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Of Ghouls and Ghasts
Book 2, Chapter 19.5: Character sheet.

Book 2, Chapter 19.5: Character sheet.

Status screen:

Name: Vlad von Carstein

Classes: Death Knight (lvl. 16), Necromancer Adept (lvl. 12), Voidmancer (lvl. 13), Vampire Baron (lvl. 10)

Race: Dökk Álfar (High-Halfblood)

Titles: The Heartless Baron, Beloved of Mana, Deathless, Voidborn, Voidal soul, Void Dragon, Dragon slayer, Heir to the Sovereign of the Void

Statistics:

Strength: 108 Agility: 124 Vitality: 98 Endurance: 114 Intelligence: 89 Perception: 72

Innate abilities:

Enhanced True Vampiric Senses lvl. 1 (Capable of turning one’s vision to see the world around oneself normally even in pitch darkness or be capable of seeing in black and white while the blood vessels of those around the user are visible. Both effects reach up to 80 meters. Other senses are sharper and clearer enhanced by a factor of almost 50 times base race’s standard. Capable of seeing hints of what only divinity is only allowed to see along with seeing through illusions.)

Moderate Vampiric regeneration lvl. 1 (Decreases the time needed to regenerate a limb by a week and can be empowered by imbibing the blood of others.)

Blood Defilers Claws lvl. 1 (The body of the user has begun the change to the perfection of the vampiric form. All natural weapons gain the ability to consume blood to increase regeneration or even strengthen the users body for a short time with the blood gained this way..)

The Deathless: (User now has greater control over death magic and his own mana when aspected towards death magic. As long as the users will is strong enough death has little hold of him, allowing him to recreate his own body if destroyed at a cost of levels and overall mana pool.)

Void Dragon's scales lvl. Max: (Able to cause a scaled dragon carapace to grow around the user's body and limbs. Gives as much armour as the toughest of armours are capable, nearly invulnerable to mundane attacks.)

High vampiric Physiology lvl. 1 (Physical stats increase by three for every single point spent to increase. All mental stats gain a single point every time a physical stat has gone up by ten! Vampiric skills are easier to learn and a new set of classes have been unlocked for user to gain by his own actions.)

Shapeshifting lvl. 1 (The ability to assume a different form. Mastery could unlock more forms.)

Shapeshifting Forms:

Mortal Guise – Vlad von Carstein (Dragon Elf – Dökk Alfar)

Elder Form – Void Wyrmling

Travel Form -

Class abilities:

Death Squire:

Combat:

Proficient Death’s tug lvl. 2, Basic Death strike lvl. 1, Basic Voidstriders Grasp lvl. 1, Basic Icy Grip lvl. 1, Basic Nether Edge lvl. 1

Defensive:

Expert Ethereal Armour lvl. 4, Basic Death’s Ward lvl. 1

Passive:

Basic Mana Deflection lvl. 1(Passive), Basic Steadfast lvl. 1 (Passive), Basic Abominations Might lvl. 1 (Passive), Basic Licheborne lvl. 1 (Passive), Basic Unholy fortitude lvl. 1 (Passive), Basic Vigour of the dead lvl. 1 (Passive)

Utility:

Expert Wraith step lvl. 2, Proficient Bone weapon lvl. 1, Basic Blood tithe lvl. 1, Basic Lifetaker lvl. 1, Basic Strength Taker lvl .1,

Command:

Basic Raise Lesser Minion lvl. 1, Basic Raise Minion lvl.1,

Command Aura’s:

Basic Marshal Undead lvl. 1 (Passive), Basic Death’s commander lvl. 1 (Passive), Basic Aura of the damned lvl. 1 (Passive),

Necromancer:

Combat:

Basic Death Bolt lvl. 1, Basic Bale Fire lvl. 1, Basic Ethereal boon lvl. 1, Basic Atrophy lvl. 1, Basic Maisma lvl. 1,

Defensive:

Basic Astral Bind lvl. 1, Basic Mana Vampire lvl. 1,

Passive:

Basic Bloodthirst lvl. 1 (Passive), Basic Master of death lvl. 1 (Passive),

Utility:

Proficient Death sense lvl. 1, Advanced Bone Crafting lvl. 1, Basic Boneworker lvl.1 , Advanced Soul Crafting lvl. 4, Advanced Soul manipulation lvl. 1, Advanced soul absorption: lvl. 1, Advanced Soul stone creation lvl. 1, Basic Soul grafter lvl. 1,Basic Ghost Walk lvl. 1, Basic Life Drain lvl. 1, Basic Call of the Grave lvl. 1, Basic Invocation lvl. 1

Command:

Basic Minor Zombify lvl. 1, Basic Zombify lvl. 1, Basic Greater Zombify lvl. 1, Proficient raise minor skeleton lvl. 4, Advanced Raise Skeleton lvl. 1, Basic Raise Greater Skeleton lvl. 1, Proficient Raise Minor Specter lvl. 1, Basic Raise Specters lvl. 1, Basic Raise Greater Specters lvl. 1, Advanced raise spectral skeleton lvl. 1, Advanced Possession lvl. 1, Advanced Minor Undead creation lvl. 1,

Voidmancer:

Combat:

Proficient shadow strike lvl. 2, Proficient shadow bolt lvl. 2, Basic Shadow Spikes lvl. 1, Basic Shadow Slash lvl. 1, Basic Black Fire lvl. 1, Basic Dark Lightning lvl. 1, Basic Ephemeral Strom lvl. 1, Basic Consume Essence lvl. 1,

Defensive:

Basic Shadow Hole lvl. 1,

Passive:

Basic Mark of the void lvl. 1 (Passive / enabled), Basic Shadows Gift lvl. 1 (Passive), Basic Sustaining Shadows lvl. 1(Passive), Basic Two fold Shadow lvl. 1(Passive), Basic Shadow Repository lvl. 1(Passive),

Utility:

Proficient Shadow Meld lvl. 1, Expert Shadow infusion lvl. 1, Advanced Shadow Materialization lvl. 3, Advanced Shadow mending lvl. 1, Proficient Shadow manipulation lvl. 9, Basic Shadow hold lvl. 7, Basic Shadow gate lvl. 6, Basic Conjure Shadows lvl. 1, Basic Shadow form lvl. 1, Basic Shadow Wall lvl. 1, Basic Grasping Shadows lvl. 1, Basic Drain Light lvl. 1, Basic Shadow Walk lvl. 1, Basic Nachash lvl. 1, Basic Shadowfield lvl. 1, Basic Fundamentals of Shadow lvl. 1,

Command:

Basic Lesser Voidling summoning lvl. 1, Basic Summon Lesser Umbral Servant lvl.1,

Sense:

Basic Shadow sense lvl. 1

Vampire Baron:

Combat:

Basic Red Fury lvl. 1,

Defensive:

Basic Blood Shield lvl. 1,

Passive:

Advanced Aura of Dark Majesty lvl. 2 (Passive), Advanced Mortal disguise lvl. 6 (Activated Passive), Basic Defy the Dawn lvl. 1 (Passive),

Utility:

Basic Beguiling gaze lvl. 4, Basic Swarm form lvl. 1,

Command:

Advanced Vampiric Conversion lvl. 1, Basic Call Household lvl. 1,

Skills: Basic > Advanced > Proficient > Expert > Master > Pinnacle

Combat skills:

Advanced improvised weaponry lvl. 1, Proficient Power strike lvl. 1, Advanced One-handed axe lvl. 1, Advanced Dual-wielding lvl. 1, Proficient pole arms lvl. 1, Basic Claw strike lvl. 1, Basic Tearing Strike lvl.1, Basic Aether Strike lvl.1, Basic Swordbreaker lvl. 1,

Defensive skills:

Advanced Parrying lvl. 2, Advanced Shield use lvl. 1,

Passive Skills:

Advanced Toughened skin lvl. 9 (passive), Proficient Evasion lvl. 8 (Passive), Advanced Unnatural Reflexes Lvl. 7 (Passive), Advanced Unnatural Stamina lvl. 10 (Passive), Basic Focus lvl. 1 (Passive), Basic Enhanced Willpower lvl. 1 (Passive), Basic Intuition lvl. 1 (Passive), Basic Claw Combat lvl. 1 (Passive), Basic Even Keel lvl. 1 (Passive),

Utility skills:

Advanced Stealth lvl. 1, Advanced Intimidating Howl lvl. 3, Basic Meditation lvl. 9, Advanced Analysis lvl. 4,

Magic Skills:

Proficient Mana sense lvl. 6, Advanced Mana sight lvl. 8, Basic Snap Casting lvl. 1, Basic Chain Casting lvl. 1, Proficient Mana manipulation lvl. 2, Proficient Mana materialization lvl. 3, Advanced Mana stone creation lvl. 9, Proficient Spell Casting lvl. 1, Advanced Physical Mana empowerment lvl. 3, Advanced Spell craft lvl. 3, Advanced Spell empowerment lvl. 4, Advanced Mana amplification lvl. 3, Advanced Mana Devouring lvl. 4,

Command Skills:

Basic Summon Familiar lvl. 1,

Sense Skills:

Basic Tracking lvl. 9,

Unspent stat points: 15 Unspent skill points: 13 Unspent ability points: 2

Status Management Unlocked.

Secondary status screens unlocked: Minion Management, Martial management, Equipment, Inventory, Spell book, design management, Bloodline status.

Martial management screen

Martial styles: Introductory > Novitiate > Advanced > Proficient > Expert > Master > Grand master

Hand to hand:

Advanced Wraiths revenge lvl. 4

Advanced Ghoul’s Riposte lvl. 7

Advanced Blackstone Guard lvl. 8

Sword styles:

Advanced Death’s Aegis lvl. 2

Advanced Sweeping hatchet lvl. 2

Scythe styles:

Advanced Hooking shadow lvl. 7

Advanced Sweeping death lvl. 4

Polearm styles:

Advanced Lich’s grasp lvl. 1

Combined styles:

Novitiate Eclipsing void lvl. 3

Magic School mastery

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Mastery ranks: Apprentice ► Neophyte ► Acolyte ► Adept ► Master ► Virtuoso

Talent ranks: * (better than average) ► ** (talented) ► *** (Exceptionally talented)

Schools:

Abjuration – Overall mastery: N/A

Celestial – Overall mastery: N/A

Conjuration – Overall mastery: N/A

Dark – Overall mastery: Neophyte

Divination – Overall mastery: N/A

Elemental (* fire) – Overall mastery: Neophtye

Enchantment – Overall mastery: N/A

Illusion – Overall mastery: N/A

Light – Overall mastery: N/A

Nature – Overall mastery: N/A

Necromancy** – Overall mastery: Adept

Restoration – Overall mastery: N/A

Shadow** – Overall mastery: Acolyte

Void and Eldritch*** – Overall mastery: N/A

General skills

Claw strike (Empower the users claws to deal a devastating strike.)

Claw combat (Allows and teaches user to better utilize their claws (passive))

Tearing strike: (Allows the user to cause his claws to grow serrated to rip up flesh easier for a single strike.)

Focus: (The user is harder to distract. This skill also aids in spell casting.(Passive))

Willpower (Allows the user to push through pain and mind effects better.) Even Keel: (User takes slightly less magical damage.)

Summon familiar: (Allows the user to create, contract and re-summon their familiar.)

