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Shadow parasite
Chapter 32: System upgrades to level two

Chapter 32: System upgrades to level two

Gorn resumed his hunting session. Whatever happened to him before was a mystery. The way he acted at that time was not to his liking.

‘I must not panic no matter what happens. Fear and panic should be discarded as fast as possible in any situation,’ thought Gorn while throwing a blue fireball at a nearby den of spiders.

He wanted to become a better version of himself, not a coward or a person that gives up during harsh times. It took him some time to cement this way of thinking deep down his brain. Being able to overcome some difficulties was no easy feat, but no matter what happened, despair was out of the question.

With each passing day, the overall situation settled down. The city returned to a more quiet state. The majority of the people conformed with the new changes. At least, openly. The options available to them were rather bad.

Those who were weaker could not survive outside the city, while those with a decent power level either had families, either chose to remain for whatever reason. Those with a power level above three hundred formed groups and went to hunt monsters for their cores. The rest were responsible for handling those cores and various other resource in different ways.

Some types of jobs, however, remained the same. The reason for that was simple. No matter the power or the regime, everyone needed someone to clean, someone to cook, and so on. The big difference now was that people could not own almost anything, nor had they any free time except the minimum required.

Their lives were now ordered by someone else, a large portion of their freedom being non-existent at the present. It was miserable beyond words. Despite that, hope was still strong among many. Like how Norman suddenly came with his people, then one day, it was definitely possible for his place to be taken by someone else; hopefully, a better person.

Elisa with her group also settled down, no more incidents happening. The situation was, nonetheless, still pretty awkward.

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Approximately a month was already over. For some, this period of time was pure nightmare, while for others it was decent, or even better than before. Even though it would have been moderately easy to catch all the people that left the city, and were now living in the proximity, Norman did not do it.

Various groups formed in different places. Here, there were no guards nor any kind of law or bottom lines. The stronger individuals did whatever they wanted. Such a behavior made some of the runaways return to the city on their own volition. They gladly got to work in exchange for some food and protection.

A dog with decent conditions or a wolf, almost always hungry and hunted, but free. Some had the option to choose, while some did not.

Creatures killed: 1000/1000

Mission complete! Auto farming system (Lvl1) has been upgraded to Lvl2.

“Finally!” exclaimed Gorn, face full of excitement.

“Let’s see what new changes there are. Status!”

Name: Gorn

Talent: Low

Auto farming system (Lvl2): 10/15 targets.

Power level: 1000

Abilities(7/10): Regeneration(lLvl2); Fast learner(Lvl2); Blink(Lvl3); Air steps(Lvl4); Fire manipulation(Lvl4); Fire control(Lvl2); Fire resistance(Lvl5)

Equipment: Black sword; Leather armor;

Shop (Lvl2)

Inventory: 50 cubic meters

Stolen from its rightful place, this narrative is not meant to be on Amazon; report any sightings.

Current Gold: 700,000

Current Missions: None

Tip: You can now actively take part in the fights while using the command ‘Enter the auto farming system!’ Caution: Whilst being in this space, your body will be left without any defense, so precaution is required before entering. Two days inside is equivalent to one day outside.

Seeing that he could now have three supplementary skills brought enormous joy. Gorn read everything with maximum attention. The ability to fight himself rather than leaving it on autopilot was a nice change. A change that could allow him to both gain precious fighting experience and eventually challenge stronger opponents.

His inventory increased dramatically, providing ample space to store huge amounts of precious resources. A very handy feature to have no matter where you went. An addition of five more potential targets was also pleasant. Conversely, the most anticipated upgrade was the shop. Gorn was nearly trembling with excitement as he said: “Shop!”

Power up potion (Lvl1): +10 power. Cost: 1000 gold. Limit: Can increase power to a maximum level of one thousand.

Power up potion (Lvl2): +10 power. Limit: Can increase power to a maximum level of one thousand and five hundred. Cost: 100,000 gold.

Skill slot (2/2): Two extra skill slots can be bought. Cost per slot: 25,000,000 gold.

Talent improving potion (Lvl1): Increase talent from low to medium. Cost: 1,000,000 gold.

