(Y6, December 11th)
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Armangest contemplated the view from the open window. The fabled Earth Keep Courtyard was gleaming from encrusted precious stone mosaics. It was easy to see why the place seemed to hold such a promise of near-endless skills, based on what Vantegaard said. Which the Brethren confirmed it did. Just as everything that Vantegaard had claimed so far.
After the… debacle of the expedition survivors… there had been no political way to hold this meeting at Cartographer’s HQ, where he would have liked. All parties said that the Cartographer’s reaction was understandable, under the circumstances… and then added ‘but’. So, instead, as one of the first involved parties, the Earthen Brethren had decided to host this conference. The five biggest guilds with a Beta presence were attending.
He turned back toward the room. Save for the stone walls, and hanging heads of high-rank Northworld creatures, it could have passed easily for a high-end corporate directory room back on Earth. A massive wood table, plushy chairs, glasses, pitchers, etc.
He passed his hand on the table.
Enhanced Large Meeting Table (lvl 78), +16% to all vital regeneration in range
A Barcillonas original. He had one at HQ, a nearly identical but slightly newer one of level 81. Barcillonas was one of the Woodshapers of Northworld… and the only one truly obsessed with the skill. His furniture was literally the best in the entire world. Or even both worlds. A handful of minor pieces had made their way to Earthside, where each had fetched monstrous prices at private auctions. Even if the effects wore away in Earth’s mundane ambiance, the alien wood, made stronger than steel by Barcillonas’s skill, and his craftsmanship ensured the legend of his productions.
Armangest would have liked to have the same one at home back there.
The delegation of the Cotton Road Mercantile entered. The Cotton Road’s agents covered all of Northworld’s sectors, even if their main base was in Beta. They even dealt with trans-sector Skill Stones. The highly magical artifacts lost their power on Earth extremely fast, but they managed to organize ultra-fast turnaround transfers. At enormous prices. But if you wanted that unique Skill Stone found in a different sector, you dealt with them. Or rather, you would have to deal with them until now. Inter-sector caravans using Cartographers’ routes would be slower, but potentially cheaper.
No wonder the Mercantile liked to see the Cartographers slightly humbled. It might not be their biggest moneymaker, but no merchant ever wanted to lose market share.
The Great Delvers Anonymous guild was there. Ramon Palacio himself. The second human to ever use a Silvergate. He might not be in the top levels anymore, but the two-thousander swordsman was a force to be reckoned with. He had a lot of influence, and not all of it due to his association with the First Gater, Arnoldo Fontana.
The legend himself wasn’t there. His initial spawn had been in what was now the Alpha sector, nearly two thousand kilometers from here. And while the path would soon be formally open, it was still a long trek.
Because of this, there would be other such conferences. Both in Northworld’s other sectors and virtually using Earth’s Internet. But this first conference would be where the real policy would be shaped. If not by him, at least with him.
Armangest sometimes wondered how the hell he had ended up having to make the decisions for the fate of the world. Or maybe six worlds.
Vantegaard – also known as Jasper Hill on Earth – looked across the room. By instinctive decision, he and his nominal ‘boss’ had ended up at nearly opposite places in the room. Oh, the Cartographers had apologized for disbelieving him and submitting him for nearly three months of relentless pursuit and harassment that could have ended him with nasty side effects.
Being on Northworld meant that everything physical would eventually fade with regeneration, but the threat of alchemically-induced tortures wasn’t something easily dismissed or forgotten. One of the Valkyries had to seek professional help on Earth to deal with the trauma after falling into the Inquisition’s hands.
Also, to be honest, he guessed that Armangest still held him somehow responsible for Vasilikulik’s death. A perverse kind of reverse survivor’s guilt colored his interactions with the head of the Cartographers’ Guild to which he belonged again.
The Beta second-in-command, Vastragal, probably knew that. She mainly took over the task of re-integrating Vantegaard into the Guild. He almost refused, but his friend Quandocor had pointed out that it offered him far more opportunities, as long as he buried his feelings. The utter pragmatism of the former FBI agent won in the end.
“They’re going to bend over to compensate us for our shitty treatment. Plus, it’s going straight to the stratosphere of politics, or what passes for one in Northworld. Believe me, even at my level of the FBI, I know about the politics of power. If we want to stay involved, we need to get passes for the spectacle.”
