Jun Kyung Han
Pathbreakers Founder
Lupus Rex squad leader
Synergist Level 69
Avg lvl 13~
1st Step Classes
Mage, level 1
Fighter, level 1
Rogue, level 1
2nd Step Classes
Charge Barrage Caster, level 3
System Scout, level 3
Far Caller, level 8
Up Close With A Knife Killer, level 3
3rd Step Classes
Hedge Rake, level 3
Frost Burn Chimerablood Sorcerer, level 4
Telekinetic Psychic, level 3
Mid Ranger, level 3
Hidden Blade Assassin, level 3
4th Step Classes
Armed Magus, level 7
Supportive Ki Monk, level 4
Masked Phantom, level 3
Library Archmage, level 9
Scummy Scoundrel, level 9
Special Abilities
Synergist Level 1 - Dabbler
Each time you gain a level, choose another class you qualify for. You gain the benefits of gaining a level in that class. If it's the first time you've chosen that class you instead gain the benefits for starting as that class.
Synergist Level 15 - Double Dipper
Choose a class you already have a subclass for. You gain an additional subclass of your choice for that class.
Synergist Level 30 - Double Down
Choose one of your subclass abilities and enhance its effects.
Synergist Level 50 - Duo Development
Choose two classes you qualify for. When you gain a level in one, you gain a level in the other as well.
Strength 100 - Impact - Your attacks and instant uses of strength are increased by 50%.
Dexterity 100 - Fire - Your attack speed increases by 50%.
Agility 100 - Sprint - Increase your running speed by 50%.
Intelligence 100 - Multitasking - You may split your intellect up into sub-minds to perform multiple tasks and thought patterns at once.
Reflexes 100 - Peripheral - Your focus using all your senses becomes 50% more effective.
Ki 100 - Accelerated Recovery - Your Ki Point recovery rate is increased by 50%.
Arcana 100 - Refined Use - Your Arcana Point spell costs are halved.
Subclasses
Charge Barrage Caster - You can hold spells before completing the cast to empower them. You focus on small spells that can be used in quick succession. Basic attack spells cost 1 AP less, to a minimum of 1 AP
System Scout - You can get basic information about system created items.
Far Caller - Your familiar doesn't have to be anywhere near you anymore. There's no distance limit to it.
Up Close With A Knife Killer - Melee weapons you wield deal 10% more damage. Knives you wield deal 15% more damage.
Hedge Rake - Utilize attack spells instead of ranged weapons when using techniques.
Frost Burn Chimerablood Sorcerer - Your fire and ice spell damage increases by 25%. While in negative AP your body takes on aspects of the elemental magic you use.
Telekinetic Psychic - Gain Telekinesis as a 0 AP spell.
Mid Ranger - You can use techniques limited to either melee or ranged weapons with the opposite type, assuming it isn't an impossibility to do so.
Hidden Blade Assassin - Light blades you wield deal 25% more damage.
Armed Magus - You can cast spells on or through your weapons. Spells that are usually touch can become combo spell/techniques.
Supportive Monk - Your Ki is most often used to heal and purify. Your master and lower support and healing techniques use 33% less Ki. Techniques you learn are more likely to be support and healing techniques.
Masked Phantom - You can summon a mask that instantly transforms you into a second outfit, only to return to your previous clothes when you remove the mask.
Library Archmage - You gain all advanced spells.
Scummy Scoundrel - Your status effects and debuffs are 33% harder to resist.
Physical Attributes
Strength 100
Dexterity 105 (+4 from M3 Mongoose)
Agility 105 (+4 from M3 Mongoose)
Toughness 30
Constitution 30
Mental Attributes
Intelligence 110
Memory 51
Wisdom 15
Charisma 50
Reflexes 111 (+4 from M3 Mongoose)
Etheric Attributes
Ki 100
Spirit 0
Faith 0
Arcana 112
Luck 10
Techniques
Striking Techniques
Trip
Basic
Sweep the leg. Your foe takes a little extra damage if they fall for this move.
Cost: 1 Ki Point
Proficiency: 0%
Cross Slash
Strike with two melee weapons in rapid succession, your Ki adding to the speed and damage of the strikes.
Cost: 2 Ki Points
Proficiency: 12%
Widened Strike
Note: This ability has been updated!
