Luné Alpenglow
Luné looks down at the Dark Elf, known as Radoc. Her savior and guardian angel. She had heard nasty things about Dark Elves, such as them being dishonorable irreputable savages from the depths of the world, who would kill at the slightest provocation, and fight to their heart's content. She looks at the Priestess, and asks the question on her mind, “How do you two know each other?” The Priestess is quiet, seemingly weighing options, then she says, “Radoc was sent to follow you by the Prince. When he returned bearing the news that you had disappeared, we were confused and baffled. Anger coursed through us at the thought of the Heroes of other nations trying to kill you, so much so, that even Radoc expressed the same. He wished for nothing more than to grow strong enough to kill the betrayers with his own hands, but of course, we knew none of us would be able to so much as touch them.”
Luné is silent for a brief spell, and then says, “So it was the Prince’s decision that ultimately saved me?” Her expression grows sad, and apologetic, then the Priestess speaks, “You must have felt so betrayed at the time, not knowing the full picture.” Luné nods slowly, “I was starting to believe Prince Leonarde had thrown me to the wolves without a plan.” The Priestess smiles softly as she finishes tending Radoc, and stands up, stepping over him to give Luné a soft and tender hug, despite the cold and heavy armor. Luné accepts the hug, though feels a little embarrassed now, thanks to her thoughts that the Prince and Priestess may have betrayed her. She’s happy that the Priestess did not, at least. She’s even more happy that she let the Priestess remain and did not kick her out, like the small part of her mind had wanted.
Luné can see Sebastia smiling softly, and then starting to walk away. Luné relaxes into the hug, and says with a somber tone, “Thank you.” The Priestess does not respond, simply listening, knowing that is not all. Luné soon continues, “For not betraying me.” The Priestess brings a hand up to Luné’s head, and rubs the back of it softly, as she says, “I would never. After all, we are Humanity’s hope, and future. You must prepare for the time that you surpass me, and even Humanity’s limits. I believe it will happen.” Luné is silent, appreciating this moment, and thanking the gods that cared enough to bring her back to those that care. Now she just needs to return home.
A familiar feeling is felt, along with unfamiliar feet, and Luné jolts, startling the Priestess, who asks, “What is wrong?” Luné pushes, saying with urgency, “Let me go!” As the Priestess does, Luné reaches out to Codex, and touches her, absorbing and collapsing, much to the panic of the Priestess. However, that is something she cannot worry about at this moment. Looking in the direction, she sees Beastkin moving together, their weapons out, and a hostile look in their eye. Koto can be seen running from them, and one begins sprinting after the Kitsune. It looks like the man will catch up, but a Sproutling grabs him before he does, startling him, and slamming him into the ground with a hard thud. Luné yells to all nearby Monsters and Denizens, “Slavers! Kill those Slavers!” She then focuses on Koto, and gives him a different direction, “Koto, return to the house, and stay beside Miyoshi. I will have three Wolves protect you.” She summons the three Wolves to the Denizen room, and lets them stand guard over Miyoshi and Koto. She finds Sebastia already sprinting towards the fight that was breaking out. She looked for Imai and Zeuz, who were getting out of a tree. Cloud was sprinting to the battlefield, and all monsters were beginning to converge, only for another feeling to hit her. This time on the east side, near the house. A few Slavers were there, she redirects Cloud and a group of five wolves and three bears. The Sprites are still out for the count, but as she watches, suddenly she gets a feeling from the Void Oracle’s Room.
Taking a look, she sees a Sprout, which she recognizes as the Smith. It urgently requests her permission for something, and specifically, 400 Mana. The whole of the Dungeon’s current supply. She tries to probe for what it means to do, but the urgency continues to increase as she feels more feet joining the fight in the north. She decides to do it anyway, and the Smith suddenly doubles in size and begins swelling more, as if about to explode. She checks its condition.
Smith Void Sprite
Level 10
Dodge: 1
Health: 10/10
Mana: 15/20
Strength: 0
Dexterity: 5
Constitution: 1
Spirit: 10
Currently: Going through Metamorphosis into Void Walker
She watches in concern and confusion, as the Void Sprite suddenly sprouts limbs, thins into an inhuman proportion, and grows tall. A filled red circle can be seen underneath the new creepy and shifting hood. The body fills out into a cloak, still extremely and uncomfortably thin, and hides the legs, and feet. The arms do not get this treatment, and merge into the cloak uncomfortably. Luné gets a new feeling from the Smith, a feeling of appreciation and a sudden flash of memory. A dark cloaked figure, instantly recognizable as Chaos, and utter darkness around him. A few words suddenly appear in her mind with the image, “Defend her. The project Luné.” The screen suddenly jitters and breaks into another.
