Novels2Search

Monslut Update

Something the Ai gods crapped out once more. It's supposed to be Karmine.

[https://c10.patreonusercontent.com/4/patreon-media/p/post/88654819/7b91cb8b757f4719acf13b220c1e97d8/eyJ3Ijo2MjB9/1.jpeg?token-time=1695254400&token-hash=e07-oED34C8pXfp1sY_JJ8wjXWfz50ay5Eg6CZVPXnA%3D]

This was really horrible. I had to go through sixty or more generated images and constantly change things around until it finally landed on something I thought was decent enough to show. I kinda don't like it, but it was the best out of many, though there was a few that look really beautiful but I felt wasn't Karmine enough. Karmine should be carrying two axes and smiling, but this will have to do.

This is what I have managed to write about Monslut tamer so far.

World Summary

Institutions/Region

Tech/Items

Plants/Materials

Cultivation?/Level Up?

Trainer/Classes

Characters

Owned Mons

Minor Characters?

Types

Types: Types determine the elemental attributes of the monsluts, their strengths and weakness which has stab, and which they are resistant or immune to.

Strengths: Whatever the element is strong against, for example fire does double damage to plant types.

Weakness: Whatever the element is weak to, for example, fire takes double the damage from water.

Resistance: Whatever an element resists, for example, fire takes half the damage from plant type.

Immunities: Whatever an element is immune too, for example, normal is immune to spirit.

Stab: When an attack matches the monsluts type and is against a type that is weak to that attack it does an extra %50 damage.

Primary Type: The primary element is the element that most represents a Monslut. For example, A monslut’s primary type of fire will do double the damage to plant types but take double the damage from water types. Sometimes you can have two primary elemental types, such as Fire and Water, This means you gain the strengths of both types as well as the weaknesses, unless the weaknesses cancel each other out. Because of this, dual primaries are very powerful, but they may also have huge weaknesses as well because of that.

Secondary Type: Some monsluts might have a secondary type, sometimes even two to go along with their primary type. Secondary type works as follows, A primary of fire does double the damage, but also takes double the damage from weakness, while a secondary type of fire means you deal only %50 percent more damage and only take %50 percent more damage from weaknesses, this does stack with the primary and other secondary types.

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Normal

Strengths: None

Weakness: Fighting

Resistance: None

Half Damage too: None

Normal Damage too: Fire - Water - Wind - Earth - Electricity - Plant - Ice - Metal - Insect - Beast - Dark - Light - Fighting - Poison -

Immunities: Spirit

No Damage too: Spirit - Mana -

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Fire

Strengths: Plant - Ice - Insect - Metal - Beast - Wind - Spirit -

Weakness: Water - Earth - Light -

Resistance: Fire - Plant - Ice - Insect - Metal -

Half Damage too: Fire - Water - Earth -

Normal Damage too: Normal - Electric - Fighting - Poison - Dark - Light - Poison - Fighting - Light - Dark -

Immunities: None

No Damage too: None

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Water

Strengths: Fire - Earth -

Weakness: Electric - Plant -

Resistance: Water - Ice - Metal - Earth - Fire - Light -

Half Damage too: Water - Plant -

Normal Damage too: Normal - Fighting - Poison - Dark - Insect - Metal - Mana - Spirit - Beast - Wind - Light -

Immunities: None

No Damage too: None

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Wind

Strengths: Plant - Fighting - Earth -

Weakness: Fire - Ice - Electric

Resistance: Plant - Fighting - Insect - Wind -

Half Damage too: Fire - Ice - Electricity - Metal -

Normal Damage too: Normal - Water - Plant - Beast - Spirit - Dark - Light - Poison - Mana

Immunities: Earth -

No Damage too:

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Earth

Strengths: Fire - Electric - Metal - Ice - Insect -

Weakness: Metal - Wind - Fighting - Plant -

Resistance: Fire - Electric - Ice - Insect - Earth -

Half Damage too: Plant - Fighting -

Normal Damage too: Normal - Beast - Spirit - Poison - Mana - Light - Dark - Water -

Immunities: Electric -

No Damage too: Wind -

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Electricity

Strengths: Wind - Water -

Weakness: Earth -

Resistance: Electric - Wind - Water -

Half Damage too: Metal - Plant -

Normal Damage too: Normal - Ice - Insect - Beast - Spirit - Dark - Light - Fighting - Poison - Mana -

Immunities:

