Since many of you request a map of the area I will do what I can to describe the area.
200x 400 area: In the center of it is a small dome where the mana geysers used to be, now its like a small incubator for the decoy eggs.
Surrounding it is a vibrant forest of seaweed and kelp, among them hide the various evolutionary paths of Strangle Weeds.
Outside of our developed 10x20 area is many different areas. To the West, quite a few hundred miles outside of the dungeon border, is civilization of the human town, The land over there is plant-free and full of traps for crabs and fishes. Mainly composed of sand plains.
To the North is a rocky reef, due to contaminates of a magic-alchemy battle the area is highly toxic, despite this a few intruders still reside here, composed mainly of thick-shelled creatures with rocky skin. Large spires of rock often protrude from the ocean surface.
The South is an abyss, the darkness permeates through the waters giving off a chilling aura which screams of death. You many not see it but there are many hostiles that reside there. On the edge of darkness you see a strange egg creature with four spider legs. they seemed to be neutral.
To the East was a cliff-side region that opened toward open ocean. In the distance you can see large aquatic creatures traveling in herds and swarms yet none of them come close to the surface.
A variety of plants live in each of the directions but all of them are not under the influence of your dungeon, We may have gained control of the area but we still need to ensure dominance. Every species dominated by our creatures will be added to the Dungeon pool and can be used to create a new species.
In the East is the Derelict ship, much of it is underwater but the mast and parts of the deck is above it. So far a few of our zombies roam the ship protecting it from intruders.
In the floors underneath the seafloor to the first floor. The first floor is only 10x20 and is mainly cavernous with small tunnels for the creatures to go through and not let others enter. The drones have made this their natural hive and mindlessly attack those who gather near the Drone Queen. The second floor is the same but many of the other species co-exist here. Unable to move up due to the Drones, but unable to move down due to there being no third floor.
The mysterious seeds planted before were mostly wiped out due to the crashing of the ship, but some plants started to grow. They were vibrant and appealing but when you get close to them they paralyze you through spores.
New Species unlocked: G-Tier Shock Fungus
Shock Fungus grows under extreme conditions, when an object goes near they shock them and release spores on the object. If it is a biological then the spores sprout and Shock Fungus grows. Mixing Shock Fungus and Blue Rafleon Cores create a powerful Lightning-elemental catalyst.
Cost to summon: 100 DP
Stats
Health: 12/12
MP: 12/30
Stamina: 4/12
Attack: 3/9
Defense: 3/10
Speed: 0/3
Stolen novel; please report.
Skills:
[Spore Outburst] Detecting movement, Shock Fungus shall release an outburst of spores, doing so will temporarily paralyze the target object and planting spores onto it.
[Shock Aura] The Shock Fungus has a natural aura which shocks all objects around it.
[Lightning Absorbent] Shock Fungus is capable of absorbing the Lightning Attribute.
Variant Evolutions: Information at the cost of DP with specifics on how to obtain.
I previously had 7,081 points but with the additional sailors defeated and with the bonus DP for this week, I obtained 2,759 Dp, adding that to a grand total of 9,140 Dp, subtract the amount for the gachas and the new Hivemind when mixing of Drones and Zombies, as well as Drone Queen and Zombies and we get a total of 5,432
Gacha took 1,000 apiece while the new Hell Queen took most of the other points.
Hivemind: These zombies act as a swarm due to the mini-parasites in their brains. Capable of communicating with each other, they can swarm unsuspecting enemies.
Hell Queen: Queen of the Hivemind. She is very intelligent , for a zombie, and capable of unleashing mass commands to the hivemind she controls. capable of raising new zombies with minor necromancy though quality of such zombies will be poor.
[New Energy] Stances: There are many profound mysteries surrounding energies that can be used by the body. Stances are a support-buff that when in the correct posture and flow of energy, will enhance the user in the specific buff by tenfold. You have gained minor knowledge of Speed, Toughness, and Attacking Stances.
[ New Unique Terrain] Bio-Laboratory : The Bio-laboratory is a unique place only capable of fitting in a room of 50x100 meters. No more no less. Inside the laboratory it is possible to create abominations to roam your dungeon. Beware, many adventurers and kingdoms would love to gain access to a bio-laboratory.
I am pleased to see all these types of notifications yet I know have to ponder what should I do exactly to help myself.