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Appendix B: Level 69

Jun Kyung Han

Pathbreakers Founder

Lupus Rex squad leader

Synergist Level 69

Avg lvl 13~

1st Step Classes

Mage, level 1

Fighter, level 1

Rogue, level 1

2nd Step Classes

Charge Barrage Caster, level 3

System Scout, level 3

Far Caller, level 8

Up Close With A Knife Killer, level 3

3rd Step Classes

Hedge Rake, level 3

Frost Burn Chimerablood Sorcerer, level 4

Telekinetic Psychic, level 3

Mid Ranger, level 3

Hidden Blade Assassin, level 3

4th Step Classes

Armed Magus, level 7

Supportive Ki Monk, level 4

Masked Phantom, level 3

Library Archmage, level 9

Scummy Scoundrel, level 9

Special Abilities

Synergist Level 1 - Dabbler

Each time you gain a level, choose another class you qualify for. You gain the benefits of gaining a level in that class. If it's the first time you've chosen that class you instead gain the benefits for starting as that class.

Synergist Level 15 - Double Dipper

Choose a class you already have a subclass for. You gain an additional subclass of your choice for that class.

Synergist Level 30 - Double Down

Choose one of your subclass abilities and enhance its effects.

Synergist Level 50 - Duo Development

Choose two classes you qualify for. When you gain a level in one, you gain a level in the other as well.

Strength 100 - Impact - Your attacks and instant uses of strength are increased by 50%.

Dexterity 100 - Fire - Your attack speed increases by 50%.

Agility 100 - Sprint - Increase your running speed by 50%.

Intelligence 100 - Multitasking - You may split your intellect up into sub-minds to perform multiple tasks and thought patterns at once.

Reflexes 100 - Peripheral - Your focus using all your senses becomes 50% more effective.

Ki 100 - Accelerated Recovery - Your Ki Point recovery rate is increased by 50%.

Arcana 100 - Refined Use - Your Arcana Point spell costs are halved.

Subclasses

Charge Barrage Caster - You can hold spells before completing the cast to empower them. You focus on small spells that can be used in quick succession. Basic attack spells cost 1 AP less, to a minimum of 1 AP

System Scout - You can get basic information about system created items.

Far Caller - Your familiar doesn't have to be anywhere near you anymore. There's no distance limit to it.

Up Close With A Knife Killer - Melee weapons you wield deal 10% more damage. Knives you wield deal 15% more damage.

Hedge Rake - Utilize attack spells instead of ranged weapons when using techniques.

Frost Burn Chimerablood Sorcerer - Your fire and ice spell damage increases by 25%. While in negative AP your body takes on aspects of the elemental magic you use.

Telekinetic Psychic - Gain Telekinesis as a 0 AP spell.

Mid Ranger - You can use techniques limited to either melee or ranged weapons with the opposite type, assuming it isn't an impossibility to do so.

Hidden Blade Assassin - Light blades you wield deal 25% more damage.

Armed Magus - You can cast spells on or through your weapons. Spells that are usually touch can become combo spell/techniques.

Supportive Monk - Your Ki is most often used to heal and purify. Your master and lower support and healing techniques use 33% less Ki. Techniques you learn are more likely to be support and healing techniques.

Masked Phantom - You can summon a mask that instantly transforms you into a second outfit, only to return to your previous clothes when you remove the mask.

Library Archmage - You gain all advanced spells.

Scummy Scoundrel - Your status effects and debuffs are 33% harder to resist.

Physical Attributes

Strength 100

Dexterity 105 (+4 from M3 Mongoose)

Agility 105 (+4 from M3 Mongoose)

Toughness 30

Constitution 30

Mental Attributes

Intelligence 110

Memory 51

Wisdom 15

Charisma 50

Reflexes 111 (+4 from M3 Mongoose)

Etheric Attributes

Ki 100

Spirit 0

Faith 0

Arcana 112

Luck 10

Techniques

Striking Techniques

Trip

Basic

Sweep the leg. Your foe takes a little extra damage if they fall for this move.

Cost: 1 Ki Point

Proficiency: 0%

Cross Slash

Strike with two melee weapons in rapid succession, your Ki adding to the speed and damage of the strikes.

Cost: 2 Ki Points

Proficiency: 12%

Widened Strike

Note: This ability has been updated!