As you strike you coat a weapon in Ki, effectively making it 25% bigger and easier to hit with.
Range: held weapon
Cost: 2 Ki Points
Proficiency: 19%
Rapid Strike
Basic
Strike, but a little faster. 10% faster to start. You should practice this one to make it matter.
Cost: 2 Ki Points
Proficiency: 0%
Fade Strike
Advanced
Strike, then immediately slide back a few feet. Keep your enemies guessing.
Cost: 2 Ki Points
Proficiency: 0%
Blind Strike
Advanced
Strike to your side or back, letting your Ki guide your blow to a target you can't see. Your Luck increases the chance this works out.
Cost: 5 Ki Points
Proficiency: 0%
Rallying Disarm
Advanced
Note: This ability has been updated!
You lash out at a foe's weapon with increased force, increasing the difficulty they have of keeping hold of it.
Cost: 5 Ki Points
Proficiency 1%
Pressing Strike
Advanced
Strike with additional force that doesn't deal more damage but does knock the enemy back 2 feet.
Cost: 8 Ki Points
Proficiency: 0%
Ricochet Shot
Expert
Fire at any surface and rely on your Luck to make the shot bounce and hit your target.
Cost: 15 Ki Points
Proficiency: 0%
Spiral Thrust
Expert
Stab forward while twisting your weapon, adding drill-like spiral energy to your attack.
Cost: 15 Ki Points
Proficiency: 0%
Eye Gouge
Master
Strike, if you land a hit anywhere near your target's eyes your Ki pulls your weapon into their eye. Gross, but effective.
Cost: 20 Ki Points
Proficiency: 0%
Iai Strike
Master
Draw and strike. The draw is 30% faster and the strike deals 30% more damage.
Cost: 30 Ki Points
Proficiency: 0%
Empowerment Techniques
Backstab
Basic
You deal more damage to foes when you hit them from behind. 25% more damage, to be exact.
Passive
Proficiency: 17%
Sneak Attack
Basic
You deal more damage to unaware foes. 25% more.
Passive
Proficiency: 19%
Lancing Stride
Advanced
When on foot, running and even walking attacks have more force behind them. 28% more force, to be exact.
Passive
Proficiency: 142% (increased force)
Bloody Blades
Advanced
You deal 14.5% more damage to enemies in the 5 seconds after you deal damage. This effect doesn't stack but gets refreshed if you keep attacking.
Passive
Proficiency 145% (increased damage)
Headshot
Advanced
This ability increases the damage if you hit their head. If the target doesn't have a head you're out of luck.
Passive
Proficiency: 77%
Dirtbag's Enhancement
Expert
Coat your blade with Ki for a time. Attacks with it deal 25% extra sneak attack damage and have a 5% chance to cause temporary blindness.
Range: 1 held weapon
Duration: 1 minute
Cost: 10 Ki Points
Proficiency: 16%
Peerless Knives
Expert
Your knives deal 46.1% more damage. Get straight to the point.
Passive
Proficiency: 461% (increased damage)
Injury To Insult
Master
You deal 33% more damage to foes under a status effect that you dealt to them. This effect doesn't stack if you apply multiple effects to a foe, but honestly being a dick to monsters is fine, so why not?
Passive
Proficiency: 35%
Scummy Insult
Master
Enemies under one of your status effects are 35% more likely to be inflicted with another of your effects.
Passive
Proficiency: 0%
Defensive Techniques
Parry
Basic
Shields? Nah! You've got a weapon. Block with that. Then kill with it too. Every sword is a multitool. Your grip is 27% stronger and firmer than normal, and your weapons hold up against damage 27% better.
Passive
Proficiency: 114% (percentages increase)
Unarmored Armor
Basic
Your Toughness is increased by 10% when not wearing armor. You can still wear clothes, we're not promoting nudists. FYI, abilities like this only increase their proficiency for each minute you're in battle.
Passive
Proficiency: 87%
Glancing Chance
Advanced
You have a 5% chance to turn any strike against you into a glancing blow, which deals 50% less damage.
Passive
Proficiency: 0%
Pain Killer
Expert
Your pain threshold is increased by 20%. You'll still feel pain even if you master this, it just won't bother you as much.
Passive
Proficiency: 78%
Ki Body Armor
Master
While not wearing armor the damage resistance from Toughness is increased by 50% of your current Ki Points. Thus incentivizing you to never use KP on all the fancy abilities you have.