Error, Unknown Entity. Recommended Course of Action, evacuate.
Lunar, Hammerer of Fears
Void Beast:Void Walker
Level 10
Armor: 3
Dodge: 2
Health: 100/100
Mana: 30/30
Strength: 2
Dexterity: 10
Constitution: 10
Spirit: 15
Transcendent Monster:Void Walker; This Void Walker is a direct subordinate of Chaos, of Probability. However, thanks to the nature of Void Walkers, it is an intelligent and powerful creature, able to be considered its own race, however strange they may be.
Void Ability:Memory Erasure; Void Walkers, on a touch and command, can remove memories of a creature who has seen it. This works in a way that removes the memory entirely, leaving them confused and dazed at how they got to where they are. Void Walkers tend to be invisible, and only visible through lenses in cameras or other powered equipment with lenses or capability to see heat. Void Walkers create a void of warmth within the space they stand, and are easily noticed by such cold, when they are intangible.
Void Ability:Memory Alteration; Void Walkers can alter memories of a creature, upon touch and command. If something reminds the creature of the truth, this will likely break in its hold, but those who are unusually susceptible, can find themselves forever stuck in that falsity, thinking it true.
Void Ability:Voidic Transit; Void Walkers are capable of Voidic Teleportation and Transportation to such a fine degree, that they never have to worry about Time Dilation or releasing other Void Beasts.
Void Ability:Project Luné Update; Void Walkers utilize all stats when attacking, excluding Constitution, Dodge, Health, and Mana.
Lunar Ability:Hammerer of Fears; Hammerer of Fears gains innate Armor based on what material he last utilized. This ability makes the innate Armor as strong as the purest form of the material.
Currently: Readying for Combat.
Currently Feeling: Grateful to have returned to his original form.
Luné finds this utterly terrifying of a creature, especially with Codex clearly labeling it as an “Unknown Entity” and recommending to run. She fears she may have just released something she should not have. Hammerer of Fears disappears suddenly, and Luné looks to where she thinks it went, the western fight.
Slaver of ???’s Pack
Enjoying this book? Seek out the original to ensure the author gets credit.
“Where did these damned Wolves come from!” He could hear an ally yell, and then another yells, the wisest of their small hunting group, “They’re heavily organized! This is a dungeon! Fight with all you have!” He managed to cut through the armor of one wolf, who limped away quickly, defended in its retreat by the rest of the Wolves. He has his target now, slashing through another wolf a few times, trying to get through to that wolf again. As they finish the last of the stragglers, he takes the lead after that armored wolf. “You’re fucked now,” he yells with a vicious snarl on his face, as he gets closer, only to suddenly feel cold, and no longer feel his feet on the ground. He was suddenly staring into the red eye of something uncaring, and deadly. Something he had never heard of, never seen, and never expected. Only one of his group knew what this was, but he had no chance to even register what was happening, as his mind suddenly forgot where he was, what that thing looks like, and what he was doing. Then his head was rolling, and he felt no pain.
Void Worshiper of ???’s Pack
The Beastkin suddenly stopped, and threw down his weapons, bowing before such a holy being, as it slaughtered his allies, he raises his hands and yells out, “Oh holy Void! I ask you spare me so I may serve you fai-” He feels a stabbing pain in his gut, and is lifted up. His excitement and holy reverence disappears into confusion, pain, and betrayal. He looks down at the Void Walker holding him up in the air, and he asks, “But why. Why had the great Nothingness abandoned me?” He is afforded no luxury like his comrades, and he is thrown to the ground, and left to bleed out in his newfound depression and fear of abandonment.
Bandit of ???’s Pack
“Don’t falter! They’re just beasts! Kill them all,” he yelled to his men. Rallying them to kill off these bastard Monsters. He sees a Human woman running forward, likely a Denizen or Adventurer here to ambush them. “And save that Human bitch for me!” He laughs delighted to see such a specimen, and he cuts another Wolf down. The Wolves were just about gone, and the Bears were retreating for some reason, leaving the remains of the Wolves and Sproutlings. The Human kept coming thought, and he smirks at the fool, but she is suddenly grabbed by something inhuman. Something that appeared out of nowhere, and looked unlike anything in the world, and he’s been from one side to the next many times over. He freezes, a massive shiver going down his spine. He can’t fight this thing. It's an unknown, and it just threw that armored Human behind itself like she was simply a small rock. The Human rolls to a stop, and looks at the scene, seemingly just as confused and worried as him.
