Before I did anything else, I opened my notifications.
> For constant use of skills, [Lesser Radar] has reached level 3. [Lesser Radar] can now vaguely guess where an enemy will be.
>
> For defeating a Player 7 levels above you, you have gained 460 EXP.
>
> Your level has increased to 3. You have gained 2 Tree Points and 4 Attribute Points for leveling up.
>
> For constant use of skills, [Battle Sense] has reached level 2. [Battle Sense] can now vaguely guess the class and level range of an opponent.
>
> For defeating a Player 6 levels above you, you have gained 420 EXP.
>
> Your level has increased to 4. You have gained 2 Tree Points and 4 Attribute Points for leveling up.
>
> For constant use of skills, [Charge] has reached level 2. [Charge] now boosts STR by +2 the longer the charge goes on.
I did...really well during this fight. [Battle Sense] and prior experience was adding up remarkably well! Now to allocate my points. [Toughen] boosted my Defense by +5 but I found today's fight really, really called for my DEF attribute to be higher. I put 4 into Defense, bringing it up to 4, 2 into Agility, 1 to Strength, and 1 to Vitality. I know [Toughen] gave VIT a boost, too, but I had no idea what it did. I assumed that it would be helpful in keeping me alive for future fights, so it wouldn't hurt to upgrade.
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The standard tingling came and went before I opened my status.
> Name: Flake (Elden Keep Guard)
>
> Class: Guard
>
> Level: 4
>
> HP: 150/150
>
> SP: 30/150
>
> MP: 10/10
>
> TP: 4
>
> AP: 0
>
> STR: 15
>
> DEF: 4
>
> END: 15
>
> AGI: 13
>
> VIT: 12
>
> INT: 10
>
> CHA: 8
>
> Skills: [Measure Bribe] - 1; [Lesser Radar] - 3; [Thrust] - 2; [Burst] - 4; [Charge] - 2; [Toughen] - 1; [Battle Sense] - 2
>
> Spells: -
Now for my skills.
> Skill/Spell Tree
>
> Availiable Skills/Spells:
>
> [Parry] - 1 TP
>
> [Sweep] - 1 TP
>
> [Item Identification] - 2 TP
>
> [Alert Keep] - 4 TP
>
> [Last Stand] - 6 TP
>
> Upgradeable Skills/Spells:
>
> [Measure Bribe] - 2 TP
>
> [Lesser Radar] - 4 TP
>
> [Thrust] - 3 TP
>
> [Burst] - 5 TP
>
> [Charge] - 3 TP
>
> [Toughen] - 2 TP
>
> [Battle Sense] - 3 TP
[Item Identification] sounded rather...handy. It would only leave me with two TP though. With that, I could buy [Parry] and [Sweep] as well...No. I'm gonna get those skills by training; it would build up my Attributes, too. I'll just upgrade [Toughen].
> You have gained the spell [Item Identification]. Spell info: Identifies any F rank item. (Active, +1 rank every 2 levels) Costs 1 MP to activate.
>
> You have upgraded the skill [Toughen] to level 2. [Toughen] now boosts DEF by +6 and VIT by +4 for 4 seconds. Armor blocks 20 damage and lasts for 2 seconds. Costs 11 SP to activate.
Now that I had that done, it was time to handle everything else.