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Mondex Update

Another great update! I think i'm done making the dex for now. Don't expect any more updates from now on, I'll be focusing on the story and some other stuff now. I already have written the prologue. I Hope you all look forward to October twenty-first when I finally post my new book. Please don't be afraid to give me any monster ideas you have. And really, I'm begging here, someone help me figure out who can help me find a cover for my new book. I really need one. Well that's all, see you guys in my new story!

Mondex Upadate

Another great update! I think i'm done making the dex for now. Don't expect any more updates from now on, I'll be focusing on the story and some other stuff now. I already have written the prologue.

WaifuDex

SUMMARY

The Waifudex is all about the waifus of the world of Waifu tamer. Every Waifu here is a waifu you can find in most towns and villages and sometimes rarely in the wild.

ENTRY - 000A - CHIMALERA

Stage: N/A

Level: N/A

Primary Element: N/A

Secondary Element: N/A - N/A

Special Abilities: Sperm Production? - Breed?

Move Set: N/A

Description: One of the rare few species to have the mate and sperm production ability that allows for Waifu society to continue functioning. They are also the only known species to have a natural outside organ between their legs. Unlike other Waifus, they require both age and experience to grow and mature instead of just experience alone, though gaining a lot of experience can help them grow faster. They are a very necessary component for the breeding of more Waifus, which comprises most of their society. Their typing can be whatever elements their parents are.

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ENTRY - 000B - FEMINA

Stage: N/A

Level: N/A

Primary Element: N/A

Secondary Element: N/A - N/A

Special Abilities: N/A? - N/A?

Move Set: N/A

Description: The counterpart of Chimalera’s. Unlike other Waifus, they seem to be identical to Chimaleras in that they can be a mix of their parent's types. More importantly, while it is absurdly rare for a Waifu to give birth to a Chimalera, for (name pending) The split is largely 50/50. Because of this, they are just as indispensable as Chimaleras, and their unique ability to be a jack of all trades is very welcome in Waifu society.

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ENTRY - 001 - KITSUNARI

Stage: 1-6 One Through Nine Tails

Level: N/A

Primary Element: Mythical

Secondary Element: N/A - N/A

Special Abilities: Elemental Tails - N/A

Move Set: Elemental Blast -

Description: This Waifu is beyond rare. It is said that only a few exist at any given time. They have the unique ability to house elemental types in each of their tails, allowing them a variety of elemental types to use at their disposal without any of the drawbacks. For each tail they grow, it increases the amount of elements they can have by one.

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ENTRY - 002 - CHARMINGZER

Stage: 1-2

Primary Element: Fire

Secondary Element: N/A

Special Abilities: Scaled Skin - Fire Absorb

Move Set: Ember - Charm -

Description: This charming and tomboyish Waifu is a blast to be had around with friends. They have lizard-like features. They go about life roughhousing and getting into trouble, coming back home with scraps and bruises. They like warm places and sometimes will nap by the fireplace or outside in the sun before sticking their noses in mischief once more. When they are caught, they always seem to get out of trouble with their winning smile.

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ENTRY - 003 - CHARMELONS

Stage: 3-4

Primary Element: Fire

Secondary Element: N/A

Special Abilities: Scaled Skin - Fire Absorb

Move Set: Flamethrower - Charm -

Description: The evolution of Charmingzer, their body grows massively in the chest area, drawing the eyes of many. They mature a bit more but still maintain their childish personality, now refined by age and experience, Any childhood friends that didn’t notice them before will do so definitely now.

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ENTRY - 004 - CHARARA

Stage: 5-6

Primary Element: Fire - Dragon

Secondary Element: N/A

Special Abilities: Scaled skin - Flash Fire - Fire Absorb

Move Set: Fire Blast - Charm -

Description: The final form of Charmelons. Their breasts grow bigger but so too do their hips and they become more mellowed out. Their favorite catchphrase seems to be ‘ara ara’, hence Charara. They become very motherly with always a smile on their face and willing to do the cooking and cleaning. But one should be careful, they have a fiery temper underneath that can bubble to the surface if their man or children cause too much trouble.

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ENTRY - 005 - MEREID

Stage: 1-2

Primary Element: Water

Secondary Element:

Special Abilities: Water Absorb - Swift Swim

Move Set: Water Gun - Water Jet -

Description: These lovable pranksters of the sea gain much joy from tugging on fishing lines, then hiding as they watch from a distance as the poor fisherman finds nothing on the end of their hook. They are always trying to have fun, but never at the expense of others, sometimes going out of their way to help people out at sea in need. They have a row of very sharp teeth, a small gap between their legs they can create at will and two very small cat-like ears on their heads. They are known for their beautiful scales. They also have a bad habit of crushing hard on people they like.

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ENTRY - 006 - MERNYADEN

Stage: 3-4

Primary Element: Water

Secondary Element: Wind

Special Abilities: Water Absorb - Hydration

Move Set: Water jet - Bubblebeam - High Kick

Description: This Waifu has completely adapted to land and water, growing large cat-like ears and a tail to better blend in. Their scales are still visible though on parts of their body, and it is not like they can hide their bluish skin. They have taken great joy in running and swimming, and some even try and join races to test out their new fully formed legs. They can switch back to their mermaid tails whenever they wish while in the water. They also have a strong combative and adventurous streak now and are more willing to do sports or go on long journeys with friends. They also gain the wind element to help them on land.

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ENTRY - 007 - SIRENYA

Stage: 5-6

Primary Element: Water

Secondary Element: Wind - Ice

Special Abilities: Water Absorb - Hydration - Lightning Rod

Move Set: Lullaby - Water Jet - Surf - Rain Dance -

Description: The final evolution of Mernyaden. They love singing and dancing and if that means gathering a crowd then so be it. They wish to enjoy life to the fullest have lots of kids and devote themselves to their significant other, even if that love borders on the excessive. While they might portray themselves as a bit of an ice queen to strangers, once warmed up, they can become great friends. But it is best not to get on their bad side, as they can become vindictive.

