Corwin gathered a team for the 10-man dungeon. The team had 3 tanks: The Bear was a Warrior best at tanking physical enemies, Silencer was an anti-mage best at tanking magical enemies and Venture was a knight, who was moderate at tanking both physical and magical enemies. This led to a configuration where depending on enemy The Bear or Silencer would be the main tank and Venture would be the off-tank. If there were no physical enemies, The Bear would play as a mediocre DPS. If there were no magical enemies, Silencer would do the same. We went with the unusual configuration of 7 DPS and no healer. This was because both summoners had summons that healed. It was also because I knew the nature of the dungeon and burst damage was more powerful than better healing. The DPS on the team consisted of 2 summoners (Arthos, Kyo), 3 Swordsmen (Guildenstern, Demonblade, Corwin) and 2 Elementalists (Gomorra, Alice). We would have to make sure no one died in early fights as the major disadvantage of our party was not having resurrection spells.
It was a good team, but our main problem was gear. Corwin discussed with the team and as a group they decided to raid normal difficulty first. If they cleared it successfully, the first clear achievement would give them additional runs for hard mode and then hell mode. If they group couldn’t clear it successfully they wouldn’t clear a harder difficulty anyways.
On the way to the dungeon everyone was in high spirits. It was time for gear to catch up with the massive level boosts they had recently gained. We discussed strategy and focused on keeping everyone alive. This meant DPS’s had to be careful so that the tanks could keep priority for heals. The summoners would play as healers first and DPS second. The swordsmen would have to be careful about AoE attacks, while the ranged attackers would be able to purely focus on DPS.
Corwin entered the normal mode of the dungeon bringing the entire party in. The frostfang dungeon featured cold enemies. We fought ice elementals and frost giants. The bosses were straightforward as the party was equal to normal mode. Between the first-clear chests and bosses we obtained a plethora of bronze level 20 equips, and the occasional iron level 20 equip. Iron level 20 equipment was roughly equivalent to silver level 10 or gold level 5 equipment. This was a better standard than most of the party had. Even the bronze equipment was sometimes useful as not everyone had silver level 5 equipment. The highlight of the haul was a level 20 iron recipe for a plate armor. We had 6 plate armor classes on our team, and everyone except Corwin wanted this armor piece. We cleared the dungeon without difficulty and triggered a nice announcement.
Congratulations to party Righteous Destiny for the first clear of Frostfang Dungeon in normal mode. Rewarding 1 dungeon pass, 20 guild reputation, and 100 guild experience.
Congratulations to party Righteous Destiny for the first clear of a normal difficulty team dungeon in Eternity’s Wake. Rewarding 100 guild reputation, and 500 guild experience.
Congratulations to party Righteous Destiny for the first clear of a normal difficulty team dungeon on the Asterith continent. Rewarding 50 guild reputation, and 250 guild experience.
Before raiding hard mode we headed back to town and I made 5 plate armors, giving one to each of the swordsmen, the knight, the antimage and the warrior. This resulted in negative GCPs for some of our members which necessitated a discussion with Kyo. We were fine with this as a temporary solution to raid dungeons quickly but didn’t want it to become a norm. It wasn’t fair to other members that GCPs go negative and if we made it a standard practice everyone would want loans for better gear.
We returned to frostfang dungeon in hard-mode and we were adequate to the challenge. Guildenstern and Venture died on the last boss, but that wasn’t a problem for clearing as there weren’t any fights after. Once again, the first clear chests and bosses provided some nice rewards. This time the default was iron equips and we got the occasional silver equip from triggering lucky drops. The highlight of the haul was a level 20 silver amulet recipe, something I could make for the entire party before we raided hell mode. Upon clearing we triggered a nice set of announcements.
Congratulations to party Righteous Destiny for the first clear of Frostfang Dungeon in hard mode. Rewarding 1 dungeon pass, 40 guild reputation, and 200 guild experience.
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Congratulations to party Righteous Destiny for the first clear of a hard difficulty team dungeon in Eternity’s Wake. Rewarding 200 guild reputation, and 1000 guild experience.
Congratulations to party Righteous Destiny for the first clear of a hard difficulty team dungeon on the Asterith continent. Rewarding 100 guild reputation, and 500 guild experience.
We decided to take a 1 hour break before hell mode. I used time manipulation and manufactured 34 silver level 20 amulets and 25 iron level-20 plate mails. For my efforts I got the following notifications.
Congratulations to Corwin Swordborn for being the first in Eternity’s Wake to reach Journeyman Jeweller. Rewarding with 1 Jeweller’s Tools (Silver Tier) and 160,000,000 XP.