As you strike you coat a weapon in Ki, effectively making it 25% bigger and easier to hit with.

Range: held weapon

Cost: 2 Ki Points

Proficiency: 19%

Rapid Strike

Basic

Strike, but a little faster. 10% faster to start. You should practice this one to make it matter.

Cost: 2 Ki Points

Proficiency: 0%

Fade Strike

Advanced

Strike, then immediately slide back a few feet. Keep your enemies guessing.

Cost: 2 Ki Points

Proficiency: 0%

Blind Strike

Advanced

Strike to your side or back, letting your Ki guide your blow to a target you can't see. Your Luck increases the chance this works out.

Cost: 5 Ki Points

Proficiency: 0%

Rallying Disarm

Advanced

Note: This ability has been updated!

You lash out at a foe's weapon with increased force, increasing the difficulty they have of keeping hold of it.

Cost: 5 Ki Points

Proficiency 1%

Pressing Strike

Advanced

Strike with additional force that doesn't deal more damage but does knock the enemy back 2 feet.

Cost: 8 Ki Points

Proficiency: 0%

Ricochet Shot

Expert

Fire at any surface and rely on your Luck to make the shot bounce and hit your target.

Cost: 15 Ki Points

Proficiency: 0%

Spiral Thrust

Expert

Stab forward while twisting your weapon, adding drill-like spiral energy to your attack.

Cost: 15 Ki Points

Proficiency: 0%

Eye Gouge

Master

Strike, if you land a hit anywhere near your target's eyes your Ki pulls your weapon into their eye. Gross, but effective.

Cost: 20 Ki Points

Proficiency: 0%

Iai Strike

Master

Draw and strike. The draw is 30% faster and the strike deals 30% more damage.

Cost: 30 Ki Points

Proficiency: 0%

Empowerment Techniques

Backstab

Basic

You deal more damage to foes when you hit them from behind. 25% more damage, to be exact.

Passive

Proficiency: 17%

Sneak Attack

Basic

You deal more damage to unaware foes. 25% more.

Passive

Proficiency: 19%

Lancing Stride

Advanced

When on foot, running and even walking attacks have more force behind them. 28% more force, to be exact.

Passive

Proficiency: 142% (increased force)

Bloody Blades

Advanced

You deal 14.5% more damage to enemies in the 5 seconds after you deal damage. This effect doesn't stack but gets refreshed if you keep attacking.

Passive

Proficiency 145% (increased damage)

Headshot

Advanced

This ability increases the damage if you hit their head. If the target doesn't have a head you're out of luck.

Passive

Proficiency: 77%

Dirtbag's Enhancement

Expert

Coat your blade with Ki for a time. Attacks with it deal 25% extra sneak attack damage and have a 5% chance to cause temporary blindness.

Range: 1 held weapon

Duration: 1 minute

Cost: 10 Ki Points

Proficiency: 16%

Peerless Knives

Expert

Your knives deal 46.1% more damage. Get straight to the point.

Passive

Proficiency: 461% (increased damage)

Injury To Insult

Master

You deal 33% more damage to foes under a status effect that you dealt to them. This effect doesn't stack if you apply multiple effects to a foe, but honestly being a dick to monsters is fine, so why not?

Passive

Proficiency: 35%

Scummy Insult

Master

Enemies under one of your status effects are 35% more likely to be inflicted with another of your effects.

Passive

Proficiency: 0%

Defensive Techniques

Parry

Basic

Shields? Nah! You've got a weapon. Block with that. Then kill with it too. Every sword is a multitool. Your grip is 27% stronger and firmer than normal, and your weapons hold up against damage 27% better.

Passive

Proficiency: 114% (percentages increase)

Unarmored Armor

Basic

Your Toughness is increased by 10% when not wearing armor. You can still wear clothes, we're not promoting nudists. FYI, abilities like this only increase their proficiency for each minute you're in battle.

Passive

Proficiency: 87%

Glancing Chance

Advanced

You have a 5% chance to turn any strike against you into a glancing blow, which deals 50% less damage.

Passive

Proficiency: 0%

Pain Killer

Expert

Your pain threshold is increased by 20%. You'll still feel pain even if you master this, it just won't bother you as much.

Passive

Proficiency: 78%

Ki Body Armor

Master

While not wearing armor the damage resistance from Toughness is increased by 50% of your current Ki Points. Thus incentivizing you to never use KP on all the fancy abilities you have.

