Hello young dungeon, I see you have opened up your conscious for the first time.
It is nice to meet you, I am the Dungeon Administrator, overseer of all dungeons within this continent. It is my job to provide a starter package to help jump-start your economy.
By economy I mean DP, or Dungeon Points.
You will be using DP to buy, upgrade, and expand your dungeon so that it may one day challenge the likes of humans and their "Heros".
Now for the packages.
Dungeons start in all types of places, from the average cave dungeon to the dungeons in the middle of volcanoes to the dungeons in the bowels of Terra Madre herself. We need a place to start.
The options:
Plains: Open to all who stumbles upon it, the entrance of this dungeon is basically a hole in the ground. Expanding is outward and downward. In the future, you can also expand upwards creating a tower dungeon.
Ocean: Water creatures will frequently come to your dungeon but it is hard for humans to come here. A plot of the sea will have invisible water barriers to separate your dungeon from the open ocean. You can eventually create underwater ruins.
Forest: The forest is a tranquil place, sadly if you choose this place this tranquility will disappear and the cries of monsters shall roam it. The forest will become a natural maze, you can have multiple choices like tree dungeons or hedge maze dungeons but forests will always have humans nearby to settle them.
Cave: Be the average Joe and be a cave, sure its a common place but the possibilities are endless. Flood your tunnels, melt them into lava, have either ancient ruins or neatly placed slabs of stone. Hey its original but you can do more than any other.
After you have chosen the area starter package then you also have to choose a starting creature.
Creatures in the dungeon are made from DP, DP is earned when an object of your choice is absorbed, the catch is that there has to be no living beings near it. This prevents you from dissolving armors, weapons and a person itself when they come into your dungeon. And this is where the creatures come in. They kill the person so you can absorb them.
You can have an assortment of creatures and they will be altered to be able to survive in the location you choose.
Here are the options for you:
If you stumble upon this narrative on Amazon, it's taken without the author's consent. Report it.
Slimes: Impossible to attack with physical attacks but a crippling weakness to magical attacks, they are one of the most common creatures in the dungeon. Evolution Potential: (24%)
Wolves: Another common creature of the dungeon, they are smart, they are fierce, they can take down your average rookie but the more seasoned veterans can and will be able to slice one of them down. Evolution Potential: (34%)
Larva: Small, weak creatures, that are primarily useless, but the possibilities are endless. They may be small and weak but they make up for it in numbers. Evolution Potential: 100%
Snakes: They can be tough-scaled, or they can be speedy, they can adapt to many environments and dangers. But they are temperature effected, they need a balanced ecosystem. Evolution Potential: 88%
Skeletons: Harvester of bones, they can infinitely change as long as they have the parts, they also have next to no evolution potential, as they do not need resources to live making it possible for them to live anywhere. Evolution Potential: 3%
Plants: They may be rooted in place, but as they evolve the more dangerous they grow, literally. From walking plants to humanoid creatures, they are one dangerous species to mess with. Terrible early game but great late game potential. Evolution Potential: 36%
Wisps: Magical spirits that take after an element they are small and not that powerful but they can become powerful specters, they can also take over objects making them capable of controlling people. Evolution Potential (17%)
Imps: Common enemies in dungeons but mostly subjugated, they have high growth potential as well. Weilders of weapons and dark magic if advanced enough. Evolution Potential (68%)
Puppets: They are entities made up of many objects, from wood to iron they can be made of many things if they have the core to hold it together. Like skeletons they are capable of changing their parts to be more powerful, but they have next to no growth potential. Evolution Potential: (3%)
There are many things to choose from i know, but if you don't like any of them then you can enter a gacha, creatures ranging from Starter Class- to S Class, it is all random, but the higher the tier the lower chance you will get it.
I hope you make your choice well, for the dungeon will always be subjugated, sooner or later.