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A void: The Edge
10 Statues and regalia

10 Statues and regalia

Now then, let's see, where are those two at.

Ah, I found them.

The shepherd and the knight have found their way into a tomb. Ancient, wide, too wide really to fit within the strip of land here.

But it fits there all the same.

And though I say it's a tomb -which it is, to be clear- it's also a hallway. Or it will be. Right now it's a room in the process of being expanded, the construct beaming away at the end of the room, excavating the dirt.

The dirt is not the problem, it's annihilated within seconds. After the dirt is annihilated, the statues are built, each one different, in species, gender, pose, expression, material… different in every way really; This is also not a problem, the beams converge, moving like a 3d printer and leaving a gray statue behind, easy job, just a few seconds.

Now the next part, the next part is the problem. Because for the next part, the statue needs its regalia, which in this case means high-quality tools/weapons/armor, what have you. This process takes a lot of time. About 10 minutes to produce a single piece.

All this to say that while this place is going to be quite big, now there's a total of 4 statues, only 2 of which have their regalia.?

One of which is a woman, holding a blue orb in front of herself as she peers into it, her hair in flowing floating locks that reach behind her. She wears a smile and a look of mischief lies within her eyes.

The shepherd is standing at a distance he deems safe, which is the length of his crook, away from the statue. This may have something to do with the fact that he's using said crook to try and slap the orb out of the hands of the statue. The statue retains a firm grip on the orb.

This does not withhold the shepherd from making several more attempts.

While the shepherd is whacking away behind her, the knight is looking at the other statue; Which is a statue of a bipedal fox with a pensive look on his face. The beastman wears a cobalt blue armor as his regalia, which is the main attractor for the knight.

I can only assume the shepherd wants the orb because it's big and shiny.

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Maybe that's unfair of me.

Sorry I'm just going to take a break from this to revel in the fact there's a me. Me! Like, hot damn, not a lifeless descriptor without a soul anymore… But an actual real- although, disembodied- person. There is so much to see, there is so much to tell…

I think I'm feeling bliss right now.

Ah, sorry, I'll get back to it.

Little has changed since we left; On the shepherds' side that is, still attempting to wrench the orb. Although now with more swearing.

The knight on the other hand has decided to take a gamble and touch the mystical artifact. She frowns as some knowledge hidden to me is thrown into her head. She mouths some words before walking over to the shepherd. She watches for a moment, a small smirk on her face before turning to speak to him.

"It says something if you touch it. Or well, it- I think it implants a memory."

The shepherd looks towards the knight, back to the orb before settling on the knight again.

"Well, fuck that."

He turns to leave but as he begins moving up the staircase that connects this room to the outside he turns. His curiosity got the best of him, or perhaps the angel in his head wishes to know.

"What did it tell you?"

The knight stepped forward to the orb and touched it in the time the shepherd stepped away.

She considers for a moment before answering.

"How to get those regalia. That one-" She points at the orb. "needs you to get 10 predictions right in a row. That one-" Naturally, she points to the armor now. "Needs you to protect 10 people."

The shepherd stares at the orb for a moment before getting a smug look on his face.

"I predict I'm going to get the orb."

The knight simply rolls her eyes and turns away from the shepherd to step deeper into the room, to look at the two new statues which are now getting their own regalia.