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ENTRY - 008 - FERAGORA

Stage: 1-2

Primary Element: Plant

Secondary Element: Poison - Earth

Special Abilities: Pheromones - Effect Spore

Move Set: Vine Whip

Description: For a long time this Waifu has been hunted for its aphrodisiac effects, amongst a plethora of other healing effects. Because of this, it has learned several moves and abilities to deter poachers, such as gaining the poison type. Now it will only give the special herbs they produce to those they trust. They enjoy sleeping in the dirt with their heads above ground for the many flowers that grow on them to get sunlight. When morning comes they come out of the ground to sunbath and search for water. They have light green skin with leaf-like hair.

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ENTRY - 009 - ARUNINA

Stage: 3-4

Primary Element: Plant

Secondary Element: Poison - Earth

Special Abilities: Pheromones - Effect Spore

Move Set: Razer Leaf

Description: They are a little more outgoing, though still wary of strangers, they take to herbology and tea and enjoy having get-togethers with friends to spend time with. The amount of herbs that grow in their body increases and their ability to control and grow plants does the same. They are also becoming more interested in boys. They are also more protective of the land they call home. Their skin becomes lighter and flowers start growing from their hair as well.

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ENTRY - 010 - HAMANYMPH

Stage: 5-6

Primary Element: Plant

Secondary Element: Light - Earth

Special Abilities: Pheromones - Effect Spore - Leaf Guard

Move Set: Petal Dance

Description: They are exotic and beautiful and most would agree very desirable. They also lose the poison trait and replace it with the light one. They are looked up to by all the arunina and feragora’s around them. They enjoy tending to flowers and plants greatly and also enjoy cooking and crafts as a side hobby. They have a calm demeanor but can be brought to anger if they see a causal disregard for nature. They are beautiful, and they sprout herbs and plants anywhere from their body.

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ENTRY - 011 - AMABUN

Stage: 1-2

Primary Element: Normal - Fighting

Secondary Element:

Special Abilities: Battle Bond - Cute Charm

Move Set: Karate Chop - Slap -

Description: These cut bundles of fur have a real chip on their shoulder, as if they have something to prove. They love moving their body and can be a real tomboy despite their cute charming appearance that most say is adorable. They are always playing or training and have a strong sense of justice. They usually have white or silver hair with a tan or light olive body. They are known to get into some mischief but are always there for their friends no matter what, even if it might cost them their lives.

ENTRY - 012 - AMAVIERA

Stage: 3-4

Primary Element: Normal - Fighting

Secondary Element:

Special Abilities: Battle Bond - Aura

Move Set: Swords Dance - Comet Punch -

Description: Grown up and more warrior than ever, these hard-hitting ladies are extremely protective of their friends and Trainer/Lover. They make great guards and fighters, willing to risk everything for their loved ones and homes. They have finished training their body and now take up training in arms and armor alongside mental training to harness and control Aura.

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ENTRY - 013 - AMALKYRIE

Stage: 5-6

Primary Element: Light - Fighting

Secondary Element:

Special Abilities: Battle Bond - Aura - Manifested Battle Armor

Move Set:

Description: These battle-hardened maidens are the pinnacle of their kind. Powerful and strong, they are known to jump extraordinarily high and come down like a comet upon their foes. They are known to sing a hymn of death sometimes as they reap swathes of enemies away. Their white long bunny ears become feathery and their hair turns blue as their skin turns white. They will live and die for their master.

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ENTRY - 014 - WEEBIECELL

Stage: 1

Primary Element: Insect

Secondary Element: Electric -

Special Abilities: Light Sleeper - Gluttonous

Move Set: Slap - Leer -

Description: This small and slightly pudgy Insect Waifu is incredibly obsessed with the internet and anime. They hole themselves up in their lairs playing video games or watching cartoons all day if they can get away with it. But because of their lack of social interaction, they take to forums and the like to find like-minded individuals. Sadly for them, their bubble is so toxic that they blame each other for never getting into good shape or getting a boyfriend. Any trainer that decides to take one in should prepare themselves to be taken advantage of but also clung to excessively by needy low esteem and very horny Waifus.

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ENTRY - 015 - COCOOOM

Stage: 2

Primary Element: Insect

Secondary Element:

Special Abilities: Mummy - Gluttonous

Move Set: String Shot - Growl -

Description: The evolution of Weebiecell doesn’t look like much. If anything it just looks like her previous form but she had completely wrapped herself up in layers of blankets and her own silk tightly across her body. It still seems though that she can crawl around, if not very slowly, and eat and play just fine, though with some difficulty. They also become extremely passive and require severe pampering, A trainer can do practically whatever they wants to her and she wouldn’t complain. This is a very important time for her, how a trainer raises a cocoomdetermines her evolution.

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ENTRY - 016 - BEUTIFREE

Stage: 3-6

Primary Element: Insect

Secondary Element: Psychic - Fairy

Special Abilities: Cute Charm - Unburden - Lingering Aroma

Move Set: Whirlwind -

Description: Through making sure that she gets friends and doesn’t rely on the internet too much, your cocooms will evolve into a beutifree. A social butterfly that is not only beautiful but can easily make friends with practically anyone. She has a wonderful smell and a strange habit of taking off her clothes at the drop of a hat, she is also incredibly cute and uses her fae-like charms and psychic power to always get what she wants in the end as well as to navigate social norms.

