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A Savage's Journey
Chapter 6: Jason is Finally TALENTED!!

Chapter 6: Jason is Finally TALENTED!!

“THE BUGBEARS!” Jason jolted awake and out of a dream of one of the DnD campaigns he participated in. The first thing he saw was the dusty ground he apparently fell fast asleep on. The second thing he saw was the experience notification of the cycle.

Experience Gained

Health: 24

Stamina: 72

Lodenstone of Chance: 76

Unnatural Endurance: 35

LEVEL UP

“When did I lose health?” Jason searched his body trying to find the injury. Right when he started to move he couldn’t help but scream in pain. He stopped immediately. He couldn’t see the injury but the mind numbing pain he felt from his back probably meant that that’s where the injury was.

Without regard for the consequences of losing a cycle Jason took out his second to last fruit and ate it. This time there was no pain but as Jason watched his health it ticked all the way back up to 100. Yet he still felt pain from his back as he moved. Not as much but it was there. Then overtime he felt even that go away and he was just left with what he assumed was a bloody back and no injury.

Jason gently touched his back and felt dried something. After scratching at the dried substance he brought it up close to his face to look at it. It looked to be a mix of blood and dirt although it was hard to tell completely in this darkness.

“Fucking axes,” muttering under his breath Jason brought up the entirety of his status screen.

General Information

Class: None

Species: Human

Favor: NA

Experience: 10 / 400

Level: 3

Titles: None

Stats

Fortitude:

10

100 / 100 hp

Vitality:

10

5 hp / hour

Endurance:

10

100 / 100 sp

Vigor:

10

5 sp / hour

Focus:

10

100 / 100 mp

Willpower

10

5 mp / hour

Charisma:

10

10 bf

Luck:

20

10% (11%) | 1%

Stat Points Available: 5

Skills and Talents

Active:

Offense: None

Defense: None

Utility: None

Passive:

Offense: None

Defense: None

Utility: Lodenstone of Chance [I] (152 / 200), Unnatural Endurance [I] (70 / 200)

Talents: None

Skill Points Available: 1

Before Jason was even allowed to do anything more a new screen popped up demanding his attention.

Talents

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* Touch of a Sprinter

* Increase leveling speed by 30% for Running Skills

* Touch of a Gambler

* Increase leveling speed by 10% for Running and Luck Skills

So I have to pick one. Well that’s easy I’ll just pick Sprin… actually… nevermind. I think Gambler would be a better decision. I’m almost certain that the Lodenstone was the skill that influenced that earthquake or whatever it was to drop a rock on the pressure plate. I mean that’s the only thing that makes sense to me. It’s just too coincidental otherwise. That’s all Luck is after all, natural random coincidences.

If I get the other luck skill, then Lodenstone and Well of Fortune level up quickly and then I’ll have more things happen and they’ll turn out better for me. Isn’t that how it works? Aren’t those two a little powerful for Tier 1 skills?

Jason didn’t consider the subject any longer and chose Touch of the Gambler. Then he threw all his stat points in Luck mainly because he had now decided to capitalize on the increase of random chance happening around him. Then he chose Well of Fortune as his next skill before he had a chance to regret it.

Stats

Fortitude:

10

100 / 100 hp

Vitality:

10

5 hp / hour

Endurance:

10

100 / 100 sp

Vigor:

10

5 sp / hour

Focus:

10

100 / 100 mp

Willpower

10

5 mp / hour

Charisma:

10

10 bf

Luck:

25

12.5%(13.75%)| 1.25%(1.375%)

Stat Points Available: 0

Skills and Talents

Active:

Offense: None

Defense: None

Utility: None

Passive:

Offense: None

Defense: None

Utility: Lodenstone of Chance [I] (152 / 200), Well of Fortune [I] (0 / 200), Unnatural Endurance [I] (70 / 200)

Talents: Touch of a Gambler

Skill Points Available: 0

“Alright well at least I’m getting things. Although maybe not the right things… whatever” Jason stood and gave the middle finger to the still swinging axes. He turned around and started running down the corridor once more.

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Jason had eaten his last fruit a cycle ago. He woke up with a groan and rolled to a sitting position before checking his experience and status.

Experience Gained

Health: 33

Stamina: 43

Lodenstone of Chance: 87

Well of Fortune: 55

Unnatural Endurance: 21

Unnatural Speed: 21

General Information

Class: None

Species: Human

Favor: NA

Experience: 267 / 700

Level: 4

Titles: None

Stats

Fortitude:

10

97 / 100 hp

Vitality:

10

5 hp / hour

Endurance:

10

94 / 100 sp

Vigor:

10

5 sp / hour

Focus:

10

100 / 100 mp

Willpower

10

5 mp / hour

Charisma:

10

10 bf

Luck:

25

12.5% (15%) | 1.25% (1.5%)

Stat Points Available: 5

Skills and Talents

Active:

Offense: None

Defense: None

Utility: None

Passive:

Offense: None

Defense: None

Utility: Lodenstone of Chance [II] (302 / 500), Well of Fortune [II] (20 / 500), Unnatural Endurance [II] (7 / 500), Unnatural Speed [I] (43 / 200)

Talents: Touch of a Gambler

Skill Points Available: 0

One cycle ago he had reached level 4. His leveling speed was definitely going to slow down exponentially from level eight or so. It would probably take him a week or so to reach a new level at that point, maybe more. He only had seven experience at the time so he couldn’t unlock any new skill trees so he just took the Unnatural Speed which was actually kind of nice.

The Well of Fortune gained 110 experience for itself each time Jason’s good luck activated and influenced an event. Each of his skills gave half of what they earned to his general experience as well which was nice for him. Speeds up leveling at least. Though the rounding down to the nearest whole number is really annoying.

There had been two more activations of Lodenstone which were both thankfully good. It seems the experience that Lodenstone earns is based off of his level which means that it’ll give big chunks of experience until it maxes it’s rank. If there is a max rank.

Last cycle Lodenstone made me trip and fall on my face. Thank god it did though because I didn’t see the trap right in front me. This thing is really saving my ass sometimes.

The two running skills gained experience based on how much stamina he used. The skills themselves got the entirety of the stamina usage that was put towards running. Walking all day wouldn’t level this skill up. Then they gave half experience back to him as general experience which meant that stamina usage was almost counted twice.

Jason got up, threw all his points into luck and stretched for a minute or two. Running so much really tenses and stresses the muscles apparently. Although he could easily feel that he could run faster and for much longer now. I kind of regret not putting points into Vigor now. Ah who am I kidding I like the idea of just having everything fall into my hands. If I get enough luck that’s exactly what’s gonna happen. Jason grinned and took off running.

Then I just gotta be fast enough to outrun anything or anyone who wants to take what I “earned”.