Talent improving potion (Lvl2): Increase talent from medium to high. Cost: 5,000,000 gold.

Talent improving potion (Lvl3): Increase talent from high to epic. Cost: 50,000,000 gold.

Storage ring (Lvl1): Can store up to five cubic meters worth of stuff. Cost: 1,000,000 gold.

Teleportation scroll (Lvl1): When broken, it teleports you towards a desired direction, one kilometer away. Cost: 100,000 gold.

Traveler’s house (Lvl1): A portable house that can adjust its size from ten square meters up to one hundred. Luxurious item that brings a great deal of comfort, and protection when being on the road. Effect: Stealth (Lvl*); Durability (Lvl**); Regeneration (Lvl*). Monster cores can be used to speed up the regeneration of the building. Cost: 10,000,000 gold.

Leather armor (Lvl1): A normal piece of armor with decent protection. Cost: 1000 gold.

Leather armor (Lvl2): An improved version of the normal leather armor. Cost: 10,000 gold.

Leather armor (Lvl3): Exquisite piece of armor that combines protection with lightness. Cost: 100,000 gold.

Leather armor (Lvl4): One of the finest leather armors. Made from extraordinary materials that bring forth a special effect. Resistance to elements +25%. Cost: 1,000,000 gold.

Cloth armor (Lvl1): Offers very little protection. Special effects: Wind resistance(passive); Energy regeneration +20%. Cost: 1,000,000 gold

Heavy armor (Lvl1): Made from the finest steel. Extremely durable against physical attacks. Heavy, and movement restrictive. Cost: 700,000 gold.

Black sword (Lvl1): Sharp sword made from low-quality black steel. Cost: 500 gold.

Black sword (Lvl2): Sharp sword made from top quality black steel. Cost: 10,000 gold.

Black sword (Lvl3): Sharp sword made from the finest quality black steel. Cost: 100,000 gold.

Reaper’s scythe (Lvl1): A weird looking weapon used for mass murder. Effect: Absorbs blood to sharpen and repair itself. Cost: 500,000 gold.

Short bow (Lvl1): Good quality short bow. Cost: 10,000 gold.

Long bow (Lvl1): Used to snipe enemies from afar. Power level required to fully draw the string line: five hundred. Cost: 300,000 gold.

Arrow (Lvl1): Normal arrow. Cost: 1 gold.

Arrow (Lvl2): Top quality steel arrow. Cost: 100 gold.

Skill level-up voucher (Lvl1): This can increase the level of a skill. Only works on level-one skills. Cost: 5000 gold

Skill level-up voucher (Lvl2): ---level two to level three. Cost: 20,000 gold.

Skill level-up voucher (Lvl3): ---level three to level four. Cost: 100,000 gold.

Skill level-up voucher (Lvl4): ---level four to level five. Cost: 200,000 gold.

Skill level-up voucher (Lvl5): ---level five to level six. Cost: 300,000 gold.

Skill level-up voucher (Lvl5): ---level five to level six. Cost: 400,000 gold.

Skill level-up voucher (Lvl6): ---level six to level seven. Cost: 500,000 gold.

Skill level-up voucher (Lvl7): ---level seven to level eight. Cost: 600,000 gold.

Skill level-up voucher (Lvl8): ---level eight to level nine. Cost: 700,000 gold.

Skill level-up voucher (Lvl9): ---level nine to level *. Cost: 5,000,000 gold.

Healing potion (Lvl1): Can speed up the recovery of the body. Cost: 100 gold.

Healing potion (Lvl2): Top quality potion that heals the physical injuries. Cost: 10,000 gold.

Healing potion (Lvl3): Can cure a vast number of poisons. Cost: 100,000 gold.

Gorn took in a mouthful of fresh air. There was a lot to process. A bunch of useful items appeared abruptly. Everything seemed useful, and he wanted to buy them all. The prices, though, were astronomical. Even with the new five available slots, and on maximum efficiency, gathering gold for some of the new stuff would take him years. Just as he was thinking of this problem, a new message appeared.

New available mission: Hunter> kill five adult reapers. Reward: 1,000,000 gold.