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ENTRY - 017 - DOMOTHY

Stage: 3-6

Primary Element: Insect

Secondary Element: Poison - Dark

Special Abilities: Fluffy - Shadow Tag - Stamina

Move Set: Poison Sting -

Description: If your cocoom was smothered with love and care, you may not be surprised to find her evolve into a Domothy. She will smother you with endless amounts of love no matter what, you can’t escape her nice fluffy hugs or her incredible cooking or her impeccable housework. She’s beautiful with a curvy full figure and soft thighs you can rest on as she cleans your ears. There is nothing to be afraid of, nothing at all…

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ENTRY - 018 - TECHTENNAE

Stage: 3-6

Primary Element: Insect

Secondary Element: Electric - Metal

Special Abilities: Static - Sound Proof - Technician

Move Set: Thunder Shock -

Description: This evolution skewed games and anime and went straight into the hacking. This Waifu has taken to the internet and found an addiction that only hacking into the most secure websites can fix. Since she is always around computers she has developed a little static electricity and with headphones always on she is protected from loud sounds and with her skills she can fix any electronic. These girls are either master hackers or pro-gamers, no in between. Trainers should strive to put them on the right path.

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ENTRY - 019 - KONCHUUNI

Stage: 3-6

Primary Element: Insect

Secondary Element: Fighting - Fire

Special Abilities: Sturdy - Shell Armor - Super Lucky(or)Vital Spirit

Move Set: Mega Punch - Mega Kick -

Description: Cringe is for the weak! Konchuuni has decided to take everything they have learned from anime and cartoons and put it into practice. They are tired of sitting on the sidelines and have decided to finally do something in life and that something is punching injustice in the face! They now train in earnest and will bike whenever and wherever they are needed to protect the weak.

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ENTRY - 020 - ELEKADETTY

Stage: 1-2

Primary Element: Electricity

Secondary Element: Dark - Fighting

Special Abilities: Beast Form - Volt Absorb

Move Set: Tackle - Quick Attack - Thunder Shock -

Description: A strange Waifu with pather-like features, though their ears and tail look like a strange mix of a fox, a cat, and a wolf. They are lithe and flexible, usually with hair of darker colors. Even without the special ability, they tend to be able to intimidate others with their glare. They walk around like delinquents or outsiders without a care in the world. They are actually fiercely loyal to those whose trainers earned their respect or they personally like. They are not afraid to get down and dirty to win a fight. Despite their bad reputation they are actually studious and learned individuals who train when no one is watching. They need a firm hand to give them direction.

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ENTRY - 021 - VOLTDATIN

Stage: 3-4

Primary Element: Electric

Secondary Element: Dark - Fighting

Special Abilities: Beast Form - Volt Absorb

Move Set: Body Slam - Thunder Bolt - Karate Chop -

Description: As if they have gone through boot camp, these Waifus are far more serious and aggressive then before and twice as loyal. They also learn poison-type attacks and will throw bombs of poison powder at the enemy. They are also faster and will pounce on the enemy when their back is turned. Depending on the trainer, their attitude can turn either like that of a mercenary or as a well-trained soldier.

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ENTRY - 022 - RAIKRIEG

Stage: 5-6

Primary Element: Electric

Secondary Element: Dark - Fighting

Special Abilities: Beast Form - Volt Absorb - Commander

Move Set: Thunder -

Description: These bad bitches don’t take no easily. They are willing to slug it out and send as many Waifus as necessary to win, though they do understand the word retreat and will use it sparingly. With fine leadership and a mind for tactics, this Waifu will lead others to devise plans for victory, no matter what the cost. Despite that when alone with their partner, they will show a surprising soft side that wants to be spoiled with some pet play on the side.

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ENTRY - 023 - WOOLOLO

Stage: 1-3

Primary Element:

Secondary Element: Normal - Psychic

Special Abilities: Fluffy - Harvest/Gather

Move Set: Slap - Sing - hypnotize

Description: These cut little lamb Waifus have very soft wool that can be sheered off their body. They are also very calm and passive and perhaps just a touch ditzy. But do not be fooled By their calm and easy-going demeanor, they secretly have a mean streak and will get back at you if you do something they don’t agree with. Perfect wife material and a hard worker, they are very strict when it comes to certain rules that have to be followed. They are even willing to use their psychic powers to bend others to their point of view. Trainers should not be fooled by their cutesy and somewhat ditzy front, and have a strong mind.

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ENTRY - 024 - SHEEPARD

Stage: 4-6

Primary Element: Light - Psychic

Secondary Element:

Special Abilities: Fluffy - Harvest/Gather - Symbiosis

Move Set: Double Slap - Sing - Hypnotize

Description: This Waifu is quite the seductress and curvaceous to boot. They are always making sure that their ‘flock’ is well taken care of and is following certain rules. They put a lot of work into whatever they do, but prefer to do farm work or the chores that wives do. She will do her utmost best to make sure that her trainer, man, and husband is always surrounded by love and adoring wives. A good trainer should make sure that she doesn’t try to start a cult around himself.

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ENTRY - 025 - HOOTHENA

Stage: 1-2

Primary Element: Wind

Secondary Element: Light - Dark

Special Abilities: Keen Eyes - Light Sleeper

Move Set: Hypnosis - Confusion -

Description: Hoothena are a bit recluse, they like to wander around but keep to their forests. It is said that they are wiser beyond their years and see things that most others don’t. They straddle the boundary between light and dark, and research and delve deeply into the hidden secrets of the world. They are also good at herbology and astrology. They have black and white plumage.

ENTRY - 026 - HELENYX

Stage: 3-4

Primary Element: Wind

Secondary Element: Light - Dark

Special Abilities: Keen Eyes - Natural Cure

Move Set: Hypnosis - Psybeam -

Description: They have delved deeper and discovered things about themselves and the universe that have opened their mind greatly. They still seek the truth but are now afraid of what they might find. They gather other like-minded Helenyx and Hoothena pupils to help them get closer to the truth. They have black and white plumage.

This tale has been unlawfully lifted from Royal Road. If you spot it on Amazon, please report it.

