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Epilogue VI

Epilogue VI

Fwoosh.

Dr. Cassiopia Spiritlight appeared in a flash of light, right in Mallory’s office. For her part Mallory was not alone, as she was already speaking to Gwendolyn, Jhonny, and a very bedraggled Penelope who had an assortment of clothes pins, needles, threads, and measuring tape draped over her in various ways.

Cass upon seeing everyone in the office began.

“Oh good, fancy meeting you all here for our monthly challenge game of who can be the last person to lose the mannequin challenge.” Cass says, pointing to everyone and getting them all to focus on her and her sudden floating appearance in the oversized office.

“The mannequin what now?” Penelope asks, clearly confused.

Everyone else turned to Cass, and seemed to take a moment to look at her, the topic of their conversation already dying down on their lips.

“Oh, is it already time for us to do the monthly mannequin challenge?” Jhonny asks, his voice overly drawn out as if remembering the odd event.

“Yep, don’t worry Penelope, since you are new we will tell you the rules.” Cass said, cutting off the look of confusion from the tailor’s face.

“Okay?” Penelope stated, still clearly too tired to make any sense of what was happening before her.

“This is the mannequin challenge right, the one where we just have to stay completely still, not say anything, or blink until time is called right?” Jhonny pressed, apparently catching onto something.

“You know you are my favorite for a reason.” Cass said, allowing a slight smile to crest her lips.

Only now that Cass let a slight smile form on her otherwise calm face did Mallory start to grow concerned. It was clear that from just looking at the good doctor that something was clearly off.

“Oh, it’s that important that we have this mannequin challenge right now?” Mallory pressed, her words probing as she tried to understand if something else had happened. Well other than Cass causing another worldwide announcement and likely causing even more trouble.

“Yep, afraid so. For the next two minutes we need to give this everything we’ve got.” Cass said.

“Two minutes?”

“Yep, just two minutes and we are done with this challenge.” Cass said.

“Okay.” Mallory replied.

“On three.” Cass said, pointing to everyone. “Everyone take in a deep breath, good hold it, and three.”

Glitch.

A faint static line flickered across the screen, the same way that an old VHS tape might pause and occasionally wrinkle the image being shown while the video being presented was momentarily paused while people used the restroom.

Everyone was perfectly still.

Dr. Cassiopia Spiritlight had her hands out making finger guns pointing to both Mallory and Jhonny.

Gwendolyn who had been quite the entire time just sat with her feet up in Mallory’s lap, her hands resting over her very pregnant stomach. Meanwhile Mallory looked shocked, while Penelope looked like she was about to fall over from her odd angle and how tired she appeared.

Yet, despite everything, the four of them all remained perfectly still.

Cutting scenes outside revealed Vickard and Melkin both standing guard outside the giant soundproof door that lead to Mallory’s office. Only a slight shifting of Melkin’s bodyweight going forward every so often was the only sign that these two were not partaking in the mannequin challenge.

Then at exactly two minutes and one second, the scene inside Mallory’s office burst to life with sudden shouting overtop of each other.

“That can’t be.” Gwendolyn shouted, her body suddenly moving as her feet were somehow firmly planted on the ground, but she was not out of her seat.

Mallory was apparently pacing in some type of thinking gesture, while Jhonny was bent over helping Penelope find her lost sewing needles on the ground. Or at least she was trying to, when Cass just waved a hand and found the needles despite being on the other end of the room, and seemed to pick them up effortlessly with her Telekinesis.

“Oh look at that, I won!” Cass said, her words shocking everyone who suddenly looked lost, as if they were all trying to remember what they had been doing a moment ago.

“Won?”

“Yeah, the mannequin challenge.” Cass said.

“Right, cause that’s what’s important now.” Mallory stated.

“That’s because you don’t blink, can pixies even blink?” Gwendlyn said, apparently trying to keep the farce that they were in fact playing the mannequin challenge.

“What? I blink all the time.” Cass said.

“No, you don’t.” Jhonny said, snatching the floating sewing pin from the air and handing it to a very thankful Penelope.

“Sure I do, otherwise my tears would water from being too dry.” Cass replied.

“I thought pixies only cried when lovers touch inappropriately.” Gwen said, her voice mocking.

“BLEH, that’s how you get pregnant before your mother.” Cass said, obviously disgusted by the sudden turn of subjects.

Gwen raised a finger to argue, but then seemed to rethink her statement.

“I thought pixies only cried when you didn’t believe in them?” Jhonny asked.

“I don’t care about your beliefs,” Cass replied.

“Oh, I always liked the ones where they came and fixed all your shoes.” Penelope said, placing her last missing magical sewing needle behind her ear for safety, and then apparently choosing that moment to interject.

“Leave it to the tailor to find the most oppressive story of my people,” Cass said. Then seeming to get offended, she gave a quick shake of her head and responded. “You know, I don’t need this, I’m out.”

Mallory who had been pacing to this point suddenly stopped and gave a wave, but then suddenly shook herself as she realized something. Then desperately before Cass could act, Mallory shouted “WAIT!”

Cass who had been a microsecond away from Teleporting out twitched in shock, and then paused to turn to Mallory.

“What?” Cass asked, a note of exasperation in her voice.

“What are you going to do exactly?” Mallory asked.

“Just a few quest turn ins.” Cass noted.

“That’s it? Quest turn ins?”

“Yeah.”

Mallory paused for a moment, before her eyes glazed over as she seemed to read something. Then she responded, “what quests?”

“Oh, I have a delivery quest, and one where I need to speak to someone.” Cass responded.

Mallory paused, as she looked from whatever was drawing her gaze to Cass.

“That’s it?”

“That’s it.” Cass said, holding up her right hand as if swearing the truth.

“Why don’t I believe you?” Mallory asked.

“Probably because you aren’t that trusting?” Cass said, her voice questioning as if trying to come up with the reason why Mallory wouldn’t trust her.

Mallory just paused, then seemed to exhale.

“Fine, you can go, but don’t do anything too crazy.” Mallory stated.

“No promises.” Cass said, before she was gone in a puff of smoke.

Poof.

Seeing the residue of magic left in the air, Mallory could only pause as she stared at the now empty void and wonder if this was really the right decision to make after all.

Name: (Cassie Cruise) Cassiopeia Spiritlight Age: 14 Race (Esoteric Arcanist Elf): Emerald Eyed Mythical Quintessence Ethereal Colossal Pixie (Progenitor) Primary Class: Quintessence Ethereal Healer (Unique-Personal-Non-Trainable-Non-Transferable Class) Secondary Class Quintessence Ethereal Simulacrum Masters (Unique-Personal-Non-Trainable-Non-Transferable Class) Tertiary Class Divinely Akashic Qi Master (Unique-Personal-Non-Trainable-Non-Transferable Class) level: 484 / 357 / 326

Physical Base Bonus Social Base Bonus Mental Base Bonus Strength 166 1089 Personality 135 1185 Perception 245 2712 Dexterity 207 1906 Sociability 133 1189 Intelligence 235 3055 Endurance 191 1324 Attractiveness 117 2581 Willpower 249 3992

Race (Bonus Per Level): +2 All Attributes every level. Quintessence Ethereal Healer: +1 Strength, +1 Dexterity, +1 Endurance, +1 Sociability, +1 Personality, +1 Attractiveness, +2 Perception, +2 Intelligence, +3 Willpower. Quintessence Ethereal Simulacrums Master +1 Dexterity, +1 Endurance, +2 Personality, +2 Sociability, +2 Attractiveness, +1 Perception, +1 Intelligence, +2 Willpower. Divinely Akashic Qi Master +3 Strength, +3 Dexterity, +3 Endurance, +1 Personality, +1 Sociability, +1 Attractiveness, +1 Perception, +1 Intelligence, and +2 Willpower.