Passive

Proficiency: 87%

Iron Cloak

While wearing a cloak or coat and no armor, the damage resistance from Toughness is increased by 50% of your current Agility.

Passive

Proficiency: 0%

Purity Of Body

Master

Your body recovers from toxins and poisons 33% faster than normal. This is on top of whatever your Constitution does for you.

Passive

Proficiency: 0%

Recovery Techniques

Pure Palm

Basic

Hold your hand over a target and reduce the duration of a status effect on them.

Range: 2 inches

Cost: 1 Ki Point per second

Proficiency: 99%

Healing Palm

Basic

Hold your hand over a wound to slowly heal it. Doesn't regrow anything chopped off.

Range: 2 inches

Cost: 1 Ki Point per second

Proficiency: 241% (increased speed)

Pain To Gain

Advanced

You recover health equal to 25% of the damage you dealt with your last attack.

Cost: 15 Ki Points

Proficiency: 0%

Restoration Palm

Expert

Hold your hand over a wound to gradually heal it. Can't regrow things lost but can stitch together things severed.

Range: 2 inches

Cost: 10 Ki Points per second

Proficiency: 312% (increased speed)

Exorcising Palm

Expert

Hold your hand over an ally who is under a mental effect or curse and they'll have a better chance of recovering from that effect. Your Luck increases this effect.

Range: 2 inches

Cost: 10 Ki Points per second

Proficiency: 1%

Restoring Clap

Master

Clap and release healing energy into the air around you, healing those within range by a small amount.

Range: 10 feet

Cost: 15 Ki Points

Proficiency: 1%

Restorative Meditation

Master

While out of battle your Ki recovers 25% faster. This ability doesn't gain Proficiency if you're already at full KP.

Passive

Proficiency: 54%

Utility Techniques

Ki Cloth Weaving

Advanced

Use your Ki to repair mundane cloth and clothing. Also cleans clothes. Doesn't repair armor, but can clean it.

Range: 5 feet

Cost: 5 Ki Points

Proficiency: 8%

Shadow Sheathe

Advanced

You sheathe a weapon in a shadow on your body, and can withdraw it from your shadow at any time later.

Cost: 1 Ki Point

Proficiency: 0%

Smoke Cloak

Expert

While inside of smoke you are 25% harder to detect.

Passive

Proficiency: 0%

Chakra Scan

Master

You gain the ability to see the chakras of those around you.

Range: 30 feet

Cost: 20 Ki Points per minute

Proficiency: 0%

Mobility Techniques

Lunge

Basic

Reach forward with your weapon and slide further than your foe expects. 1 foot further to start, but keep at it and that'll increase.

Range: 4.52 feet

Cost: 1 Ki Point

Proficiency: 452% (increased distance)

Half Step

Basic

Slide half your stride in any direction.

Cost: 1 Ki Point

Proficiency: 12%

Back Dash

Basic

Suddenly slide back 3 feet.

Cost: 2 Ki Points

Proficiency: 5%

Soft Step

Basic

Your steps are quieted

Duration: 10 minutes

Cost: 3 Ki Points

Proficiency: 0%

Flicker Step

Unlawfully taken from Royal Road, this story should be reported if seen on Amazon.

Advanced

As you move you become invisible for 0.1 seconds, which may throw off your foes.

Cost: 5 Ki Points

Proficiency: 7%

Spiral Dodge

Expert

A spinning dodge that lends centrifugal force to any strike you make immediately afterwards.

Cost: 10 Ki Points

Proficiency: 2%

Meteor Charge

Master

Fly 50 feet at high speed, towards a foe. You have to target a foe to use this.

Cost: 20 Ki Points

Proficiency: 0%

Mapping techniques

Ping

Basic

Send out a sonic wave that rings when it comes into contact with a creature. Doesn't distinguish between friend, foe or ambivalent squirrels.

Range: 113 feet

Cost: 1 Ki Point

Proficiency: 113% (increased range)

Minimap

Basic

Create a tiny map in the palm of your hand. It reflects what you yourself have seen. You can use your other hand to pinch to zoom, slide or rotate the map, and even put down markers that are saved between uses.

