The Silver Anvil Craftsmen Association of Dwarven Masters has many members of all type of crafts, mostly blacksmiths and runesmiths as the dwarves are the only race immune to the backlash of engraving magic runes of eldritch power onto an object.
Given the sheer variety of crafts of the members, there are always disputes over who gets a rare material, should the batch of blood silver that was just bought be sent to the blacksmiths or the jewelers? should the product be sent to an enchanter or a runesmith? Many such small disputes reached the ears of Dnab the seventeenth Dwarven Manager of Resource Allocation. but when some idiot down the mines unleashed a demon he had the most urgent situation of his career, all dwarves worked together like never before, all knew what was best for getting the project out as soon as possible. It was like the legends of the dwarven hiveminds.
it was all to make a cage of gigantic proportions, meant to lock a rampaging demon inside of it, all foundries worked in making the pieces ordered by the engineers, the blacksmiths patched any imperfection without the slightest profanity coming out of their mouths, all jewelers engraved magic stones in places told to them by enchanters and runesmiths called unto the eldritch beings to engrave a way to drain the demo’s power.
Many would argue that he should be proud of his comrades once it was done and accomplished its purpose. but Dnab knew, he knew that using a demon as fuel for the settlement would predicate them in the long run.
So he asked for his fellow dwarves to keep working, to destroy the demon’s hearth and get rid of it, so it wouldn't gnaw at their hearths like eldritch beings did to the minds of their lessers, if only he wasn't proved right.
The dwarves worked less and less with the people outside out of necessity after helping the kingdom rebuild. the orders for rare materials grew and grew. all for the dwarves to make trinkets for themselves to wear.
They grew greedy and it didn't take long for jealousy to take root, but his pleas were not heard until Epuol stabbed Atnac in the throat to steal all his new shiny rings with wisps swirling in the engraved gems. His proposal was ignored until during the burial the forge-priest that helped guide Atnac’s soul to the Everforge vomited black blood when he tried to contact their ancestral magic.
When these events happened not even a day apart everyone came to their senses like if a bucket of icy water was emptied in their heads, they had fallen out of the grace of the Everforge. And no self respecting dwarf would let that be.
all dwarves came to Dnab to ask for forgiveness, that they shouldn't have kicked him out of their feasts when he started trying to rally them to extinguish the demon. Dnab wanted nothing more than to send them away, to let them suffer what he did. but he knew it was the demon speaking in his hearth, these kids were not even two centuries old, and he was nearing his eight hundred birthday.
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He took the lead, asking enchanters and Runesmiths to work with the Forge-priests to make an armament blessed by the Everforge to destroy the demon’s heart. to trade all the shiny trinkets from the reluctant hands of the dwarves to the kingdom above and buy the materials blessed by the Everforge needed from other dwarven settlements.
The dwarves once again worked in harmony, led by himself. Now this truly felt like a lifetime accomplishment. but the demon wasn't idle, one youngster not even a century old grew resentful of Dnab taking his spectral light necklace, and in a moment of distraction poured the venom of a Vermillion Emerald Spider into the elder’s tea.
Dnab barely survived and the youngster was imprisoned, Dnab told his superiors to not kick the youngster as it was the demon who led his hand, but he himself wanted nothing more than to cut the kid’s crafting hand. this feeling vanished as quickly as it surfaced, followed by fear of the demon’s hold over him.
all dwarves tripled their work drive after his poisoning, and he was glad for it as he might not make it past the winter that is nearing and he didn't fear anything more than to be rejected entrance to the Everforge, forced to become a dwarven wraith.
the weapon despite their increased drive, took them three whole weeks to complete by the sheer size of it, it wasn't a cage to trap a demon with borrowed power, this was a weapon to destroy them and banish them from this dimension.
When the last enchantment took place in the gigantic weapon, a bright light shone from inside the weapon showing the fires of the everforge had blessed teh armament.
It took a dozen dwarves to man the weapon and three more to move it into position. and each time the weapon was used it would consume jewels of equal worth as three years of taxes from the kingdom above.
The weapon was put in position, and all forge-priests were chanting around the dwarven artifact, attempting to shield their hearts from the demonic influence. and all dwarves repeated chants in chorus to fuel their resolve.
once the artifact was ready, the demon trashed like never before, it's dark magic lashing at the priests and malicious whispers reached the dwarves manning the weapon, but everyone held strong fueled by the desire to fix their wrongs.
The weapon struck with the might of a thousand thunders and rang like a hundred church bells, all dwarves were stunned by the sound and the echo reached all across the mountain range.
The demon was struck, its heart was destroyed and its body dissipated like smoke that sunk into where the demon was struck, being banished from this dimension.
The dwarves didn't expect much when they inspected the empty cage, but to their surprise they found that the demon’s hearth had turned into a blacksmith’s hammer made out of a purple metal with a carving in one of its faces of an eye with a aquamarine jewel as the pupil.
After testing they found that the hammer made whatever metal it struck lose its impurities to a further degree, improving the overall quality of all the works the wielder made. The dwarves decided that the hammer should be wielded by Dnab, and that only upon his death the hammer would pass on to the association’s leader, that is to say, the most skilled craftsman.