Titles Gained Bonuses Early Awakening, Early Class Both Titles were combined to increase Spirit Tier mastery from starting maximum of Tier VII to Tier VIII Surname: Spiritlight Gain an automatic 10% boost in all social interactions with spirits. Spirits start off as neutral. Love Guru Truly one worth emulating, when it comes to the art of love and its best practices. +5 Appearance, +10 Personality, +10 Sociability, +7% Luck, +20% Bonus to Avoiding Conflict, +25% chance to help others find a soul mate, +30% Chance to Seduction based skills and attempts. Arcanarus University Graduate (III) One of the most promising graduates of Arcanarus University. Effects: +30 Perception, Intelligence, and Willpower. Along with a +300% Skill Efficacy to Spirt-Magic Spell Creation, and Energy Resonance Alteration. Void Healer Trainer You have been identified as being the official progenitor for the prestigious Void Healer class. Rewards: Can dictate Class evolutions. All prior class evolutions are 25% more effective for you. Simulacrum Master Trainer You have been identified as being the official progenitor for the prestigious Simulacrum Master class. Rewards: Cand dictate Class evolutions. All prior class evolutions are 25% more effective for you. Magical Duelist: You are developing a reputation for being a winner of magical duels, this both makes you stand out more, while offering some benefits. Effect: +5% to all Magical Dueling Skills, +5% to all Social Attributes when you are recognized for your feats. Nature’s Friend (X): You have helped clean up over one hundred thousand pounds of trash, and have been recognized as one of nature’s true champions. Rewards: Life and Nature based Spells are now 50% more efficient. Neutral rating to most woodland and creatures found in the wild. Pegicorn's Blessing You have been blessed by the last pegicorn and are now officially recognized as a legendary healer of nature and spirit creatures alike. You are 25% more resistant to the blight and 25% more capable of healing the blight. Luminescence You have managed to make the world a brighter place. Any zone you go into will be treated as completely bright to you and your allies. Legendary Esoteric Arcanist Bloodline (Progenitor) As a Legendary member of the Esoteric Arcanist Bloodline you have unlocked the following bonuses: +25 Skill Levels and +50% comprehension speed towards the following skills: Spell Theory, Magical Theory, Magical Manipulation, Quick Casting, Dual Casting, Mana Circulation, Danger Sense, Master Enchanting, Gear Infusion, and Energy Resonance Alteration. Note: As the Progenitor, all bonuses are further increased by an additional 50%. Title: Arcanarus University Graduate (IV): Magical Enchantment Surgeon The most promising Surgical Doctoral Graduates of Arcanarus University. Effects: +40 Perception, Intelligence, and Willpower. Along with a +100% Skill Efficacy and learning rate to Ethereal Energy Circulation theory and Ethereal Energy Resonance theory. Title: Innovator (I): You have invented one new thing never before seen in the world of BiPrism. Effect: +1% efficacy to all created products. Qi Path Creator (II): One who has begun the path of a Mystical Martial Master. Effect: Increased damage and resistance to undead. Princess of Deolar (Octavia): As Octavia Spiritlight, while within the borders of the Deolar region, your Social Attributes and Skills are increased by a further 25% efficiency. Spiritual Mythic Bloodline Progenitor (Upgradable) All actions and interactions involving the spirit realm, spiritual beings, or spiritual energy are 5% easier to complete, learn, or master. Core Master Your ability to destroy, create, or otherwise work with cores is improved greatly. Effect +25% skill efficacy while focusing on an individual’s core. Friend to the Guardians: You will be recognized as a friend to all realm guardians. Bloodline Insights Marker Gained: You have gained the ability to identify people who have begun the process of awakening a bloodline, where they are in their process, and can identify where their bloodline will ultimately be most effective. Can be used on anyone with a bloodline that is as potent or less potent than your current bloodline ranking. Magical Marvel: When it comes to understanding the true depths of magic you are considered a master. Anyone with a magical affinity of any kind will look on with you a minimum of a Neutral reputation. Guild Title: Protector of the Weak: When positioned to help non-combatants all skills and multipliers are doubled. Whispers of the Land: You can hear, understand, and often intuit problems arising in the world around you. Listening to these stimuli can cause possible quests to appear, quest objectives to change randomly, and for rewards to be heightened. Thieves Guild Master: (Undetectable Title by any Means except to other Thieves Guild Members). This title allows you the ability to see the current status, rank, and abilities of all registered Thieves Guild Members. Furthermore, you can assign quests, task, training requirements, and specializations for any member of your Thieves Guild. First Bloodline Customizer: You have been recognized as the first person to actively customize the bloodline of another. Rewards: All synergy effects provided by your Bloodline Customizations are improved by 10%, +10% for all Skills and Attributes needed to help with bloodline customization. Bloodline Customizer: You have proven yourself to be a respectable user of bloodline customizations and are awarded a bonus when working with others to help with bloodline breakthroughs. Rewards: Bloodline Insights, Bloodline Customizations are improved by 5%, +5% for all Skills and Attributes needed to help with bloodline customization.

Bloodline Insights: Those beginning the process of transitioning from one rank of a bloodline to the next will be able to identify you as a noted expert in the field.

Unique Vehicle Pilot: You have proven yourself to be a competent pilot of new and cutting edge technologies. Effect: Gain an additional +5% bonus to Skills and Attributes used to maneuver vehicles. You gain an additional +5% bonus to Skills and Attributes when piloting a vehicle you helped to create. Prankenstein Master Mechanic: You have been identified as the master mechanic for the named vehicle the Prankenstein. As its creator, you are able to improve your vehicle and have a special connection to your vehicle where you can note problem areas before they actually become an issue. Effect: +25% to all repair and maintenance related Skills and Attributes used, while working on the named vessel the Prankenstein. Arcanarus University Mixed Martial Mana Graduate (I): One of the most promising graduates of Arcanarus University. Effects: +10 Strength, Dexterity, and Endurance. Along with a +100% Skill Efficacy to Arcane Fusion Control, Ethereal Energy Circulation Theory, and Ethereal Energy Resonance Theory. Arcanarus University Mixed Martial Mana Graduate (II): One of the most promising graduates of Arcanarus University. Effects: +20 Strength, Dexterity, and Endurance. Along with a +100% Skill Learning and Skill Efficacy rate to Arcane Fusion Control, Ethereal Energy Circulation Theory, Ethereal Energy Resonance Theory, and Golden Coreless Qi Cultivation. Taxonomist: You have successfully named one Genus and two unique species of life on this planet. Effect: +50% status with newly named species.

Rank

Princess (Octavia): As Octavia Spiritlight, you are the next in line to rule over the remaining subjects of the Deloar Kingdom. Only the King can veto your proclamation. Rewards: All bloodline merits are increased by 40% (Upgradable to 50% when noted as the true ruler)

Prestige

Prestige (1) (Octavia): As Octavia Spiritlight, you have unlocked your first nobility class. The sky always shines in your presence, and the world prepares for the next Matriarch of the Deolar Kingdom to reign supreme. Reward: All Bloodline perks are increased by 10%.