Aether strike: (User coats their weapon in their mana, which takes on properties according to the users own mana, for a single strong strike.) Swordbreaker: (A striking skill aimed at breaking or damaging enemy weapons.) Meditation: (Allows the user to sink deep into their mind and push aside emotions to solve problems or circulate their mana.) Intuition: (The user begins to be able to read others and their intentions, though this manifests as a simple gut feeling.(Passive)) Chain casting: (Allows a user to charge up a single spell a number of times to be cast in succession.) Snap cast: (The user can charge a spell into this skill and then cast it instantly at will.) Mana Devouring: (The user drags the mana of others and funnels it either into themselves or their own spells. If done correctly can cause a phenomenom called mana Burn which strips the victim of ever using mana again.)

Death Knight skills

Lifetaker: (Each life the user takes restores the user by a slight amount by feeding off the escaping soul of the slain.)

Blood tithe: (Allows the user to drain the blood of their enemies. This blood begins to coat either weapon or armour of user and adds bonuses accordingly.)

Death strike: (Infuse a portion of death mana into a strike to inflict more damage.)

Strength taker: (If the user defeats a more powerful opponent than himself a gain of either a skill or stat point is granted depending on how hard the fight was. (Passive)(Only one level))

Death’s Ward: (The user can create a barrier for a short time.)

Steadfast: (Makes the user harder to knock-back, stagger, stun and daze. (Passive))

Mana deflection: (The user has a minor defensive aura that siphons some of the mana in a spell cast at him. (Passive)) Icy grip: (The user conjures spikes of ice from the ground which impede, immobilize or even attack with.) Nether edge: (Coat the users weapon with nether energy or fire it out in a bolt or arc.) Death’s commander: (Increases certain factors for the users undead followers. (Passive)) Vigor of the dead: (The user is harder to knock unconscious and seems to be capable of continuing even when heavily wounded. (Passive)) Void striders grasp: (Shadowy tendrils erupt and pull in all enemies in a radius and hold them there.) Abominations might: (The user gains strength, endurance and vitality stat increases. (Passive)) Raise lesser minion: (The user raises a lesser undead as a minion.) Raise Minion: (User raises an undead capable of acting independently.) Lichborne: (The user gains immunity to disease and only requires a maximum of four hours sleep for forty eight hours.) Unholy fortitude: (The users natural energy fortifies the armors he wears.) Aura of the damned: (The user emits an aura that bolsters himself and undead around him. Giving them slight resistance to sun light, radiant damage and allows them to move upon holy ground.) Marshal undead: (Undead under the command of the death knight are better coordinated and as such can act more like proper soldiers.)

Necromancer skills

Death bolt: (Fire off a bolt of death mana at an enemy.)

Bale fire: (The user causes a gout of ethereal fire to erupt into a 2 meter cone in front of them)

Ethereal boon: (Coats a weapon of users choice with ethereal energy. Increasing damage. Effective against ghosts and incorporeal enemies.)

Bloodthirst: Allows the user to utilize the blood of their enemies to heal slightly.(Passive))

Maisma: (A fog builds around the user or a minion and spreads around. Strengthening other minions around it.)

Atrophy: (The Necromancer can cause whatever is touched to take damage. Living matter begins to atrophy and other material becomes weaker until it crumbles.)

Ghost walk: (The user can become semi-ethereal for a short time to avoid non magical damage.)

Astral Bind: (Ghostly chains erupt from the ground to hinder or immobilize enemies.)

Mana vampire: (Allows the user to steal mana from enemies by touch.)

Life Drain: (Allows the user to fire a soul link at another to drain them of life to heal the user.)

Soul Absorption: (The user can either absorb a nearby soul into himself or into a vessel that can hold souls.)

Soul grafter: (The user begins to be able to control, manipulate and infuse souls with different properties, even attach to others with them. Uses souls gained from soul absorption.)

Raise greater skeletons: (The user can now more easily create skeleton mage types, bone golems as well as greater skeletal undead.)

Boneworker: (Allows the user to create bone creatures, infuse bones with materials or properties as well as manipulate bones.)

Invocation: (The user can command the spirits from his fallen enemies to attack a short time after their death.)

Minor Zombify: (Allows the user to raise dead creatures below humanoid level as zombies.)

Zombify: (The user can create humanoid zombies such as feral zombies, bloated zombies, warrior zombies and more.)

