Suprised by the new intruder I quickly had my forces assault the trespasser. Larva nymphs went to swarm the person, their claws leaving deep cuts in the skin. The Frost larva had swam toward the diver, quickly freezing the legs to prevent movement. The general onslaught had suprised the diver but he quickly snapped out of his daze and took out a long stick, it then fired a tiny stick and one of my larvae had suddenly stopped moving.
[DANGER! DANGER!] many of these warning signs were popping up in my mind and I quickly dispatched a Masked Larva to scare the diver away from my lands.
The Masked larva scuttled in and successfully terrified him, but instead of my projected thinking of the diver going away, he instead panicked and started to sink downward.
Lower and lower the intruder sunk. Till the Grasper Weeds managed to grasp the diver. The diver unable to move finally started to struggle as the spell allowing for the guy to breathe finally ran out.
It didn't take long for the intruder to blink off my radar.
I took the time to immediately gather all the gold, the corpse but when attempting to absorb the ship I only got the message
Intruders are on this ship, you are unable to absorb it
I could not look above the water so I could not observe who was on the ship but I looked through all my messages
DP point gain : 4,863 Gold Brachiums = 60 points x 1.5 multiplier = 437,670 DP
Human Corpse: 150 * 1.5 multiplier = 225
Assorted Jewels: 472 Jewels = 3,907 Points total * 1.5 multiplier = 5,860
+ original 76 points
Total points: 443,831
200,000 for territory expansion: 10x20 meter area into 200x400 meter area.
remaining points: 243,831
27,000 for mana geyser purchase and upgrade
Mana Geysers x 2 (Tier F): Each Geyser outputs 10 G-grade mana per day.
216,831 points remaining.
20,000 points to open two floors below the surface of the ocean and all assets moved downward to the bottom floor.
194,831 points remaining.
Forced Evolution of Frost Larva into Ice Crystal Scorpions, Frost Weavers, and Statue Ticks.
Forced Evolution of Grasper Weeds to Needle Weeds and Sticky Weeds
Forced Evolution of Larva Nymphs into Drones and Mantis Nymphs, Due to the introduction of Drones, a Drone Queen was born.
Mass purchase of Eggs and then Nuking them with 10,000 DP.
Total Remaining: 23,992 DP remaining.
Using remaining points to mass purchase many of the evolution and base creatures as well as two zombies, creating hallways and walls, tunnels and flora to populate the underground floors.
Remaining Total: 7,081 DP
I checked out the info of the new species.
New Species unlocked: G-Tier Frost Weavers
Frost Weavers are spiders that have the ice attribute, depending on their environment they can be found in many environments. but they all have one thing in common. The ability to weave frost covered webs capable of ensnaring and entrapping any who fall into it.
Cost to summon: 100 DP
Stats
Health: 10/12
MP: 11/30
Stamina: 7/12
Attack: 4/15
Defense: 3/10
Speed: 4/5
Skills:
[Enchant: Frost Aura] In exchange for using up much of its health, the Frost Weaver enchants an object to have Frost Aura
[Web Manipulation] Frost Weavers have the ability to produce and utilize webs.
[Icy Bite] Biting an opposing foe, Frost Weavers' bites can deal ice damage.
Variant Evolutions: Information at the cost of DP with specifics on how to obtain.
New Species unlocked: G-Tier Ice Crystal Scorpion
The Ice Crystal Scorpion is an arachnid that uses the power of ice instead of poison. They can freeze their foes from a distance of up close. They have durable shells further enforced by their innate ability Ice Armor. They can be a front-line tank or a backline support.
Cost to summon: 200 DP
Stats
Health: 15/15
MP: 5/30
Stamina: 7/12
Attack: 3/10
Defense: 10/20
Speed: 3/5
Skills:
[Ice Bolt] Fires a thin piece of ice magic at a target enemy. 5 meter range.
[Sting] Uses the sharp stinger to attack a target opponent
[Ice Armor] Uses ice to create makeshift armor to protect the user.
[Ice Aura] Releases an aura of ice that freezes the surrounding area
Extra:
Variant Evolutions: Information at the cost of DP with specifics on how to obtain.
New Species unlocked: F-Tier Statue Tick
Statue Ticks are still creatures that are dangerous over a longer period of time, unnoticed by most, and capable of being lethal when its to late to act. They can convert any object into ice given enough time.
Cost to summon: 400 DP
Stats
Health: 35/40
MP: 20/30
Stamina: 1/1
Attack: 0/0
Defense: 20/50
Speed: 1/1
Skills:
[Conversion] Statue Ticks will slowly convert the object they are attached to into ice as long as they have MP remaining.
[Extract] Statue Ticks will absorb mana from the host they are attached to as long as they are attached to their host.
[Camouflage] Statue Ticks as long as they remain still, will blend into their surroundings.
Extra:
Variant Evolutions: Information at the cost of DP with specifics on how to obtain.
New Species unlocked: G-Tier Sticky Weed
Sticky weeds start to engineer within themselves an adhesive that allows objects to stick to them. This adhesive is mass produced and at any time they can discard any object stuck to them by shedding their layers.
Cost to summon: 275 DP
Stats
Health: 20/30
MP: 7/11
Stamina: 15/50
Attack: 4/20 (30 maximum if stuck with sharp objects)
Defense: 15/35 (50 maximum if stuck with protective objects)
Speed: 7/12
Skills:
[Stuck] (passive) Sticky Weed, when in contact with an external force) produces an adhesive which makes the object stuck to it.
[Discard] Discards anything attached to itself.
[Block] Soldifies the adhesive creating a wall, can also be used to block the movements of foes.