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ENTRY - 027 - WICGANA

Stage: 5-6

Primary Element: Mana

Secondary Element: Spirit - Psychic

Special Abilities: Natural Cure - Serene Grace - Magic Guard

Move Set: Hypnosis - Psychic -

Description: They see things others cannot. They have opened their third eye. They may seem a bit distant from others but still care. Sometimes they are consumed by their research, and sometimes they will just stare out at the night sky for hours in a daze. They can be wicked and cruel, but also kind and caring. They weave magic and spells and can do alchemy and enchanting. They are highly valued and are the leaders of their coven. Though there are rumors that they also are in contact with their monslut counterparts…

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ENTRY - 028 - SNEAKENT

Stage: 1

Primary Element: Normal

Secondary Element:

Special Abilities: Limber/Flexible - Pickup

Move Set: Slap -

Description: This little mouse is always sneaking around and trying to hide from trouble. Usually abandoned for how weak they are, they survive by picking up what they can from trash left out on the streets. They are usually found in unused alleyways in large cities, no one really knows where they came from, some speculating that their ancestor must have been a waifu that was abandoned and somehow reproduced. They wear what they can and will sometimes beg for money or food. They become fiercely loyal to any who would show a helping hand.

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ENTRY - 029 - VAGAMAUSE

Stage: 2

Primary Element: Normal

Secondary Element:

Special Abilities: Limber/Flexible - Pickup

Move Set: Quick Attack -

Description: In the hopes of finding greener pastures, these waifus go walking around looking for opportunities to improve their life. They are used as cheap labor in the less scrupulous businesses and are sometimes prevented from evolving to keep them docile.

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ENTRY - 030 - GANGARAT

Stage: 3

Primary Element: Normal

Secondary Element: Dark

Special Abilities: Intimidate - Opportunist

Move Set: Tackle -

Description: These waifus have banded together to form a gang in order to survive. While at first not harmful and sometimes even helpful, if led by a Maufia their dispositions can change for the worse as they start extorting from those they originally intended to protect. They are very loyal to those they consider their boss and their comrades, this includes if they have a trainer.

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ENTRY - 031 - MAUFIA

Stage: 4

Primary Element: Dark - Normal

Secondary Element:

Special Abilities: Intimidate - Commander

Move Set: Double Kick -

Description: Maufia plays a seedy role in any underworld society. They have lost what little hope there is in life and now have become a bit more selfish. Any who they consider as an out crowd is someone to take advantage of, while anyone who is in the crowd is family and someone to die for. They are willing to use any means to get what they want, though some actually try to do their best to use their newfound talents for good, creating an organization to take care of the poor and the homeless. They will only follow a trainer they have deep respect for, and once they have it, they are fiercely loyal, looking up to their trainer as a big boss.

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ENTRY - 032 - MAOMAUSE

Stage: 5-6

Primary Element: Dark - Normal

Secondary Element:

Special Abilities: Dark Aura - Overlord - Commander

Move Set: Stomp -

Description: This waifu has had her heart turned black. While exceptionally rare to find one with a good heart, for the most part one should always view Maomause as an entity to be feared. They sit on a comfy throne while sending scores of their minions to do their dirty work. They care not who they hurt so long as it benefits themselves. They are always testing their subordinates for loyalty. To be able to tame a Maomouse either means to have unparalleled skill, or a heart just as black as this waifu. Sometimes concernedly, both…

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ENTRY - 034 - MYSROGUE

Stage: 3-4

Primary Element: Dark - Normal

Secondary Element:

Special Abilities: Pickpocket - Runaway

Move Set: Agility - Smokescreen -

Description: This waifu is the evolution of Vagamouse. They have decided to instead of being taken from to do the taking. Whether it is by commission, to put food on the table, or for the fun of it, these little waifus will do their best to steal and get away without being caught, some even going so far as to make a game of it. Oddly though, if they go straight, they are trusted with parcel delivery or security as their skills can come very handy for the other side of the law.

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ENTRY - 035 - MUSCHIEF

Stage: 5-6

Primary Element: Dark - Normal

Secondary Element:

Special Abilities: Pickpocket - Runaway - infiltrator/imposter

Move Set: Agility - Smokescreen -

Description: These waifus have truly taken to their calling as a thief. They are not only mischievous but queens of thievery itself. Using an assortment of methods, they will sneak into and out of any building or safe. Some even became famous and wanted the region over. They are known to have a somewhat double life, all in order to hide their true identity.

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ENTRY - 037 - TRADEFARE

Stage: 3-4

Primary Element: Normal

Secondary Element:

Special Abilities: Pickup - Runaway

Move Set: Pay Day -

Description: Another evolution of Vagamouse. Instead of going into a life of crime, they have awakened to the joy of trading and or crafting. Apparently, some of the stuff they picked up was valuable, and their skill for negotiating a good bargain and actually getting paid enough to put food on the table, sent their heart all a flutter. Or perhaps they developed some crafting skills and now put their hard work for sell. Either way or a combination of both, these waifus are addicted to making a good trade no matter what.

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ENTRY - 038 - MERCHANTRESS

Stage: 5-6

Primary Element: Normal - Psychic

Secondary Element:

Special Abilities: Runaway - Super Luck - Pickup

Move Set: Pay Day -

Description: These waifus went above and beyond when it comes to trading and bartering. Some even opened up their own shops that became very famous in the local community for their wide variety of products quality of them too. They love making money and view happy customers as repeat customers, or at least customers who will spread the word about their wonderful shop. They are hard workers and seem to always know what their customers want most, even when the person themselves don’t even realize they want it.

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ENTRY - 039A/B - DRONBEE/DRONANT

Stage: 1

Primary Element: Insect

Secondary Element:

Special Abilities: Honey Gather - Aftermath

Move Set: Poison Sting - Tackle - Explosion -

Description: Dronbee and Dronant are not very creative names but they describe what this waifu to a te. Because of how similar they are, they share an entry dex, otherwise it would be redundant. They are completely willing to die for their hive and swarm. They gather around flowers and even help plant them in order to gather their pollen for later, which they will turn into honey. Thankfully they do not throw up the honey, but it instead swells in their breasts, making it easier for them to milk it out for later, this is the same for later evolutions.

