Synopsis
Dungeons. From a lowly slime dungeon to the supreme and exalted hero-slaying dungeons, they are important. May it be for simple training of rookies to the sense of adventure for the S-Class. What type of dungeon will we be? I see a tiny square of a dungeon and you, as the dungeon master, will take hold of it and expand it how you see fit. What can you bring to this dungeon? From the author of Interactive Evolutions, comes another reader-interactive that will have everything up to the readers to decide.
Genre
Table of Contents
- 1A Tiny Square Room2024-11-13
- 2New Beginnings.2024-11-13
- 3Establishing our Bases2024-11-13
- 4First Intruders2024-11-13
- 5Egg Hatching and Variants2024-11-13
- 6Onslaught Solution2024-11-13
- 7Raining Gold2024-11-13
- 8Reconstruction of our Dungeon2024-11-13
- 9Paths and Choices2024-11-13
- 10Unlocking the Paths and a New Threat2024-11-13
- 11Expansion and the Derelict Ship2024-11-13
- 12Map and the Gacha2024-11-13