Skills

Alertness: (Perception) Magical Awareness: (Perception and Intelligence) Daggers (Dexterity) Athletics (Strength, Dexterity, and Endurance) Teleportation (Personal): (Perception, Intelligence, and Willpower) Telekinesis (Intelligence and Willpower) Multitasking (Intelligence and Willpower) Dual Casting (Perception, Intelligence, and Willpower) Dual Wielding (Dexterity, Endurance, Perception, Intelligence and Willpower) Analyze (Perception and Intelligence) Second Wind (Endurance and Willpower) Weightlifting (Strength and Endurance) Juggling (Dexterity, Personality, and Perception) Calisthenics (Strength, Dexterity, and Endurance) Mental Resistance (Willpower) Free Falling (Dexterity) Applied Physics (Intelligence) Trap Detection (Perception and Intelligence) Disarm trap (Dexterity, Perception, and Intelligence) Blind Eidetic Speed Reading (Dexterity, Personality, Sociability, Perception, Intelligence, Willpower) Climbing (Strength and Endurance) Deductive Reasoning (Perception and Intelligence) Courtly Etiquette (Personality, Sociability, and Attractiveness) Mechanical Engineering (Perception and Intelligence) Arcane Understanding (Perception, Intelligence, and Willpower) Medical Healing (Perception and Intelligence) Focus (Perception, Intelligence, Willpower) Latens Manifesta (Dexterity, Perception, Personality, Sociability, Intelligence) Survival (Strength, Dexterity, Endurance, Intelligence, Willpower) Polyglot (Sociability, Personality, Appearance, Perception, Intelligence) Nature Resistance (Endurance) Stealth (Dexterity, Endurance, Perception, Intelligence, Willpower camouflage (Dexterity, Endurance, Perception, Intelligence) Obfuscation (Dexterity, Endurance, Perception, Intelligence, Willpower) Running (Strength, Dexterity, Endurance, and Willpower Tumbling (Dexterity, Endurance) Acrobatics (Strength, Dexterity, Endurance, Willpower) Herbalism (Dexterity, Perception, Intelligence) Magic Script (Dexterity, Perception, Intelligence, and Willpower) Engineering (Dexterity, Perception, Intelligence) Magical Forensics (Perception, Intelligence, Willpower) Forging (Dexterity, Perception, Intelligence) Writing (Dexterity, Perception) Bathing (Personality, Sociability, and Appearance) Telepathy (Personality, Sociability, and Willpower) Swimming (Strength, Dexterity, Endurance) Internal Compass (Perception, Intelligence) Danger Sense (Perception, Intelligence, Willpower) Scentless Passage (Personality, Sociability, and Perception) Concealed Mana (Endurance, Intelligence, and Willpower) Mana Circulation (Strength, Endurance, Perception, and Willpower) Blood Magic Resistance (Endurance and Willpower) Telepathy Shielding (Endurance, Intelligence, and Willpower) Intimidation (Strength, Personality, and Willpower) Narrator (Personality, Sociability, and Attractiveness) Acting (Dexterity, Personality, Sociability, Attractiveness, Perception, and Intelligence) Total Recall (Endurance, Intelligence, Willpower) Spell Theory (Perception, Intelligence, and Willpower) Spell Deconstruction (Perception, Intelligence, and Willpower) Insight (Perception and Intelligence) Emotional Insight (Personality, Sociability, and Perception) Gambling (Sociability, Personality, Attractive, Perception, Intelligence and Willpower) Alchemy (Dexterity, Endurance, Perception, Intelligence, and Willpower) Medicine (Perception, Intelligence) Magical theory (Intelligence) Spirit-Magic Spell Creation (Endurance, Sociability, Personality, Attractiveness, Perception, Intelligence, and Willpower) Anatomy (Perception and Intelligence) Biology (Perception and Intelligence) Chemistry (Perception and Intelligence) Energy Resonance Alteration (Endurance, Sociability, Personality, Perception, Intelligence, and Willpower) Leadership (Sociability, Personality, Appearance, Perception, Intelligence, and Willpower) Painting (Dexterity, Personality, Sociability, Attractiveness, and Perception) Artist (Dexterity, Personality, Sociability, Attractiveness, and Perception) Proper Diction (Personality, Sociability, and Attractiveness) Acupuncture (Dexterity, Perception, Intelligence, and Willpower) Diagnosis (Perception and Intelligence) Magical Energy Observation (Perception, Intelligence, and Willpower) Mimicry (Dexterity, Personality, Sociability, Perception, Intelligence, and Willpower) Seduction (Strength, Personality, Sociability, Attractiveness, Perception, Intelligence, and Willpower) Occult (Curses) (Perception, Intelligence, and Willpower) Twin Consciousness (Personality, Sociability, Perception, Intelligence, and Willpower) Magical Duelist (Dexterity, Endurance, Perception, Intelligence, and Willpower Aura Guidance (Strength, Personality, Sociability, Attractiveness, Perception, Intelligence, and Willpower) Comedic Timing (Personality, Sociability, Attractiveness, Perception, Intelligence and Willpower) Eidetic Speed Reading (Dexterity, Personality, Sociability, Attractiveness, Perception, Intelligence, and Willpower) Enchanting (Perception, Intelligence, and Willpower) Advanced Enchanting (Dexterity, Perception, Intelligence, and Willpower) Master Enchanting (Dexterity, Personality, Sociability, Perception, Intelligence, and Willpower) Blacksmithing (Strength, Dexterity, and Endurance) Gear Protecting (Strength, Dexterity, Endurance, Perception, and Intelligence) Gear Infusion (Strength, Dexterity, Endurance, Perception, Intelligence, and Willpower) Auditing (Perception, Intelligence, and Willpower) Disrupt Casting (Strength, Dexterity, Endurance, Perception, Intelligence, and Willpower) Legendary Trick Shot (Strength, Dexterity (X2), Endurance (X2), Perception, Intelligence, and Willpower (X2)) Pulse Casting (Dexterity, Endurance, Perception, Intelligence, and Willpower) Quick Casting (Dexterity, Stamina, Intelligence, and Willpower) Magical Physiology (Perception X 3, Intelligence X 3, and Willpower X 3) Aerial Dancing (Strength, Dexterity, Endurance, Personality, Sociability, and Attractiveness) Magical Manipulation (Dexterity, Perception X2, Intelligence X2, and Willpower X2) Qi Sight (Perception X2, Intelligence, and Willpower X2) Qi Lore (Perception, Intelligence X 2, and Willpower) Grand Master Level Taming (Strength, Dexterity, Endurance, Personality, Sociability, Attractiveness, Perception, Intelligence, and Willpower) Ethereal Energy Circulation Theory (Strength, Dexterity, Endurance, Perception, and Willpower) Ethereal Energy Resonance Theory (Strength, Dexterity, Endurance, Perception, Intelligence, and Willpower) Divine Qi Energy Observation (Perception X2, Intelligence, and Willpower X2 based skill) Bronze Qi Manipulation (Strength, Dexterity, Endurance, Perception, Intelligence, and Willpower) Golden Qi Movement (Strength, Dexterity X2, Endurance X2, Perception, Intelligence, Willpower X2) Bronze Qi Fighting (Strength, Dexterity, Endurance, Willpower) Divine Qi Cultivation (Strength, Dexterity X2, Endurance X3, Attractiveness, Perception X2, Intelligence X2, Willpower X3) Golden Coreless Qi Cultivation (Strength, Dexterity, Endurance X2, Attractiveness, Perception, Intelligence, Willpower X2) Astrological Prediction (Perception, and Intelligence) Faerie Lore (Intelligence) Grim Dark Lore (Intelligence) Teaching (Personality, Sociability, Perception, Intelligence, Willpower) Master Teaching (Endurance, Personality, Sociability, Attractiveness, Perception, Intelligence, Willpower) Golden Qi Formation (Strength, Dexterity, Endurance, Attractiveness, Perception, Willpower) Bloodline Sensing (Personality, Sociability, Attractiveness, Perception, Intelligence, Willpower) Ancient Elven Lore (Personality, Sociability, Attractiveness, Perception, Intelligence ) Golden Palm Strike (Strength, Dexterity, Endurance, Perception, Intelligence, and Willpower X2) Golden Body Radiance (Strength X2, Dexterity, Stamina X2, Willpower) Golden Kung Fu Grip (Strength X2, Dexterity, Stamina X2, and Willpower X2) Golden Mana Devouring Palm (Strength X 2, Dexterity X 2, Endurance X 2, Perception, and Willpower X 2) Life Seals (Dexterity, Endurance, Perception X 2, Intelligence X 2, and Willpower X 3) Life Seal Breaker (Strength, Dexterity, Endurance, Perception X 2, Intelligence X 2, and Willpower X 3) Dancing (Strength, Dexterity, Endurance, Sociability, Personality, and Attractiveness) Seductive Dancing (Strength, Dexterity, Endurance, Sociability, Personality, and Attractiveness X2) Golden Disruptive Palm Burst (Strength X3, Dexterity X2, Perception X2, and Willpower X3) Silver Disruptive Palm Burst (Strength X2, Dexterity X3, Perception X2, and Willpower X3). Blackhole Qi Condensing (Strength X2, Dexterity X1, Stamina X3, Perception X2, Intelligence X2, and Willpower X3) Silver Mana Devouring Palm (Strength X 2, Dexterity X 2, Endurance X 2, Perception, and Willpower X 2) Golden Five Point Exploding Palm Technique(Strength X2, Dexterity X2, Endurance, Intelligence, and Willpower X2) Silver Five Point Exploding Palm Technique(Strength X2, Dexterity X2, Endurance, Intelligence, and Willpower X2) Ancient Cardinal Protector Lore (Intelligence) Aerial Combat (Strength, Dexterity X3, Stamina, and Perception) Aerial Qi Combat (Strength X2, Dexterity X3, Samina X2, Perception, and Willpower X2) Aerial Magical Combat (Strength, Dexterity X3, Stamina, Perception, Intelligence X2, and Willpower X2). Bloodline Insights (Perception X3, Intelligence X3, and Willpower X3) Harmonious Magical Spell Creation (Personality X2, Sociability X3, Attractiveness, Perception X2, Intelligence X3, and Willpower X3). Disaster Foresight (Perception X 7 based skill) Piloting (Dexterity, Stamina, Perception, and Intelligence) Customized Repair Work (Strength, Dexterity, Stamina, Personality, Sociability, Perception, Intelligence, and Willpower) Custom Detailing (Dexterity X2, Stamina, Personality, Sociability, Attractiveness X2, Perception, Intelligence, and Willpower) Infiltration (Strength, Dexterity, Stamina, Perception, Intelligence, and Willpower) Sapper (Strength, Dexterity, Stamina, Perception, Intelligence, and Willpower) Arcane Fusion Control (Strength, Dexterity X2, Endurance, Perception, Intelligence X2, and Willpower X3) Bloodline Customization (Dexterity, Endurance, Personality, Sociability, Perception X2, Intelligence X2, and Willpower X3) Meridian Manipulation (Strength, Dexterity, Endurance, Perception, Intelligence, and Willpower X3) Soul Understanding (Personality, Sociability, Perception X 2, and Intelligence) Taxonomist (Perception X3, Intelligence X3, and Willpower X3) Ephemeral Magic Lore (Personality, Sociability, Attractiveness, Perception, Intelligence, and Willpower X2) Ephemeral Mimicry (Personality X2, Sociability X2, Attractiveness, Perception, Intelligence, and Willpower)