“Is it our problem?”
“It will be. They are going to ask for Birka. She and her Absolute Compass are a major factor in finding the Pyramid near Fanduk quickly, instead of having to explore the area at random. So she’s going there unless we want to antagonize everyone by saying ‘no’ and it not being a misunderstanding this time. The question is, do you want to be there as well or not?”
Joining the Earthen Brethren might have been a possibility, but they’d drawn the line at that. “No one below 750” was their absolute policy. They were willing to open the gates, but they would not make an exception, even for him.
At least he wouldn’t be seeing Karseerteal, the vengeance-obsessed Inquisitor who had pursued him. The man had been sent back to his old Gamma sector. Hopefully far from Mt. Talbor and Valhalla Keep. The leader of his girlfriend Birkathane’s guild could hold grudges. And the open access to all of the Cartographer Guild’s databases was paltry payment for the assault on her guildmates.
The last Guild was making a point of being late. Vantegaard knew that everyone had arrived at Earth Keep at least a couple of days ago. But the rivalry in Beta between the Great Delvers Anonymous and the World Wreckers Emeritus was nearly legendary, with each guild trying its best to poach the most promising upcoming Gaters. Across all sectors.
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Vantegaard might one day be famous thanks to the discovery of Location Interference, but he wasn’t going to interest those heavyweight guilds for a long time. If he ever did. Anyone below 1500 was a non-entity for them. But then, they went for 100+ rank sectors and dungeons at the minimum.
All in all, it represented best the Who’s Who of Northworld’s Beta Sector. Information dealers, wealth, and three associations of some of the highest leveled Gaters. And he was going to have to talk to them.
Brethren officer Berkleyyan was moving between the growing number of Gaters, swapping greetings. It had been an interesting few days. The Earth Keep was now bursting to the seams with visitors, something that had never happened in its entire – short – history.
He suspected that, like Earthside politics, all the decisions had already been made. People had been talking to each other, on Northworld and off, for weeks now. If there was a consensus, it had been reached almost certainly before the first delegation had arrived.
The witness himself, Vantegaard stood to the side, looking a bit lost. Berkleyyan couldn’t fault him. The Gater was, what, around level 240? Almost everyone around was a thousander or at least a high veteran. There were more high levels here than you’d see except for a major raid on a high-rank location.
“So, ready for your plunge?”
Vantegaard startled.
“I keep telling myself that what I say won’t matter anyway.”
He looked toward the wall to the inner Keep.
“Has anybody tried to sneak to the Courtyard yet?”
“Surprisingly no. There have been very few rumors. So far, the existence of the Location Interference seems to be confidential between my Guild and yours.”
Vantegaard grimaced.
“The boss thanked me for opening up the opportunity to sell more info. And I was named Location Expert in the Guild. I guess that’s much better than getting kicked out one week after rejoining for being a secretive asshole.”
“The Earthen Brethren have nearly all the leylines in Beta mapped, and some. We’re going to sell that list to you. Do you want that fat 4-minor leyline knot? We have it.”
“Yeah, but Armangest’s also mobilizing the Cartographer network to get the rest of Northworld. And he’d also like me to traipse everywhere in Northworld to check with my Sense the Leylines if that’s possible.”
“Finding new locations.”
“More like checking what exactly pops at specific locations. Going blind is possible, but you need lots of Gaters with skill points to check everything. Apparently, I’m cheaper with my skill.”
He looked quickly at the Interface.
Sense the Leylines
Tier 1 Intuition
Passive, Triggered
The power of the earth courses within the land, and those attuned to it can find its course and reap its essence.
Proximity to a Leyline will fuel a mental sense of direction, power, and at higher levels translate into a mental map of the lines’ interaction. Leylines come in lesser, standard, greater, and world categories; the greater a Leyline, the further away it can be discerned.
Current max range: 33/49/66/83 km.
Skill level 33 (base 11)
Advancement: 77%
Located: Lesser Leyline × 2, Standard Leyline, Major Leyline × 2, World Leyline × 3 at 80m distance.
“At least, I got one point coming here, with all those new leylines. Except for one World.”
“You crossed it between Alpha and Gamma if I remember?”
“And got that funky elemental pet.”
“Got pissed when you found out that there was an even better version at the knot? And that you could have picked it if you wanted instead?”