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ENTRY - 040A/B - WORKBEE/WORKANT (SHIGOBEE?)

Stage: 2-3

Primary Element: Insect

Secondary Element:

Special Abilities: Honey Gather - Swarm

Move Set: Poison Sting - Tackle -

Description: These waifus are a bit smarter and they tend to lead the other dronbee/dronant, to construct and to forage. They help build the hives and make sure everything is structurally sound. They also help around with paper work.

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ENTRY - 041A/B - WARBEE/WARANT

Stage: 2-3

Primary Element: Insect

Secondary Element:

Special Abilities: Swarm - Shell Armor

Move Set: Pin Missile

Description: They dedicate themselves to fight, kill and die for their hive. They are often patrolling around the hive and in dedicated gathering spots. They go out in forays in search of new hunting grounds and to scout for potential dangers.

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ENTRY - 042A/B - GUARDIBEE/GAURDIANT (IPPABEE?)

Stage: 4-5

Primary Element: Insect

Secondary Element:

Special Abilities: Shell Armor - Swarm - Bodyguard

Move Set: Pin Missile

Description: They are determined to protect their queen and princess and are the most important when escorting their princesses into new lands to make new hives. They are willing to take damage in place of their master or mistress.

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ENTRY - 043A/B - ROYALBEE/ROYALANT (REGIBEE?)

Stage: 2-4

Primary Element: Insect

Secondary Element:

Special Abilities: Commander - Queenly Majesty - Shell Armor

Move Set: Slash -

Description: when they do not have a hive of their own, they are working within their mothers hive by helping with logistics and bureaucracy, all in training for the day when they rule a hive of their own. While they can be a bit haughty, they are very caring of their hive sisters and are willing to work hard for the sake of their people.

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ENTRY - 044A/B - QUEENBEE/QUEENANT (REGINACHI?)

Stage: 5-6

Primary Element: Insect

Secondary Element:

Special Abilities: Shell Armor - Commander - Queenly Majesty

Move Set: Slash -

Description: They are the pinnacle of the hive. Whether raised directly from a dronbee or elevated and adopted from a lowly workerbee. Queenbee are very unique by the fact that they produce something no other bee waifu can, royal honey. Royal honey is necessary in order to make royalbee and therefore more queenbee. The unique thing about royal honey is the fact that drinking it can help increase a waifus level.

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ENTRY - 045 - MINOMINA

Stage: 1-2

Primary Element: Normal

Secondary Element: Plant - Earth

Special Abilities: Sturdy - Stamina

Move Set: Growth -

Description: Thes cow type waifus have a real down to earth personality to them. They are always optimistic and have a connection with the land they farm and raise their herd on. While not fully grown yet, they work hard alongside their trainers and older siblings taking care of the farm. Though they are still lolis so they also tend to go out to have fun and play and talk about boys and stuff. They are sometimes considered a bit simple.

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ENTRY - 046 - HERBEIFER

Stage: 3-4

Primary Element: Normal

Secondary Element: Plant - Earth

Special Abilities: Sturdy - Stamina

Move Set: Growth -

Description: They go through a sudden growth spurt, especially around the chest area, which they now lactate through. The milk they produce is drinkable and highly nutritious, making it worth a lot of money. There are cases where entire farms are dedicated to producing Herbeifer milk for consumption. What a Herbeifer eats is also very important to the taste and potentially even the healing potency of the milk they produce.

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ENTRY - 047 - FLORATAUR

Stage: 5-6

Primary Element: Normal

Secondary Element: Plant - Earth

Special Abilities: Sturdy - Stamina - Pure Power

Move Set: Growth -

Description: It is said that in a single day, these Florataur can turn an entire acre into beautiful farmland. With their movesets they can demolish boulders and grow crops with ease. Their breasts are bigger but so is their bodies, sometimes being a little taller than the average waifu, who are usually a touch shorter than your average Chimalera. They love doing a hard days work, and if they aren’t giving something to do they become antsy.

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ENTRY - 048 - HAPUPPY

Stage: 1-2

Primary Element: Normal

Secondary Element:

Special Abilities: Oblivious - Cute Charm

Move Set: Fake tears -

Description: This little cutie is always happy and a bit oblivious to the worse that the world has to offer. They go out of their way to do the best they can in helping others, even if it's not always appreciated. They love playing around and being with their master/trainer. They also have an instinctual feeling of who's a good person and whose bad, though even if their trainer is a bad person, they might still obey anyway out of love. They are raised and trained at a young age by the community or local government to play important roles later in life.

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ENTRY - 049 - THERAMUTT

Stage: 3-6

Primary Element: Normal

Secondary Element: Light - Psychic

Special Abilities: Inner Focus - Friend Guard - Telepathy

Move Set: Lovely Kiss -

Description: This evolution revolves around helping people out who might have disabilities or mental trauma. They work in nursing homes and also work as therapists or psychologists. They also are sometimes given to families who have difficulty helping or taking care of a particular person who might require emotional, or physical aid and in need of someone to help keep track of medicines or to wheelchair them around.

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ENTRY - 050 - BLAZOUND

Stage: 3-6

Primary Element: Normal

Secondary Element: Fire - Fighting

Special Abilities: Heatproof - Guts - Keen Eyes

Move Set: Flame Wheel

Description: These waifus go out of their way to plunge into burning buildings to help save as many people as they can. They work out every day to make sure they have the strength and energy to pull off impossible tasks in the hopes of saving one more life.

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ENTRY - 051 - TAZENINE

Stage: 3-6

Primary Element: Normal

Secondary Element: Electric - Metal

Special Abilities: Static - Intimidate - Frisk

Move Set: Thunder Wave -

Description: These waifus portal the streets making sure everything is above board. When they first evolve they are usually regulated to sniffing out contraband until they build up enough experience to take on harder tasks. Once they have the scent of their criminal, they will follow to the ends of the earth unless called off.

