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Towers of the Ancients: Against Eternity
Optional: MC Character Sheets

Optional: MC Character Sheets

Rai Flamme: Level 2 Soul Mage//Agile Swordsman (32 HP)

Attributes

Skills

Training

Training

Str

10

Acrobatics

+12

Analysis

+10

Elbolt 8/day

Lightning Ablaze

Dex

21

Athletics

+7

Linguistics

+10

Soul Spells

Fire Zap Resist

Con

12

Magecraft

+11

Medicine

+9

Deadly Strike 2

Always Vigilant

Int

16

Perception

+9

Scholastics

+10

Artful Finesse

Dimension Dodge

Wis

14

*Magic Crafting

*Merciful Magic

Cha

21

*Mental Magic

Saves

Defenses

Resistances

Stur

+3

Total

20

Magic

0

Ref

+10

Evasion

5

Physical

0

Will

+7

Armor

5

Fire & Lightning

10

Weapons

Attack Accuracy

Attack Damage

Properties

Lightblade

+8

2-6 +5 (15% crit)

Slash or Pierce

Spell Ray

+8

4-10 OR 4-24

35 foot range

Palm

+8

1-3 &OR 4-24

Bludgeon

Spells Per Day

0

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1

2

3

4

5

6

7

8

9

8

4

Arts Per Combat

S

1

2

3

4

5

6

7

8

9

1

3

2

Spells Known

Zeroth Circle

First Circle

Second Circle

Third Circle

Fourth Circle

Tricks

Force Armor

Read Minds

Mage Sight

Elemental Palm

Elemental Ray

Floating Lights

Elemental Fan

Telekinesis

Illusion (Lesser)

Repair

Ward (Alarm)

Whisper

Fifth Circle

Sixth Circle

Seventh Circle

Eighth Circle

Ninth Circle

Arts Known

Stances

First Tier

Second Tier

Third Tier

Fourth Tier

Aura Sword

Swift Strike

Silver Parry

Wave Strike

Dimensional Strike

Elemental Strike

Fifth Tier

Sixth Tier

Seventh Tier

Eighth Tier

Ninth Tier

Isa Bloodscale: Level 2 Blood Mage//Berserker (40 HP +8 in Berserk Mode)

Attributes

Skills

Training

Training

Str

15

Acrobatics

+9

Athletics

+9

Acid Bolt 8/day

Lingering Burn

Dex

14

Intimidate

+12

Medicine

+8

Blood Spells

Acid Resist

Con

12

Perception

+8

Weaponcraft

+9

Improved Scales

Always Vigilant

Int

14

Wilderness

+8

Swift Movement

Berserk Mode 11

Wis

12

Offensive Aura

Berserk Power 2

Cha

21

*Power Swing

*Berserk Magic

Saves

Defenses

Resistances

*Mental Magic

Stur

+6

Total

20

Magic

0

Ref

+4

Evasion

2

Physical

0

Will

+6

Armor

7

Acid

10

Weapons

Attack Accuracy

Attack Damage

Properties

Halberd

+5

1-8 +9 (5% crit) +5 Acid Blood

Slash or Pierce

Halberd

+7

1-8 +13 (5% crit) +5 Acid Blood

During Berserk Mode

Aura

+9

1-4 +5 (5% crit)

During Berserk Mode

Spell Ray

+7

4-10

35 foot range

Claws

+7

3-4 &OR 4-24

Slash/Pierce/Bludgeon

Spells Per Day

0

1

2

3

4

5

6

7

8

9

8

4

Arts Per Combat

S

1

2

3

4

5

6

7

8

9

1

3

2

Spells Known

Zeroth Circle

First Circle

Second Circle

Third Circle

Fourth Circle

Tricks

Enhance Scales

Firesmoke Burst

Mage Sight

Corrosive Claw

Armor of Blood

Floating Lights

Caustic Blood

Telekinesis

Healing Blood

Cacophony

Mage Sign

Fifth Circle

Sixth Circle

Seventh Circle

Eighth Circle

Ninth Circle

Arts Known

Stances

First Tier

Second Tier

Third Tier

Fourth Tier

Bloody Blade

Pierce Through

Armor Piercer

Wrath Strike

Bloody Counter

Balance Breaker

Sickening Strike

Fifth Tier

Sixth Tier

Seventh Tier

Eighth Tier

Ninth Tier