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World: Thornwild
Svalbard: [Cold Rim] A small Nordstaii village located on the Ninitza peninsula.
Yaga Grandhilda: 712 year old Nordstaii Volva-Yaga witch.
Callista Liesl: 19 year old Castian merchant, arcanicx.
Sexual dimorphism in Thornwild humans
Perun: Father Sky, God of masculinity and war. Empowers heroes.
Zemlya [Zemy]: Mother Earth, Goddess of femininity. Empower witches.
Nox: The Void/Shadow. Goddess of blood magic and cursed domains. Empowers hags and fallen heroes.
Amari: Goddess of the hunt. Empowers hunters with agate amulets.
Skökull: A fallen hero, afflicted with a curse. Upon death turns into a Jotun.
Gygr: A hag, a fallen witch, afflicted with a curse. Upon death turns into a Dokkalfar.
Glinka: The river which passes through Svalbard flowing into the Blaizenhaf Sea. Heading south is possible along Glinka when the river is frozen on sleighs. Glinka begins at the mouth of Promise lake town of Skulldug. Great river Aifer flows from the Promise lake to the Castia Sea and the Fern Archipelago of a multitude of islands.
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Astral Ocean: The spiritual network which permits witches to commune via dreams.
Dragon Zarnitza: Black dragon, produces blue-green dragonfire targeting living organisms. Wakes every few decades or centuries to feast on adult human hearts to extend her lifespan, does not consume children as they are ‘empty vessels.’
Ceremony of Vigslodi: A ritualistic raid marking adulthood for men of Svalbard, involving the slaying of a large beast or a man and eating their heart to align oneself with Perun.
Zemy’s Band: A year-long cultivation ritual for girls involving planting, harvesting, and crafting Linum into a tapestry, symbolizing their journey to adulthood.
Iron Needle Beetles: Destructive pests covered in poisoned needles threatening Linum fields, which young women must protect using barriers and herbal repellents.
Spiritual Pact with Zemliya: The bond between the Goddess, a witch and her earthly domain.
Cultivation of Insight: Preformed by witches through meditation.
Astral Perception: The innate ability of witches to see spirits.
Zal-Slavi: The halls of eternity, a place where human souls go after death according to the beliefs of Nordstaii people. Doing heroic deeds or taking care of family well ensures higher tier of happiness in the halls of eternity.
Iridium Istria Maggelanum: The magical academy of the city of Iridium which produces artifacts for use by noble families and wealthy pirates and merchants.
Familiar: The companion animals of the witch that do their bidding and assist them in a variety of ways and become magically augmented. A witch's familiar is able to see the future, observe spirits and to defend the witch in the Astral from being targeted by void or blood magic of a Gygr.
The limits of the domain-familiar connections are:
1)size of the witch's domain
2)spiritual connection established via the animal spending time connected to the witch physically and emotionally.
Astralgraph: The interaction between the Witch and their domain which produces a standing magical wave
Enclave from the Iridium Istria Maggelanum: A group of Sorceresses at the Iridium Academy of Magic that can amplify their powers to produce greater artifacts for highborn families of Felix Arcanicx.
Jarl Sunder: The Dyrkjarl of Svalbard, higborn son of a line of heroes, died during Dragon Zarnitza's attack.
Stardust Tattoos: Star-Shard ground into dust and injected with ink, etching silver-white tattoes onto the skin of a Sorceress. Permits minor magic.
Stellarglass SidusLens: Corvix Arcanicx artifact used to observe magic.
Stacona Aetheric Scale: Corvix measurement of magical radia
77.7 degrees: normal temperature of an Arcanicx, as measured by Corvix Stratum Scale.
Prima-Mother: Felix Arcanicx Administrator responsible for Callista Leisl