Passive
Proficiency: 87%
Iron Cloak
While wearing a cloak or coat and no armor, the damage resistance from Toughness is increased by 50% of your current Agility.
Passive
Proficiency: 0%
Purity Of Body
Master
Your body recovers from toxins and poisons 33% faster than normal. This is on top of whatever your Constitution does for you.
Passive
Proficiency: 0%
Recovery Techniques
Pure Palm
Basic
Hold your hand over a target and reduce the duration of a status effect on them.
Range: 2 inches
Cost: 1 Ki Point per second
Proficiency: 99%
Healing Palm
Basic
Hold your hand over a wound to slowly heal it. Doesn't regrow anything chopped off.
Range: 2 inches
Cost: 1 Ki Point per second
Proficiency: 241% (increased speed)
Pain To Gain
Advanced
You recover health equal to 25% of the damage you dealt with your last attack.
Cost: 15 Ki Points
Proficiency: 0%
Restoration Palm
Expert
Hold your hand over a wound to gradually heal it. Can't regrow things lost but can stitch together things severed.
Range: 2 inches
Cost: 10 Ki Points per second
Proficiency: 312% (increased speed)
Exorcising Palm
Expert
Hold your hand over an ally who is under a mental effect or curse and they'll have a better chance of recovering from that effect. Your Luck increases this effect.
Range: 2 inches
Cost: 10 Ki Points per second
Proficiency: 1%
Restoring Clap
Master
Clap and release healing energy into the air around you, healing those within range by a small amount.
Range: 10 feet
Cost: 15 Ki Points
Proficiency: 1%
Restorative Meditation
Master
While out of battle your Ki recovers 25% faster. This ability doesn't gain Proficiency if you're already at full KP.
Passive
Proficiency: 54%
Utility Techniques
Ki Cloth Weaving
Advanced
Use your Ki to repair mundane cloth and clothing. Also cleans clothes. Doesn't repair armor, but can clean it.
Range: 5 feet
Cost: 5 Ki Points
Proficiency: 8%
Shadow Sheathe
Advanced
You sheathe a weapon in a shadow on your body, and can withdraw it from your shadow at any time later.
Cost: 1 Ki Point
Proficiency: 0%
Smoke Cloak
Expert
While inside of smoke you are 25% harder to detect.
Passive
Proficiency: 0%
Chakra Scan
Master
You gain the ability to see the chakras of those around you.
Range: 30 feet
Cost: 20 Ki Points per minute
Proficiency: 0%
Mobility Techniques
Lunge
Basic
Reach forward with your weapon and slide further than your foe expects. 1 foot further to start, but keep at it and that'll increase.
Range: 4.52 feet
Cost: 1 Ki Point
Proficiency: 452% (increased distance)
Half Step
Basic
Slide half your stride in any direction.
Cost: 1 Ki Point
Proficiency: 12%
Back Dash
Basic
Suddenly slide back 3 feet.
Cost: 2 Ki Points
Proficiency: 5%
Soft Step
Basic
Your steps are quieted
Duration: 10 minutes
Cost: 3 Ki Points
Proficiency: 0%
Flicker Step
Unlawfully taken from Royal Road, this story should be reported if seen on Amazon.
Advanced
As you move you become invisible for 0.1 seconds, which may throw off your foes.
Cost: 5 Ki Points
Proficiency: 7%
Spiral Dodge
Expert
A spinning dodge that lends centrifugal force to any strike you make immediately afterwards.
Cost: 10 Ki Points
Proficiency: 2%
Meteor Charge
Master
Fly 50 feet at high speed, towards a foe. You have to target a foe to use this.
Cost: 20 Ki Points
Proficiency: 0%
Mapping techniques
Ping
Basic
Send out a sonic wave that rings when it comes into contact with a creature. Doesn't distinguish between friend, foe or ambivalent squirrels.
Range: 113 feet
Cost: 1 Ki Point
Proficiency: 113% (increased range)
Minimap
Basic
Create a tiny map in the palm of your hand. It reflects what you yourself have seen. You can use your other hand to pinch to zoom, slide or rotate the map, and even put down markers that are saved between uses.