No Damage too: Earth -

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Plant

Strengths: Water - Earth -

Weakness: Fire - Plant - Poison - Wind - Insect - Steel - Ice -

Resistance: Plant - Water - Earth - Electric -

Half Damage too: Fire - Plant - Poison - Wind - Insect - Steel -

Normal Damage too: Mana - Fighting - Light - Dark - Spirit - Beast - Electric -

Immunities:

No Damage too:

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Ice

Strengths: Grass - Earth - Wind - Water - Insect -

Weakness: Fire - Fighting - Steel -

Resistance: Ice -

Half Damage too: Fire - Fighting - Steel -

Normal Damage too: Mana - Poison - Fighting - Light - Dark - Spirit - Beast - Electric -

Immunities:

No Damage too:

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Metal

Strengths: Ice - Earth - Beast -

Weakness: Fighting - Fire - Earth -

Resistance: Ice - Normal - Plant - Insect - Metal - Insect - Psychic - Wind -

Half Damage too: Fire - Water - Electric - Metal -

Normal Damage too: Psychic - Fighting - Mana - Light - Dark - Wind -

Immunities: Poison -

No Damage too:

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Insect

Strengths: Plant - Psychic - Dark -

Weakness: Fire - Wind - Earth -

Resistance: Plant - Fighting -

Half Damage too: Fire - Wind - Earth - Ice - Metal - Poison - Mana -

Normal Damage too: Light - Spirit - Beast - Electricity -

Immunities:

No Damage too:

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Beast

Strengths:

Weakness:

Resistance:

Half Damage too:

Normal Damage too:

Immunities:

No Damage too:

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Spirit

Strengths: Spirit - Psychic -

Weakness: Spirit - Dark - Light -

Resistance: Insect - Poison -

Half Damage too: Dark -

Normal Damage too: Fire - Water - Earth - Wind - Ice - Plant - Psychic - Metal - Electric - Mana - Poison -

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Immunities: Normal - Fighting -

No Damage too: Normal -

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Dark

Strengths: Spirit - Psychic - Light

Weakness: Fighting - Insect - Mana - Light

Resistance: Spirit - Dark -

Half Damage too: Fighting - Dark - Mana

Normal Damage too: Poison - Insect - Beast - Ice - Metal - Plant - Fire - Wind - Earth - Water - Electricity -

Immunities: Psychic -

No Damage too:

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Light

Strengths: Dark -

Weakness: Dark -

Resistance:

Half Damage too:

Normal Damage too:

Immunities:

No Damage too:

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Fighting

Strengths: Normal - Ice - Earth - Metal - Dark -

Weakness: Psychic - Wind -

Resistance: Insect - Earth - Dark -

Half Damage too: Poison - Wind - Psychic - Insect - Mana -

Normal Damage too: Fire - Water - Plant - Fighting -

Immunities:

No Damage too: Spirit -

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Poison

Strengths: Plant -

Weakness: Earth - Psychic -

Resistance: Plant - Fighting - Poison - Insect -

Half Damage too: Poison - Earth - Spirit -

Normal Damage too: Fire - Water - Wind - Ice - Mana - Psychic - Light - Dark - Electric - Normal -

Immunities:

No Damage too: Metal -

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Mana

Strengths: Fighting - Light - Dark - Psychic - Spirit -

Weakness: Psychic - Spirit - Fighting -

Resistance: Earth - Wind - Water - Fire - Electric - Plant - Ice -

Half Damage too: Poison - Metal -

Normal Damage too:

Immunities:

No Damage too:

---

psychic

Strengths: Fighting - Poison -

Weakness: Spirit - Dark - Insect -

Resistance: Psychic - Fighting -

Half Damage too: Psychic - Metal -

Normal Damage too:

Immunities:

No Damage too: Dark -

---

Fairy

Strengths: Ice - Dragon - Dark -

Weakness: Poison - Metal -

Resistance: Fighting - Insect - Dark -

Half Damage too: Fire - Fighting - Metal -

Normal Damage too:

Immunities: Dragon

No Damage too:

---

Dragon

Strengths: Dragon -

Weakness: Ice - Dragon - Fairy -

Resistance: Fire - Water - Electric - Plant -

Half Damage too: Metal -

Normal Damage too:

Immunities:

No Damage too: Fairy -

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mythical

Strengths:

Weakness:

Resistance:

Half Damage too:

Normal Damage too:

Immunities:

No Damage too:

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Other?

