Dungeon Menu Defenders and Traps Skills
Status
Core Spirit
Level: 2
Dungeon Specialty: Void
Name: Unbound
Mana: 100/100
Dungeon Body
Levels: 1
Rooms: 10
Shop:
Defenders (four free choices available)
Plant Life (four free choices available)
Traps (four free choices available)
Environment (four free choices available)
Dungeon Abilities
Skills
Shop Points: 10
As he turned his focus away from building the first floor, he was met by the sight of Elvinia slumped next to where he had embedded his core in the wall breathing softly. Loathe as he was to wake her, he knew he needed her help to build the dungeon.
“Elvinia.” He called out mentally. After calling twice more he was met with fluttering eyes as she stretched her arms up and yawned widely.
“That was very comfortable. Sleeping with a contract was very pleasant and I never thought I would experience it. And you have finished the first floor. Now it’s time to fill it with defenders and traps and life but before you can do so as a Legendary dungeon you have a choice over what Defenders, Plantlife, Traps, and Environment you can start with.” He pulled up the shop tab to look at for the first time.
Shop:
Defenders (four free choices available)
Plant Life (four free choices available)
Traps (four free choices available)
Environment (four free choices available)
Dungeon Abilities
Skills
Shop Points: 10
“You have a few points from the Achievement you gained and four choices in each with a limited budget. With the first floor looking like a natural cave, it is probably best to buy items from the Environment tab suiting that before buying Traps and Defenders that complement each other. Shop points are special because unlike mana they will not regenerate with only access to the surroundings, to gain shop points you need life force to be given off within the dungeon structure. For example, an average human male may age a few hours if they proceed cautiously through your dungeon, but that life force is not consumed efficiently as the person lives so you can absorb the scraps that leave the person aura. The other way is to kill them which causes all the life force to escape at once causing great amounts for you to absorb.” She paused to take a breath and chuckled at the impatience she could feel through the bond connecting them. “Of course, by killing everything sentient life will either try to kill you or leave where only animals would enter the dungeon. Due to animals being non-sentient they have a lower quality life force which lowers shop point gain. Therefore, if you don’t kill everyone entering the dungeon you should be protected by kingdoms due to the loot you can produce.”
Unbound paused to take that information in for a moment before asking a question.
“Loot?” Her eyes widened dramatically at that and smacked her face again.
“Forgot that as well.” She muttered to herself, amusement filled swept through his mind before it was banished by focus as she addressed him again. “As a dungeon, you create Defenders by shaping them with your mana as they and all their offspring with being suffused with it as well you can ‘set’ an instruction for the mana to form an item once the creature dies. This leads me to the next point your first created creatures will have no lifeforce to absorb but if they survive long enough to have children those children will have a life force which creates a passive shop point accumulation.” Before his excitement could grow, she headed it off. “However, because most creatures you create will be non-sentient and suffused with your mana even killing them constantly will never get you more than 100 shop points a year. So, don’t try and avoid the sentient races dungeons and sentient have a symbiotic relationship.”
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After that Unbound turned back to the shop menu and mentally pushed at Environment for a massive menu that drove massive spikes of pain through his mind, with a massive wince of pain he forced the menu away.” Feeling his pain through the bond Elvinia winced as well.
“I should have warned you before you tried but when you open the menu focus only on what you will need now. The system is smart enough to filter the list to be manageable then. Otherwise.” She shrugged. “The system will provide a list of everything everywhere that comes under the category you selected. A list of nigh-infinite length can cause the non-immortal minds to shatter and immortal minds feel great pain.”
Trying again he focused hard on the need for the list to be relevant as he pushed mentally at the button again. His mind flinched slightly before looking at the list when no pain came. Feelings of amusement floated down the bond from Elvinia’s end and he sent a mental frown in response only for a quiet peal of laughter to ring out. Ignoring the fairy, you looked at the smaller list.