Cost: 1 Ki Point

Duration: 5 minutes

Proficiency: 7%

Sacagawea Sense

Basic

You gain a basic radar function that appears in the upper left corner of your vision. It only detects Sacagaweas and other dungeon coins. This can be configured. This stacks with similar vision mapping techniques.

Passive

Range: 174 feet

Proficiency: 174% (increased range)

Compass

Basic

You gain a compass in the upper left corner of your vision. This can be configured. This stacks with similar vision mapping techniques.

Passive

Proficiency: 376%

Basic Radar

Advanced

You gain a basic radar function that appears in the upper left corner of your vision. It only detects moving creatures. This can be configured. This stacks with similar vision mapping techniques.

Passive

Range: 204 feet

Proficiency: 409%

Plant Flag

Advanced

You create a small flag on a metal stick that can be put in the ground or stuck to an object. The color of the flag is your choice. At the end of the duration you may choose to pay the KP cost and refresh the duration.

Duration: 24 hours

Cost: 5 Ki Points

Proficiency: 1%

Counter Radar

Advanced

You don't appear on enemy radar if their technique is Advanced or lower.

Passive

Proficiency: 0%

Map Share

Expert

Touch an ally and grant them all of your radar related passive abilities for 10 minutes. At the end of the duration you may choose to pay the KP cost and refresh the duration.

Range: Touch

Duration: 10 minutes

Cost: 15 Ki Points

Proficiency: 23%

Hunt Prey

Expert

Lock on to a foe. You always know which direction they're in for the duration.

Range: sight

Duration: 1 hour

Cost: 10 Ki Points

Proficiency: 0%

System Techniques

System Scan

A small white dot will appear next to System generated items and creatures. Looking at the dot reveals the name of the item or creature. This feature reveals more the higher your proficiency is.

Range: 90 feet

Proficiency: 303% (increased information and range)

Spells

Fire Spells

Flame Shot

Basic

Shoot a small ball of fire like a sling bullet. The longer you hold it the more powerful it gets, but don't expect too much.

Range: 50 ft

Cost: 0.5 Arcana Points

Proficiency: 35%

Fire Bat

Basic

Summon a fire bat.

Duration: 10 minutes

Cost: 1 Arcana Point

Proficiency: 40%

Flame Thrower

Advanced

A stream of flames shoots from your hand. Quite dangerous, actually.

Range: 25 ft

Cost: 0.5 Arcana Points per second

Proficiency: 388% (increased damage)

Rising Ignition

Advanced

Touch a foe and they are immediately engulfed in fire.

Range: touch

Cost: 2.5 AP

Proficiency: 7%

Heat Sheathe

Advanced

Coat a weapon in flames.

Range: 1 held weapon

Duration: 1 minute

Cost: 5 Arcana Points

Proficiency: 0%

Burning Blade

Expert

Summon a sword of fire, or add a flame enchantment to an existing weapon.

Range: touch

Cost: 7.5 Arcana Points for 10 minutes

Proficiency: 26%

Molotov

Expert

Create a bottle of flames in your hand which explodes when you throw it. Great for rioting. Explodes after 1 minute if not thrown, so watch out for that.

Range: however far you can chuck a bottle

Cost: 7.5 Arcana Points

Proficiency: 4%

Flame Shield

Expert

Summon a shield of fire, or add a flame enchantment to an existing shield.

Range: touch

Cost: 5 Arcana Points

Duration: 10 minutes

Proficiency: 10%

Smoke Ball

Expert

Throw a ball which explodes into a cloud of smoke.

Range: however far you can throw a ball

Area: 10 foot radius

Duration: 1 minute

Cost 5 Arcana Points

Proficiency: 0%

Explosive Mote

Master

Summon a small ball of fire that turns into a big ball of fire when you throw it.

Duration: 1 minute or impact

Range: however far you can throw a ball, 10 foot radius explosion

Cost: 10 Arcana Points

Proficiency: 21%

Burning Palm

Master

This hand of mine burns with justice, telling me to beat you!

Cost: 15 Arcana Points

Proficiency: 0%

Electric Spells

Static Snap

Snap your fingers to charge a digit with static electricity. Touch someone to deliver a jolt. Okay in combat, but great at parties.

Range: Touch

Cost: 0.5 Arcana Points

Proficiency: 333% (increased damage and possible stun)

Electro Charge

Basic

Flow electrical energy into a battery or other electrical storage device.