Traits

Personal Traits: Personal Teleportation, Telekinesis, Telepathy Class Trait(s): Spiritual Doppelganger (13/100), Omni-Healing, Energy Status Resonance, Resurrection, Dual Quintessence Healing Class Trait: Positional Switch, Positional Teleportation, Arcane Geomancy Teleportation Class Trait: Celerity, Divine Quintessence Rapture Bloodline Trait: Ancient Psychometry, Arcane Geomancy

Mythical Bloodline Perks:

Bloodline evolution Perk (Fairy Godmother) Identified: Ability to protect children of all ages and species increased and magnified. Bloodline evolution Perk (Cassiopeia’s Foresight) Identified: Ability to see the future, but unable to change or do anything about the future that you have found out about. Bloodline evolution Perk (Coreless Mastery) Identified: Your entire body is now a combined core for both your Mana and Qi. Effect: No damage caused by core disruption or destruction. Mana and Qi capacity increased by 50%. (Current Magic Core Tier Rating Maximum: XVII). (Current Qi Core Tier Rating Maximum: ???).

Mythical Bloodline Evolution Merits and Flaws

Hollow Bones: Your bones are hollow, decreasing your overall bodyweight by 80% and making forms of flight that much easier. Note that your bones also allow for additional pathways to channel, store, and process energy. Energy Capacity increased by 40%. Bone density increases based on percentage of hollowed bones used to cycle, store, and process energies. Your body’s physical force will be lessened due to your decreased weight. All physical attacks will be reduced by 80 minus Energy Capacity Percentage, minimum of 40%. Phantasmal Wings: You now have magical translucent wings that can be seen by anyone with any form of magical sight, ability, or inclination. By focusing your will, you can manifest your wings in the real world at will and use them to fly about as desired. Prophetic Tongue: What you say and do can have a direct impact on the world around you. Your words have a way of bringing about consequences and rewards to others, be forewarned. Magical Biome: You are now yourself a being of change. Simply by existing within a given area, you increase the amount of ambient energy, life, and abundance. Warning: Your skills and abilities will be reduced in areas of low magical ability, until an equilibrium can be met.

Flaws

Starting Point Tally: (157) Base 52 (50 years of work, followed by two legacy points for following your parents). Flaws: 0 Restarts (70) Child (7): You are 7 years old, all attributes start at 1 Second Class Citizen (7): Random race and faction based on starting location Broke (7): The sum of all your gear, equipment, and finances cannot equal or exceed 100 gold coins. Bad Starting Location (7): You will begin your new life in a location that will likely mean your death. Dark Horse (7): You can never gain a sponsorship. Orphan (7): This is automatically applied as both your parents have passed away. Blind (7) (Forced for free). You cannot see with your eyes. Unique Class Flaw (7): Void Touched Void Walker: You have been marked as the chosen advocate by the deepest denizens of the void. Your primary class will now and forever be Void Walker. Additionally, both denizens of the realm of the living and realm of the dead will know you are the one who can both teach others your class, while also conducting unique missions on behalf of both realms. Rivalry (3): You have one or more rivals who will make it a personal goal to take you down a notch, watch your back. Racial Flaw: Magical Beacon: You are easy to notice by sensitives and true practitioners of magic. Minus 20% to Stealth and Evasion type skills when being actively sought by a magical practitioner. Racial Flaw: Magical Eyes: Your eyes are the true gateway to your soul. With this flaw people can see what type of a monster you truly are. Current Status: Green (a True Healer). Racial Flaw: Children of a Magical Destiny: You and those of your lineage will be able to awaken, or enhance, the magical potential in those you meet (Maximum of Tier XIII). Class Flaw (Simulacrum Master): Personally Focused (4): Your selfish nature has led you to be limited in the scope of what you can and cannot replicate with your simulacrums. With this flaw you can only copy your base form to be your simulacrum. Class Flaw (Simulacrum Master): One Death for All (3): You are so intertwined with your simulacrum that should the simulacrum die, you yourself will die as well. While you can dismiss your simulacrum at any time, you can only do so when your simulacrum is at full health. Racial Flaw: Third Eye: You have manifested the power of Angel’s Sight, and at this level of evolution have unlocked the legendary third eye. No eye lashes or eyebrows, just a closed scar in the middle of your forehead, then an eye. Note: If your rating in Angel’s Sight is Tier V or below, you can use the third eye to see normally. If your rating in Angel's Sight is Tier VI or above, you will need to use the third eye to take advantage of your enhanced vision. Racial Flaw: Magical Soul Aura: Your body, mind, and soul exist in a state of heightened magical synchronization, a fact that is represented in the aura you emit to others. Note: This aura, and its perceived effects are directly linked to the Magical Eyes flaw observed with the Royal Bloodline awakening. Racial Flaw: Destructive Magical Presence: Your mere existence is enough to slowly degrade basic tier mechanical devices and has a half-life rating against intermediate tier level devices. Note: This is exactly the same expected wear and tear that a mechanical device would receive while inside an elemental realm of power. Mythical Bloodline Flaw: Colossal (4): You are not fat; you are just big boned. While pixies pride themselves on being smaller to be beautiful, you run counter to that claim. You are colossal in size for one of your species. Effect: Body size is 400% larger than the average member of your species. Due to your size, your bones are less dense and prone to breaking under your severe size.