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ENTRY - 052 - ICEBERIAN

Stage: 3-6

Primary Element: Normal

Secondary Element: Ice - Wind

Special Abilities: Snowcloak - Slush Rush - Snowcloak

Move Set: Powder Snow -

Description: They are usually seen in snowier places helping out where most others can’t withstand the cold. They have been known to help ferry people and goods from remote villages to remote villages in the past. Now though with technology and drones plus better roads, their type of evolution has seen a bit of a decrease, though they are still used in search and rescue operations in colder climates.

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ENTRY - 053 - VITARTRIEVER

Stage: 3-6

Primary Element: Normal

Secondary Element: Water - Wind

Special Abilities: Quick Feet - Speed Boost - Triage

Move Set: Agility -

Description: Speed is everything to these waifus. Not because of the adrenaline, but because they know what it means if too much time has passed when someone is in need. They usually work for the coast guard and hospitals, running as fast as they can the second their noses pick up the scent of someone in danger or pain. They put their all into saving others.

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ENTRY - 054 - ARDORMATE

Stage: 3-6

Primary Element: Normal

Secondary Element:

Special Abilities: Cute Charm - Alluring - Serene Grace

Move Set: Attract -

Description: These waifus have been nurtured since young and usually evolve from a childhood promise from those they consider their soulmates. The promise being the usual one to marry when they grow up. They are graceful and loving to a fault, always going out of their way to do anything they can be to be the perfect wife.

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ENTRY - 055 - MAGINA

Stage: 1-2

Primary Element: Mana

Secondary Element: (multitype)

Special Abilities: Inner Focus - Technician

Move Set: Ember - Water Gun

Description: This little cutie was born with the ability to manipulate mana and use the four elemental attributes. While not as good as those with the right typing, they study zealously to master their craft. They are very studious and serious about mastering their craft, though that doesn’t change the fact they also enjoy going out for parfaits from time to time. They are the future crafters and scientists of anything magical in waifu society. While it is true they don’t have a true secondary typing, they usually focus on one element that gains their fancy.

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ENTRY - 056 - FEMAHO

Stage: 3-4

Primary Element: Mana

Secondary Element: (Multitype-x2)

Special Abilities: Inner Focus - Magic Guard

Move Set: Ember - Water Gun

Description: They are a bit more sultry and try to balance life with work. They love discussing theatrical magic with each other and going into goodhearted debates. They also want to get a boyfriend, though sometimes they are aware that they are just as much married to their work then a genuine relationship. They can now focus on mastering two elements at a time.

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ENTRY - 057 - MAGIMAHO

Stage: 5-6

Primary Element: Mana

Secondary Element: (multitype-x3)

Special Abilities: Inner Focus - Magic Guard - Magic Bounce

Move Set: Flamethrower - Ice Beam

Description: Master of a particular craft, or just plain strong in the forces of mana, these waifus may come off as cold and aloof, but inside are super dere for their trainers or lovers, sometimes both. A difficult task considering how a good trainer should quickly realize that their waifu is just as married to their job and experiments as to their ‘hubby’. They are the ones that usually make the high end artifacts and discover new applications of magitech.

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ENTRY - 058 - SPROUTLING

Stage: 1-2

Primary Element: Plant

Secondary Element:

Special Abilities: Chlorophyll - Overgrow

Move Set: Leech Seed -

Description: This little waifu has vines and leaves for hair, and bark like arms and legs. They get all the necessary nutrients from water and the sunlight they need. They enjoy moving slowly and talking slowly with each other for long stretches of time. When a potential enemy approaches, they bombarded the intruder until it leaves or they have drained the energy away from the threat. Because they require sunlight to eat, they are always naked. They are sweet girls, very kind, but they will get very mad if you do too much damage to their home.

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ENTRY - 059 - SPRIGGINA

Stage: 3-4

Primary Element: Plant - Mana

Secondary Element:

Special Abilities: Chlorophyll - Overgrow

Move Set: Razer Leaf -

Description: They act as guardians of the forest, going out of their way to patrol areas in case of threats. They are large and faster, not just physically but mentally as well. They still enjoy sunbathing and will go out of their way to host small tea parties with other spriggans as they talk about what they might have found during their patrols.

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ENTRY - 059 - DRYUIDIA

Stage: 5-6

Primary Element: Plant - Mana

Secondary Element:

Special Abilities: Chlorophyll - Natural Cure - Healer

Move Set: Petal Dance

Description: These Waifus are the leaders of whatever small community of spriggans and sproutlings in their area. They are, though, very kind and welcoming of anyone that intrudes upon their home, though they do carry a dire warning to any tourists that might come by, that if they are not respectful, they will not be respectful in kind. They are always willing to help those who have lost their way, and if anyone needs healing they are happy to help. They use their time as a spriggina to memorize all the plants they came across to make herbal teas that heal most cures. In exchange for those who come to them for aid, they only ask that they plant a few seeds somewhere safe, or remind them to be thankful for nature's bounty.

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ENTRY - 060 - FAELING

Stage: 1-2

Primary Element: Mana

Secondary Element: Fairy - Plant

Special Abilities: Immunity - Serene Grace

Move Set: Sweet Kiss -

Description: These littling Waifus play in the forest and enjoy playing around with other children. They are very mischievous and have a bad tendency to get into trouble, though once they are serious it is like they are a different person. They are a longer lived type of waifu, and because of this their sense of time is a little skewed. They dislike meat.

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ENTRY - 061 - ELFINA

Stage: 3-4

Primary Element: Mana

Secondary Element: Fairy - Plant

Special Abilities: Immunity - Serene Grace

Move Set: Moonblast -

Description: They are far more mature and serious compared to their previous evolution. They patrol their forest making sure that no one disturbs it. They are known to work with other waifus and tame monsters to help protect their hidden village. Because they require certain materials and the attention of Chimalera’s they trade with those outside the forest for the goods and services needed.