Cost: 1 Ki Point
Duration: 5 minutes
Proficiency: 7%
Sacagawea Sense
Basic
You gain a basic radar function that appears in the upper left corner of your vision. It only detects Sacagaweas and other dungeon coins. This can be configured. This stacks with similar vision mapping techniques.
Passive
Range: 174 feet
Proficiency: 174% (increased range)
Compass
Basic
You gain a compass in the upper left corner of your vision. This can be configured. This stacks with similar vision mapping techniques.
Passive
Proficiency: 376%
Basic Radar
Advanced
You gain a basic radar function that appears in the upper left corner of your vision. It only detects moving creatures. This can be configured. This stacks with similar vision mapping techniques.
Passive
Range: 204 feet
Proficiency: 409%
Plant Flag
Advanced
You create a small flag on a metal stick that can be put in the ground or stuck to an object. The color of the flag is your choice. At the end of the duration you may choose to pay the KP cost and refresh the duration.
Duration: 24 hours
Cost: 5 Ki Points
Proficiency: 1%
Counter Radar
Advanced
You don't appear on enemy radar if their technique is Advanced or lower.
Passive
Proficiency: 0%
Map Share
Expert
Touch an ally and grant them all of your radar related passive abilities for 10 minutes. At the end of the duration you may choose to pay the KP cost and refresh the duration.
Range: Touch
Duration: 10 minutes
Cost: 15 Ki Points
Proficiency: 23%
Hunt Prey
Expert
Lock on to a foe. You always know which direction they're in for the duration.
Range: sight
Duration: 1 hour
Cost: 10 Ki Points
Proficiency: 0%
System Techniques
System Scan
A small white dot will appear next to System generated items and creatures. Looking at the dot reveals the name of the item or creature. This feature reveals more the higher your proficiency is.
Range: 90 feet
Proficiency: 303% (increased information and range)
Spells
Fire Spells
Flame Shot
Basic
Shoot a small ball of fire like a sling bullet. The longer you hold it the more powerful it gets, but don't expect too much.
Range: 50 ft
Cost: 0.5 Arcana Points
Proficiency: 35%
Fire Bat
Basic
Summon a fire bat.
Duration: 10 minutes
Cost: 1 Arcana Point
Proficiency: 40%
Flame Thrower
Advanced
A stream of flames shoots from your hand. Quite dangerous, actually.
Range: 25 ft
Cost: 0.5 Arcana Points per second
Proficiency: 388% (increased damage)
Rising Ignition
Advanced
Touch a foe and they are immediately engulfed in fire.
Range: touch
Cost: 2.5 AP
Proficiency: 7%
Heat Sheathe
Advanced
Coat a weapon in flames.
Range: 1 held weapon
Duration: 1 minute
Cost: 5 Arcana Points
Proficiency: 0%
Burning Blade
Expert
Summon a sword of fire, or add a flame enchantment to an existing weapon.
Range: touch
Cost: 7.5 Arcana Points for 10 minutes
Proficiency: 26%
Molotov
Expert
Create a bottle of flames in your hand which explodes when you throw it. Great for rioting. Explodes after 1 minute if not thrown, so watch out for that.
Range: however far you can chuck a bottle
Cost: 7.5 Arcana Points
Proficiency: 4%
Flame Shield
Expert
Summon a shield of fire, or add a flame enchantment to an existing shield.
Range: touch
Cost: 5 Arcana Points
Duration: 10 minutes
Proficiency: 10%
Smoke Ball
Expert
Throw a ball which explodes into a cloud of smoke.
Range: however far you can throw a ball
Area: 10 foot radius
Duration: 1 minute
Cost 5 Arcana Points
Proficiency: 0%
Explosive Mote
Master
Summon a small ball of fire that turns into a big ball of fire when you throw it.
Duration: 1 minute or impact
Range: however far you can throw a ball, 10 foot radius explosion
Cost: 10 Arcana Points
Proficiency: 21%
Burning Palm
Master
This hand of mine burns with justice, telling me to beat you!
Cost: 15 Arcana Points
Proficiency: 0%
Electric Spells
Static Snap
Snap your fingers to charge a digit with static electricity. Touch someone to deliver a jolt. Okay in combat, but great at parties.
Range: Touch
Cost: 0.5 Arcana Points
Proficiency: 333% (increased damage and possible stun)
Electro Charge
Basic
Flow electrical energy into a battery or other electrical storage device.