This text was taken from Royal Road. Help the author by reading the original version there.

Merits

Merits: (157) Precocious (7): Learn Skills at least Twice (four times) as quickly. (Only available at character creation) Unbound (7): Attributes and Skill levels are not defined by level. (Only available at character creation) Magic Tier VII (Max Tier): Magic Potential (7). When you are old enough to awaken magical potential, your magic tier will be maximum. Currently assigned: None. (Only available at character creation) Regeneration (7): You heal at an exceptional rate. In time even the most grievous of injuries will heal. (Only available at character creation) Legendary Item (7): First Kill dagger. You have in your possession a legendary dagger meant to help you level quickly and gain your first kill bonus quickly. Can only be used once. Can only be used in first 24 hours upon entering server. (2) Two additional charges have been purchased for this item; additional charges are only good for first 24 hours. Note: after first 24 hours, or when charge(s) have been used, dagger will revert to being a normal dagger. (Only available at character creation) Trait: Personal Teleportation (50) (Only available at character creation) Trait: Extra (25) This opens up a second slot that can hold an additional Trait (Only available at character creation) Trait: Random (20)- (Telekinesis) (Only available at character creation) Angel's Sight (5/5) (25): A mysterious blessing that allows the user to see the world in a 360-degree view. Allows user to see through illusions, can see magical enchantments and effects all around the individual. Instantly able to identify monsters, even those hidden via stealth or supernatural means. Range of sight equal rating times Perception. Requirements: user must take the flaw Blind. (Only available at character creation) Unique Class Merits: Death Shroud (3): Wielder of this merit has a tempered body that is immune to the piercing soul damage of the ethereal realms. Wielder can travel to either realm and bring up to two chosen people to follow them into the opposing realm. Unique Class Merit (4): Spirit Familiar: You have formed a deep spiritual bond with one of the blessed children of the spirit world. Your familiar will be both a guide and advocate to help you navigate your way through the realm of spirits. Ally (3): You have made an ally with someone who is considered to be three times more powerful and influential than you. Work with this relationship to make it grow and flourish. for efficacy, mana usage, impact, and focus). Racial Merit: Magic School Proficiency: All schools of magic increased by two Tiers (maximum of Tier IX). (Upgradable). Racial Merit: Magic Proficiency: All skills related to the use of magic are increased by 10% potency, range, and efficacy. (Upgradable). Racial Merit: Magic Trait Proficiency: All magic based Traits are further increased by 10% potency, range, and efficacy. (Upgradable). Class Merit (Simulacrum Master): Exact Perfect Replica (7): You can create one exact perfect replica of yourself that shares your attributes, abilities, skills, and energy pools. This replica will be a perfect copy of your base form down to the most minor of details, and will be indistinguishable from yourself by most mundane methods of detection. This replica will be able to cast and use all spells and traits that you can, and any experience gained by the simulacrum will go to you, as if you earned it yourself. Racial Merit: Angel’s Sight + 2 Tiers: You have managed to make it so you and all your progeny will have access to the Angel’s Sight merit. If the bloodline is awakened to this level, then the wielder of the bloodline will have their Angel’s Sight merit increased by two tiers. Racial Merit: Magic School Unlocked (Highest Resonance): You have managed to unlock your (Holy) Magic and your resonance has been noted to be set to your highest natural magic school rating (Tier XIII). Racial Merit: Unbound (+50): Attributes and Skill levels are not defined by level. All Attributes and Skills can be further improved by an additional 50 points. Confidentiality (10): For up to a total of three hours a day, you can interrupt your live-stream feeds from your main consciousness and all of your Simulacrums simultaneously for up to three consecutive hours. This time will reset at midnight of the location of your primary consciousness. During the time when Confidentiality is activated, all bloodline flaws denoting magical abilities and capabilities will be muted. All livestream feeds will be set to a loop of the last thirty minutes before the time frame was activated. Note: Once the time for Confidentiality is reset, all prior actions over the past three hours can be viewed from any entity, including the primary consciousness. The only discretion is that the primary consciousness of Cassiopeia Spiritlight will be able to permanently redact up to three minutes of incriminating activities per daily Confidentiality session. Mythical Bloodline Merit: Unbound (14): Your Attributes and Skills have once again broken through another threshold. Your Attributes and Skills are now able to be increased by an additional 75 levels, currently maximum level 250.

Mythical Bloodline Merit: Arcane Geomancy (15): Unlock the ability to build and alter the untapped potential in unclaimed sets of land. Note: Arcane Geomancy is way of quickly altering or changing land that is not occupied by habitable dwellings or structures and converting the land and area into an environment that the Geomancer desires. This is a cross blend of magic and qi.

Requirements: Mythological Bloodline, ability to use Magic and Qi at a high rate of proficiency, unclaimed or unoccupied land.

Class Spells

Planar Shift (Level 1) (A): Allows user to create a path connecting the realm of the living to the spirit world. Spirit Mana Control (P): This spell allows you to control and manipulate the strings of spirit mana. Even allowing the wielder to convert their own personal mana into spirit mana. Reserve: 10 % of Maximum Mana. Spirit Sustenance (P): This is a spell that allows the caster to continually feed passively on ambient spirit mana around them. Must have direct access to spirit mana to benefit from the effects of this spell. Reserve: 10% of Maximum mana. Spirit Sight (P): This spell allows you to pierce the veil separating the mortal and spirit realms. This spell will allow you to see through the veil regardless of which side you are the caster. Reserve: 2 % of Maximum Mana. Spirit Mana Potency (P): This spell allows the caster to increase the potency of their Spirit Mana by 25% at a detriment to all other forms of mana within the body. Spirit Energy Circulation (A): The first step towards becoming a healer of Spirit Magic. You have learned to infuse your spirit energy into the blood of another being, allowing you to circulate the blood of that person. Warning: This is a spell that can be used for healing or attack. Using this spell as a means of attack will forever mark your spirit as a Karmic Betrayer. Spirit Blight Purification (C): Tier VII. A spell designed by Cassiopeia Spiritlight to purge Spirit Blight within entities. Resurrection (C): A tier IX spell created by Cassiopeia Spiritlight, used to bring a spirit back from the dead. New Spell Created: Spirit-Magic Channel Bypass (C): This is a spell made by Cassiopeia Spiritlight to be a means to bypass standard spell inhibitors. Reserve: 10%. New Spell Created: Spirit-Attribute Channel Bypass (C): This is a spell made by Cassiopeia Spiritlight to be a means to bypass standard Attribute inhibitors. Reserve: 10%. New Spell Created: Spirit-Skill Channel Bypass (C): This is a spell made by Cassiopeia Spiritlight to be a means to bypass standard Skill inhibitors. Reserve: 10%. New Spell: Curse Removal [Tier IX] (C): This spell created by Cassiopeia Spiritlight can remove any curse that is Tier VIII or lower. For tier IX curses, a contested battle of wills will need to be conducted to determine a victor.

Custom Simulacrum (C): Create a near perfect replica of one target of your choosing. Amount of maximum mana required to maintain: variable (minimum of 1% for continual maintenance, maximum used based on needs of simulacrum).