Greater Zombify: (Can create death knights, commanders, abominations, corpse constructs and other greater zombies.)

Call of the grave: (In a fixed radius around the user all eligible corpses will rise as uncontrolled undead.)

Master of death: (The user is seen as friendly by all undeads in his vicinity. Also strengthens his summons. (passive))

Voidmancer skills

Shadow sense: (Allows the user to sense usable shadows in their vicinity. Aids in other skills.)

Conjure Shadows: (Creates shadowy clones of the user. There is a number and distance from user as a restriction.)

Darken vision: (The user throws a ball of shadows at a target. It wraps around a targets eyes and darkens their vision significantly. Light and dark vision can pierce this skill.)

Shadow’s gift: (Causes the user to be faster, stronger and more durable the less light there is around him. However has the opposite effect in high concentrations of light.)

Shadow Spikes: (The user can manipulate shadows to the point of attacking with them. Making solid spikes of shadow erupt from his own shadow.)

Shadow Hole: (The user conjures a dark portal to receive a number of ranged attacks. The hole has a health pool that makes it disappear once damage has exceeded it.)

Shadow form: (Allows the user to take on a shadowy form. Becoming intangible and capable of moving from one shadow to another in sight.)

Shadow slash: (The user wreathes their weapon in shadow and slashes out towards their target sending out an arc of shadow energy to hit their enemy at range. It's main purpose is blinding the enemy instead of an out right attack.)

Shadows Manifestation: (The user creates a shade in the form of the user. This creature is capable of using all shadow skills the user can.)

Nachash: (The user blasts out a wave of darkness that blinds all within its radius. User is affected as well.)

Shadowfield: (User pulls in all shadows around himself to create a bubble for defense.)

Shadow wall: (User gathers and condenses shadows into a wall.)

Drain light: (The user dims the light around him in a set Radius.)

Grasping shadows: (In a set area the shadows thicken and seem to hold onto enemies of the user. Hindering them.)

Shadow walk: (The user can dive into shadows and move along them, this includes the shadows of living beings.)

Sustaining shadows: (While shadow walking the user can recover by entering a sort of hibernation,)

Black fire: (User can imbue his fire spells with shadow, causing the fire to burn cold and drain light instead of giving it.)

Dark lightning: (The user draws out a silent black lightning bolt that deals both lightning and cold damage. Chance to chain its strikes and/or freeze targets.)

Ephemeral Storm: (The shadows come alive in an area designated by the user. They lash out, slash, pierce, hold and constrict all that are within the area.)

Consume Essence: (The user can consume anothers very being tearing it away. Consuming the shadow alongside gifts some of the targets essence.)

Summon Umbral Servant: (User summons a creature from the shadows and its realms to serve him.)

Two fold shadow: (The users shadow becomes a small realm unto itself. Allowing the users raised shadow creatures to dwell within his own shadow.)

Fundamentals of Shadow: (The user can draw in nearby shadows to empower shadow and dark related spells and skills.)

Shadow repository: (The user gains access to a shadowy realm where he can store items and the like. No living creature can exist within this space but consumables are as if in stasis.)

Vampire Baron Skills

Red Fury: (Burning their own blood the vampire nobility can temporarily incerase their own speed and strength at the cost of their toughness for a short time.) Swarm Form: (The shapeshifting ability of vampires allows some of their nobility to transform into a swarm of bats, rats, ravens, snakes or spiders depending on linage.) Defy the Dawn: (The nobility of vampires are rare and powerful members of their race. Due to the potency of their blood the sun holds a much lesser sway over them than their lesser kin. To the most powerful the sun has no effect while to others a minor annoyance at worst.) Call Household: (The vampire let's out a piercing howl that calls all those who owe their alliance to the vampire. A secondary effect is to create six shadowy thralls along with two creatures which represent the house of nobility the vampire hails from.) Blood shield: (Gathering up the blood in the surroundings to crystallize into a shield with the strength of hammered iron.)