Range: 15 feet

Cost: 0.5 Arcana Points per second

Proficiency: 0%

Spark Jump

Advanced

Using a coating of electrical speed, you leap 10 feet.

Cost: 2.5 Arcana Points

Proficiency: 0%

Zap Shot

Advanced

Fire a ball of electric energy at a foe.

Range: 30 feet

Cost: 2.5 Arcana Points

Proficiency 1%

Stun Snap

Advanced

Static Snap with a greater stun effect. Before it was a side effect. Now it's the main draw.

Range: touch

Cost: 4 Arcana Points

Proficiency: 0%

Forked Bolt

Expert

Touch a foe to shock them, and up to two additional nearby targets will suffer the same fate.

Range: Touch, 30 feet

Cost: 7.5 Arcana Points

Proficiency: 37%

Electric Cage

Expert

Drop a cage of lightning on a foe.

Range: 10 feet

Area: up to 10 feet diameter

Duration: 10 seconds

Cost: 7.5 Arcana Points

Proficiency: 0%

Lightning Lance

Master

Launch a massive spike of lightning at a foe.

Range: 500 feet

Cost: 25 Arcana Points

Proficiency: 0%

Earth Spells

Stalagmite Caltrops

Basic

Summon a spot of small stone spikes to stymie suspicious suitors. Also make people's feet bleed.

Duration: 1 minute

Range: 30 feet

Area: 5 ft diameter circle

Cost: 0.5 Arcana Points

Proficiency: 59%

Sand Slash

Basic

A reaping claw of sand attempts to eviscerate your target.

Range: 10 feet

Cost: 1 Arcana Point

Proficiency: 0%

Sand Cloak

Basic

A thin cloak of sand swirls about you, reducing the force of incoming attacks. May also reduce certain elemental attacks as well.

Duration: 1 minute

Cost: 1.5 Arcana Points

Proficiency: 0%

Stone Shot

Advanced

Fire a rugby ball of stone at a foe

Range: 20 feet

Cost: 2.5 Arcana Points

Proficiency: 1%

Stone Shield

Advanced

Turn a held shield or worn piece of armor into stone. It's up to you whether this ends up as a benefit or not.

Duration: 1 minute

Cost: 5 Arcana Points

Proficiency: 0%

Stone Ride

Advanced

You slide rapidly across stone, dirt, sand and any other earthen surface.

Duration: 1 second

Cost: 0.5 Arcana Points

Proficiency: 0%

Rock Hide

Expert

Coat your skin in stone, increasing your Toughness my 25%.

Duration: 1 minute

Cost: 7.5 Arcana Points

Proficiency: 0%

Sand Storm

Master

Conjure a swirling vortex of sand that slices into anyone inside of it- even you.

Range: 50 feet

Area: 20 foot diameter

Duration: 10 seconds

Cost: 15 Arcana Points

Proficiency: 0%

Wind Spells

Gust

Basic

Shoot a burst of wind. May be enough to distract or disorient a foe.

Range: 30 feet

Cost: 0.5 Arcana Points

Proficiency: 0%

Air Bullet

Basic

Fire a small shot of air. Probably not strong enough to break the skin but enough to bruise.

Range: 50 feet

Cost: 0.5 Arcana Points

Proficiency: 0%

Blow Out

Basic

Create an eddy of swirling wind to distract people, disrupt projectile flights and mess up stacks of paper.

Range: 50 feet

Area: 5 feet

Cost: 0.5 Arcana Points

Proficiency: 0%

Illusive Sound

Basic

Throw off the origin point of sounds you make.

Range: 30 feet

Duration: 5 minutes

Cost: 1 Arcana Point

Proficiency: 0%

Whirlwind Slash

Advanced

Release a circular slash of air all around you.

Area: 5 foot radius

Cost: 2.5 Arcana Points

Proficiency: 1%

Gale Boots

Advanced

Increase your movement speed by 10%. If your Reflexes aren't good enough to handle the speed that's your problem.

Duration: 1 minute

Cost: 2.5 Arcana Points

Proficiency: 0%

Aero Shell

Advanced

Pull air into a round barrier around you to absorb a bit of incoming damage.

Duration: 1 minute

Cost: 2.5 Arcana Points

Proficiency: 0%

Air Rifle

Expert

Fire a bullet of air with extreme range and precision.

