I cast Wind Storm right on the platform under my feet. The approaching chickens were spontaneously sucked into the whirlwind while I tried to hold on as much as possible.
Only then did I realize something that was beyond my previous expectations.
I also suffered damage, this is bad.
In the previous version, offensive skills from members of the player's party did not provide damage to fellow party members, nor did they provide self-damage like they do now. But it seems that applying the same principle to massive VR technology would be a drawback for this game itself, wouldn't it?
I forgot to mention this, but in order to reduce the cast time in this way, the damage from a skill will also decrease, even a lot. In reality, this skill is only used to farm lower-level mobs, to make it more efficient, to be honest.
My health bar rapidly depleted due to the self-damage from the storm. However, I smirked as my health instantly filled back up, thanks to the continuous use of HP Potions. Although it was costlier in terms of potions, this method helped patch one of my biggest weaknesses. My magical resistance was higher than my physical resistance, and the damage I received could still be countered by the auto-use HP Potions I had equipped.
But despite the effectiveness of this strategy, it reminded me that the monsters around me were of a lower level. While I gained experience points per monster, my experience bar didn't even increase by 1%. It was understandable since, at this stage, I needed millions of experience points to level up.
"Still I don't understand what could have caused these chickens to act this way. Is it a new event? I've never heard of it before," I pondered aloud, speaking to no one in particular. The chickens didn't seem to target me from the beginning; instead, they appeared frightened, running away from something. And then it hit me.
"Don't tell me..."
It had been so long since I had last played the game that I had fallen behind in terms of up-to-date information. I vaguely remembered reading about the developer introducing unique boss monsters that would randomly appear based on time, location, and triggers. In my second playthrough, they hadn't been implemented yet, but now... could this be it?
"SHREEAK!"
Suddenly, a loud screech echoed, distinct from the previous clucking of the roosters. I tried to pinpoint the source of the sound, but I couldn't find anything out of the ordinary.
"Moreover, the distance between us is quite far. Why would it come here anyway?" I said to myself, attempting to calm my nerves. As I previously mentioned, when casting a skill, the aggro would be drawn towards the caster, and boss-type creatures were undoubtedly more sensitive than the regular ones.
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As a giant shadow suddenly enveloped my surroundings, I was almost thrown off balance by a gust of wind from an unexpected direction. I tried to withstand it, but the wind came back accompanied with a distinct sound. The monster had appeared!
With its flat and wide beak, a pair of dark brown eyes positioned in a way that gave an impression of an odd-shaped face, the creature stared at me intently. It screeched and flapped its wings above me.
"SQUUECK!"
I didn't feel scared, just amazed. Seeing the difference in character with the monster from behind the screen was quite enjoyable, but encountering it face-to-face like this was truly different. I couldn't describe the comparison, but if I were forced to, the monster's beak was longer than me, and three or four versions of myself could lie down comfortably inside it as its width.
A dark red diamond icon appeared above the monster's head, indicating the vast level difference between us.
[◆] Blackock Peacock D. Duck, Lv.500
"If you're going to name, please think carefully, dev! Besides, its whole body is green, what exactly is black?" I exclaimed.
With a sweep of its wings, which had prominent skeletal structures and clawed fingers at the tips reminiscent of a bat, I was knocked off my feet and fell.
Even when falling, there should still be some time before I die down there, right? If we consider the gravitational pull of the Earth, let's say 10m/s... aah, there's no time for that! I had already made up my mind to do something I couldn't do in the real world.
"[Cast: Wind Javelin!]." At the very tip of my nothing out of the ordinary rod, magic energy gathered, forming a spear-like shape made of wind. "[Cast, Infuse, Release Unique Skill: Chained Spell!]," I added. The tinkling sound generated by the chains echoed in my ears.
Without waiting any longer, I unleashed my skill. The Wind Javelin shot swiftly and gracefully, just like ya of course a javelin, towards the giant duck. The tinkling sound, like released anchors, didn't disappear. In fact, the Wind Javelin was connected through a chain directly linked, coiled around my right arm.
Chained Spell is a unique skill that I obtained from an event when I played this game for the secondth. The description is too short and absurd, even until now, I don't really understand what makes this skill unique. Chained Spell cannot be directly cast as an active or offensive skill, nor can it be cast as a buff or passive skill. However, I have found my own way to use it.
Every skill has constraints, such as range and duration. However, by infusing Chained Spell into an active skill, I am able to surpass the limitations of conventional skill usage. As long as I have sufficient MP, I can wield this skill as I see fit. Let me remind you that I am a mage. I don't want to show off the numbers that reflect my magical capacity.
"SHRREEAK!" The Blackock Peacock screeched in pain as my javelin skill pierced around its scaly neck. Is it luck? Maybe if my magic penetration were lower, I wouldn't have been able to penetrate its window-sized scales.
This D. Duck carelessly flapped its wings in a haphazard manner and flew higher. It probably isn't aware that there is a chain connecting my body to the javelin embedded in its neck.
First of all, I don't intend to defeat this monster. I won't be able to, I admit it honestly.