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ENTRY - 062 - HIELFINA

Stage: 5-6

Primary Element: Mana

Secondary Element: Fairy - Plant

Special Abilities: Immunity - Serene Grace - Commander

Move Set: Moon Blast -

Description: The Leaders and elders of any good Elfina community. They are the pillars of their community, as well as the most gifted and experienced. They deliberate extensively on what is best for their village. They are haughty and a bit prideful, but that is only because they are well aware of their importance and what their skills and knowledge can provide to their community. Despite this attitude, they value highly anyone of great skill and knowledge and treat them respectively. Trainers should work hard to prove that they are not just battle crazed fanatics, but also of the scholarly mind if they want to impress or at least earn the respect of these Waifus. It is said that there is a hidden type of Waifu called a Eladrina, that is above the others.

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ENTRY - 063 - FLORASPRIT

Stage: 1-2

Primary Element: Fairy - Plant

Secondary Element:

Special Abilities: Immunity - Serene Grace

Move Set: Sweet Kiss - Fake tears

Description: These little bundles of laughter and perviness love playing harmless pranks on each other and the unsuspecting. They were dresses made of flower petals and are very cute and small, floating around on magical wings. They are very precocious, and despite their childlike attitude and size they are very interested in the love making between a man and a woman, sometimes even going so far as to try and insert themselves into any loving relationship. They can be very useful guides, but one should be careful that they are not actually being tricked.

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ENTRY - 064 - FLORAFAE

Stage: 3-4

Primary Element: Fairy - Plant

Secondary Element:

Special Abilities: Immunity - Serene Grace

Move Set: Draining Kiss - Fake Tears

Description: They have grown in size, though not by much, now only being the size of any other loli. They are not that much more mature than others of their kind and still like to play tricks and pranks. They are though far stronger than before and will use their fake tears to convince other woodland creatures that you're bullying them if you don’t play by their rules. A good trainer will give them exactly what they're asking for, a daddy, and make sure that this little waifu knows her place.

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ENTRY - 065 - TITTYANIA

Stage: 5-6

Primary Element: Fairy - Mana

Secondary Element: Immunity - Serene Grace - Queenly Majesty

Special Abilities:

Move Set: Flower Shield - Fairy Guard -

Description: This big breasted fairy is probably the only serious fairy out of its kind. They work together with other tittyania’s to make sure they keep in line the worst their pre evolution sisters have to offer, least they make to much of a mess and cause problems. They are regal and hold great importance in fairy communities. Though in truth they just want to be spoiled by a nice big man.

ENTRY - 066 - BBEETLE

Stage: 1-2

Primary Element: Insect

Secondary Element:

Special Abilities: Vital Spirit - Shell Armor

Move Set: Bullet Seed

Description: These little soldiers like Waifus work hard patrolling their forest, even when they really shouldn’t be. They are normally trained by a Stagun and treated like cadets. Their attacks are not that dangerous, as they fire small pellets from their shell armor to attack enemy combatants. The pellets sting, but don’t do that much damage.

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ENTRY - 067 - STAGUN

Stage: 3-4

Primary Element: Insect - Metal

Secondary Element:

Special Abilities: Vital Spirit - Shell Armor

Move Set: Pin missiles

Description: these are more proper soldiers, carrying proper weaponry, sometimes given to them by their trainers, or using the one that comes with their very being. The shell armor on their hands can shift to become a makeshift gun ‘think megamen’ and fire a series of darts and pins at the opponent. They take their duties seriously and are oftentimes used as soldiers in waifu communities to fight off dangerous monsters and beasts.

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ENTRY - 068 - BOMBERCULE

Stage: 5-6

Primary Element: Insect - Metal

Secondary Element:

Special Abilities: Vital Spirit - Shell Armor - Sturdy

Move Set: Seed Bomb

Description: This bombastic beetle-kin has seen a lot of battle and fighting. They use their experience to help lead their waifu comrades to victory, and when necessary, will provide artillery support using the cannon on their shell armor riding on their back, or get up and personal and fire grenades to clear an area out. They are big and strong and all Bbeetls want to be them when they grow up.

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Entry - 069 - Merling

Stage: 1-2

Primary Element:

Secondary Element:

Special Abilities:

Move Set:

Description:

Entry - 070 - Seamerrow

Stage: 3-6

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Description:

Entry - 071 - Merselkie

Stage: 3-6

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Entry - 072 - Aquamerian

Stage: 3-6

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Entry - 073 - Floatije

Stage: 1-2

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Entry - 074 - Moonaje

Stage: 3-4

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Entry - 075 - Starije

Stage: 5-6

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Entry - 076 - tweeter

Stage: 1-2

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Entry - 077 - Curriewing

Stage: 3-4

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Entry - 078 - Carrievian

Stage: 5-6

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Entry - 079 - Lilange

Stage: 1-2

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Entry - 080 - Angelica

Stage: 3-4

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Entry - 081 - Archangela

Stage: 5-6

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Entry - 082 - Curiedove

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Entry - 083 - Remidove

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Entry - 084 - Lovydovy

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Entry - 085 -

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MonslutDex

SUMMARY

These monstersgirls are like Waifus but different. It is uncertain sometimes were waifus begin and were monsluts end. They are more dangerous and powerful than regular waifus. One should always be cautious when dealing with them, only professional tamers should try capturing them.

ENTRY - 001 - GOBLINA

Stage: 1

Primary Element: Normal

Secondary Element:

Special Abilities: Run Away - Grass Pelt

Move Set: Pound -

Description: These monsluts live in packs, usually with a Hoblina as their leader. They go out to forage and hunt but if they find a male they will drop everything to attack and drag him back to their group. They may be small but they are cunning and they will do anything to get what they want.