Note: This spell has been modified, so that it can only copy you, and your simulacrum is for all intents and purposes an extension of yourself that has access to your same resource pools and abilities. (only spell available).

Dispel-Dispel: You have found a way to dispel a dispel cast at you and your spells and Traits.

New Spell Created: Spiritual Awakening [Tier IX] (C): This spell created by Cassiopeia Spiritlight can temporarily awaken the senses of the targeted individual, leading to an increased growth in Skills, Spells, and other means of Learning. Current rate 10% increase for 24 hours.

*Spell Restriction: This spell must be cast on two people simultaneously, who are both willing participants.

**Warning: May cause unusual emotional side effects.

New Spell Created: Modified Spiritual Awakening [Tier IX] (C): This spell created by Tobias Spiritlight can temporarily awaken the senses of a targeted individual, leading to an increased growth in Skills, Spells, and other means of Learning. Current rate 15% increase for 24 hours.

*Warning: May cause unusual emotional side effects.

New Spell Created: Modified Animal Pack Spiritual Awakening [Tier IX] (C): This spell created by Sabrina Spiritlight can temporarily awaken the senses of a targeted animal group, leading to an increased growth in Skills, Attributes, and other means of Learning. Current rate 15% increase for 24 hours.

*Warning: May cause unusual emotional side effects.

New Spell: Perfect Resurrection [Tier X] (C): This spell was created by Cassiopeia Spiritlight and allows the caster to create a perfected body for a newly deceased soul to reside in. Effect: Spirit is resurrected into a body deemed to be the peak physical form for their race and will experience a period of enhanced youth and vitality because of this. Negates any detriments caused by old age, such as painful joints, decreased muscle and bone density, or other effects associated with aging.

New Spell Created: Spirit Drift [Tier VI] (C): This spell was created by Cassiopeia Spiritlight, and allows the caster the ability to defy gravity by having their spiritual weight substitute for their actual weight. Reserve: 25% of Maximum Mana.

New Spell Created: Polymorph: Divine Double Wings (Pearl) [Tier X] (C): This spell was created by Sabrina Spiritlight and allows the caster the ability to permanently grow two sets of elegant wings. Mana: 10,000 (total) to cast, Reserve: 5%.

New Spell: Personalized Rejuvenation [Tier IX] (A): A spell designed by Sabrina Spiritlight that drastically increases the regeneration rate of health, mana, and stamina of the user for a period of time equal to one minute per point of Willpower. New Spell: Conjured Magical Spirit Orb [Tier IX] (C): A spell designed by Cassiopeia Spiritlight that creates a highly compact magical construct that is infused with Spirit, Life, and Nature magic. New Spell Created: Glitter Burst [Tier VII] (a): A spell created by Cassiopeia Spiritlight that allows the caster to create a distracting burst of light, that will then coat anyone caught in the blast radius with mana particles. Good for entertainment, tracking, and light scale vandalism. Blight Immobilizing and Purifying Cleansing Rain (C) [Tier XIII]: A master work spell involving dual spell work latices, created by Cassiopeia Spiritlight. This rain will both immobilize people suffering from the Blight, while simultaneously curing them of the affliction. Kung Fu Grip (C) [Tier VIII]: A strengthening spell created by Cassiopeia Spiritlight. By channeling energy into your hand, you can grab hold of anything, forcing the object you hold to maintain its integrity until you finally release your hold. This spell can even keep a spirit from dissolving into an alternate realm. Cleansing Rain [Tier VII] (C): A storm spell created by Octavia De’Arcaneri, that can generate rains that will purge the Blight from any infected lands, and prevent the spread of the Blight from creatures that have been splashed with any purified rain water for up to 24 hours. Double Layered Permanent Illusionary Text [Tier XIII] (A): A spell created by Cassiopeia Spiritlight that can be used to permanently alter the wordings on any contract, even magical soul bound contracts. This effect can be made permanent with double the initial mana costs. Can only be dispelled by a higher tier magical practitioner, or by the caster of the spell. Superior Sleep Spell [Tier IV] (C): A spell created by Cassiopeia Spiritlight, mixing Spirit, Mental, and Healing magic components together to create a spell powerful enough to put even a Troll to sleep, while slowly healing any lasting ailments within the target. New Spell Created: Family Tree Finder (Leaf to Branches Edition) (C): A Tier IX Life and Spirit Magic spell created by Cassiopeia Spiritlight that attempts to find the immediate family members related to a sample of DNA evidence. By focusing on the unique chromosomes of the target sample, the caster of the spell can identify likely genetic matches for the male. By focusing on the sample’s mitochondria, there is a 100% chance of finding blood relatives. ARF Disruptor [Tier VII] (C): A spell created by Cassiopeia Spiritlight that finds the Arcane Resonance Framework of an area of effect spell that has been cast and attempts to disrupt the core components of the spell before the true effects of said spell can take place. This spell’s name can be spoken out loud to double spell’s overall effectiveness.

Spiritual Hogtieing (C) [Tier XIII]: A spell created by Cassiopeia Spiritlight that is used to tie up and subdue the spirit of a recently killed creature to prevent the spirit from moving on to the afterlife. In this state the captured spirit is exceptionally vulnerable and able to be manipulated into almost any shape, condition, or size.

Note: Effects are doubled when cast on a person or creature that has the Recently Deceased debuff activated.

New Spell Created: Altered Resurrection (C) [Tier XIII]: A spell created by Cassiopeia Spiritlight that is probably the ultimate form of necromancy, being able to resurrect a spirit into a drastically different body.

New Spell Created: Forced Selective Hearing [Tier VIII] (C): A spell created by Cassiopeia Spiritlight that mentally stops a targeted person or area from hearing any voice other than the caster’s while the caster is speaking. Now there is no way for your significant other to say they didn’t hear you. New Spell Created: Core Shattering Death Ray [Tier XIII] (C): A spell created by Cassiopeia Spiritlight that finds, targets and destroys the magical and Qi related cores of a targeted individual. Conditions: must have both Light and Spirit Magic to utilize. New Spell Created: : Whatever you just did, don’t do it again. Soporific Delta Healing [Tier VIII] (A): A spell created by Cassiopeia Spiritlight that slowly heals an individual continuously for twenty-four hours straight. After which they will be completely healed of all damage and wake up exceptionally refreshed. Condition: Must be cast on someone who is already asleep. Oversized Illusionary Egg Timer (c) [Tier IV]: A spell created by Cassiopeia Spiritlight that produces a timer that counts down from any time less than an hour, whereby the timer explodes in a shower of fireworks once the set time is reached. New Mixed Spell Created: Family Tree Finder (Branches to Leaf Edition) (C): A Tier IX Life Magic and Silver Spirit Qi spell created by Cassiopeia Spiritlight that attempts to find the immediate family members related to a sample of DNA evidence. By focusing on the unique chromosomes of the target sample, the caster of the spell can identify likely genetic matches for the children of a caster.

Harmonious Magical School Spells

New Harmonious Magic Spell Created: Curing the Blight A [Tier II]: A fraction spell created by Cassiopeia Spiritlight that can be used in harmony with spell components B, C, and D to help Cure the Blight from an infected individual. New Harmonious Magic Spell Created: Curing the Blight B [Tier II]: A fraction spell created by Cassiopeia Spiritlight that can be used in harmony with spell components A, C, and D to help Cure the Blight from an infected individual. New Harmonious Magic Spell Created: Curing the Blight C [Tier II]: A fraction spell created by Cassiopeia Spiritlight that can be used in harmony with spell components A, B, and D to help Cure the Blight from an infected individual. New Harmonious Magic Spell Created: Curing the Blight D [Tier II]: A fraction spell created by Cassiopeia Spiritlight that can be used in harmony with spell components A, B, and C to help Cure the Blight from an infected individual.