Range: 15 feet
Cost: 0.5 Arcana Points per second
Proficiency: 0%
Spark Jump
Advanced
Using a coating of electrical speed, you leap 10 feet.
Cost: 2.5 Arcana Points
Proficiency: 0%
Zap Shot
Advanced
Fire a ball of electric energy at a foe.
Range: 30 feet
Cost: 2.5 Arcana Points
Proficiency 1%
Stun Snap
Advanced
Static Snap with a greater stun effect. Before it was a side effect. Now it's the main draw.
Range: touch
Cost: 4 Arcana Points
Proficiency: 0%
Forked Bolt
Expert
Touch a foe to shock them, and up to two additional nearby targets will suffer the same fate.
Range: Touch, 30 feet
Cost: 7.5 Arcana Points
Proficiency: 37%
Electric Cage
Expert
Drop a cage of lightning on a foe.
Range: 10 feet
Area: up to 10 feet diameter
Duration: 10 seconds
Cost: 7.5 Arcana Points
Proficiency: 0%
Lightning Lance
Master
Launch a massive spike of lightning at a foe.
Range: 500 feet
Cost: 25 Arcana Points
Proficiency: 0%
Earth Spells
Stalagmite Caltrops
Basic
Summon a spot of small stone spikes to stymie suspicious suitors. Also make people's feet bleed.
Duration: 1 minute
Range: 30 feet
Area: 5 ft diameter circle
Cost: 0.5 Arcana Points
Proficiency: 59%
Sand Slash
Basic
A reaping claw of sand attempts to eviscerate your target.
Range: 10 feet
Cost: 1 Arcana Point
Proficiency: 0%
Sand Cloak
Basic
A thin cloak of sand swirls about you, reducing the force of incoming attacks. May also reduce certain elemental attacks as well.
Duration: 1 minute
Cost: 1.5 Arcana Points
Proficiency: 0%
Stone Shot
Advanced
Fire a rugby ball of stone at a foe
Range: 20 feet
Cost: 2.5 Arcana Points
Proficiency: 1%
Stone Shield
Advanced
Turn a held shield or worn piece of armor into stone. It's up to you whether this ends up as a benefit or not.
Duration: 1 minute
Cost: 5 Arcana Points
Proficiency: 0%
Stone Ride
Advanced
You slide rapidly across stone, dirt, sand and any other earthen surface.
Duration: 1 second
Cost: 0.5 Arcana Points
Proficiency: 0%
Rock Hide
Expert
Coat your skin in stone, increasing your Toughness my 25%.
Duration: 1 minute
Cost: 7.5 Arcana Points
Proficiency: 0%
Sand Storm
Master
Conjure a swirling vortex of sand that slices into anyone inside of it- even you.
Range: 50 feet
Area: 20 foot diameter
Duration: 10 seconds
Cost: 15 Arcana Points
Proficiency: 0%
Wind Spells
Gust
Basic
Shoot a burst of wind. May be enough to distract or disorient a foe.
Range: 30 feet
Cost: 0.5 Arcana Points
Proficiency: 0%
Air Bullet
Basic
Fire a small shot of air. Probably not strong enough to break the skin but enough to bruise.
Range: 50 feet
Cost: 0.5 Arcana Points
Proficiency: 0%
Blow Out
Basic
Create an eddy of swirling wind to distract people, disrupt projectile flights and mess up stacks of paper.
Range: 50 feet
Area: 5 feet
Cost: 0.5 Arcana Points
Proficiency: 0%
Illusive Sound
Basic
Throw off the origin point of sounds you make.
Range: 30 feet
Duration: 5 minutes
Cost: 1 Arcana Point
Proficiency: 0%
Whirlwind Slash
Advanced
Release a circular slash of air all around you.
Area: 5 foot radius
Cost: 2.5 Arcana Points
Proficiency: 1%
Gale Boots
Advanced
Increase your movement speed by 10%. If your Reflexes aren't good enough to handle the speed that's your problem.
Duration: 1 minute
Cost: 2.5 Arcana Points
Proficiency: 0%
Aero Shell
Advanced
Pull air into a round barrier around you to absorb a bit of incoming damage.
Duration: 1 minute
Cost: 2.5 Arcana Points
Proficiency: 0%
Air Rifle
Expert
Fire a bullet of air with extreme range and precision.