Congratulations to Corwin Swordborn for being the first in Asterith to reach Apprentice Jeweller. Rewarding with 1 Jeweller’s Medallion (Iron Tier) and 80,000,000 XP.
Congratulations to Corwin Swordborn for being the first in Orleans to reach Apprentice Jeweller. Rewarding with 1 Jeweller’s Belt (Bronze Tier) and 40,000,000 XP
We once again let people go negative on GCPs as we handed out 9 silver level 20 amulets to the other members of the party. Kyo was somewhat concerned about this, but everyone promised to do guild quests straight after the dungeon raid to help clear the balances. I knew we needed the equipment to take on hell mode so I was fine with it. Once everyone was ready after the 1 hour break we prepared to ready hell mode.
Corwin Swordborn
Spoiler :
Level 20: 98% of level 21
Str: 3865 (base:25)
Agi: 3985 (base:125)
Con:3865 (base:25)
Int: 1177 (base:25)
Cha: 1177 (base:25)
Lck: 409 (base:25)
Cnc: 409 (base:25)
Sta: 409 (base: 25)
Qi: 409 (base: 20)
Soul: 409 (base:20)
Air Affinity: 409 (base:20)
Fire Affinity: 409 (base:20)
Water Affinity: 409 (base: 20)
Def: 12601
MDef: 9729
HP:80300/80300 (base: 1000)
MP:26540/26540(base: 1000)
Gear:
MW: Epic Tier Level 24 Longsword, +384Str +384Agi +384Con
Base Damage: 480-576, Def 576 MDef 480 Durability 690/768, Requirements: 768 Str
OW: Epic Tier Level 24 Shortsword +384Str, +384Agi, +384 Con
Base Damage 392-480, Def 480 MDef 392 Durability 696/768, Requirements: 768 Str
MA: Epic Tier Level 24 Plate, +384 Str, +384 Agi, +384 Con
1536Def,1536MDef, Durability 710/768, Requirements:768 Str
LA: Epic Tier Level 24 Plate Cuisse, +384Str, +384Agi, +384Con
1536Def, 1536MDef Durability: 716/768 Requirements: 768 Str
G: Epic Tier Level 24 Plate Gauntlets +384Str, +384 Agi, +384 Con
1536Def, 1536MDef, Durability 713/768 Requirements: 768 Str
B:Epic Tier Level 24 Plate Boots +384Str +394Agi(10 Gemstone) +384Con
1536 Def, 1536 MDef, Durability 711/768 Requirements: 768Str
H: Epic Tier Level 24 Helm, +384 Str, +394(10 Gemstone) Agi, +384 Con
1536 Def, 1536MDef Durability 709/768, Requirements: 768Str
RR: Epic Tier, Level 24 Ring of Hidden Attributes (+384 All base attributes, +384 All Hidden Attributes)
LR: Epic Tier, Level 24 Ring of Elements (+384 All base attributes,
Ignore 4.8 Levels, Ignore 4.8 Equip Levels
AM: Epic Tier, Level 24 Amulet (+384 All base attributes)
Skills:
Spatial Slash, Legacy, Tier 0 Level 0
Haste of the Warrior, Legacy, Tier 0 Level 0
Time Manipulation, Special, Tier 0, Level 9
Space Manipulation, Special, Tier 0, Level 9
Air Manipulation, Special, Tier 0, Level 9
Earth Manipulation, Special, Tier 0 Level 9
Fire Manipulation, Special, Tier 0, Level 8
Water Manipulation, Special, Tier 0, Level 8
Dragon Fist, Martial, Tier 0 Level 0
Qi Blade, Martial, Tier 0 Level 0
Demon Slayer, Rare, Tier 0 Level 0
Thunder Slash, Rare, Tier 0, Level 1
Wave Chop, Rare, Tier 0, Level 1
Wind Charge, Rare, Tier 0, Level 1
Disrupting Blow, Rare, Tier 0, Level 5
Double Slash, Uncommon, Tier 0, Level 2
Slash, Common, Tier 0, Level 2
Pierce, Common, Tier 0, Level 3
Parry, Common, Tier 0, Level 2
Techniques:
Rapid Blow
Vanishing Steps
Sword Light
Mana Drain
Health Drain
Stamina Drain
Strength Drain
Agility Drain
Endurance Drain
Flicker
Precision Dodge
Curses:
Curse of the Lust Demon, Days Remaining: 29
Bloodlust Malediction, Countdown: 5 days