Strengths:

Weakness:

Resistance:

Half Damage too:

Normal Damage too:

Immunities:

No Damage too:

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Evolutions

Monsluts go through several evolutions, starting from their Loli phase and going all the way to their full maturity and then ultimate form. Their first stage of evolution, also known as the Loli Stage, or first stage, has them born as level one with a cap of twenty. 1/20. Once they hit their level cap, they have a chance to evolve and gain new powers, types, and move sets, as well as grow stronger. In stage two of their evolution, their new cap is level forty. 1/40. This continues until they reach a cap of one hundred. Once they reach 100/100, their final evolution begins, they are still capped at one hundred, but they gain even greater power than before. Some terms for these stages of a Monslut’s life are, Loli, Imouto, onee-chan/Maiden?, Milf, and Goddess, though they are not an exact one-to-one compersion.

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MonSlutDex

Stage: N/A

Level: N/A

Primary Element: N/A

Secondary Element: N/A - N/A

Special Abilities: Sperm Production? - Breed?

Move Set: N/A

Description: One of the rare few species to have the mate and sperm production ability that allows for Monslut society to continue functioning. They are also the only known species to have a natural outside organ between their legs. Unlike other Monsluts, they require both age and experience to grow and mature instead of just experience alone, though gaining a lot of experience can help them grow faster. They are a very necessary component for the breeding of more Monsluts, which comprises most of their society. Their typing can be whatever elements their parents are.

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Stage: N/A

Level: N/A

Primary Element: N/A

Secondary Element: N/A - N/A

Special Abilities: N/A? - N/A?

Move Set: N/A

Description: The counterpart of Chimalera’s. Unlike other Monsluts, they seem to be identical to Chimaleras in that they can be a mix of their parent's types. More importantly, while it is absurdly rare for a Monslut to give birth to a Chimalera, for (name pending) The split is largely 50/50. Because of this, they are just as indispensable as Chimaleras, and their unique ability to be a jack of all trades is very welcome in Monslut society.

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Stage: 1-6 One Through Nine Tails

Level: N/A

Primary Element: Mythical

Secondary Element: N/A - N/A

Special Abilities: Elemental Tails - N/A

Move Set: Elemental Blast -

Description: This Monslut is beyond rare. It is said that only a few exist at any given time. They have the unique ability to house elemental types in each of their tails, allowing them a variety of elemental types to use at their disposal without any of the drawbacks. For each tail they grow, it increases the amount of elements they can have by one.

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Stage: 1-2

Level: N/A

Primary Element: Fire

Secondary Element: N/A

Special Abilities: Scaled Skin - Fire Absorb

Move Set: Ember - Charm -

Description: This charming and tomboyish monslut is a blast to be had around with friends. They have lizard-like features. They go about life roughhousing and getting into trouble, coming back home with scraps and bruises. They like warm places and sometimes will nap by the fireplace or outside in the sun before sticking their noses in mischief once more. When they are caught, they always seem to get out of trouble with their winning smile.

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Stage: 3-4

Level: N/A

Primary Element: Fire

Secondary Element: N/A

Special Abilities: Scaled Skin - Fire Absorb

Move Set: Flamethrower - Charm -

Description: The evolution of Charmingzer, their body grows massively in the chest area, drawing the eyes of many. They mature a bit more but still maintain their childish personality, now refined by age and experience, Any childhood friends that didn’t notice them before will do so definitely now.

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Stage: 5-6

Level: N/A

Primary Element: Fire - Dragon

Secondary Element: N/A

Special Abilities: Scaled skin - Flash Fire - Fire Absorb

Move Set: Fire Blast - Charm -

Description: The final form of Charmelons. Their breasts grow bigger but so too do their hips and they become more mellowed out. Their favorite catchphrase seems to be ‘ara ara’, hence Charara. They become very motherly with always a smile on their face and willing to do the cooking and cleaning. But one should be careful, they have a fiery temper underneath that can bubble to the surface if their man or children cause too much trouble.

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Special Abilities

Special abilities are the unique aspects that each individual Monslut holds. Some unique abilities cannot be replicated and give a Monslut a certain edge. Some special abilities are nothing more than an extension of the Monslut’s personality or body. Making use of special abilities is an important tool for every trainer and Monslut to learn and master. As a monslut grows in power, they might increase the number of abilities they can have at one time up to a max of free.

Pheromones: This Monslut can release a certain smell that makes it easier to charm others or lower the opponent's guard.