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ENTRY - 002 - HOBLINA

Stage: 2

Primary Element: Normal

Secondary Element:

Special Abilities: Natural Armor - Anticipation

Move Set: Pound -

Description: They get first dibs on any of the loot that their goblina’s bring back from foraging. If they are brought a male they will monopolize him until tired, only then letting the others have a go at it. They are tougher and stronger than the other goblina’s, but they survived because they were more aware of opponents they could and couldn’t take on. They are smart enough to try and negotiate with other monsluts or even the reckless trainer or two that comes into their territory, but never forget, they are a monslut, so they are very dangerous, your rape and imprisonment is always a option.

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ENTRY - 003 - OGRIA

Stage: 3

Primary Element: Normal

Secondary Element:

Special Abilities: Reckless - Natural Armor

Move Set: Body Slam -

Description: They have evolved stronger than before and have become a bit more reckless. They are attended by Hoblina’s which in turn are attended by many more Goblina’s making a monslut village of sorts. Their desires for rape and pillaging or greater then before, and their strength and power makes them a bit more reckless. If not careful, they can enter into a berserk state and become stronger in exchange for losing their mind temporarily.

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Entry - 004 - Oneegria

Stage: 4

Primary Element: Normal

Secondary Element: Ice or Fire or Lightning - Fighting

Special Abilities:

Move Set:

Description:

Entry - 005 - Kishina

Stage: 5-6

Primary Element: Normal

Secondary Element: Fire or Ice or Lightning - Fighting

Special Abilities:

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Description:

Entry - 006 - Orcyn

Stage: 3-4

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Entry - 007 - Orkthain

Stage: 5-6

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Entry - 008 - Khalimarie

Stage: 1-2

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Entry - 009 - Deeplucidia

Stage: 3-4

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Entry - 010 - Abyssaria

Stage: 5-6

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Entry - 011 - Zombina

Stage: 1-2

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Entry - 012 - Ghoulia

Stage: 3-4

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Entry - 013 - Vamperila

Stage: 5-6

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Entry - 014 - Plushsleeve

Stage: 1-3

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Entry - 015 - Lovedollia

Stage: 4-6

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Entry - 016 - Ghostina

Stage: 1-2

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Entry - 017 - Spirimagius

Stage: 3-4

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Entry - 018 - Spectantric

Stage: 5-6

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Entry - 019 - Trogdyke

Stage: 1-2

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Entry - 020 - Lustroll

Stage: 3-4

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Entry - 021 - Gargoylina

Stage: 3-4

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Entry - 022 - Terrakuma

Stage: 5-6

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Entry - 023 - Impa

Stage: 1-2

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Entry - 024 - Demonica

Stage: 3-4

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Entry - 025 - Succufiend

Stage: 5-6

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Entry - 026 - Harpina

Stage: 1-2

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Entry - 027 - Gandharvina

Stage: 3-4

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Entry - 028 - Strixia

Stage: 5-6

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Entry - 029 - Serpentina

Stage: 1-3

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Entry - 030 - Lustviathin

Stage: 4-6

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Entry - 031 - Rapiv

Stage: 1-2

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Entry - 032 - Rapilisk

Stage: 3-4

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Entry - 033 - Apophisia

Stage: 5-6

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Entry - 034 - Zapper

Stage: 1-2

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Entry - 035 - Hornyet

Stage: 3-4

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Entry - 036 - Waspindra

Stage: 5-6

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Entry - 037 - Spyder

Stage: 1-2

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Entry - 038 - Stalkarach

Stage: 3-4

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Entry - 039 - Vendere

Stage: 5-6

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Entry - 040 - Femslima

Stage: 1-6

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Entry - 041 - Hexling

Stage: 1-2

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Entry - 042 - Malstrega

Stage: 3-4

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Entry - 043 - Majoganna

Stage: 5-6

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Entry - 044 - Murgoona

Stage: 1-2

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Entry - 045 - Sahuagina

Stage: 3-4

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Entry - 046 - Reginaga

Stage: 5-6

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Entry - 047 - Koboldina

Stage: 1-2

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Entry - 048 - Werebeastia

Stage: 3-4

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Entry - 049 - Furbeastia

Stage: 5-6

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Entry - 050 - Unsidhe

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Entry - 051 - Malelfina

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Entry - 052 - Nyxmer

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Entry - 051 -

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Entry - 051 -

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Beasts/Monsters

SUMMARY

Dangerous and sometimes magical beasts that threaten waifu society. In some ways they are even worse than monsluts as they will rampage and do a lot of damage. They also take no prisoners and will destroy anything they deem to be in their territory.

ENTRY - 001 - MENACE COYOTE

Stage: 1-2

Primary Element: Beast

Secondary Element: Normal

Special Abilities: intimidate - Run Away

Move Set: Bite -

Description: A monster of a wolf that loves going out of their way to attack others in a menacing way. Cowards at heart, they will run at the first sign of trouble. They sometimes move in packs.

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ENTRY - 002 - DANGER BIRD

Stage: 1-3

Primary Element: Beast

Secondary Element: Wind

Special Abilities: Speed Boost - Keen Eyes

Move Set: Peck - Agility -

Description: They stay aloft high in the sky and strike down with great speed and anger. They are very aggressive and will sometimes hunt down anyone that trespasses in their territory for hours if necessary.

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ENTRY - 003 - CATERCANNON

Stage: 1-3

Primary Element: Beast

Secondary Element: Insect -

Special Abilities: Oblivious - Limber/flexible

Move Set: String Shot?

Description: This large growing caterpillar is a ugly creature that fires dense balls of silk at opponents strong enough to hurt and get their prey stuck. They are very annoying, and the bigger they get, the more dangerous their balls of silk. Despite this, some adventures dare to venture into this creatures territory in the hopes of making off with a few bundles of silk.

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