“Yes. I don’t understand how it wasn’t mentioned in any…”
“Earthen Brethren exclusive. Nobody leaked it, and if people see the elemental, they assume a lesser version. I suspect the odds of getting that skill ‘naturally’ are low.”
“It’s funny how that word ‘naturally’ sounds wrong now. We are investigating every single rumor… they’ve already confirmed the legend of the Stonehammer Fortress. Whose name now sounds right.”
The Stonehammer Fortress was a rank 80-ish dungeon, a ruined keep in Alpha that got its name from the animated blunt weapons that patrolled its battlements. People swore that they could gain hammer skills after looting an intact version. The Cartographers were still trying to check the rules of the place. Three wings of the Fortress seemed to yield different specific skills, Battering Strike, Pull Hammer, and Vertical Bash, but no one in the expedition had been able to get a second skill after getting the first one. A lack of skill points prevented them from running too many experiments since each lottery run increased its costs and the Gaters running the Fortress had all been at high levels with multiple lottery runs and Skill Stones already weighing them down.
The Cartographers were looking at recruiting suitably low-leveled Gaters who could get lots of points and run the lottery on the cheap, to run through those areas to check everything. Getting skills from a high-end location at lower levels could be payment in itself… but it was going to require telling people about it. And once they did, the gold rush would start.
The door opened and it looked like the last Guild representative was in. Vormacinus of the World Wreckers Emeritus did fit the mold and reputation of his guild as a pack of flamboyant characters. He wore a Canis Sanguinis skull as a headdress – that probably had stats and wasn’t just for show – and spiked gauntlets. The hammer at his side glowed with neon rune-like engravings that hinted at its provenance from some high-end dungeon rather than a crafted implement. The man proceeded to ignore everyone and head straight for the conference table and seat himself.
The murmur of conversations subsided and everyone started to move toward his designated seat. Vantegaard lifted his bag with the “demonstration goods” and moved toward the table.
Time to start the First Five Gates Conference.
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Vantegaard
Health: 1373/1373 (recovers 210/day)
Stamina: 1631/1631 (recovers 3.1/sec)
Psy: 1055/1055 (recovers 3.0/sec)
Power: 25818/1815 (recovers 2.0/sec)
Aether: 386/3860 (base 386; drift 23.9/min)
Reasoning: 44
Resilience: 35
Dexterity: 33
Fortitude: 31
Perception: 30
Strength: 30
Reflexes: 26
Intuition: 21
Presence: 20
Mind over Matter 62 (74%)
Absolute Meditation 52 (21%)
Sprinting 34 (79%)
Sense the Leylines 33 (77%)
Changeling Strength 33 (64%)
Aetheric Sense 28 (60%)
Blocking Strike 25 (29%)
Drain Living Aether 25 (4%)
Juggling 21 (60%)
Rock Dart 20 (73%)
Psychic Reading 19 (37%)
Door Knocker 18 (50%)
Sure Strike 17 (74%)
Armored Earth 17 (53%)
Evaluate Minerals 17 (33%)
Jab 16 (66%)
Night Sense 16 (40%)
Call the Stone 16 (23%)
Waterwalking 15 (96%)
Bladed Parry 15 (11%)
Focused Sight 14 (98%)
Immutable Mind 14 (61%)
Impose Load 13 (87%)
Body’s Balance 13 (62%)
Structure of the Aether 11 (96%)
Jewelcraft 10 (38%)
Aether Drive 10 (29%)
Destructive Analysis 8 (88%)
Sculpting 10 (39%)
Aether Balance 5 (32%)
Level: 239 – 44%
Unused points: 20
Leather-Chain Straight Boots (lvl 26), +2 Reflexes
Leather Fingerless Gloves (lvl 25), +1 Reasoning, +1 Intuition
Chain Belt (lvl 17), +15 stamina/min
Leather-Chain Jacket (lvl 20), +1 to self-buff skills
Leather Circlet (lvl 19), +1 Presence
Leather Duster (lvl 28), +1 Resilience
Copper Unadorned Ring (lvl 18), +1 to the three highest skills
Incised Copper Ring (lvl 15), +1 Strength
Bronze Double Clasp (lvl 18), +11 health/day
Tempered Long Dagger (lvl 16), +1% hit