Moist Body: The Monslut’s body is damp and wet, making it slippery. This lowers damage from fire-type moves even more and increases evasion against physical attacks.

Speed Boost: Increases the Monslut’s speed flat out. It also slowly increases over time in battle.

Natural Armor: This Monslut has natural body armor of a sort. Decreasing physical damage moderately.

Sturdy: This prevents Monslut from falling over easily and prevents one-hit ko’s.

Limber/Flexible: This monsluts body is very flexible and limber, preventing paralyzing effects and increasing evasion against constraining attacks.

Static: This monslut’s body is charged with static electricity and at will may cause paralyzation upon attack.

Volt Absorb: If hit by an electric type attack, instead of taking damage, the attack heals hp equal to attack power.

Water Absorb: If hit by a water-type attack, instead of taking damage, the attack heals hp equal to attack power.

Oblivious: This monslut is pretty oblivious to most things, making it immune to most ghost-type attacks and mental status effects such as charm and confusion.

Keen eyes: This monslut’s keen eyes increase accuracy, making it more likely to hit its target.

Insomnia: This Monslut suffers from insomnia, preventing it from sleeping against its will.

Immunity: This monslut has a robust immune system preventing disease and poisoning and decreasing poison-type attacks.

Fire Absorb: If hit by a fire-type attack, instead of taking damage, the attack heals hp equal to attack power.

Flash Fire: If hit by a fire type attack, that attack is absorbed and used to increase its own fire type attacks.

Own Tempo: This monslut dances to the beat of its own drum, preventing it from being paralyzed, confused or intimidated.

Intimidate: When this monslut enters battle it intimidates the opponent, making it cower, lowering its speed and attack,

Shadow Tag: This monslut tag’s the opponent's monslut, preventing it from being retrieved or if wild, escaping from battle.

Scaled Skin: This monslut has scaled skin, usually smooth to the touch, When in battle it hardens increasing defense and damaging the opponent when they make direct physical attacks that connect.

Effect spore: This monslut produces spores on and around its body, coming into contact with it may cause poison, paralyzation or sleep.

Synchronize: If this monslut is affected by a status ailment, it can cause it’s opponent to suffer the same ailment.

Clear Body: Prevents the monslut’s stats from being lowered from attack moves or abilities.

Natural Cure: When battle is over or its switched out, any status ailment is cured.

Lightning Rod: When struck by Lightning-type attacks, instead of taking damage, special attack is increased.

Serene Grace: Increases the chance of applying status effects on opponents, and increases evasion.

Swift Swim: When in rain or water, increases speed.

Chlorophyll: Increases speed in sunlight and gives a small healing factor

Illuminating: This monslut body can glow at will, creating a light source but also may increase the chance of encounters with wild monsluts.

Trace/Copycat: Copies one of the opponent's special abilities.

Huge Power: Doubles attack power.

Poison Body: Upon physical contact with this body, there is a chance of getting poisoned.

Inner Focus: Prevents flinching or being intimidated thanks to their inner focus.

Magma Armor: Produces an armor of magma in battle, increasing defense, and may cause burn on contact.

Water Veil: Prevents burn, creates a veil of water around the body.

Sound Proof: Prevents sound type attacks from doing damage or causing effects to this monslut

Sand Stream: Kicks up a sandstorm when entering battle.

Pressure: Puts other monslut under pressure, making the cost of attacks double.

Light Sleeper: Makes it so the monslut will wake up from sleep twice as quickly.

Flame Body: Contact with the body may cause burn

Rune Away: Greatly increases chance of running away from dangerous encounters.

P

Moves

Moves are the attacks that monsluts use against each other. Some are special attacks and some are physical attacks. Each also contains at least one type. Such as water gun, a physical water attack.

I'm thinking that I may actually not always update on what's going on with Monslut Tamer unless people comment on it. this is because I seem to ask questions that no one answers. for example, should I change the name from monslut tamer? to waifu tamer?

I also want to ask all of you if given the chance, will you give me ideas for monsluts? maybe I can make your monslut a one off character that the protage fights against another trainer? I think that would be fun.

Also, what is a good name for the Chimalera counterpart? And what do you think about the fact there are not true humans in this world?

Finally, I have a hard time figuring out the type chart, I would really like some help in completing it and making sense of everything. for example, is beast type a good idea? what about mana type or light type? and what the hell should be mythic type? should it even exist?

Finally, should there be monsters other than monsluts for the mc to fight? this and many more questions are very important to me.

thank you all for your help in advance.