Novels2Search

**PARTY STATS**

HELEN: LEVEL 12

Health

34

Stamina

78

Strength

5

Fortitude (with +3 armor)

12

Dexterity (with +12 class)

34

Wits

7

Resolve

15

Charm

5

CLASS TRAITS

SICARII (ROGUE CLASS) An additional +1 to dexterity per level (works retroactively) +1 Silent Step Skill Proficiency per 2 levels +1 Sleight of Hand Skill Proficiency per 2 levels +25% damage with one-handed or dual-wielded weapons -50% damage with two-handed weapons LEVEL 5 ABILITY Shadowstep: Teleport behind an enemy within 3m. You may return to the original location within 10 seconds. LEVEL 10 ABILITY Sneak Attack: Target a major artery to instantly kill an unalerted enemy of equal or lower level. LEVEL 15 ABILITY Unseen: Grant invisibility to yourself and nearby party members. Invisibility is lost upon damage or an ability is performed. Lasts 1 second per level. May be used twice a day.

CLASS BONUSES

Satsuma Striker FIGHTER Rebel This!: Do 10% more physical damage against higher level enemies. Sicarii ROGUE Disappearing Act: For five seconds, move 50% faster following a stealth-kill. Night Watcher ROGUE Saving Hit: Do 20% more damage on the first hit to an enemy targeting another party member. Machete Mambi FIGHTER ¡A Degüello!: Perform two attacks in quick succession with any slashing weapon. Cultist of the Mystic Fire SORCERER Fire Piercer: Ignore 25% of an enemy's fire resistance. Varangian Guard TANK Palace Pillager: Earn 20% more coins from fallen enemies when intoxicated. Black Hand ROGUE Hunter of Man: Attacks from behind do 20% more damage to human targets. Mountain Man ROGUE Trading Post: Sell consumables and accessories looted from enemies for 20% more. Call of the Matriarch (Chicago) POWER Beckon allies within a 1km radius. Allies receive a 25% speed boost as long as they are heading in your direction.

EQUIPMENT

EQUIPPED

Hooded Jacket

TOP

Fortitude: 3

Silent Step Proficiency +3

Changes contrast

Uncommon Traveler's Boots

SHOES

Enhanced speed

Common Twin Daggers

WEAPON

Bleeding Slash, Crippling Wound

Thigh sheathes

ITEM

Holds daggers

Uncommon Thief's Blade

WEAPON

Bleeding Slash, Toxic Stab, Double Toxin

Common Scian

WEAPON

Bleeding Slash, Strengthened Riposte

UNEQUIPPED

Common Cloak

ACCESSORY

Mild insulation

Common Sword x2

WEAPON

Bleeding Slash, Crippling Wound

Common Staff

WEAPON

Magic Blast, Magic Wave

ITEM INVENTORY

Crippling Spikes Trap

1

Lesser Stamina Draught (+30)

2

Lesser Sleep Draught

1

Lesser Liquid Fire

1

Wits Draught (+5)

1

Lesser Health Draught (+30)

1

LUCI: LEVEL 12

Health

38

Stamina

76

Strength

2

Fortitude (with +5 armor)

14

Dexterity (with +12 class)

33

Wits

6

Resolve

10

Charm (with +5 armor)

20

CLASS TRAITS

IRON OF SCYTHIA An additional +1 to dexterity per level (works retroactively) +1 Observation Proficiency per 2 levels +25% damage with long-range weapons Immune to poison and all poison-related ailments LEVEL 5 ABILITY Retreat: When an enemy nears, teleport up to 3m away. LEVEL 10 ABILITY Recall: Recall a projectile within five seconds of hitting a target. Recalled projectiles will penetrate all targets upon return. LEVEL 15 ABILITY Deadeye: Mark a target within line of sight. The next 3 long-range projectiles fired will hit this target, no matter the obstacles. Functional from up to 20m.

CLASS BONUSES

Night Watcher

ROGUE

Saving Hit: Do 20% more damage on the first hit to an enemy targeting another party member.

Iron of Scythia

ARCHER

Public Order: Do 20% more damage from a distance (at least 5m or more).

Cultist of the Mystic Fire

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SORCERER

Fire Piercer: Ignore 25% of an enemy's fire resistance.

New York Yank

FIGHTER

Strike Out: 50% chance to recover lost stamina after missing a melee hit.

Mountain Man

ROGUE

Trading Post: Sell consumables and accessories looted from enemies for 20% more.

Soldier of Cer

FIGHTER

Child's Grace: A killing blow will knock you down to 1 HP instead of 0.

Call of the Matriarch (Chicago)

POWER

Beckon allies within a 1km radius. Allies receive a 25% speed boost as long as they are heading in your direction.

EQUIPMENT

EQUIPPED

Chainmail Top

TOP

Fortitude: 5

Charm: 5

Common Recurve Bow

WEAPON

Long Shot, Piercing Shot

Bow Sash

ACCESSORY

Holds bow

Common Quiver

ACCESSORY

Holds up to 12 arrows

UNEQUIPPED

Common Halberd

WEAPON

Bleeding Slash, Fortified Block

ITEM INVENTORY

Poison Cloud

1

Lesser Stamina Draught (+30)

1

Lesser Health Draught (+30)

2

Wits Draught (+5)

1

ELIAS: LEVEL 12

Health

50

Stamina

22

Strength (with +12 class)

35

Fortitude (with +6 armor)

20

Dexterity

6

Wits

8

Resolve

8

Charm (with +1 armor)

4

CLASS TRAITS

JAGUAR KNIGHT An additional +1 to strength per level (works retroactively) +25% damage with melee weapons Jewelry and accessories have a +50% stat bonus Immune to stuns LEVEL 5 ABILITY Defensive Clash: Knock back an enemy with a brutal charge from 3m away and gain +25% fortitude for .5 seconds per level. LEVEL 10 ABILITY Capture and Kill: If you stun an enemy, all nearby enemies receive 50% more damage for the duration of the stun. LEVEL 15 ABILITY Inescapable Stance: When activated, a visible ward with a 1m radius is formed around you. All nearby enemies within it are incapable of leaving.

