Killing: Kill 10 or more creatures equal or higher level than you in 1 minute or less.

+5 stats to any stat.

Bane of Cute Fluffy Bunny Kind: Kill 200 levels worth of bunny species. (This is an upgradable feat)

+5% to all stats when fighting the bunny species.

+5% to all damage when fighting the bunny species.

Wantags Rainbow: Witness the Rainbow feel the Rainbow.

+3 to all stats.

This is an upgradable feat.

Babies First Dungeon: Complete your first dungeon

+1 to a stat of your choice.

Dungeon Delver I: Completed dungeons

+1 to all stats

Synergy: Synergize a feat

+5 to stats of your choice.

I Was Here First: Be the first to have a profession.

+25 to all stats

+5% to all stats

+25% to experience gained for professions

Dexterous Debby: Get Dexterity stat to 100

Can fluently use all appendages.

Can bend at unnatural angles if desired.

Lucky Cat: Get Luck stat to 100

Things just happen around you.

Tough as Nails: Get Endurance stat to 100

.01% chance per point of endurance to entirely negate damage.

Silver Tongued: Get Charisma stat to 100

People listen to you more and are more likely to take you seriously.

Aren’t you a Really Smart Cookie: Get Intelligence stat to 200

You are so smart that your big brain can affect your surroundings with your mind!

Can pick up light objects with your mind.

Small range telepathy.

+5% to reading speed and experience.

Stataholic: Get all stats to 100

Here have even more +1% to all stats

Stats For All: Get all stats to 100 before gaining your first class

Once a week you can boost your stats by 25% for 5 Minutes.

Looked Upon II: You have been looked upon by Averinth itself. Not many gain the eye of Averinth itself- wait second one? Don’t you think you are so special. Everything has a cost. Isn’t that ominous.

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