Range: 200 feet

Cost: 7.5 Arcana Points

Proficiency: 0%

Flight

Master

You can fly. Your max flight speed is 100% of your maximum running speed.

Duration: 1 minute

Cost: 5 Arcana Points

Proficiency: 0%

Water Spells

Bubble Spray

Basic

Fire a stream of 5 to 20 vaguely threatening bubbles at foes. Popular with toddlers.

Range: 10 feet

Cost: 1.5 Arcana Points

Proficiency: 0%

Hydration

Basic

Touch a creature and fill its stomach with water.

Range: Touch

Cost: 0.5 Arcana Points

Proficiency: 7%

Fluid Fist

Basic

Make a big fist of water and smack people with it. You can just pummel away or shoot the fist at a jerk, ending the spell.

Duration: 12 minutes or shot attack

Range: Personal / 30 ft

Cost: 1 Arcana Point

Proficiency: 120% (size of fist increased)

Water Cutter

Advanced

Have you ever seen one of those machines that cut steel with a high pressure water jet? This isn't that strong, but you get the general idea.

Range: 25 feet

Cost: 0.5 Arcana Points per second

Proficiency: 116% (increased pressure)

Bubble Helmet

Advanced

Create a spherical helmet around you or an ally's head. The helmet absorbs a tiny amount of damage but also contains clean air.

Range: 10 feet

Duration: 1 minute

Cost: 2.5 Arcana Points

Proficiency: 0%

Wet Floors

Advanced

Create a puddle of particularly slippery water.

Range: 30 feet

Area: 5 foot diameter

Cost: 5 Arcana Points

Proficiency: 0%

Bubble Breath

Expert

You or a friend you touch can breathe underwater. If they are aquatic to begin with, they can breathe air instead.

Range: touch

Duration: 10 minutes

Cost: 2.5 Arcana Points

Proficiency 5%

Needle Rain

Master

A very, very hard rain falls, ripping apart any under it.

Range: 50 feet

Area: 20 foot diameter

Cost: 15 Arcana Points

Proficiency: 0%

Flood

Master

Create a porthole in space that discharges 100 gallons of water for every second you cast the spell. You can choose if it's freshwater or saltwater.

Range: 50 feet

Cost: 5 Arcana Points per second

Proficiency: 0%

Ice Spells

Snowflake Shuriken

Basic

Create a regular sized shuriken made of ice. Throwing it is still up to your physical abilities.

Duration: 1 minute

Cost: 0.5 Arcana Points

Proficiency: 45%

Chill Guard

Basic

Add a thin coating of cracked ice to any exposed part of your skin, protecting you from both extreme cold and extreme heat.

Duration: 1 hour

Cost: 0.5 Arcana Points

Proficiency: 0%

Frost Skin

Basic

Add an ice attuned layer of Arcana to your skin, giving you the strengths and weaknesses of ice.

Duration: 1 minute

Cost: 0.5 Arcana Points

Proficiency: 0%

Freezing Beam

Advanced

You shoot a laser of cold. It's pretty cool.

Range: 25 feet

Cost: 0.5 Arcana Points per second

Proficiency: 344% (freezing speed increased)

Sapping Cold

Advanced

Call forth a cloud of chilling air around you that slowly erodes enemy strength and life. Also known as “Brr It's Cold Out Here.”

Area: 5 foot radius

Cost: 0.5 Arcana Points per second

Proficiency: 180%

Ice Armor

Advanced

Create part of a suit of ice armor with each cast, choosing which limb, your head or torso you're protecting. You can cast up to 6 times to cover everything, and can recast to restore broken parts.

Duration: 10 minutes

Cost: 7.5 Arcana Points

Proficiency: 0%

Icicle Trap

Expert

Create a six inch wide patch of frost on any flat surface. If someone (even allies) comes in contact with it, an icicle will erupt from the patch, piercing the victim.

Range: 25 feet

Duration: 1 Hour

Cost: 7.5 Arcana Points

Proficiency: 1%

Snow Blind

Expert

Create a circle of snow around a foe, effectively blinding them for a moment. You can't see them either during this time, so use this carefully.

Range: 25 feet

Area: up to 10 foot diameter

Duration: 5 seconds

Cost: 10 Arcana Points

Proficiency: 0%

White Dragon Breath

Master

Breathe ice, snow and cold like a white dragon. This is absolutely devastating to any normal human or animal.