Qi Core Rating

Perfect Stage IV Qi Core: You have managed to create the Perfect Stage IV Qi core and have begun your path in the realm of cultivation. Effects: Longevity IV, Body Improvement IV, Movement IV, Qi Core Size IV, Qi Circulation IV, Combat Attacks IV, Aerial Combat IV.

Longevity: Your body has begun to slow down the effects of aging. You will now age at a rate of (N times 10%) slower.

Body Improvement: Your Strength, Dexterity, Endurance, Attractiveness, Perception, and Willpower will all be increased at a rate of (N times 10%).

Movement: Your movement speed has been increased by a rate of (N times 10%).

Qi Core Size: The size of your initial Qi core is (N times 10%) larger than standard cultivators will experience.

Qi Circulation: The speed of your Qi Circulation will be (N times 10%) faster.

Note: All ratings are at (N times 10%), where N equals the current stage of your core listed.

Spirit Qi: You have managed to unlock and begin to comprehend the first form of specialized Qi. This form of Qi will be forever synchronized with your primary core’s Tier Rating (Current Tier Rating: II).

Effect: All Spirit based Qi arts are 20% easier to learn and use.

Ephemeral Abilities

Dispel: The ability to counter the ephemeral abilities of other ephemeral magic users. Glamour: The ability to influence the mind of others through subtle suggestion. Lesser Time Stasis: A minor variant of the standard Time Stasis ability of the Fae. With this, a person, place, or thing can be momentarily frozen in a moment of time. This can be used to stave off death, to seal wounds before they cause a person to bleed to death, or prevent the melting or breaking of a particularly fragile person, place, or thing.

Bloodline Trait

Bloodline Trait Acquired: Ancient Psychometry: The ability to view the past lives of spirits who long ago left this world and be able to witness, view, and interact with the world of the past.

Conditions: Must be standing at the final resting place of someone to activate. User cannot move more than fifty meters away from the initial source of death.

Level 5 Class Evolution (Spell or Perk)

Void Healer:

Class Perk Unlocked: Skill Infusion: All skills will be infused by the Void Walker essence, allowing the wielder to receive a 7% bonus to their skill’s base level in the mortal realm, and a 15% bonus while in the spirit realm.

Simulacrum Master

Class Perk Unlocked: Simulacrum Schemes: You have been blessed with the creation of a Simulacrum that is not just like you, but is part of you. As such you can rest assured that every plan they create will work to benefit the both of you. Effect: +50% to Strategy, +50% to Tactics, +50% to Schemes, +50% to Plans.

Akashic Qi Master

Class Perk Unlocked: Boundless Cultivation: You have been blessed with a supreme talent for cultivating that knows no bounds. As such, you can cultivate Qi energy at an astronomical rate. Effect: +50% to Divine Qi Cultivation, + 50% to Golden Coreless Qi Cultivation

Level 10 Class Evolution (Spell , Perk, or Skill)

Void Healer

Class Skill Perk Unlocked: Spirit-Magic Spell Creation: With this skill you can create spirit-based magic spells, so long as your Magical Theory and Spell Theory are adequate to generate the spell you wish to make. Skill Spirit-Magic Spell Creation is an Endurance, Personality, Sociability, Appearance, Perception, Intelligence, and Willpower based skill.

Simulacrum Master

New Class Skill Gained: Eidetic Speed Reading has reached level 1. Class Skill Eidetic Speed Reading is a Dexterity, Personality, Sociability, Attractiveness, Perception, Intelligence, and Willpower based skill.

Akashic Qi Master

New Class Skill Gained: Divine Qi Energy Observation Class Skill Divine Qi Energy Observation is a Perception X2, Intelligence, and Willpower X2 based skill.

Level 25 Class Evolution (Spell, Perk, Skill, or Trait)

Void Healer

Omni-Healing: Heal any living creature with comparable magical energy.

Simulacrum Master

Positional Switch: You and your Simulacrum have become so intertwined that by just willing it, you can switch geolocational positions with your doppelganger regardless of where you two are in the world in relationship to each other.

Akashic Qi Master

New Class Trait (Akashic Qi Master) Unlocked: Celerity: You have heightened your body and mind to such an extent that you can force reality to slow down around you, while you move and react to people and actions around you. Increases movement speed by a factor of one-one hundredth of your Dexterity Score. Current Value: 5.6.

Level 50 Class Evolution (Spell, Perk, Skill)

Ethereal Healer

Class Perk: Reincarnation: You have begun to take the next step in bridging the gap between life and death. Now you are able to regenerate life where there was none before. Effect: Healing efficacy increased by 50%, Tissue Regeneration increased by 100%, ability to create a body to match a free floating spirit.

Ethereal Simulacrums Master

Class Perk: Magic Disruption: You have managed to focus your will into dominating the magical spectrum around you. Effect: +100% Range when dueling other magicians, +100% efficacy when dismantling a spell targeted towards you, +100% when trying to alter, diver, or diminish any form of magical energy around you.

Akashic Qi Master

Class Perk Unlocked: Qi Technique Propagator: You have managed to focus your will into creating new Qi Techniques that can be used and trained by all users of Qi. Effect: +100% Ability to Create new Qi Techniques, +100% efficacy of all new Qi Techniques created by you that you use, +100% efficiency in your ability to teach known Qi Techniques to others.

Level 100 Class Evolution (Spell, Perk, Skill, Healing Magic, Nature Magic)

Ethereal Healer

Nature Magic School Unlocked (Highest Resonance): You have managed to unlock your Nature Magic and your resonance has been noted to be at a Tier XI (tied to your Spirit Magic rating).

Ethereal Simulacrum Master

Life Magic School Unlocked (Highest Resonance): You have managed to unlock your Life Magic and your resonance has been noted to be at a Tier XI (tied to your Spirit Magic rating).

Akashic Qi Master

(Qi Specialization): Spirit Qi: You have managed to unlock and begin to comprehend the first form of specialized Qi. This form of Qi will be forever synchronized with your primary core’s Tier Rating (Current Tier Rating: II).

Effect: All Spirit based Qi arts are 20% easier to learn and use.

Level 200 Class Evolution (Spell, Perk, Skill, Magic, Trait)

Ethereal Healer

Energy Status Resonance (Unique): This unique Trait will allow the caster to impart a desired effect of energy onto a willing target who can then mentally comprehend the exact nature of the energy flowing within them, and how that energy is meant to flow.

Ethereal Simulacrums Master

Positional Teleportation (Unique): This unique Trait will allow you to create a one or two-way portal between yourself and one of your doppelgangers where people, resources, and energy can transfer freely, regardless of where you two are in the world in relationship to each other.

Akashic Qi Master

Class Trait Unlocked: Qi Devourer. The ability to break down Qi related attacks and abilities and devour a portion of the power used in the attack. Success of breaking apart attack equal to a contested (Willpower X appropriate Skills) versus opponent’s (Willpower X appropriate Skills). Able to consume up to half of energy mitigated by this Trait that will be added to an auxiliar core. Once auxiliary core is completely full of absorbed energy, this Trait cannot be used until stolen Qi is utilized in absorber’s body.

Level 250 Auras

Ethereal Healer

Generic Energy Aura: Produces an area effect around the class holder that generates 1% of the class owner’s overall magic pool per second. Radius of effect equal to one tenth of user’s Willpower. Aura of effect be toggled on and off, at a cost of 0.5% mana per second.

Ethereal Simulacrums Master

Blight-Healing Energy Aura: Produces an area effect around the class holder that generates an N% reduction of Blight related pathogens around the wielder per second. Radius and efficacy of aura is equal to one tenth of user’s Willpower. Aura will be considered passive and unnoticeable via mana consumption. Note: Due to the nature of this aura, stealth and other obfuscation related skills and abilities will be hindered by an additional 25%.