Range: 200 feet
Cost: 7.5 Arcana Points
Proficiency: 0%
Flight
Master
You can fly. Your max flight speed is 100% of your maximum running speed.
Duration: 1 minute
Cost: 5 Arcana Points
Proficiency: 0%
Water Spells
Bubble Spray
Basic
Fire a stream of 5 to 20 vaguely threatening bubbles at foes. Popular with toddlers.
Range: 10 feet
Cost: 1.5 Arcana Points
Proficiency: 0%
Hydration
Basic
Touch a creature and fill its stomach with water.
Range: Touch
Cost: 0.5 Arcana Points
Proficiency: 7%
Fluid Fist
Basic
Make a big fist of water and smack people with it. You can just pummel away or shoot the fist at a jerk, ending the spell.
Duration: 12 minutes or shot attack
Range: Personal / 30 ft
Cost: 1 Arcana Point
Proficiency: 120% (size of fist increased)
Water Cutter
Advanced
Have you ever seen one of those machines that cut steel with a high pressure water jet? This isn't that strong, but you get the general idea.
Range: 25 feet
Cost: 0.5 Arcana Points per second
Proficiency: 116% (increased pressure)
Bubble Helmet
Advanced
Create a spherical helmet around you or an ally's head. The helmet absorbs a tiny amount of damage but also contains clean air.
Range: 10 feet
Duration: 1 minute
Cost: 2.5 Arcana Points
Proficiency: 0%
Wet Floors
Advanced
Create a puddle of particularly slippery water.
Range: 30 feet
Area: 5 foot diameter
Cost: 5 Arcana Points
Proficiency: 0%
Bubble Breath
Expert
You or a friend you touch can breathe underwater. If they are aquatic to begin with, they can breathe air instead.
Range: touch
Duration: 10 minutes
Cost: 2.5 Arcana Points
Proficiency 5%
Needle Rain
Master
A very, very hard rain falls, ripping apart any under it.
Range: 50 feet
Area: 20 foot diameter
Cost: 15 Arcana Points
Proficiency: 0%
Flood
Master
Create a porthole in space that discharges 100 gallons of water for every second you cast the spell. You can choose if it's freshwater or saltwater.
Range: 50 feet
Cost: 5 Arcana Points per second
Proficiency: 0%
Ice Spells
Snowflake Shuriken
Basic
Create a regular sized shuriken made of ice. Throwing it is still up to your physical abilities.
Duration: 1 minute
Cost: 0.5 Arcana Points
Proficiency: 45%
Chill Guard
Basic
Add a thin coating of cracked ice to any exposed part of your skin, protecting you from both extreme cold and extreme heat.
Duration: 1 hour
Cost: 0.5 Arcana Points
Proficiency: 0%
Frost Skin
Basic
Add an ice attuned layer of Arcana to your skin, giving you the strengths and weaknesses of ice.
Duration: 1 minute
Cost: 0.5 Arcana Points
Proficiency: 0%
Freezing Beam
Advanced
You shoot a laser of cold. It's pretty cool.
Range: 25 feet
Cost: 0.5 Arcana Points per second
Proficiency: 344% (freezing speed increased)
Sapping Cold
Advanced
Call forth a cloud of chilling air around you that slowly erodes enemy strength and life. Also known as “Brr It's Cold Out Here.”
Area: 5 foot radius
Cost: 0.5 Arcana Points per second
Proficiency: 180%
Ice Armor
Advanced
Create part of a suit of ice armor with each cast, choosing which limb, your head or torso you're protecting. You can cast up to 6 times to cover everything, and can recast to restore broken parts.
Duration: 10 minutes
Cost: 7.5 Arcana Points
Proficiency: 0%
Icicle Trap
Expert
Create a six inch wide patch of frost on any flat surface. If someone (even allies) comes in contact with it, an icicle will erupt from the patch, piercing the victim.
Range: 25 feet
Duration: 1 Hour
Cost: 7.5 Arcana Points
Proficiency: 1%
Snow Blind
Expert
Create a circle of snow around a foe, effectively blinding them for a moment. You can't see them either during this time, so use this carefully.
Range: 25 feet
Area: up to 10 foot diameter
Duration: 5 seconds
Cost: 10 Arcana Points
Proficiency: 0%
White Dragon Breath
Master
Breathe ice, snow and cold like a white dragon. This is absolutely devastating to any normal human or animal.