Area: A cone 50 feet long and 30 feet at its widest.

Cost: 22.5 AP

Proficiency: 0%

Light Spells

Light Mote

Basic

Release a speck of light that circles you for 1 minute until you come within 15 ft of a foe, at which point it buries itself in the foe.

Duration: 1 minute or impact

Range: Personal / 15ft

Cost: 0.5 Arcana Points per mote

Proficiency: 0%

Yellow Ray

Basic

Emit a yellow light from your hand. Not bright enough to blind people.

Sustained

Range: Cone, 30 ft

Cost: 0.5 Arcana Point per 10 minutes.

Proficiency: 7%

Holo Shield

Basic

A weapon or shield you're holding gains a protective barrier of light around it that absorbs a smidgen of damage.

Range: touch

Cost: 0.5 Arcana Points for 1 minute

Proficiency: 330%

Yellow Beam

Advanced

A sci-fi style blaster bolt.

Range: 40 feet

Cost: 5 Arcana Points

Proficiency: 1%

Sunglasses

Advanced

This creates sunglasses and equips them to your face. It does nothing else.

Duration: 1 hour

Cost: 2.5 Arcana Points

Proficiency: 0%

Shimmer Step

Advanced

You slide, and are blurry as you move, making it harder to hit you.

Range: 5 feet

Cost: 2.5 Arcana Points

Proficiency: 0%

Gaslight

Expert

An enemy sees you in the corner of their vision, distracting them.

Range: 50 feet

Duration: 30 seconds

Cost: 7.5 Arcana Points

Proficiency: 0%

Book Cover

Expert

Put a protective barrier around a book.

Range: 5 feet

Duration: 24 hours

Cost: 5 Arcana Points

Proficiency: 0%

Solar Slam

Master

Create a basketball of light. You can throw it and it'll explode or dunk on someone with it to punch them real good.

Range: however far you can throw a basketball

Area: 15 feet (if thrown)

Cost: 17.5 Arcana Points

Proficiency: 0%

Scroll Scribing

Master

Create a scroll of one of your spells. This costs 10+ the spell's regular AP cost. You can choose the duration of a sustainable spell, paying that amount of AP. Scrolls can be used by anyone, at the cost of 10 AP, regardless of its contents.

Range: self

Cost: 5+ Arcana Points

Proficiency: 0%

Dark Spells

Dark Mote

Basic

Release a speck of darkness that circles you for 1 minute until you come within 15 ft of a foe, at which point it buries itself in the foe.

Duration: 1 minute or impact

Range: Personal / 15ft

Cost: 0.5 Arcana Points per mote

Proficiency: 110% (increased size of mote)

Shadow Stab

Basic

Your foe steps into shadow, thinking to hide. You pull that shadow into a spike that impales your foe. You laugh maniacally.

Range: 25 ft

Cost: 0.5 Arcana Points

Proficiency: 212% (size of spike increased to 212%)

Night Shield

Basic

Create a platter of shadow that is good at absorbing elemental damage but won't stop physical attacks. The plate attaches to any part of you.

Duration: 1 minute

Cost: 1.5 Arcana Points

Proficiency: 0%

Shadow Stab Strike

Basic / Hybrid

Stab with a weapon. A Shadow Stab extends your blade.

Cost: 1.5 Arcana Points or 3 Ki Points

Proficiency: 0%

Dark Mote Shot

Basic / Hybrid

Attack with a ranged weapon. Where your projectile lands a Dark Mote will emerge to strike at a foe.

Duration: 1 minute or impact

Range: projectile's range / 15ft

Cost: 1 Arcana Points or 2 Ki Points

Proficiency: 0%

Night Shield Parry

Basic / Hybrid

Instantly create a Night Shield and use it to block an attack. If you time the block to happen at the same time as the Shield finishes forming, the shield will absorb twice as much damage as normal.

Duration: 1 minute

Cost: 1.5 Arcana Points or 3 Ki Points

Proficiency: 0%

Void Lance

Advanced

Launch a slender spear of purple void energy.

Range: 50 feet

Cost: 5 Arcana Points

Proficiency: 0%

Shadow Shell

Advanced

Coat yourself in dark energy. This can help hide you in dim light, but also absorbs some of light and dark elemental attacks.