Shop: Environment
Common Soil (suited for 2,345,346,747,876,659 different biomes) 5 points
Common Soil (suited for 2,345,346,747,876,659 different biomes) 5 points
Common water (suited for 3,365,746,947,476,673 different biomes) 5 points
Copper (ore format) 5 points
Iron (ore format) 10 points
Tin (ore format) 5 points
Rockfall Blockage 1 point
Barricade (Rotten wood) 1 point
Elvinia’s voice pulled at his attention and he focused on her as she addressed him.
“From what I can see whilst the stone, soil and water don’t look worth it, they form the basis for every ecosystem anywhere, and whilst you can learn them all eventually through absorption it is just easier to get it now so you can apply it to any situation. Don’t bother with the rockfall because you can improvise it and then the system won’t show it as an option to purchase anymore.”
The Dungeon understood that and selected a tunnel and filled it up with stones until the passageway was sealed off with a massive weight. He checked the shop again afterwards and the option for a blockage disappeared. He used his free options to get the common, stone, soil, and water as well as the copper.
A small headache bloomed as the information of the many different subtle variations in stone, soil, and water across the multiverse built up a pattern in his information stores. The purchase of copper filled his mind in how to create the ore in the wall and how it could be forged in different ways or how it allowed lightning to flow down it easily.
He shifted the room beyond the first one to have veins of copper ore to form lines down one wall. He left the stone as the same first pattern of stone he learned as it matched the terrain outside. He also created the stone to sink in the third room and water started to pool.
“If you go to plant life next you can create the start of an ecosystem, so you don’t have to constantly waste mana completely repopulating the floor after each raid.” He agreed with this and opened the next shop tab.
Shop: Plant Life
Cave Moss 5 points
Vampiric Moss 5 points
Poison Ivy 10 points
Cave Mushrooms 5 points
Poisonous Mushrooms 10 points
Algae 2 points
Geothermal Coral 10 points
Darkwater weed 5 points
As he looked at the window, he picked out the Algae, Cave mushrooms, Cave moss, and Vampiric moss as he four free choices. Trying to balance a stable ecosystem in a way it should still repel intruders.
“Those are good choices.” His fairy approved. “I am glad I didn’t have to advise you on this. The algae, moss, and mushrooms provide things for smaller beings to eat and the vampiric moss will eat all blood that comes it's way.” Happy with the approval Unbound moved on to the next window.
Shop: Traps
Pitfall 5 points
Rockfall 10 points
Pressurized spikes 10 points
Plughole 5 points
Door with key 10 points
“Here you shouldn’t bother to buy the pitfall,” Elvinia warned. “It's usually given knowledge but you can just produce it and cover it with a fine layer of breakable stone. The last four choices will give you some danger and you can build the first.” Glad for the advice he quickly purchased and moved on to possibly the most important window.
Shop: Defenders
Small Prey Insects (Unique to the current world) 5 points
Small Prey Animals (Unique to the current world) 10 points
Small Predatory Animals (Unique to the current world) 10 points
Young Goblin 10 points
Young Kobold 10 points
Tiny Slime 5 points
Weakest Elemental 10 points
Weakest wraith 10 points
Crumbling skeleton 10 points
“Here is very crucial to buy the first three because whilst it seems a bad defense at the start that is a massive array of animals to just learn. You won’t get anything like that if you skip them now.” Elvinia’s sharp tone stopped him. Immediately going for the seemingly most dangerous four options he stopped. However, his interest in the possibility meant that the weakest Elemental was bought before the fairy could stop him. She sighed at that. “Just buy the first three quickly.” He did so and waited as the painful headache of thousands of different creature patterns bombarded his mind. “Now I did feel that, and we have a problem whilst this type of Elemental far outstrips anything on the list you need elemental stones to make any elemental not of your own affinity.” She paused for a moment to take a breath. “And that would reveal to the entire world when news got out that a Legendary dungeon has been born. And it's weak.” Her sad sigh shook him as the idea of an entire world after made his older memories shape with fear. Oh no.