Area: A cone 50 feet long and 30 feet at its widest.
Cost: 22.5 AP
Proficiency: 0%
Light Spells
Light Mote
Basic
Release a speck of light that circles you for 1 minute until you come within 15 ft of a foe, at which point it buries itself in the foe.
Duration: 1 minute or impact
Range: Personal / 15ft
Cost: 0.5 Arcana Points per mote
Proficiency: 0%
Yellow Ray
Basic
Emit a yellow light from your hand. Not bright enough to blind people.
Sustained
Range: Cone, 30 ft
Cost: 0.5 Arcana Point per 10 minutes.
Proficiency: 7%
Holo Shield
Basic
A weapon or shield you're holding gains a protective barrier of light around it that absorbs a smidgen of damage.
Range: touch
Cost: 0.5 Arcana Points for 1 minute
Proficiency: 330%
Yellow Beam
Advanced
A sci-fi style blaster bolt.
Range: 40 feet
Cost: 5 Arcana Points
Proficiency: 1%
Sunglasses
Advanced
This creates sunglasses and equips them to your face. It does nothing else.
Duration: 1 hour
Cost: 2.5 Arcana Points
Proficiency: 0%
Shimmer Step
Advanced
You slide, and are blurry as you move, making it harder to hit you.
Range: 5 feet
Cost: 2.5 Arcana Points
Proficiency: 0%
Gaslight
Expert
An enemy sees you in the corner of their vision, distracting them.
Range: 50 feet
Duration: 30 seconds
Cost: 7.5 Arcana Points
Proficiency: 0%
Book Cover
Expert
Put a protective barrier around a book.
Range: 5 feet
Duration: 24 hours
Cost: 5 Arcana Points
Proficiency: 0%
Solar Slam
Master
Create a basketball of light. You can throw it and it'll explode or dunk on someone with it to punch them real good.
Range: however far you can throw a basketball
Area: 15 feet (if thrown)
Cost: 17.5 Arcana Points
Proficiency: 0%
Scroll Scribing
Master
Create a scroll of one of your spells. This costs 10+ the spell's regular AP cost. You can choose the duration of a sustainable spell, paying that amount of AP. Scrolls can be used by anyone, at the cost of 10 AP, regardless of its contents.
Range: self
Cost: 5+ Arcana Points
Proficiency: 0%
Dark Spells
Dark Mote
Basic
Release a speck of darkness that circles you for 1 minute until you come within 15 ft of a foe, at which point it buries itself in the foe.
Duration: 1 minute or impact
Range: Personal / 15ft
Cost: 0.5 Arcana Points per mote
Proficiency: 110% (increased size of mote)
Shadow Stab
Basic
Your foe steps into shadow, thinking to hide. You pull that shadow into a spike that impales your foe. You laugh maniacally.
Range: 25 ft
Cost: 0.5 Arcana Points
Proficiency: 212% (size of spike increased to 212%)
Night Shield
Basic
Create a platter of shadow that is good at absorbing elemental damage but won't stop physical attacks. The plate attaches to any part of you.
Duration: 1 minute
Cost: 1.5 Arcana Points
Proficiency: 0%
Shadow Stab Strike
Basic / Hybrid
Stab with a weapon. A Shadow Stab extends your blade.
Cost: 1.5 Arcana Points or 3 Ki Points
Proficiency: 0%
Dark Mote Shot
Basic / Hybrid
Attack with a ranged weapon. Where your projectile lands a Dark Mote will emerge to strike at a foe.
Duration: 1 minute or impact
Range: projectile's range / 15ft
Cost: 1 Arcana Points or 2 Ki Points
Proficiency: 0%
Night Shield Parry
Basic / Hybrid
Instantly create a Night Shield and use it to block an attack. If you time the block to happen at the same time as the Shield finishes forming, the shield will absorb twice as much damage as normal.
Duration: 1 minute
Cost: 1.5 Arcana Points or 3 Ki Points
Proficiency: 0%
Void Lance
Advanced
Launch a slender spear of purple void energy.
Range: 50 feet
Cost: 5 Arcana Points
Proficiency: 0%
Shadow Shell
Advanced
Coat yourself in dark energy. This can help hide you in dim light, but also absorbs some of light and dark elemental attacks.