CLASS BONUSES

Skeptic

SUPPORT

Identify common and uncommon items.

Varangian Guard

TANK

Palace Pillager: Earn 20% more coins from fallen enemies when intoxicated.

Marathon Man

ROGUE

Mad Dash: Lose 50% less stamina when running or jumping during or within 5 minutes of combat.

Jaguar Knight

TANK

Protect the Elite: Intercepting an attack aimed for a teammate costs no stamina.

Tijuana Tornado

TANK

Punching Bag: Take 10% less physical damage.

Secutor of Rome

TANK

Emperor's Reprieve: 50% more resolve for 5 seconds after suffering a critical hit.

Mountain Man

ROGUE

Trading Post: Sell consumables and accessories looted from enemies for 20% more.

Call of the Matriarch (Chicago)

POWER

Beckon allies within a 1km radius. Allies receive a 25% speed boost as long as they are heading in your direction.

EQUIPMENT

EQUIPPED

Flannel shirt

TOP

Fortitude: 5

Resistance to elements

Ability to quick-dry

Double-headed battleaxe

WEAPON

Bleeding Slash, Fortified Block

Metal prosthetic

ACCESSORY

Fortitude: 1

Rustic Breeches

PANTS

Charm: 1

ITEM INVENTORY

IN INVENTORY

Crippling Spikes Trap

1

Lesser Stamina Draught (+30)

1

Lesser Health Draught (+30)

2

Wits Draught (+5)

1

CARRIED

Ink jar

1

Fountain pen

1

Scrolls

2

Herbs, roots, powders, liquids

?

RON: LEVEL 11

Health

80

Stamina

22

Strength

13

Fortitude (w/ +11 class, +3 armor)

35

Dexterity

6

Wits

3

Resolve (w/ +3 armor)

16

Charm

4

CLASS TRAITS

DESERT ROCK STAR An additional +1 to fortitude per level (works retroactively) +1 Musical Performance Proficiency per 2 levels +25% resolve so long as an instrument is on your person Immune to bleeding and crippling LEVEL 5 ABILITY Heavy Stance: When activated, block 50% of incoming damage. You cannot be stunned, knocked back, or immobilized in any other way. You cannot move for at least 5 seconds after activation. Activation will end upon movement. LEVEL 10 ABILITY Thick Skin (Passive): 50% chance to not be influenced by mental status ailments, such as confusion, fear, enraged, and charmed. LEVEL 15 ABILITY Acid Trip: Mute a targeted enemy for .5 seconds per level. A muted enemy cannot use sorcery-based abilities or attacks. Does not require stamina. Cooldown is 3 minutes.

CLASS BONUSES

Rastafari

TANK

Holy Bliss: Go to sleep intoxicated to gain 2x well-rested effect

Desert Rock Star

SUPPORT/

TANK

High Note: 20% physical damage reduction while playing music.

New York Yank

FIGHTER

Strike Out: 50% chance to recover lost stamina after missing a melee hit.

Tijuana Tornado

TANK

Punching Bag: Take 20% less physical damage within 5 seconds of a previous attack.

Mountain Man

ROGUE

Trading Post: Sell consumables and accessories looted from enemies for 20% more.

Call of the Matriarch (Chicago)

POWER

Beckon allies within a 1km radius. Allies receive a 25% speed boost as long as they are heading in your direction.

EQUIPMENT

EQUIPPED

Leather Vest

TOP

Fortitude: 3

Resolve: 3

Reinforced Gittern

WEAPON

Sweet Serenade, Bash

Gittern strap

ACCESSORY

Holds gittern

Common Halberd

WEAPON

Bleeding Slash, Fortified Block

UNEQUIPPED

Common Halberd

WEAPON

Bleeding Slash, Fortified Block

ITEM INVENTORY

Lesser Stamina Draught

1

Lesser Health Draught

1

STAT DESCRIPTIONS

Health: Measures how much damage you can withstand before death. Your mobility is not impaired until you reach 0 - wherein death will occur. Physical abilities may, however, be affected by status ailments, limb loss, blood loss, navigational hazards, and general demeanor.

Stamina: Measures how much stress you can endure before you are temporarily downed. Each exerted effort and ability (aside from sorcery-based abilities) costs stamina. Again, your mobility is not impaired until you reach 0, in which case you will collapse. In this state, you will be unable to move or perform non-sorcery-based abilities until enough stamina points have been restored.

Strength: Measures physical prowess. Affects your ability to exert physical influence on the world, such as pushing, pulling, lifting, and hitting. Required to unlock the full potential of strength-based weapons and abilities.

Fortitude: Measures endurance and defensive aptitude. Affects your ability to withstand damage. Required to unlock the full potential of defense-based gear and abilities.

Dexterity: Measures digital agility, accuracy, and balance. Affects your ability to move nimbly through the world. Required to unlock the full potential of dexterity-based weapons and abilities.

Wits: Measures mental acuity. Affects your ability to apply sorcery and withstand sorcery. Required to unlock the full potential of sorcery-based weapons and abilities.

Resolve: Measures resilience. Affects your ability to regenerate health and stamina as well as your ability to resist status ailments. Also affects your ability to withstand charm and trickery.

Charm: Measures social influence. Affects your ability to haggle, negotiate, command, persuade, and deceive.

[Earning 10 levels in an attribute awards another +3 proficiency to associated skills.]