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Shadow’s World
This is not the First chapter it is a tier list and explanation about this story.

This is not the First chapter it is a tier list and explanation about this story.

Wonso Gat-eun taken out this word and changing it to Jeonglyeong

Dark equals traps, capture power, and defense powers. Water, earth, ice, water traps make it so you will feel like the ocean is on top of you. The stronger the water wonso gat eun the more pressure they can put on a person. Wind slows down the opponent that is capture also it gives them fatigued. The reason is because it makes it harder to breath. Earth it is the hardest to break out of, no other special effects are added to it.

Light equals offensive attacks and anti traps. Wind, Fire, lightning

Tier one

Dragons: depends on the element. Example ice dragon 100% immune to ice and 99% immune to all other elements cannot be trap. Light base dragons and light dragons masters over light. Dark base dragons and dark dragons master over dark. They have the greatest attack power out of all the fairy classes.

Unicorns: immune 100% to all elements and have a mastery of light and only a mastery of darkness 90%. Can be trap only by someone with mastery of 100% darkness and water, earth, and ice.

World turtle: immune 100% to water, ice, and earth cannot be trap. Have a mastery of darkness 100% with a mastery of light at 80%. Have an immunity of 95% of all other elements. Have the strongest defense of all the fairy classes.

Kraken: 100% immune to water, ice, and earth cannot be trap. Have a mastery of darkness 100% with a mastery of light at 60%. Have an immunity of 80% of all other elements.

Phoenix: 100% immune to fire, wind, and lightning cannot be trap. Have a mastery of light 100% with a mastery of darkness at 55%. Have an immunity of 75% of all other elements.

White tiger: 100% immune to wind and lightning cannot be trap. Have a mastery of light of 100% with a mastery of darkness of 60%. Have an immunity to fire 90% and everything else 75%.

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Fenrir: 100% immune to ice only. 95% immune to water and earth cannot be trap. Have a mastery of Light 100% with a mastery of darkness 60%. Have an immunity of 75% all other elements. 

Jormungandr: 100% immune to water only. 90% immune to ice and earth cannot be trap. Have a mastery of darkness 100% with a mastery of light 55%. Have an immunity of 70% all other elements.

Cthulhu: 100% immune to water only. 85% immune to ice and earth cannot be trap. Have a mastery of darkness 100% with a mastery of light 55%. Have an immunity of 65% all other elements.

Rocs: 100% immune to wind only. 90% immune to water and earth cannot be trap. Have a mastery of darkness 100% with a mastery of light 55%. Have an immunity of 70% all other elements.

Tier two

Cerberus

Nemean lion

Hydra

Scylla

Chimera

Basilisk

Sphinx

Pegasus

Griffin

Manticore

Vampires

WW

Hellhounds

Mummies

Tier 3

Elementals

Tier 4

Minotaur

Medusa

Siren

Cockatrice

Chupacabra

Elf

Centaur

Cyclops

Tier 5

Harpy: 35% immunity to wind, 15 immunity to everything else, 30% mastery of the same element 5% to darkness, 5% mastery of light. Can be trap by all darkness elements. 5% chance of not being trap by water ice and earth.

Nymph: 30% immunity to the same element, 10% immunity to everything else, 30% mastery of same element 5% to darkness, 5% mastery of light. Can be trap by all darkness elements. 5% chance of not being trap by water, ice, or earth.

Mermaid: 30% immunity to water 5% immunity to ice 0% for everything else, 30% mastery of water 5% to darkness, 0% mastery of light. Can be trap by all darkness elements. 1% chance of not being trap by water.

Troll: 0% immunity to elements. 30% boost in power -10% in speed 0% of mastery of light and darkness. Can be trap by all darkness elements with ease.

Ogre: 0% immunity to elements. 20% boost in power -5% in speed 0% of mastery of light and darkness. Can be trap by all darkness elements with ease.

Gremlin: 0% immunity to elements. 10% boost in power 15% boost in speed 0% of mastery of light and darkness. Can be trap by all darkness elements with ease.

Goblin: 0% immunity to elements. 10% boost in power 0% of mastery of light and darkness. Can be trap by all darkness elements with ease.

Gnome: 0% immunity to elements. 2% boost in power 0% of mastery of light and darkness. Can be trap by all darkness elements with ease.

Ok, after seeing the tier list if you are interested in the story can you please become my editor. English is my first language but I need lots of help with my writing. I was more of a math and science guy in school. If you guys rather me put out my first official chapter before wanting to become my editor than find, I wouldn’t mind doing that.

Oh yeah this wasn’t edit because it is only a reference for me mostly.

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