Duration: 1 minute

Cost: 5 Arcana Points

Proficiency: 0%

And Darker Still

Advanced

Wrap rings of shadow around your wrists, boosting your next dark elemental attack by 25%

Duration: 1 minute or next dark elemental attack.

Cost: 4 Arcana Points

Proficiency: 0%

Shadow Slash

Expert

A blade of shadow appears from your hand and runs along the ground to find a foe.

Range: 25 feet

Cost: 6 Arcana Points

Proficiency: 0%

Obsidian Sphere

Master

Conjure a large ball of void energy to swallow anything in its path.

Range: 50 ft

Cost: 15 Arcana Points

Proficiency: 7%

Create Shade

Master

Create a shadow animal that fights alongside you. You can only have one summon at a time.

Duration: 1 hour

Cost: 15 Arcana Points

Proficiency: 0%

Tome Absorb

Master

Instantly absorb all information in a book, destroying that book in the process. If the book is a spellbook, you learn any spells contained within.

Range: touch

Cost: 25 Arcana Points

Proficiency: 0%

Toxic Spells

Rot Touch

Basic

Reach out, touch someone and make their flesh rot. Doesn't work on things without flesh.

Cost: 0.5 Arcana Points

Proficiency: 0%

Poison Blade

Advanced

A weapon you're holding becomes tinged with a slowing and damaging poison.

Duration: 10 minutes or until your weapon hits a foe

Cost: 2.5 Arcana Points

Proficiency: 0%

Splash Guard

Advanced

Your poison resistance is increased by 10%.

Duration: 1 minute

Cost: 0.5 Arcana Points

Proficiency: 0%

Toxic Breathing

Advanced

You can breathe in toxins and poisons without harm.

Duration: 1 minute

Cost: 2.5 Arcana Points

Proficiency: 0%

Noxious Dart

Master

A small, pen sized projectile flies unerringly into a target to deliver a harmful and crippling poison.

Range: 50 feet

Cost: 20 Arcana Points

Proficiency: 0%

Psychic Spells

Telepathy

Basic

Open a channel with another, then send them your thoughts. It comes to them like a whisper, always in your voice. They can refuse the connection.

Range: 100 feet

Duration: 1 minute

Cost: 0.5 Arcana Points

Proficiency: 0%

Psi Spike

Basic

Deal unavoidable, but minute psychic damage to a foe. This is more of a distraction than an actual attack. Alright it's just a headache, but Psi Spike sounds cooler, doesn't it? Increase the AP you spend to increase the pain but not the damage.

Range: 50 ft

Cost: 0.5+ Arcana Points

Proficiency: 0%

Psi Shock

Basic

Very briefly stun a foe. Like, really briefly. 0.1 seconds briefly. Increase the AP you spend to increase the range.

Range: 10 ft

Cost: 0.5+ Arcana Point

Proficiency: 0%

Psi Punch

Advanced

Deliver a short range, powerful telekinetic blow.

Range: 15 feet

Cost: 7.5 Arcana Points

Telekinesis

Move up to 1 object at a time, up to 100 ft away from you. You have to touch an object to initiate Telekinesis on it. You use your physical stats to determine its speed, accuracy, strength and the like.

Range: Touch

Cost: 2.5 Arcana Points per minute (reduced to 0)

Proficiency: 891% (Increases # of items)

Psi Barrier

Advanced

Shield yourself from mental attacks for a time. Increase the AP you spend to help defend against stronger attacks.

Range: Self

Cost: 2.5+ Arcana Points per minute

Proficiency: 18%

Psi Push

Expert

Shove back a target 5ft. Increase the AP you spend to increase the force, increasing the weight or distance of the push.

Range: 10 ft

Cost: 5+ Arcana Points

Proficiency: 6%

Mental Wall

Expert

Your defense against psychic attacks is increased by 150%.

Duration: 10 minutes

Cost: 7.5 Arcana Points

Proficiency: 0%

Empathic Wave

Expert

Just checking in, how are you feeling? Okay, well that's how everyone else in a 10 foot radius is about to feel. This is a constant aura effect. Increase the AP you spend to increase the radius.

Range: 10 ft radius aura

Cost: 5+ Arcana Points per 1 minute

Proficiency: 3%