Synopsis
BASED ON AN ACTIVE HOMEBREW D&D CAMPAIGN
On the southern tip of the continent of Lorten, a bustling fishing village breathes a hopeful sigh of relief at the prospect of an end to the war between their country of Dellin, and the northern kingdom of Bergot. The King of Dellin is dead. Long live an uncertain succession plan that has hampered the war effort. Traitorous though it seems, cheer fills the air thanks to the assassination of their king, since it seems to have put a stop to the naval raids on their coast.
While the peasants and merchants celebrate, the nobles plot. The throne must be filled, and without a legitimate heir, everybody has a chance at the pie. Rumors swirl. The official story from the (barely) acting Reagent is that Bergot sent the assassins to end the war. But in truth, the execution was clean, leaving no hard evidence. Did the Reagent himself hire the assassins? Or was it one of late King Thad’s own lords, hoping to install a new regime with more liberal laws toward necromancy and exotic races?
The promise of a hefty reward issued by the late-King’s illegitimate heir awaits anybody able to provide substantive leads on the assassins’ whereabouts. With no claim to the throne, Bastard Nigel seems bent on vengeance. And with a significant war chest at his disposal, many an adventurer has set out to find who killed King Thad.
Three adventurers in particular received a mysterious lead, which brought them to this unassuming fishing village of Dingle, far from both the dwindling warfront at the northern border with Bergot, or the perilous intrigues taking shape at court. Each of you carries the slip of parchment which appeared on your chests as you slept.
“The Spirit of the Woods urges you to Dingle, where you will find two adventurers like-of-mind and sound of fart to aid you in your quest for the king killer. I guide you in my name to find the assassins, whose work is more nefarious than anyone else can know.
Whether you believe my identity or trust it not, I implore you to take this lead as your best chance to earn the spoils of Bastard Nigel’s reward. You shall meet your party at the downer docks of dingle, at the setting of the sun, thirty days before winter’s solstice.
From there, you might look for a drink over which to get acquainted…
Table of Contents
- 1A Bat in the Chicken Coop2024-11-13
- 2Shadows of the Archway2024-11-13
- 3The City of Daros2024-11-13
- 4Vexman's Vault2024-11-13
- 5The Labyrinth's Depths2024-11-13
- 6Consequences from a Vampire2024-11-13
- 7These Boots Travel On2024-11-13
- 8Exploring the Grand Library2024-11-13
- 9On, to the Necromancer's Tower2024-11-13
- 10The Necromancer's Tower2024-11-13
- 11A Very Merry Detour2024-11-13
- 12Onward to Wreak Havoc2024-11-13
- 13A Little Good Old Fashioned Environmental Terrorism2024-11-13
- 14Blow Shit Up2024-11-13
- 15Doing What They Came Here For. Killing Vampires and Blowing Shit Up.2024-11-13
- 16Much Ado About Nothing2024-11-13
- 17Climbing the Mitten2024-11-13
- 18Battling Pelius, Earth Spirit2024-11-13
- 19An Audience with Bastard Nigel2024-11-13
- 20The Bastard's Wit2024-11-13
- 21The Harpy's Nest2024-11-13