Rai Flamme: Level 3 Soul Mage//Agile Swordsman (48 HP)
Attributes
Skills
Training
Training
Str
11
Acrobatics
+15
Analysis
+12
Elbolt 9/day
Lightning Ablaze
Dex
22
Athletics
+9
Linguistics
+12
Soul Spells
Fire Zap Resist
Con
13
Magecraft
+14
Medicine
+11
Deadly Strike 3
Always Vigilant
Int
17
Perception
+11
Scholastics
+12
Artful Finesse
Dimension Dodge
Wis
15
Deadly Bleed
Last Stand
Cha
23
*Magic Crafting
*Merciful Magic
Saves
Defenses
Resistances
*Mental Magic
*Dodge Artist
Stur
+5
Total
26
Magic
0
Ref
+13
Evasion
10
Physical
0
Will
+9
Armor
6
Fire&Ltng
10
Weapons
Attack Accuracy
Attack Damage
Properties
Lightblade
+15
7-17 +6 (30% crit) +2-12 Elemental
Slash or Pierce
Spell Ray
+10
5-11 OR 4-24 x2
40 foot range
Palm
+10
1-3 &OR 6-36
Bludgeon
Spells Per Day
0
1
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2
3
4
5
6
7
8
9
∞
8
7
4
Arts Per Combat
S
1
2
3
4
5
6
7
8
9
2
3
3
2
Spells Known
Zeroth Circle
First Circle
Second Circle
Third Circle
Fourth Circle
Tricks
Force Armor
Read Minds
Elemental Burst *New*
Mage Sight
Elemental Palm
Elemental Ray
Elemental Bolt *New*
Floating Lights
Elemental Fan
Dancing Sparks *New*
Telekinesis
Illusion (Lesser)
Invisibility *New*
Repair
Ward (Alarm)
Whisper
Discern Flow *New*
Fifth Circle
Sixth Circle
Seventh Circle
Eighth Circle
Ninth Circle
Arts Known
Stances
First Tier
Second Tier
Third Tier
Fourth Tier
Aura Sword
Swift Strike
Silver Parry
Lightning Strike *New*
Blazing Soul
Wave Strike
Dimensional Strike
Elemental Brand *New*
Elemental Strike
Thunder Sunder *New*
Fifth Tier
Sixth Tier
Seventh Tier
Eighth Tier
Ninth Tier
Isa Bloodscale: Level 3 Blood Mage//Berserker (60 HP +12 in Berserk Mode)
Attributes
Skills
Training
Training
Str
16
Acrobatics
+11
Athletics
+12
Acid Bolt 9/day
Lingering Burn
Dex
15
Intimidate
+15
Medicine
+10
Blood Spells
Acid Resist
Con
13
Perception
+10
Weaponcraft
+11
Improved Scales
Always Vigilant
Int
15
Wilderness
+10
Swift Movement
Berserk Mode 30
Wis
13
Offensive Aura
Berserk Power 2
Cha
23
Run ‘Em Down
All Around Eyes
Saves
Defenses
Resistances
*Power Swing
*Berserk Magic
Stur
+8
Total
21
Magic
0
*Mental Magic
*Berserk Reserves
Ref
+6
Evasion
2
Physical
0
Will
+8
Armor
8
Acid
10
Weapons
Attack Accuracy
Attack Damage
Properties
Halberd
+11/+6
5-19 +10 (10% crit)
+6 Acid
Slash or Pierce
Halberd
+13/+8
6-27 +14 (10% crit)
+6 Acid
During Berserk Mode
Aura
+12
1-4 +6 (5% crit)
During Berserk Mode
Spell Ray
+9
5-11
40 foot range
Claws
+10
1-2 +3 &OR 6-36
Slash/Pierce/Bludgeon
Spells Per Day
0
1
2
3
4
5
6
7
8
9
∞
8
7
4
Arts Per Combat
S
1
2
3
4
5
6
7
8
9
2
3
3
2
Spells Known
Zeroth Circle
First Circle
Second Circle
Third Circle
Fourth Circle
Tricks
Enhance Scales
Firesmoke Burst
Hurling Toss *New*
Mage Sight
Corrosive Claw
Armor of Blood
Injurious Fury *New*
Floating Lights
Caustic Blood
Sizzling Blood *New*
Telekinesis
Healing Blood
Cacophony
Guided Blow *New*
Mage Sign
Fifth Circle
Sixth Circle
Seventh Circle
Eighth Circle
Ninth Circle
Arts Known
Stances
First Tier
Second Tier
Third Tier
Fourth Tier
Bloody Blade
Pierce Through
Armor Piercer
Blood Lance *New*
Heavy Blade
Wrath Strike
Bloody Counter
Sword Breaker *New*
Balance Breaker
Silver Rush *New*
Sickening Strike
Savage Rush *New*
Fifth Tier
Sixth Tier
Seventh Tier
Eighth Tier
Ninth Tier