His men stop, and stare, confused, and a few speak their confusion, one even asks, “What the fuck is that?” They have a stare off with this impossibly skinny cyclops, and then he steels himself. He has to get those damn runaways, or it's his head. He yells out, “Give that fucker no quarter!” His men begin charging the creature, which disappears as they near it, swinging and finding no perches. He is confused for a second, but hears one of his archers behind him let out a scream of pain. Turning, he sees the creature has severed the man’s arm. And just as he looks, the thing is gone again, and he begins hearing the screams of more of his men. Looking towards each, he sees each lose something. A leg, an arm, their head.
With each scream, his fear grows, and his hope and will diminishes. His sword drops to the ground with his shield, as he freezes, hearing more and more of his men die. His mind becomes a haze of fear and panic, every instinct telling him to run, to abandon his men and the His Slave Ring, to flee. His feet remain firmly planted, unable to move, the threat of death increasing its grip on him, and continuing to tell him to flee, but his body does not listen, as his mind begins to think, I need to run. This is the end. I need to escape. The world will soon end. He begins looking up, as a figure appears before him, almost double his height, and dark. His eyes land on the Red Eye of Death, and he has a memory enter his mind, as he feels something wrapping around his arms.
???
A man sits quietly, listening to a preacher, preaching his word. “Brothers, Sisters! We know that death will come, and that nothingness will prevail! But what of before that!? What of the world before!? When the time comes, we will be called to battle against Material! And for the sake of all we must fight! We must bring forth the darkness! To free them of their eternal painful lives! To free them of their earthly bonds!” The man listens quietly, not joining in the congregation’s jubilant cheer of agreement. Suddenly the door is pushed open, and a woman enters. Her draconic horns betray her as an Azyt. Her pearlescent robes betray her allegiance to Material, and the Preacher speaks, “Out of this place, Material Devil! Your kind are not welcome here when they worship Material!” She speaks, but it does not sound like her voice, as she begins walking forward again, “Pitiful. You Void Worshipers are pitiful. There is no good end to your existence. You will feel, see, hear, smell, taste, and be nothing. You wish for this, but think of how that would feel. How would it look? What would you hear? I wonder the smell of void? What about taste? Being nothing means you will have no say in your use in a war. You will be a simple minded beast fighting to destroy all life. Is that what you truly believe? Like how the Material Worshipers do not think of the fact they will never die, and will one day find themselves cramped, uncomfortable, or suffocating in the vacuum of space. Repent. Join me. Face the Darkness and the light.” The Priestess turns, and snaps her fingers, now leaving again, as a banner appears in the middle of the room. One with a symbol they know too well. That of the Neutral Party. Of Chaos.
Suddenly, the memory skips forward many years, and the man, in gray robes walks forward to a horde of dragons in the distance. Three fight against three hundred, maybe even more. He looks behind himself, seeing more people in gray robes. He takes off the robe, and folds it, sitting down on his knees, and placing his head and hands on the robe. He speaks, “Oh, Chaos. Take us now, so that we may help save this world, and multitudes more. Allow us to have the power to fight back. To save Aerusides.” He felt his flesh burning suddenly, but he remained in his prayer, even as his flesh boiled and writhed, unknowing of the fact that the pain was not thanks to the Azyts above, but thanks to his prayer. His body began to break, and he actually began to let out his pain, like the rest of the followers. Their screams of pain echoed into the sky, and the fighting began to slow. Confusion spread among the Azyts, the horde slowed, their Wyrms becoming curious and starting to get closer, only to see each of the people on the ground become as thin as paper, and then fill out, suddenly becoming Void Walkers.
During the fight, this Void Walker slays an Ancient Azyt, who begins falling to the ground, blood coming from every cut, staining the glittering black scales of the Mirak. As the Azyt hits the ground, the Void Walker feels a sudden surge of power, and takes a few scales, a stick, and goes to get a rope. It ties the scales to the stick, and drops it, suddenly feeling its body harden. It returns to the battle, taking a blow that would have killed it or the Azyt behind it. Then, he returns the favor, with a death by a thousand cuts.