Akashic Qi Master

Concealed Cultivation Aura: Produces an area effect around the class holder that generates an N% reduction of people’s ability to identify your individual Qi signature, or cultivation levels. Radius and efficacy of aura is equal to one tenth of user’s Willpower. Aura will be considered passive and unnoticeable via mana or Qi consumption. Note: This aura will not mask magical effects, items, or magical signatures.

Level 300 Class Evolution (Spell, Perk, Skill, Magic, Trait)

Ethereal Healer

Class Trait Unlocked: Resurrection: The ability to take a spirit that is otherwise separated from their mortal shell and re-insert the spirit into a similar, or improved version of the mortal shell.

Quintessence Ethereal Simulacrums Master

New Class Perk: Arcane Geomancy Teleportation: The ability for you, or any of your Simulacrum to freely Teleport to any territory that you have personally bonded to through Arcane Geomancy.

Divinely Akashic Qi Master

New Class Perk: Divine Quintessence Rapture: The ability to apply two different types of energy at once to overload, damage, disable, or if need be, destroy a person, place, or thing.

Level 400

Quintessence Ethereal Healer

New Class Perk: Dual Quintessence Healing: The ability to use any two forms of energy simultaneously to produce a healing like effect on a targeted person, place, or thing.

Quintessence Ethereal Simulacrums Master

N/A: Candidate does not reach minimum requirements to unlock this ability.

Divinely Akashic Qi Master

N/A: Candidate does not reach minimum requirements to unlock this ability.

Soulbound Items

Engineering Guild Goggles "EGGs": (+1 Perception, +1 Focus) Standard Wizard Adept Gear "SWAG" (Cloak): (+1 Intelligence, +1 Arcane Understanding, +1 Latens Manifest) Silver Level Adventurer’s Card (Necklace): (+1 Strength, +1 Survival, +1 Polyglot) Apothecary Generic Equipment (Gloves): (+1 Dexterity, +1 Medical Healing) Basic Thieves Mask (+ 1 Nature Resistance, +1 Stealth) Spirit Line Ticket: (A permanent first class ticket for you and a friend, 1000 Gold retainer for gambling) VIP Membership Card to Lucky’s Card Hall Midnight Hunter's Guild Recruitment Card Arcanarus University Diploma: +100% Skill Efficacy to Spell Theory and Magical Theory. Arcanarus University Master's Degree: +100% Skill Efficacy to Spell Theory and Magical Theory. Arcanarus University Doctoral Degree: +100% Skill Efficacy to Spell Theory and Magical Theory. Confirmed Merit Point Receipt (Soul Bound): You have turned in 9,400,250 experience points for a one time purchase of 0 Merit Points Remaining, which can be redeemed at any specially marked traveling shops. Personal Thanks: This is a personal note of thanks from Mudrikal Ghaniston, seek him out once you leave the tower to earn a possible reward. Arcanarus University Surgical Doctoral Degree: +100% Skill Efficacy and growth rate to Ethereal Energy Circulation theory and Ethereal Energy Resonance theory. Soul Bind Item: Midnight Hunter’s Doctorial Uniform: Official uniform worn by those noted as Doctors within the Midnight Hunter’s Guild. As long as owner remains within the Midnight Hunters guild they can wear and use this item. Binds upon equip. Slots Required: Feet, Legs, Knees, Chest, Shoulders, Arms. Stats: +10% Mana Capacity, +15% Movement Speed, +15% Silent Movement, +8% Energy Hiding, +2% Energy Efficiency. Soul Bound Item: Arcanarus University Mixed Martial Mana Bachelor’s Degree: Ethereal Energy Circulation Theory, and Ethereal Energy Resonance Theory: An undeniable item proving you met the minimum standards to Graduate from Arcanarus University’s undergraduate program of knowledge, with a Bachelor’s degree in Ethereal Energy Circulation Theory, and Ethereal Energy Resonance Theory. With this degree you should be legally allowed to practice, create, and advance the field of energy manipulation anywhere in BiPrism. Effects: +100% Skill Efficacy to Ethereal Energy Circulation Theory, and Ethereal Energy Resonance Theory. Soul Bound Item: Arcanarus University Mixed Martial Mana Master’s Degree: Ethereal Energy Circulation Theory, and Ethereal Energy Resonance Theory: An undeniable item proving you met the minimum standards to Graduate from Arcanarus University’s Master’s program of knowledge, with a Master’s degree in Ethereal Energy Circulation Theory, and Ethereal Energy Resonance Theory. With this degree you should be legally allowed to practice, create, and advance the field of energy manipulation anywhere in BiPrism. Effects: +100% Skill Efficacy to Ethereal Energy Circulation Theory, and Ethereal Energy Resonance Theory.

Badges:

New Feat Recorded: First Kill. You managed to kill your first monster. 1 New Feat Recorded: Starting Zone Cleanser (25). You single handedly lowered the danger rating of a maximum tier Starter Zone by one level. 25 New Feat Recorded: Fly before you can walk (50). You flew for over a mile, before you took your first step. (Fully Used) 50 (Gone) New Feat Recorded: Legendary First Kill (50). Your first monster killed was a monster 50 levels above your own. Used (1) New Feat Recorded: Gardogazon Slayer (500). You managed to kill the legendary Gardogazon. GONE New Feat Recorded: Behemoth Slayer (500). You killed a Behemoth monster 500 levels above your own. Used (1) New Feat Recorded: Monster Slayer (500). You managed to kill a monster 500 levels above your own. Used (1) New Feat Recorded: Empire Dropper (500). You managed to topple a successful industry empire 500 New Feat Recorded: Healer of Valor (250). You have proven yourself to be a healer people can depend upon 250 New Feat Recorded: Master Tier Spell Creator (500). You managed to create a spell that is Tier IX or higher Gone New Feat Recorded: Resurrector (250). You managed to bring someone back from the dead. 250 New Feat Recorded: Gambling Guru (100): You placed fifth or higher in a gambling contest involving 500 people or more. 100 New Feat Recorded: Been Caught Cheating (500): You are banned from all gambling facilities for a period of no less than seven years and nine months. 500 New Feat Recorded: Survive an Audit Through Seduction (500). You are the first person to successfully navigate your way through an audit through deception and seduction alone. 500 New Feat Recorded: Magical Dueling Master (100): You managed to win a magical duel against a reported master in the field. 100 New Feat Recorded: Grand Master Tier Spell Creator (I) (1,000). You managed to create a spell that is at Tier X 1,000 New Feat Recorded: Catching a master thief (100). You singlehandedly caught a master thief who managed to steal hundreds of thousands of cold from a Guild. 100 New Feat Recorded: Legendary Bloodline Progenitor (10,000): You are the Bloodline Progenitor for the Legendary Bloodline: Enigmatic Arcanist Elves. 10,000 New Feat Recorded: Legendary Bloodline Awakened (5,000): You have managed to awaken a Legendary Bloodline (Enigmatic Arcanist Elves). 5,000 New Feat Recorded: Princess of a Once Noble Kingdom (1,000): You have been recognized as the next in line of a once noble empire of elves. Increase your empire’s reign to increase the value of this badge. 1,000 New Feat Recorded: Refugee Wrangler (4000): You have been recognized as saving over 2,000 refugees and providing them all with jobs, food, and shelter. 4,000 New Feat Recorded: One Person Army (5,000): You have been recognized for the singular destruction of an advanced army’s compound where you were outnumbered by at least 50 to 1 and eliminated all opponents. 5,000 New Feat Recorded: Mythical Bloodline Awakened (10,000): You have managed to awaken a Mythical Bloodline (Quintessence Ethereal Pixie). 10,000 New Badge Gained: Teleiotís Taxonomist (1,000): You successfully found and named the new Teleiotís genus, and two different species therein. 1,000