Duration: 1 minute
Cost: 5 Arcana Points
Proficiency: 0%
And Darker Still
Advanced
Wrap rings of shadow around your wrists, boosting your next dark elemental attack by 25%
Duration: 1 minute or next dark elemental attack.
Cost: 4 Arcana Points
Proficiency: 0%
Shadow Slash
Expert
A blade of shadow appears from your hand and runs along the ground to find a foe.
Range: 25 feet
Cost: 6 Arcana Points
Proficiency: 0%
Obsidian Sphere
Master
Conjure a large ball of void energy to swallow anything in its path.
Range: 50 ft
Cost: 15 Arcana Points
Proficiency: 7%
Create Shade
Master
Create a shadow animal that fights alongside you. You can only have one summon at a time.
Duration: 1 hour
Cost: 15 Arcana Points
Proficiency: 0%
Tome Absorb
Master
Instantly absorb all information in a book, destroying that book in the process. If the book is a spellbook, you learn any spells contained within.
Range: touch
Cost: 25 Arcana Points
Proficiency: 0%
Toxic Spells
Rot Touch
Basic
Reach out, touch someone and make their flesh rot. Doesn't work on things without flesh.
Cost: 0.5 Arcana Points
Proficiency: 0%
Poison Blade
Advanced
A weapon you're holding becomes tinged with a slowing and damaging poison.
Duration: 10 minutes or until your weapon hits a foe
Cost: 2.5 Arcana Points
Proficiency: 0%
Splash Guard
Advanced
Your poison resistance is increased by 10%.
Duration: 1 minute
Cost: 0.5 Arcana Points
Proficiency: 0%
Toxic Breathing
Advanced
You can breathe in toxins and poisons without harm.
Duration: 1 minute
Cost: 2.5 Arcana Points
Proficiency: 0%
Noxious Dart
Master
A small, pen sized projectile flies unerringly into a target to deliver a harmful and crippling poison.
Range: 50 feet
Cost: 20 Arcana Points
Proficiency: 0%
Psychic Spells
Telepathy
Basic
Open a channel with another, then send them your thoughts. It comes to them like a whisper, always in your voice. They can refuse the connection.
Range: 100 feet
Duration: 1 minute
Cost: 0.5 Arcana Points
Proficiency: 0%
Psi Spike
Basic
Deal unavoidable, but minute psychic damage to a foe. This is more of a distraction than an actual attack. Alright it's just a headache, but Psi Spike sounds cooler, doesn't it? Increase the AP you spend to increase the pain but not the damage.
Range: 50 ft
Cost: 0.5+ Arcana Points
Proficiency: 0%
Psi Shock
Basic
Very briefly stun a foe. Like, really briefly. 0.1 seconds briefly. Increase the AP you spend to increase the range.
Range: 10 ft
Cost: 0.5+ Arcana Point
Proficiency: 0%
Psi Punch
Advanced
Deliver a short range, powerful telekinetic blow.
Range: 15 feet
Cost: 7.5 Arcana Points
Telekinesis
Move up to 1 object at a time, up to 100 ft away from you. You have to touch an object to initiate Telekinesis on it. You use your physical stats to determine its speed, accuracy, strength and the like.
Range: Touch
Cost: 2.5 Arcana Points per minute (reduced to 0)
Proficiency: 891% (Increases # of items)
Psi Barrier
Advanced
Shield yourself from mental attacks for a time. Increase the AP you spend to help defend against stronger attacks.
Range: Self
Cost: 2.5+ Arcana Points per minute
Proficiency: 18%
Psi Push
Expert
Shove back a target 5ft. Increase the AP you spend to increase the force, increasing the weight or distance of the push.
Range: 10 ft
Cost: 5+ Arcana Points
Proficiency: 6%
Mental Wall
Expert
Your defense against psychic attacks is increased by 150%.
Duration: 10 minutes
Cost: 7.5 Arcana Points
Proficiency: 0%
Empathic Wave
Expert
Just checking in, how are you feeling? Okay, well that's how everyone else in a 10 foot radius is about to feel. This is a constant aura effect. Increase the AP you spend to increase the radius.
Range: 10 ft radius aura
Cost: 5+ Arcana Points per 1 minute
Proficiency: 3%