[Grasp] Sticky Weed can go to grab an object
Variant Evolutions: Information at the cost of DP with specifics on how to obtain.
New Species unlocked: G-Tier Needle Weeds
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Needle Weeds have managed to make their leaves and stalks thin and sharp. They can penetrate many things as long as they are soft.
Cost to summon: 150 DP
Stats
Health: 3/15
MP: 0/3
Stamina: 23/30
Attack: 15/19
Defense: 3/3
Speed: 12/21
Skills:
[Pierce] Needle Weeds can use its claws to pierce and object.
[Grasp] The needle weed can attempt to grab an object.
[Drill] With enough force Needle Weeds can penetrate the hard earth and make a hole.
Variant Evolutions: Information at the cost of DP with specifics on how to obtain.
New Species unlocked: F-Tier Drones
Drones are like-minded creatures that will act together, think together, and swarm their opponents or protect their queen together. Useless alone, they make up for it in mass numbers.
Cost to summon: 10 DP
Stats
Health: 3/3
MP: 1/5
Stamina: 30/30
Attack: 1/4
Defense: 3/5
Speed: 4/7
Skills:
[Hive Mind] Capable of creating a network, all forces can think at the same time.
[Swarm] Creates a swarm which will work together to accomplish a task.
[Death Order: Shield] The drones will amass together and create a shield, sacrificing themselves to take on an attack. If the attack is to powerful then the drones will fail to prevent the attack. The amount it can block is proportional to the amount of drones in the shield.
Variant Evolutions: Information at the cost of DP with specifics on how to obtain.
New Species unlocked: E-Tier Drone Queen
Drones Queens can naturally produce drones, they start off weak but as time goes on they slowly get more powerful.
Cost to summon: 2,450 DP
Stats
Health: 10/1000
MP: 11/100
Stamina: 100/100
Attack: 1/40
Defense: 3/40
Speed: 0/30
Skills:
[Lay Egg] The Drone Queen lays an egg to naturally produce drones.
[Hive Order] Orders all drones to do a specific command.
[Drone Hybridization] Drone Queen can create a drone hybrid, this has the drones come together to create a creature for a certain duration, killing all drones within the hybrid when the duration has expired.
Variant Evolutions: Information at the cost of DP with specifics on how to obtain.
New Species unlocked: F-Tier Mantis Nymphs
Mantis Nymphs are strong, agile but very fragile. They wait in darkness and strike out at any enemies that come near. Sadly their shells are not very developed or else they would be powerhouses.
Cost to summon: 300 DP
Stats
Health: 7/25
MP: 11/11
Stamina: 30/40
Attack: 25/50
Defense: 3/30
Speed: 12/45
Skills:
[Fade] Mantis Nymphs can fade to make themselves not as noticeable.
[Slash] Using their long claws they slash forward and cut their foe.
[Sonic Speed] With a burst of speed the Mantis Nymph launches itself forward. Crashing with a hard surface means death.
Variant Evolutions: Information at the cost of DP with specifics on how to obtain.
New Species unlocked: Starter-Tier Zombie
Zombies come from many attributes, but this one has aqua affinity since it is born in water. They have infectious bites and are slow and decaying. Water helps prevent decays at the price of corrupting the surrounding land in poison.
Cost to summon: 30 DP
Stats
Health: 7/25
MP: 0/4
Stamina: 3/4
Attack: 2/5
Defense: 3/3
Speed: 1/4
Skills:
[Bite] Zombies will bite object
[Swipe] Zombies will swipe at object
[Renew limbs] If a zombie finds a suitable limb they will attempt to replace one of their body parts
[Swim] Zombies of the Aqua Affinity can swim]
Variant Evolutions: Information at the cost of DP with specifics on how to obtain.
Many nests littered the floors from open floor to the second floor of the dungeon. The third floor was completely used up as a natural upgrading grounds, also as a survival arena for evolution. Experimentation was also located here.
As for the derelict ship above, I wanted to grab it as fast as possible, I spawned multiple zombies hosting each of them with Statue Ticks and Sticky Weeds and sent them above.
The sailors at first were able to repel the zombies but the Statue ticks fell all over the deck slowly turning the battlefield into their favor. Slipping and turning into ice, the sailors were unable to fend off the zombies for long. The zombies with the Sticky weeds on them were able to repel most of the attacks because the Sticky Weeds would grasp onto the weapon and take it from the opponents' hands.
It was all over in a few hours since the zombies were both slow, and low health so they were mostly one-shotted by the powerful sailors.
I received a few notifications at the capture of the ship.
Two new zombies types are available to spawn
[Statue Zombies] Zombies of ice cold they are resistant towards the Statue Ticks and when they die they explode releasing a hive of Statue Ticks.
[Sticky Zombies] These zombies have an adhesive layer on their skin. weapons and other objects will get stuck on their skin but with enough force they can be cut in half. They have poor magic resistance.
A new floor type is available [Derelict ship].
Normally an abandoned ship, many different types of monsters live here, there is also a great chance that treasure will appear. Made of broke, or decaying wood.
Floor types available: Cave, Derelict Ship, Sea Floor
With all these preparations I was prepared to have anyone who wished to destroy my dungeon. I spawned some of the special zombies and had them all wander the second floor, making the tunnels narrow so that they wouldn't be able to explore them as well.
Laying some harmless larva and strangle weeds on the top floor and retreated many of my forces to the second floor.
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I'm still here guys, just had some compputer troubles which involved a corrupt hard drive, no money and spring exams. Hope to come back over the summer and see you all soon with an update on Interactive Evolutions.