Bandit of ???’s Pack
As the memories finish, his eyes well up with tears of fear of the being in front of it. This Human made god. His fear makes him lose the rest of his faculties, and he collapses, his arms going up instead of down, and he realizes he was already caught. There was no escape from the fate he was about to receive. He was about to receive his punishment. He knew it was wrong, what he had been doing, but he had never expected to face something that had once been Human, that could overpower even dragons. Not even the Dracen could do that, and he was now in front of such a godly being that he would never escape. It had been a futile thought from the start. His tears fall, and he begins screaming in pain as he feels himself be eviscerated by this creature.
Luné Alpenglow
Luné’s fear grew, as she realized she would be unable to help anyone escape this thing. She begins to fear even more, but feels no more hostile presence. Everything is calm once again. She checks its status.
Error, Unknown Entity.
Lunar, Hammerer of Fears
Void Beast:Void Walker
Level 18
Experience: 25/45
Armor: 3
Dodge: 2
Health: 100/100
Mana: 30/30
Strength: 5
Dexterity: 10
Constitution: 10
Spirit: 20
Ability List
Currently: Preparing to continue work in the Smithy.
Currently Feeling: Calm and disgusted with Bandit Beastkin.
She realizes her fears had been unwarranted. The destruction it had wrought, was not meant for her. She should have realized when Sebastia had been thrown away from the conflict. She watches as Sebastia begins getting up, holding her sword at the ready. Luné understands why, but she has to calm Sebastia nonetheless, “Sebastia, he is on our side.” Sebastia is quiet, but begins to slowly put away the sword. The Priestess runs out, asking, “What’s happenin-” her voice is cut off, as she sees the twelve Beastkin corpses, and an unknown creature. Luné can see the fear course down the Priestess’ body, as she shivers suddenly, already summoning her shield, as Sebastia speaks, “It's on our side.” The Priestess stops, and though still panicking slightly, refrains from bringing out her mace.
Luné looked at the name again, she had only read the last part, but she assumed “Lunar” was its name, and she looked at it, speaking, “Lunar. You can go back to y-” She feels a strong feeling of disappointment through the connection to the Void Walker, and then a feeling she was extremely incorrect. A new screen appears:
New Information
Courtesy of your friend, Chaos, of Probability
A Lunar is a powerful entity of Void
This does not mean they align with Void
Just that their nature is Void, and likely started as Void
Enjoy Hammerer of Fears
He is quite the diligent worker
She stares in silence, and then says, “Uhm. Okay, Hammerer of Fears, you can go back to your Smithy now. Thank you.” Hammerer disappears, reappearing in the Smithy, already getting back to work. Luné looks at Cloud, and tells her to go to the Priestess. That was a close call, and a dangerous one. She almost lost Cloud. She thinks how different things would have been if Hammerer had not drawn her attention for that mana. She looks over the two battle sites, and stores each item and corpse, cleaning up. The dead Monsters fade into Mana, and are added to the Mana Pool. A bonus for losing them it seems. She looks at the inventory, and begins wondering if she can use Carcere Fabricator while merged. Which she finds she can, at least anything that is not “Summon Summons”.
She sighs sadly, then decides to send a few scouts out. They will have to be Bears, since almost all of her wolves are seemingly respawning at their spawner. She looks at the Denizen room, and finds Koto and the Wolves calming down. Miyoshi is still asleep. She smiles, happy the Wolves did not need to do their job. With the small checks done, she returns to the inventory and begins turning the recently gained items and bodies into Mana, bringing her right back up to full, including what she gained from the deaths of the Slavers. She decides that now is the best time to upgrade her Wolves. The last three return to the spawner, as she decides their next stage of life. Cloud, however, does not return, worrying Luné a little, however she goes through with it.
Nothing happens to Cloud, and she is being tended to properly, while the Spawner begins upgrading. Letting out a sigh of relief, Luné goes to the next thing she needs to do. She splits with Codex again, and heads to the Priestess. When she arrives, the Priestess is just finishing checking Cloud’s leg for any more damage. Sensing Luné approaching, Cloud’s tail begins rapidly thumping the ground. Luné smiles, seeing Cloud is not hurt enough to stop being happy to be around her. Luné then looks at the Priestess and speaks, “Priestess Jordan, I need you to go back to Woodshade. Tell them what just happened.” The Priestess nods in response, understanding. Then Luné turns around, and heads back in, followed by Sebastia.